mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge branch 'master' into develop
This commit is contained in:
commit
d08e4db0eb
@ -393,7 +393,7 @@ end
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function AI_CARGO:onafterBoard( Carrier, From, Event, To, Cargo, CarrierUnit, PickupZone )
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self:F( { Carrier, From, Event, To, Cargo, CarrierUnit:GetName() } )
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||||
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||||
if Carrier and Carrier:IsAlive() then
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if Carrier and Carrier:IsAlive() and From == "Boarding" then
|
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self:F({ IsLoaded = Cargo:IsLoaded(), Cargo:GetName(), Carrier:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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self:__Board( -10, Cargo, CarrierUnit, PickupZone )
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@ -509,7 +509,7 @@ end
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function AI_CARGO:onafterUnboard( Carrier, From, Event, To, Cargo, CarrierUnit, DeployZone, Defend )
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self:F( { Carrier, From, Event, To, Cargo:GetName(), DeployZone = DeployZone, Defend = Defend } )
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if Carrier and Carrier:IsAlive() then
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if Carrier and Carrier:IsAlive() and From == "Unboarding" then
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, CarrierUnit, DeployZone, Defend )
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return
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@ -428,18 +428,27 @@ function AI_CARGO_APC:onafterDeploy( APC, From, Event, To, Coordinate, Speed, He
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self.RouteDeploy = true
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local _speed=Speed or APC:GetSpeedMax()*0.5
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-- Set speed in km/h.
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local speedmax=APC:GetSpeedMax()
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local _speed=Speed or speedmax*0.5
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_speed=math.min(_speed, speedmax)
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-- Route on road.
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local Waypoints = APC:TaskGroundOnRoad(Coordinate, _speed, "Line abreast", true)
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-- Task function
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local TaskFunction = APC:TaskFunction( "AI_CARGO_APC._Deploy", self, Coordinate, DeployZone )
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self:F({Waypoints = Waypoints})
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-- Last waypoint
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local Waypoint = Waypoints[#Waypoints]
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-- Set task function
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APC:SetTaskWaypoint(Waypoint, TaskFunction) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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-- Route group
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APC:Route( Waypoints, 1 ) -- Move after a random seconds to the Route. See the Route method for details.
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-- Call parent function.
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self:GetParent( self, AI_CARGO_APC ).onafterDeploy( self, APC, From, Event, To, Coordinate, Speed, Height, DeployZone )
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end
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@ -67,16 +67,22 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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self:AddTransition( "Unloaded", "Pickup", "*" )
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self:AddTransition( "Loaded", "Deploy", "*" )
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--[[
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self:AddTransition( { "Unloaded", "Loading" }, "Load", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Boarding", "PickedUp", "Loaded" )
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self:AddTransition( "Boarding", "Deploy", "Loaded" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
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self:AddTransition( "Unboarding", "Unloaded", "Unboarding" )
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self:AddTransition( "Unboarding", "Deployed", "Unloaded" )
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self:AddTransition( "Unboarding", "Pickup", "Unloaded" )
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--]]
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Unboarding", "Pickup", "Unloaded" )
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self:AddTransition( "Unloaded", "Unboard", "Unloaded" )
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self:AddTransition( "Unloaded", "Unloaded", "Unloaded" )
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self:AddTransition( "*", "Landed", "*" )
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self:AddTransition( "*", "Queue", "*" )
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self:AddTransition( "*", "Orbit" , "*" )
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@ -243,7 +249,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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|
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if self.RoutePickup == true then
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if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 10 then
|
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if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
|
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--self:Load( Helicopter:GetPointVec2() )
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self:Load( self.PickupZone )
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self.RoutePickup = false
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@ -251,7 +257,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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end
|
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|
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if self.RouteDeploy == true then
|
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if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 10 then
|
||||
if Helicopter:GetHeight( true ) <= 5.5 and Helicopter:GetVelocityKMH() < 10 then
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self:Unload( self.DeployZone )
|
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self.RouteDeploy = false
|
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end
|
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@ -309,6 +315,10 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
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-- )
|
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-- Route[#Route+1] = WaypointFrom
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local CoordinateTo = Coordinate
|
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|
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local landheight = CoordinateTo:GetLandHeight() -- get target height
|
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CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
|
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POINT_VEC3.RoutePointType.TurningPoint,
|
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@ -363,6 +373,9 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
|
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-- )
|
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-- Route[#Route+1] = WaypointFrom
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local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
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local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
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@ -422,6 +435,7 @@ end
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-- @param #number Height Height in meters to move to the pickup coordinate. This parameter is ignored for APCs.
|
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed, Height, PickupZone )
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self:F({Coordinate, Speed, Height, PickupZone })
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if Helicopter and Helicopter:IsAlive() ~= nil then
|
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|
||||
@ -436,7 +450,6 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
|
||||
|
||||
--- Calculate the target route point.
|
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local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
local CoordinateTo = Coordinate
|
||||
|
||||
--- Create a route point of type air.
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir(
|
||||
@ -448,6 +461,10 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
|
||||
)
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
@ -525,7 +542,11 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
||||
Route[#Route+1] = WaypointFrom
|
||||
|
||||
--- Create a route point of type air.
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||||
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
@ -596,6 +617,9 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
|
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--- Create a route point of type air.
