diff --git a/Moose Development/Moose/Wrapper/Scenery.lua b/Moose Development/Moose/Wrapper/Scenery.lua index 445154037..0902bc269 100644 --- a/Moose Development/Moose/Wrapper/Scenery.lua +++ b/Moose Development/Moose/Wrapper/Scenery.lua @@ -27,7 +27,7 @@ -- -- @field #SCENERY SCENERY = { - ClassName = "SCENERY", + ClassName = "SCENERY", } @@ -58,10 +58,10 @@ function SCENERY:GetThreatLevel() return 0, "Scenery" end ---- Find a SCENERY object by it's name/id. +--- Create a SCENERY object from it's name/id. --@param #SCENERY self --@param #string name The name/id of the scenery object as taken from the ME. Ex. '595785449' ---@return #SCENERY Scenery Object or nil if not found. +--@return #SCENERY Scenery Object - **Note** this might not point to anything useful. Check with `myscenery:IsAlive()` if it is valid. function SCENERY:FindByName(name) local findAirbase = function () local airbases = AIRBASE.GetAllAirbases()