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https://github.com/FlightControl-Master/MOOSE.git
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Fixed weaponexpend problem for gunterlund in AI_CAS.
-- The attack sequence was commented out. Put it back in. -- Fixed documentation order glitch. -- Documented the usage of AI.Task.WeaponExpend -- Deleted weaponType from Controller Task
This commit is contained in:
@@ -263,7 +263,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Engage">AI_CAS_ZONE:Engage(EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).Engage">AI_CAS_ZONE:Engage(EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Engage.</p>
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@@ -425,7 +425,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).__Engage">AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAS_ZONE).__Engage">AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</a></td>
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<td class="summary">
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<p>Asynchronous Event Trigger for Event Engage.</p>
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@@ -608,7 +608,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<dt>
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<a id="#(AI_CAS_ZONE).Engage" >
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<strong>AI_CAS_ZONE:Engage(EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</strong>
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<strong>AI_CAS_ZONE:Engage(EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</strong>
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</a>
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<dd>
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@@ -625,14 +625,16 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
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(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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(optional) Desired altitude to perform the unit engagement.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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(optional) Desired altitude to perform the unit engagement.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
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(optional) Determines how much weapon will be released at each attack.
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If parameter is not defined the unit / controllable will choose expend on its own discretion.
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Use the structure <a href="DCSTypes.html##(AI.Task).WeaponExpend">DCSTypes#AI.Task.WeaponExpend</a> to define the amount of weapons to be release at each attack.</p>
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@@ -1448,7 +1450,7 @@ The delay in seconds.</p>
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<dt>
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<a id="#(AI_CAS_ZONE).__Engage" >
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<strong>AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageWeaponExpend, EngageAltitude, EngageAttackQty, EngageDirection)</strong>
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<strong>AI_CAS_ZONE:__Engage(Delay, EngageSpeed, EngageAltitude, EngageWeaponExpend, EngageAttackQty, EngageDirection)</strong>
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</a>
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</dt>
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<dd>
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@@ -1471,14 +1473,16 @@ The delay in seconds.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
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(optional) Determines how much weapon will be released at each attack. If parameter is not defined the unit / controllable will choose expend on its own discretion.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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(optional) Desired altitude to perform the unit engagement.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> EngageAltitude </em></code>:
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(optional) Desired altitude to perform the unit engagement.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(AI.Task.WeaponExpend)">Dcs.DCSTypes#AI.Task.WeaponExpend</a> EngageWeaponExpend </em></code>:
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(optional) Determines how much weapon will be released at each attack.
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If parameter is not defined the unit / controllable will choose expend on its own discretion.
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Use the structure <a href="DCSTypes.html##(AI.Task).WeaponExpend">DCSTypes#AI.Task.WeaponExpend</a> to define the amount of weapons to be release at each attack.</p>
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</li>
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<li>
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