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
|
||||
@ -1078,11 +1078,14 @@ do -- CARGO_REPRESENTABLE
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||
self:F( { Type, Name, LoadRadius, NearRadius } )
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||||
|
||||
-- Descriptors.
|
||||
local Desc=CargoObject:GetDesc()
|
||||
self:I( { Desc = Desc } )
|
||||
self:T({Desc=Desc})
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||||
|
||||
-- Weight.
|
||||
local Weight = math.random( 80, 120 )
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||||
|
||||
-- Adjust weight..
|
||||
if Desc then
|
||||
if Desc.typeName == "2B11 mortar" then
|
||||
Weight = 210
|
||||
@ -1091,14 +1094,9 @@ do -- CARGO_REPRESENTABLE
|
||||
end
|
||||
end
|
||||
|
||||
-- Set weight.
|
||||
self:SetWeight( Weight )
|
||||
|
||||
-- local Box = CargoUnit:GetBoundingBox()
|
||||
-- local VolumeUnit = ( Box.max.x - Box.min.x ) * ( Box.max.y - Box.min.y ) * ( Box.max.z - Box.min.z )
|
||||
-- self:I( { VolumeUnit = VolumeUnit, WeightUnit = WeightUnit } )
|
||||
--self:SetVolume( VolumeUnit )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@ -79,6 +79,9 @@ do -- CARGO_GROUP
|
||||
self.CargoName = Name
|
||||
self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
|
||||
|
||||
-- Deactivate late activation.
|
||||
self.CargoTemplate.lateActivation=false
|
||||
|
||||
self.GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
|
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self.GroupTemplate.name = self.CargoName .. "#CARGO"
|
||||
self.GroupTemplate.groupId = nil
|
||||
|
||||
@ -46,14 +46,17 @@ do -- CARGO_UNIT
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_UNIT
|
||||
function CARGO_UNIT:New( CargoUnit, Type, Name, LoadRadius, NearRadius )
|
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, LoadRadius, NearRadius ) ) -- #CARGO_UNIT
|
||||
self:I( { Type, Name, LoadRadius, NearRadius } )
|
||||
|
||||
self:T( CargoUnit )
|
||||
-- Inherit CARGO_REPRESENTABLE.
|
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoUnit, Type, Name, LoadRadius, NearRadius ) ) -- #CARGO_UNIT
|
||||
|
||||
-- Debug info.
|
||||
self:T({Type=Type, Name=Name, LoadRadius=LoadRadius, NearRadius=NearRadius})
|
||||
|
||||
-- Set cargo object.
|
||||
self.CargoObject = CargoUnit
|
||||
|
||||
self:T( self.ClassName )
|
||||
|
||||
-- Set event prio.
|
||||
self:SetEventPriority( 5 )
|
||||
|
||||
return self
|
||||
|
||||
@ -676,6 +676,13 @@ do -- Event Handling
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player enters a slot and takes control of an aircraft.
|
||||
-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
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-- initiator : The unit that is being taken control of.
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -781,31 +788,48 @@ function BASE:CreateEventTakeoff( EventTime, Initiator )
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a `S_EVENT_PLAYER_ENTER_AIRCRAFT` event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
|
||||
function BASE:CreateEventPlayerEnterAircraft( PlayerUnit )
|
||||
self:F( { PlayerUnit } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
-- TODO: Complete DCS#Event structure.
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
-- @param DCS#Event event
|
||||
function BASE:onEvent(event)
|
||||
--self:F( { BaseEventCodes[event.id], event } )
|
||||
|
||||
if self then
|
||||
|
||||
for EventID, EventObject in pairs(self.Events) do
|
||||
if EventObject.EventEnabled then
|
||||
--env.info( 'onEvent Table EventObject.Self = ' .. tostring(EventObject.Self) )
|
||||
--env.info( 'onEvent event.id = ' .. tostring(event.id) )
|
||||
--env.info( 'onEvent EventObject.Event = ' .. tostring(EventObject.Event) )
|
||||
|
||||
if event.id == EventObject.Event then
|
||||
|
||||
if self == EventObject.Self then
|
||||
|
||||
if event.initiator and event.initiator:isExist() then
|
||||
event.IniUnitName = event.initiator:getName()
|
||||
end
|
||||
|
||||
if event.target and event.target:isExist() then
|
||||
event.TgtUnitName = event.target:getName()
|
||||
end
|
||||
--self:T( { BaseEventCodes[event.id], event } )
|
||||
--EventObject.EventFunction( self, event )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -33,6 +33,9 @@
|
||||
|
||||
|
||||
--- @type DATABASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||
-- @field #table CLIENTS Clients.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@ -126,8 +129,6 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
self:HandleEvent( EVENTS.NewZone )
|
||||
self:HandleEvent( EVENTS.DeleteZone )
|
||||
|
||||
-- Follow alive players and clients
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
|
||||
@ -140,37 +141,6 @@ function DATABASE:New()
|
||||
|
||||
self.UNITS_Position = 0
|
||||
|
||||
--- @param #DATABASE self
|
||||
local function CheckPlayers( self )
|
||||
|
||||
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ), AlivePlayersNeutral = coalition.getPlayers( coalition.side.NEUTRAL )}
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
--self:E( { "CoalitionData:", CoalitionData } )
|
||||
for UnitId, UnitData in pairs( CoalitionData ) do
|
||||
if UnitData and UnitData:isExist() then
|
||||
|
||||
local UnitName = UnitData:getName()
|
||||
local PlayerName = UnitData:getPlayerName()
|
||||
local PlayerUnit = UNIT:Find( UnitData )
|
||||
--self:T( { "UnitData:", UnitData, UnitName, PlayerName, PlayerUnit } )
|
||||
|
||||
if PlayerName and PlayerName ~= "" then
|
||||
if self.PLAYERS[PlayerName] == nil or self.PLAYERS[PlayerName] ~= UnitName then
|
||||
--self:E( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:AddPlayer( UnitName, PlayerName )
|
||||
--_EVENTDISPATCHER:CreateEventPlayerEnterUnit( PlayerUnit )
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu( PlayerUnit )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--self:E( "Scheduling" )
|
||||
--PlayerCheckSchedule = SCHEDULER:New( nil, CheckPlayers, { self }, 1, 1 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -187,14 +157,22 @@ end
|
||||
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
local UnitRegister = UNIT:Register( DCSUnitName )
|
||||
|
||||
--local UnitRegister = UNIT:Register( DCSUnitName )
|
||||
|
||||
-- Register unit
|
||||
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||
|
||||
table.insert( self.UNITS_Index, DCSUnitName )
|
||||
-- This is not used anywhere in MOOSE as far as I can see so I remove it until there comes an error somewhere.
