Make Destroy() silent for scoring

This commit is contained in:
Applevangelist 2021-07-26 09:24:52 +02:00
parent f0037151e6
commit d245a73d7f

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@ -1112,7 +1112,7 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
player = grouptable.player, player = grouptable.player,
} }
_woundedGroup:Destroy() _woundedGroup:Destroy(false)
self:_RemoveNameFromDownedPilots(_woundedGroupName,true) self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", _heliName, _pilotName), self.messageTime,true,true) self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", _heliName, _pilotName), self.messageTime,true,true)