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Make Destroy() silent for scoring
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@ -1112,7 +1112,7 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
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player = grouptable.player,
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}
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_woundedGroup:Destroy()
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_woundedGroup:Destroy(false)
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self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
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self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", _heliName, _pilotName), self.messageTime,true,true)
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