|
||||
--table.insert(self.UNITS_Index, DCSUnitName )
|
||||
end
|
||||
|
||||
return self.UNITS[DCSUnitName]
|
||||
@ -210,6 +188,8 @@ end
|
||||
|
||||
--- Adds a Static based on the Static Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSStaticName Name of the static.
|
||||
-- @return Wrapper.Static#STATIC The static object.
|
||||
function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
@ -224,8 +204,7 @@ end
|
||||
--- Deletes a Static from the DATABASE based on the Static Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteStatic( DCSStaticName )
|
||||
|
||||
--self.STATICS[DCSStaticName] = nil
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
@ -432,7 +411,6 @@ do -- cargo
|
||||
local Groups = UTILS.DeepCopy( self.GROUPS ) -- This is a very important statement. CARGO_GROUP:New creates a new _DATABASE.GROUP entry, which will confuse the loop. I searched 4 hours on this to find the bug!
|
||||
|
||||
for CargoGroupName, CargoGroup in pairs( Groups ) do
|
||||
self:I( { Cargo = CargoGroupName } )
|
||||
if self:IsCargo( CargoGroupName ) then
|
||||
local CargoInfo = CargoGroupName:match("#CARGO(.*)")
|
||||
local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
|
||||
@ -489,6 +467,8 @@ end
|
||||
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
@ -626,6 +606,9 @@ function DATABASE:Spawn( SpawnTemplate )
|
||||
end
|
||||
|
||||
--- Set a status to a Group within the Database, this to check crossing events for example.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @param #string Status Status.
|
||||
function DATABASE:SetStatusGroup( GroupName, Status )
|
||||
self:F2( Status )
|
||||
|
||||
@ -633,8 +616,11 @@ function DATABASE:SetStatusGroup( GroupName, Status )
|
||||
end
|
||||
|
||||
--- Get a status to a Group within the Database, this to check crossing events for example.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #string Status or an empty string "".
|
||||
function DATABASE:GetStatusGroup( GroupName )
|
||||
self:F2( Status )
|
||||
self:F2( GroupName )
|
||||
|
||||
if self.Templates.Groups[GroupName] then
|
||||
return self.Templates.Groups[GroupName].Status
|
||||
@ -648,7 +634,8 @@ end
|
||||
-- @param #table GroupTemplate
|
||||
-- @param DCS#coalition.side CoalitionSide The coalition.side of the object.
|
||||
-- @param DCS#Object.Category CategoryID The Object.category of the object.
|
||||
-- @param DCS#country.id CountryID the country.id of the object
|
||||
-- @param DCS#country.id CountryID the country ID of the object.
|
||||
-- @param #string GroupName (Optional) The name of the group. Default is `GroupTemplate.name`.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, CategoryID, CountryID, GroupName )
|
||||
|
||||
@ -704,6 +691,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
||||
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
||||
Category = self.Templates.Groups[GroupTemplateName].CategoryID,
|
||||
@ -713,6 +701,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
)
|
||||
end
|
||||
|
||||
--- Get group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
@ -723,7 +715,10 @@ end
|
||||
|
||||
--- Private method that registers new Static Templates within the DATABASE Object.
|
||||
-- @param #DATABASE self
|
||||
-- @param #table StaticTemplate
|
||||
-- @param #table StaticTemplate Template table.
|
||||
-- @param #number CoalitionID Coalition ID.
|
||||
-- @param #number CategoryID Category ID.
|
||||
-- @param #number CountryID Country ID.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
|
||||
|
||||
@ -744,7 +739,8 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
self.Templates.Statics[StaticTemplateName].CoalitionID = CoalitionID
|
||||
self.Templates.Statics[StaticTemplateName].CountryID = CountryID
|
||||
|
||||
self:I( { Static = self.Templates.Statics[StaticTemplateName].StaticName,
|
||||
-- Debug info.
|
||||
self:T( { Static = self.Templates.Statics[StaticTemplateName].StaticName,
|
||||
Coalition = self.Templates.Statics[StaticTemplateName].CoalitionID,
|
||||
Category = self.Templates.Statics[StaticTemplateName].CategoryID,
|
||||
Country = self.Templates.Statics[StaticTemplateName].CountryID
|
||||
@ -753,48 +749,101 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
|
||||
self:AddStatic( StaticTemplateName )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- @param #DATABASE self
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:GetStaticGroupTemplate( StaticName )
|
||||
if self.Templates.Statics[StaticName] then
|
||||
local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
|
||||
return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
|
||||
else
|
||||
self:E("ERROR: Static group template does NOT exist for static "..tostring(StaticName))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #DATABASE self
|
||||
--- Get static unit template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:GetStaticUnitTemplate( StaticName )
|
||||
if self.Templates.Statics[StaticName] then
|
||||
local UnitTemplate = self.Templates.Statics[StaticName].UnitTemplate
|
||||
return UnitTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
|
||||
else
|
||||
self:E("ERROR: Static unit template does NOT exist for static "..tostring(StaticName))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Get group name from unit name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string UnitName Name of the unit.
