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Fixed #517 - When detected set is empty, script fails when lasing is activated.
Now, when there is no target detected and lase is activated, the system does not crash.
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@ -1611,29 +1611,33 @@ function SET_UNIT:ForEachUnitPerThreatLevel( FromThreatLevel, ToThreatLevel, Ite
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local ThreatLevelSet = {}
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for UnitName, UnitObject in pairs( self.Set ) do
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local Unit = UnitObject -- Wrapper.Unit#UNIT
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local ThreatLevel = Unit:GetThreatLevel()
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ThreatLevelSet[ThreatLevel] = ThreatLevelSet[ThreatLevel] or {}
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ThreatLevelSet[ThreatLevel].Set = ThreatLevelSet[ThreatLevel].Set or {}
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ThreatLevelSet[ThreatLevel].Set[UnitName] = UnitObject
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self:E( { ThreatLevel = ThreatLevel, ThreatLevelSet = ThreatLevelSet[ThreatLevel].Set } )
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end
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local ThreatLevelIncrement = FromThreatLevel <= ToThreatLevel and 1 or -1
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for ThreatLevel = FromThreatLevel, ToThreatLevel, ThreatLevelIncrement do
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self:E( { ThreatLevel = ThreatLevel } )
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local ThreatLevelItem = ThreatLevelSet[ThreatLevel]
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if ThreatLevelItem then
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self:ForEach( IteratorFunction, arg, ThreatLevelItem.Set )
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if self:Count() ~= 0 then
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for UnitName, UnitObject in pairs( self.Set ) do
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local Unit = UnitObject -- Wrapper.Unit#UNIT
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local ThreatLevel = Unit:GetThreatLevel()
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ThreatLevelSet[ThreatLevel] = ThreatLevelSet[ThreatLevel] or {}
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ThreatLevelSet[ThreatLevel].Set = ThreatLevelSet[ThreatLevel].Set or {}
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ThreatLevelSet[ThreatLevel].Set[UnitName] = UnitObject
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self:E( { ThreatLevel = ThreatLevel, ThreatLevelSet = ThreatLevelSet[ThreatLevel].Set } )
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end
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local ThreatLevelIncrement = FromThreatLevel <= ToThreatLevel and 1 or -1
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for ThreatLevel = FromThreatLevel, ToThreatLevel, ThreatLevelIncrement do
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self:E( { ThreatLevel = ThreatLevel } )
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local ThreatLevelItem = ThreatLevelSet[ThreatLevel]
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if ThreatLevelItem then
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self:ForEach( IteratorFunction, arg, ThreatLevelItem.Set )
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end
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end
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end
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return self
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end
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--- Iterate the SET_UNIT and call an iterator function for each **alive** UNIT presence completely in a @{Zone}, providing the UNIT and optional parameters to the called function.
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-- @param #SET_UNIT self
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-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
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