AIRBOSS w

This commit is contained in:
funkyfranky 2018-12-07 15:36:41 +01:00
parent 01b2f238c5
commit cfdce853a3
2 changed files with 5 additions and 4 deletions

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@ -582,9 +582,9 @@ AIRBOSS.MarshalCall={
--- Difficulty level.
-- @type AIRBOSS.Difficulty
-- @field #string EASY Easy difficulty: error margin 10 for high score and 20 for low score. No score for deviation >20.
-- @field #string NORMAL Normal difficulty: error margin 5 deviation from ideal for high score and 10 for low score. No score for deviation >10.
-- @field #string HARD Hard difficulty: error margin 2.5 deviation from ideal value for high score and 5 for low score. No score for deviation >5.
-- @field #string EASY Flight Stutdent. Shows tips and hints in important phases of the approach.
-- @field #string NORMAL Naval aviator. Moderate number of hints but not really zip lip.
-- @field #string HARD TOPGUN graduate. For people who know what they are doing. Nearly ziplip.
AIRBOSS.Difficulty={
EASY="Flight Student",
NORMAL="Naval Aviator",

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@ -7,8 +7,9 @@
-- * Regular pattern update with respect to carrier positon.
-- * Automatic respawning when tanker runs out of fuel for 24/7 operations.
-- * Tanker can be spawned cold or hot on the carrier or at any other airbase or directly in air.
-- * Automatic AA TACAN beacon setting.
-- * Finite State Machine (FSM) implementation, which allows the mission designer to hook into certain events.
--
-- Please not that his class is work in progress and in an **alpha** stage.
--
-- ===
--