|
||||
-- @return #string Group name.
|
||||
function DATABASE:GetGroupNameFromUnitName( UnitName )
|
||||
if self.Templates.Units[UnitName] then
|
||||
return self.Templates.Units[UnitName].GroupName
|
||||
else
|
||||
self:E("ERROR: Unit template does not exist for unit "..tostring(UnitName))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get group template from unit name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string UnitName Name of the unit.
|
||||
-- @return #table Group template.
|
||||
function DATABASE:GetGroupTemplateFromUnitName( UnitName )
|
||||
if self.Templates.Units[UnitName] then
|
||||
return self.Templates.Units[UnitName].GroupTemplate
|
||||
else
|
||||
self:E("ERROR: Unit template does not exist for unit "..tostring(UnitName))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get coalition ID from client name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
|
||||
--- Get coalition ID from airbase name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromAirbase( AirbaseName )
|
||||
return self.AIRBASES[AirbaseName]:GetCoalition()
|
||||
end
|
||||
|
||||
--- Get category from airbase name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @return #number Category.
|
||||
function DATABASE:GetCategoryFromAirbase( AirbaseName )
|
||||
return self.AIRBASES[AirbaseName]:GetCategory()
|
||||
end
|
||||
@ -831,20 +880,30 @@ end
|
||||
function DATABASE:_RegisterGroupsAndUnits()
|
||||
|
||||
local CoalitionsData = { GroupsRed = coalition.getGroups( coalition.side.RED ), GroupsBlue = coalition.getGroups( coalition.side.BLUE ), GroupsNeutral = coalition.getGroups( coalition.side.NEUTRAL ) }
|
||||
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
|
||||
for DCSGroupId, DCSGroup in pairs( CoalitionData ) do
|
||||
|
||||
if DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
self:I( { "Register Group:", DCSGroupName } )
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
self:I( { "Register Unit:", DCSUnitName } )
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( DCSUnitName )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
@ -853,11 +912,6 @@ function DATABASE:_RegisterGroupsAndUnits()
|
||||
end
|
||||
end
|
||||
|
||||
self:T("Groups:")
|
||||
for GroupName, Group in pairs( self.GROUPS ) do
|
||||
self:T( { "Group:", GroupName } )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -867,7 +921,7 @@ end
|
||||
function DATABASE:_RegisterClients()
|
||||
|
||||
for ClientName, ClientTemplate in pairs( self.Templates.ClientsByName ) do
|
||||
self:T( { "Register Client:", ClientName } )
|
||||
self:I(string.format("Register Client: %s", tostring(ClientName)))
|
||||
self:AddClient( ClientName )
|
||||
end
|
||||
|
||||
@ -877,15 +931,15 @@ end
|
||||
--- @param #DATABASE self
|
||||
function DATABASE:_RegisterStatics()
|
||||
|
||||
local CoalitionsData = { GroupsRed = coalition.getStaticObjects( coalition.side.RED ), GroupsBlue = coalition.getStaticObjects( coalition.side.BLUE ) }
|
||||
self:I( { Statics = CoalitionsData } )
|
||||
local CoalitionsData={GroupsRed=coalition.getStaticObjects(coalition.side.RED), GroupsBlue=coalition.getStaticObjects(coalition.side.BLUE), GroupsNeutral=coalition.getStaticObjects(coalition.side.NEUTRAL)}
|
||||
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
for DCSStaticId, DCSStatic in pairs( CoalitionData ) do
|
||||
|
||||
if DCSStatic:isExist() then
|
||||
local DCSStaticName = DCSStatic:getName()
|
||||
|
||||
self:T( { "Register Static:", DCSStaticName } )
|
||||
self:I(string.format("Register Static: %s", tostring(DCSStaticName)))
|
||||
self:AddStatic( DCSStaticName )
|
||||
else
|
||||
self:E( { "Static does not exist: ", DCSStatic } )
|
||||
@ -912,8 +966,23 @@ function DATABASE:_RegisterAirbases()
|
||||
-- Add and register airbase.
|
||||
local airbase=self:AddAirbase( DCSAirbaseName )
|
||||
|
||||
-- Unique ID.
|
||||
local airbaseUID=airbase:GetID(true)
|
||||
|
||||
-- Debug output.
|
||||
self:I(string.format("Register Airbase: %s, getID=%d, GetID=%d (unique=%d)", DCSAirbaseName, DCSAirbase:getID(), airbase:GetID(), airbase:GetID(true)))
|
||||
local text=string.format("Register %s: %s (ID=%d UID=%d), parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseID, airbaseUID, airbase.NparkingTotal)
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||
end
|
||||
end
|
||||
text=text.."]"
|
||||
self:I(text)
|
||||
|
||||
-- Check for DCS bug IDs.
|
||||
if airbaseID~=airbase:GetID() then
|
||||
--self:E("WARNING: :getID does NOT match :GetID!")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -930,36 +999,74 @@ function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
self:AddStatic( Event.IniDCSUnitName )
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
self:AddUnit( Event.IniDCSUnitName )
|
||||
self:AddGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Add airbase if it was spawned later in the mission.
|
||||
local DCSAirbase = Airbase.getByName(Event.IniDCSUnitName)
|
||||
if DCSAirbase then
|
||||
self:I(string.format("Adding airbase %s", tostring(Event.IniDCSUnitName)))
|
||||
self:AddAirbase(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
if client then
|
||||
-- TODO: create event ClientAlive
|
||||
end
|
||||
|
||||
-- Get player name.
