diff --git a/Moose Development/Moose/Functional/Range.lua b/Moose Development/Moose/Functional/Range.lua index e7aa20889..938f7e891 100644 --- a/Moose Development/Moose/Functional/Range.lua +++ b/Moose Development/Moose/Functional/Range.lua @@ -2381,7 +2381,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName ) -- Sort results table wrt number of hits. local _sort = function( a, b ) - return a.hits > b.hits + return a.roundsHit > b.roundsHit end table.sort( _results, _sort ) @@ -2398,7 +2398,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName ) -- Best result. if _bestMsg == "" then - _bestMsg = string.format( "Hits %d - %s - %s", _result.hits, _result.zone.name, _result.text ) + _bestMsg = string.format( "Hits %d - %s - %s", result.roundsHit, result.name, result.roundsQuality) end -- 10 runs @@ -2443,15 +2443,15 @@ function RANGE:_DisplayStrafePitResults( _unitName ) -- Get the best result of the player. local _best = nil for _, _result in pairs( _results ) do - if _best == nil or _result.hits > _best.hits then + if _best == nil or _result.roundsHit > _best.roundsHit then _best = _result end end -- Add best result to table. if _best ~= nil then - local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.hits, _best.zone.name, _best.text ) - table.insert( _playerResults, { msg = text, hits = _best.hits } ) + local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.roundsHit, _best.name, _best.roundsQuality ) + table.insert( _playerResults, { msg = text, hits = _best.roundsHit } ) end end @@ -3487,7 +3487,7 @@ function RANGE:_SmokeBombImpactOnOff( unitname ) self.PlayerSettings[playername].smokebombimpact = false text = string.format( "%s, %s, smoking impact points of bombs is now OFF.", self.rangename, playername ) else - self.PlayerSettigs[playername].smokebombimpact = true + self.PlayerSettings[playername].smokebombimpact = true text = string.format( "%s, %s, smoking impact points of bombs is now ON.", self.rangename, playername ) end self:_DisplayMessageToGroup( unit, text, 5, false, true ) @@ -3508,7 +3508,7 @@ function RANGE:_SmokeBombDelayOnOff( unitname ) self.PlayerSettings[playername].delaysmoke = false text = string.format( "%s, %s, delayed smoke of bombs is now OFF.", self.rangename, playername ) else - self.PlayerSettigs[playername].delaysmoke = true + self.PlayerSettings[playername].delaysmoke = true text = string.format( "%s, %s, delayed smoke of bombs is now ON.", self.rangename, playername ) end self:_DisplayMessageToGroup( unit, text, 5, false, true )