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Added USERSOUND:ToUnit
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@ -40,7 +40,7 @@ do -- UserSound
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-- @param #USERSOUND self
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-- @param #USERSOUND self
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-- @param #string UserSoundFileName The filename of the usersound.
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-- @param #string UserSoundFileName The filename of the usersound.
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-- @return #USERSOUND
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-- @return #USERSOUND
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function USERSOUND:New( UserSoundFileName ) --R2.3
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function USERSOUND:New( UserSoundFileName )
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local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
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local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
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@ -58,7 +58,7 @@ do -- UserSound
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
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-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
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--
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--
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function USERSOUND:SetFileName( UserSoundFileName ) --R2.3
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function USERSOUND:SetFileName( UserSoundFileName )
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self.UserSoundFileName = UserSoundFileName
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self.UserSoundFileName = UserSoundFileName
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@ -75,7 +75,7 @@ do -- UserSound
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- BlueVictory:ToAll() -- Play the sound that Blue has won.
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-- BlueVictory:ToAll() -- Play the sound that Blue has won.
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--
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--
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function USERSOUND:ToAll() --R2.3
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function USERSOUND:ToAll()
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trigger.action.outSound( self.UserSoundFileName )
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trigger.action.outSound( self.UserSoundFileName )
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@ -91,7 +91,7 @@ do -- UserSound
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
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-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
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--
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--
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function USERSOUND:ToCoalition( Coalition ) --R2.3
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function USERSOUND:ToCoalition( Coalition )
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trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
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trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
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@ -107,7 +107,7 @@ do -- UserSound
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
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-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
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--
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--
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function USERSOUND:ToCountry( Country ) --R2.3
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function USERSOUND:ToCountry( Country )
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trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
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trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
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@ -123,9 +123,9 @@ do -- UserSound
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-- @usage
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-- @usage
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
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-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
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-- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
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-- BlueVictory:ToGroup( PlayerGroup ) -- Play the victory sound to the player group.
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--
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--
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function USERSOUND:ToGroup( Group, Delay ) --R2.3
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function USERSOUND:ToGroup( Group, Delay )
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Delay=Delay or 0
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Delay=Delay or 0
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if Delay>0 then
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if Delay>0 then
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@ -136,5 +136,27 @@ do -- UserSound
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return self
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return self
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end
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end
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--- Play the usersound to the given @{Wrapper.Unit}.
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-- @param #USERSOUND self
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-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
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-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
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-- @return #USERSOUND The usersound instance.
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-- @usage
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-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
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-- local PlayerUnit = UNIT:FindByName( "PlayerUnit" ) -- Search for the active group named "PlayerUnit", that contains a human player.
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-- BlueVictory:ToUnit( PlayerUnit ) -- Play the victory sound to the player unit.
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--
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function USERSOUND:ToUnit( Unit, Delay )
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Delay=Delay or 0
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if Delay>0 then
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SCHEDULER:New(nil, USERSOUND.ToUnit,{self, Unit}, Delay)
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else
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trigger.action.outSoundForUnit( Unit:GetID(), self.UserSoundFileName )
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end
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return self
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end
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end
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end
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