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
|
||||
if PlayerName then
|
||||
self:I( { "Player Joined:", PlayerName } )
|
||||
self:AddClient( Event.IniDCSUnitName )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(PlayerName)
|
||||
|
||||
-- Add player.
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
--MENU_INDEX:Refresh( Event.IniGroup )
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -967,22 +1074,53 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
self:DeleteStatic( Event.IniDCSUnitName )
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
---
|
||||
-- UNITS
|
||||
---
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
local client=self.CLIENTS[name] --Wrapper.Client#CLIENT
|
||||
|
||||
if client then
|
||||
client:RemovePlayers()
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Add airbase if it was spawned later in the mission.
|
||||
local airbase=self.AIRBASES[Event.IniDCSUnitName] --Wrapper.Airbase#AIRBASE
|
||||
if airbase and (airbase:IsHelipad() or airbase:IsShip()) then
|
||||
self:DeleteAirbase(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Account destroys.
|
||||
self:AccountDestroys( Event )
|
||||
end
|
||||
|
||||
@ -995,15 +1133,31 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Add unit.
|
||||
self:AddUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Ini unit.
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Add group.
|
||||
self:AddGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Get player unit.
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
|
||||
if PlayerName then
|
||||
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||
end
|
||||
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu( Event.IniUnit )
|
||||
|
||||
else
|
||||
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1016,13 +1170,30 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniUnit then
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
if PlayerName and self.PLAYERS[PlayerName] then
|
||||
self:I( { "Player Left:", PlayerName } )
|
||||
|
||||
if PlayerName then --and self.PLAYERS[PlayerName] then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||
|
||||
-- Remove player menu.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:RemovePlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Delete player.
|
||||
self:DeletePlayer(Event.IniUnit, PlayerName)
|
||||
|
||||
-- Client stuff.
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1355,19 +1526,13 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
self:_RegisterGroupTemplate(
|
||||
Template,
|
||||
CoalitionSide,
|
||||
_DATABASECategory[string.lower(CategoryName)],
|
||||
CountryID
|
||||
)
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
self:_RegisterStaticTemplate(
|
||||
Template,
|
||||
CoalitionSide,
|
||||
_DATABASECategory[string.lower(CategoryName)],
|
||||
CountryID
|
||||
)
|
||||
|
||||
self:_RegisterStaticTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
end --if GroupTemplate and GroupTemplate.units then
|
||||
end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then
|
||||
|
||||
@ -192,6 +192,7 @@ world.event.S_EVENT_DELETE_ZONE = world.event.S_EVENT_MAX + 1003
|
||||
world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
@ -233,6 +234,7 @@ EVENTS = {
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
PlayerEnterAircraft = world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT,
|
||||
-- Added with DCS 2.5.6
|
||||
DetailedFailure = world.event.S_EVENT_DETAILED_FAILURE or -1, --We set this to -1 for backward compatibility to DCS 2.5.5 and earlier
|
||||
Kill = world.event.S_EVENT_KILL or -1,
|
||||
@ -489,6 +491,11 @@ local _EVENTMETA = {
|
||||
Event = "OnEventRemoveUnit",
|
||||
Text = "S_EVENT_REMOVE_UNIT"
|
||||
},
|
||||
[EVENTS.PlayerEnterAircraft] = {
|
||||
Order = 1,
|
||||
Event = "OnEventPlayerEnterAircraft",
|
||||
Text = "S_EVENT_PLAYER_ENTER_AIRCRAFT"
|
||||
},
|
||||
-- Added with DCS 2.5.6
|
||||
[EVENTS.DetailedFailure] = {
|
||||
Order = 1,
|
||||
@ -639,7 +646,7 @@ end
|
||||
-- @param #function EventFunction The function to be called when the event occurs for the unit.
|
||||
-- @param EventClass The instance of the class for which the event is.
|
||||
-- @param #function OnEventFunction
|
||||
-- @return #EVENT
|
||||
-- @return #EVENT self
|
||||
function EVENT:OnEventForTemplate( EventTemplate, EventFunction, EventClass, EventID )
|
||||
self:F2( EventTemplate.name )
|
||||
|
||||
@ -686,8 +693,9 @@ end
|
||||
-- @param #string GroupName The name of the GROUP.
|
||||
-- @param #function EventFunction The function to be called when the event occurs for the GROUP.
