Updates and fixes

- Replaced range test for unit to range test for players.
- Ensure that players database is properly populated.
- Fixed some documentation.
- Removed smoke from trigger.
- Fixed name of RandomPointVec2 to RandomVec2 and fixed in all usages.
This commit is contained in:
FlightControl
2016-06-20 13:12:51 +02:00
parent 8a3cdc6b85
commit c8443f8798
13 changed files with 247 additions and 238 deletions

View File

@@ -45,10 +45,14 @@ local _EVENTCODES = {
-- @field weapon
-- @field IniDCSUnit
-- @field IniDCSUnitName
-- @field Unit#UNIT IniUnit
-- @field #string IniUnitName
-- @field IniDCSGroup
-- @field IniDCSGroupName
-- @field TgtDCSUnit
-- @field TgtDCSUnitName
-- @field Unit#UNIT TgtUnit
-- @field #string TgtUnitName
-- @field TgtDCSGroup
-- @field TgtDCSGroupName
-- @field Weapon
@@ -470,6 +474,8 @@ function EVENT:onEvent( Event )
Event.IniDCSUnit = Event.initiator
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
Event.IniDCSGroupName = ""
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
@@ -480,6 +486,8 @@ function EVENT:onEvent( Event )
Event.TgtDCSUnit = Event.target
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = UNIT:FindByName( Event.TgtDCSUnitName )
Event.TgtDCSGroupName = ""
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()