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param EventID
|
||||
-- @return #EVENT
|
||||
-- @param #number EventID Event ID.
|
||||
-- @param ... Optional arguments passed to the event function.
|
||||
-- @return #EVENT self
|
||||
function EVENT:OnEventForGroup( GroupName, EventFunction, EventClass, EventID, ... )
|
||||
|
||||
local Event = self:Init( EventID, EventClass )
|
||||
@ -704,7 +712,7 @@ do -- OnBirth
|
||||
-- @param Wrapper.Group#GROUP EventGroup
|
||||
-- @param #function EventFunction The function to be called when the event occurs for the unit.
|
||||
-- @param EventClass The self instance of the class for which the event is.
|
||||
-- @return #EVENT
|
||||
-- @return #EVENT self
|
||||
function EVENT:OnBirthForTemplate( EventTemplate, EventFunction, EventClass )
|
||||
self:F2( EventTemplate.name )
|
||||
|
||||
@ -812,7 +820,7 @@ do -- Event Creation
|
||||
-- @param #EVENT self
|
||||
-- @param AI.AI_Cargo#AI_CARGO Cargo The Cargo created.
|
||||
function EVENT:CreateEventNewCargo( Cargo )
|
||||
self:I( { Cargo } )
|
||||
self:F( { Cargo } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.NewCargo,
|
||||
@ -915,6 +923,21 @@ do -- Event Creation
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
|
||||
function EVENT:CreateEventPlayerEnterAircraft( PlayerUnit )
|
||||
self:F( { PlayerUnit } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Main event function.
|
||||
|
||||
@ -4706,6 +4706,7 @@ do -- SET_AIRBASE
|
||||
|
||||
-- We use the BaseCaptured event, which is generated by DCS when a base got captured.
|
||||
self:HandleEvent(EVENTS.BaseCaptured)
|
||||
self:HandleEvent(EVENTS.Dead)
|
||||
|
||||
-- We initialize the first set.
|
||||
for ObjectName, Object in pairs( self.Database ) do
|
||||
@ -4720,10 +4721,9 @@ do -- SET_AIRBASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- Starts the filtering.
|
||||
--- Base capturing event.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Core.Event#EVENT EventData
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:OnEventBaseCaptured(EventData)
|
||||
|
||||
-- When a base got captured, we reevaluate the set.
|
||||
@ -4739,24 +4739,36 @@ do -- SET_AIRBASE
|
||||
|
||||
end
|
||||
|
||||
--- Dead event.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Core.Event#EVENT EventData
|
||||
function SET_AIRBASE:OnEventDead(EventData)
|
||||
|
||||
local airbaseName, airbase=self:FindInDatabase(EventData)
|
||||
|
||||
if airbase and airbase:IsShip() or airbase:IsHelipad() then
|
||||
self:RemoveAirbasesByName(airbaseName)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #string The name of the AIRBASE
|
||||
-- @return #table The AIRBASE
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
-- @return #string The name of the AIRBASE.
|
||||
-- @return Wrapper.Airbase#AIRBASE The AIRBASE object.
|
||||
function SET_AIRBASE:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Handles the Database to check on any event that Object exists in the Database.
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #string The name of the AIRBASE
|
||||
-- @return #table The AIRBASE
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
-- @return #string The name of the AIRBASE.
|
||||
-- @return Wrapper.Airbase#AIRBASE The AIRBASE object.
|
||||
function SET_AIRBASE:FindInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
|
||||
@ -847,6 +847,8 @@ function AIRBASE:_InitParkingSpots()
|
||||
park.TerminalType=spot.Term_Type
|
||||
park.TOAC=spot.TO_AC
|
||||
|
||||
self.NparkingTotal=self.NparkingTotal+1
|
||||
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if self._CheckTerminalType(terminalType, park.TerminalType) then
|
||||
self.NparkingTerminal[terminalType]=self.NparkingTerminal[terminalType]+1
|
||||
|
||||
@ -3,8 +3,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
-- ### Contributions:
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -52,13 +51,6 @@
|
||||
--
|
||||
-- @field #CLIENT
|
||||
CLIENT = {
|
||||
ONBOARDSIDE = {
|
||||
NONE = 0,
|
||||
LEFT = 1,
|
||||
RIGHT = 2,
|
||||
BACK = 3,
|
||||
FRONT = 4
|
||||
},
|
||||
ClassName = "CLIENT",
|
||||
ClientName = nil,
|
||||
ClientAlive = false,
|
||||
@ -66,27 +58,20 @@ CLIENT = {
|
||||
ClientBriefingShown = false,
|
||||
_Menus = {},
|
||||
_Tasks = {},
|
||||
Messages = {
|
||||
}
|
||||
Messages = {},
|
||||
Players = {},
|
||||
}
|
||||
|
||||
|
||||
--- Finds a CLIENT from the _DATABASE using the relevant DCS Unit.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string ClientName Name of the DCS **Unit** as defined within the Mission Editor.
|
||||
-- @param #string ClientBriefing Text that describes the briefing of the mission when a Player logs into the Client.
|
||||
-- @return #CLIENT
|
||||
-- @usage
|
||||
-- -- Create new Clients.
|
||||
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
|
||||
-- Mission:AddGoal( DeploySA6TroopsGoal )
|
||||
--
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
|
||||
-- @param DCS#Unit DCSUnit The DCS unit of the client.
|
||||
-- @param #boolean Error Throw an error message.
|
||||
-- @return #CLIENT The CLIENT found in the _DATABASE.
|
||||
function CLIENT:Find(DCSUnit, Error)
|
||||
|
||||
local ClientName = DCSUnit:getName()
|
||||
|
||||
local ClientFound = _DATABASE:FindClient( ClientName )
|
||||
|
||||
if ClientFound then
|
||||
@ -117,11 +102,15 @@ end
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
|
||||
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
|
||||
function CLIENT:FindByName( ClientName, ClientBriefing, Error )
|
||||
|
||||
-- Client
|
||||
local ClientFound = _DATABASE:FindClient( ClientName )
|
||||
|
||||
if ClientFound then
|
||||
ClientFound:F( { ClientName, ClientBriefing } )
|
||||
|
||||
ClientFound:AddBriefing(ClientBriefing)
|
||||
|
||||
ClientFound.MessageSwitch = true
|
||||
|
||||
return ClientFound
|
||||
@ -132,51 +121,105 @@ function CLIENT:FindByName( ClientName, ClientBriefing, Error )
|
||||
end
|
||||
end
|
||||
|
||||
--- Transport defines that the Client is a Transport. Transports show cargo.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string ClientName Name of the client unit.
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:Register(ClientName)
|
||||
|
||||
-- Inherit unit.
|
||||
local self = BASE:Inherit( self, UNIT:Register(ClientName )) -- #CLIENT
|
||||
|
||||
self:F( ClientName )
|
||||
-- Set client name.
|
||||
self.ClientName = ClientName
|
||||
|
||||
-- Message switch.
|
||||
self.MessageSwitch = true
|
||||
|
||||
-- Alive2.
|
||||
self.ClientAlive2 = false
|
||||
|
||||
--self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
|
||||
self.AliveCheckScheduler = SCHEDULER:New( self, self._AliveCheckScheduler, { "Client Alive " .. ClientName }, 1, 5, 0.5 )
|
||||
self.AliveCheckScheduler:NoTrace()
|
||||
|
||||
self:F( self )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Transport defines that the Client is a Transport. Transports show cargo.
|
||||
-- @param #CLIENT self
|
||||
-- @return #CLIENT
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:Transport()
|
||||
self:F()
|
||||
|
||||
self.ClientTransport = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- AddBriefing adds a briefing to a CLIENT when a player joins a mission.
|
||||
--- Adds a briefing to a CLIENT when a player joins a mission.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string ClientBriefing is the text defining the Mission briefing.
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:AddBriefing( ClientBriefing )
|
||||
self:F( ClientBriefing )
|
||||
|
||||
self.ClientBriefing = ClientBriefing
|
||||
self.ClientBriefingShown = false
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add player name.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string PlayerName Name of the player.
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:AddPlayer(PlayerName)
|
||||
|
||||
table.insert(self.Players, PlayerName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get player name(s).
|
||||
-- @param #CLIENT self
|
||||
-- @return #table List of player names or an empty table `{}`.
|
||||
function CLIENT:GetPlayers()
|
||||
return self.Players
|
||||
end
|
||||
|
||||
--- Get name of player.
|
||||
-- @param #CLIENT self
|
||||
-- @return #string Player name or `nil`.
|
||||
function CLIENT:GetPlayer()
|
||||
if #self.Players>0 then
|
||||
return self.Players[1]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Remove player.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string PlayerName Name of the player.
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:RemovePlayer(PlayerName)
|
||||
|
||||
for i,playername in pairs(self.Players) do
|
||||
if PlayerName==playername then
|
||||
table.remove(self.Players, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all players.
|
||||
-- @param #CLIENT self
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:RemovePlayers()
|
||||
self.Players={}
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Show the briefing of a CLIENT.
|
||||
-- @param #CLIENT self
|
||||
-- @return #CLIENT self
|
||||
function CLIENT:ShowBriefing()
|
||||
self:F( { self.ClientName, self.ClientBriefingShown } )
|
||||
|
||||
if not self.ClientBriefingShown then
|
||||
self.ClientBriefingShown = true
|
||||
@ -204,8 +247,6 @@ function CLIENT:ShowMissionBriefing( MissionBriefing )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Resets a CLIENT.
|
||||
-- @param #CLIENT self
|
||||
-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
|
||||
@ -241,6 +282,7 @@ end
|
||||
--- Checks for a client alive event and calls a function on a continuous basis.
|
||||
-- @param #CLIENT self
|
||||
-- @param #function CallBackFunction Create a function that will be called when a player joins the slot.
|
||||
-- @param ... (Optional) Arguments for callback function as comma separated list.
|
||||
-- @return #CLIENT
|
||||
function CLIENT:Alive( CallBackFunction, ... )
|
||||
self:F()
|
||||
@ -248,6 +290,9 @@ function CLIENT:Alive( CallBackFunction, ... )
|
||||
self.ClientCallBack = CallBackFunction
|
||||
self.ClientParameters = arg
|
||||
|
||||
self.AliveCheckScheduler = SCHEDULER:New( self, self._AliveCheckScheduler, { "Client Alive " .. self.ClientName }, 0.1, 5, 0.5 )
|
||||
self.AliveCheckScheduler:NoTrace()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -256,18 +301,28 @@ function CLIENT:_AliveCheckScheduler( SchedulerName )
|
||||
self:F3( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
if self.ClientAlive2 == false then
|
||||
|
||||
-- Show briefing.
|
||||
self:ShowBriefing()
|
||||
|
||||
-- Callback function.
|
||||
if self.ClientCallBack then
|
||||
self:T("Calling Callback function")
|
||||
self.ClientCallBack( self, unpack( self.ClientParameters ) )
|
||||
end
|
||||
|
||||
-- Alive.
|
||||
self.ClientAlive2 = true
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.ClientAlive2 == true then
|
||||
self.ClientAlive2 = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
@ -291,6 +346,7 @@ function CLIENT:GetDCSGroup()
|
||||
local ClientUnit = Unit.getByName( self.ClientName )
|
||||
|
||||
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
|
||||
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
self:T3( { "CoalitionData:", CoalitionData } )
|
||||
for UnitId, UnitData in pairs( CoalitionData ) do
|
||||
@ -299,10 +355,14 @@ function CLIENT:GetDCSGroup()
|
||||
|
||||
--self:F(self.ClientName)
|
||||
if ClientUnit then
|
||||
|
||||
local ClientGroup = ClientUnit:getGroup()
|
||||
|
||||
if ClientGroup then
|
||||
self:T3( "ClientGroup = " .. self.ClientName )
|
||||
|
||||
if ClientGroup:isExist() and UnitData:getGroup():isExist() then
|
||||
|
||||
if ClientGroup:getID() == UnitData:getGroup():getID() then
|
||||
self:T3( "Normal logic" )
|
||||
self:T3( self.ClientName .. " : group found!" )
|
||||
@ -310,15 +370,22 @@ function CLIENT:GetDCSGroup()
|
||||
self.ClientGroupName = ClientGroup:getName()
|
||||
return ClientGroup
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Now we need to resolve the bugs in DCS 1.5 ...
|
||||
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
|
||||
self:T3( "Bug 1.5 logic" )
|
||||
|
||||
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
|
||||
|
||||
self.ClientGroupID = ClientGroupTemplate.groupId
|
||||
|
||||
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
|
||||
|
||||
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
|
||||
return ClientGroup
|
||||
|
||||
end
|
||||
-- else
|
||||
-- error( "Client " .. self.ClientName .. " not found!" )
|
||||
@ -343,22 +410,22 @@ function CLIENT:GetDCSGroup()
|
||||
end
|
||||
end
|
||||
|
||||
-- Nothing could be found :(
|
||||
self.ClientGroupID = nil
|
||||
self.ClientGroupUnit = nil
|
||||
self.ClientGroupName = nil
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-- TODO: Check DCS#Group.ID
|
||||
--- Get the group ID of the client.
|
||||
-- @param #CLIENT self
|
||||
-- @return DCS#Group.ID
|
||||
-- @return #number DCS#Group ID.
|
||||
function CLIENT:GetClientGroupID()
|
||||
|
||||
local ClientGroup = self:GetDCSGroup()
|
||||
-- This updates the ID.
|
||||
self:GetDCSGroup()
|
||||
|
||||
--self:F( self.ClientGroupID ) -- Determined in GetDCSGroup()
|
||||
return self.ClientGroupID
|
||||
end
|
||||
|
||||
@ -368,26 +435,28 @@ end
|
||||
-- @return #string
|
||||
function CLIENT:GetClientGroupName()
|
||||
|
||||
local ClientGroup = self:GetDCSGroup()
|
||||
-- This updates the group name.
|
||||
self:GetDCSGroup()
|
||||
|
||||
self:T( self.ClientGroupName ) -- Determined in GetDCSGroup()
|
||||
return self.ClientGroupName
|
||||
end
|
||||
|
||||
--- Returns the UNIT of the CLIENT.
|
||||
-- @param #CLIENT self
|
||||
-- @return Wrapper.Unit#UNIT
|
||||
-- @return Wrapper.Unit#UNIT The client UNIT or `nil`.
|
||||
function CLIENT:GetClientGroupUnit()
|
||||
self:F2()
|
||||
|
||||
local ClientDCSUnit = Unit.getByName( self.ClientName )
|
||||
|
||||
self:T( self.ClientDCSUnit )
|
||||
|
||||
if ClientDCSUnit and ClientDCSUnit:isExist() then
|
||||
local ClientUnit=_DATABASE:FindUnit( self.ClientName )
|
||||
self:T2( ClientUnit )
|
||||
return ClientUnit
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the DCSUnit of the CLIENT.
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
-- ### Contributions:
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -22,6 +22,8 @@
|
||||
|
||||
|
||||
--- @type UNIT
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string UnitName Name of the unit.
|
||||
-- @extends Wrapper.Controllable#CONTROLLABLE
|
||||
|
||||
--- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _@{DATABASE} object.
|
||||
@ -87,6 +89,7 @@
|
||||
-- @field #UNIT UNIT
|
||||
UNIT = {
|
||||
ClassName="UNIT",
|
||||
UnitName=nil,
|
||||
}
|
||||
|
||||
|
||||
@ -103,12 +106,18 @@ UNIT = {
|
||||
--- Create a new UNIT from DCSUnit.
|
||||
-- @param #UNIT self
|
||||
-- @param #string UnitName The name of the DCS unit.
|
||||
-- @return #UNIT
|
||||
-- @return #UNIT self
|
||||
function UNIT:Register( UnitName )
|
||||
|
||||
-- Inherit CONTROLLABLE.
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New( UnitName ) )
|
||||
|
||||
-- Set unit name.
|
||||
self.UnitName = UnitName
|
||||
|
||||
-- Set event prio.
|
||||
self:SetEventPriority( 3 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -373,6 +382,32 @@ function UNIT:GetPlayerName()
|
||||
|
||||
end
|
||||
|
||||
--- Checks is the unit is a *Player* or *Client* slot.
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If true, unit is a player or client aircraft
|
||||
function UNIT:IsClient()
|
||||
|
||||
if _DATABASE.CLIENTS[self.UnitName] then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Get the CLIENT of the unit
|
||||
-- @param #UNIT self
|
||||
-- @return Wrapper.Client#CLIENT
|
||||
function UNIT:GetClient()
|
||||
|
||||
local client=_DATABASE.CLIENTS[self.UnitName]
|
||||
|
||||
if client then
|
||||
return client
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the unit's number in the group.
|
||||
-- The number is the same number the unit has in ME.
|
||||
-- It may not be changed during the mission.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user