-- After landing the tasking menu is displayed again.
-- The cargo is boarded properly now. Every 15 seconds is checked if the
cargo is still moving.
This commit is contained in:
FlightControl 2017-04-26 06:29:16 +02:00
parent a87ab0fd82
commit d369a1be9f
2 changed files with 26 additions and 25 deletions

View File

@ -237,7 +237,7 @@ function CARGO:New( Type, Name, Weight ) --R2.1
self:F( { Type, Name, Weight } )
self:SetStartState( "UnLoaded" )
self:AddTransition( "UnLoaded", "Board", "Boarding" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
self:AddTransition( "Boarding" , "Boarding", "Boarding" )
self:AddTransition( "Boarding", "Load", "Loaded" )
self:AddTransition( "UnLoaded", "Load", "Loaded" )
@ -701,7 +701,27 @@ function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ...
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
self:Load( CargoCarrier, NearRadius, ... )
else
self:__Boarding( 1, CargoCarrier, NearRadius )
local Speed = 90
local Angle = 180
local Distance = 5
NearRadius = NearRadius or 25
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
local Points = {}
local PointStartVec2 = self.CargoObject:GetPointVec2()
Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 2 )
self:__Boarding( -1, CargoCarrier, NearRadius )
end
end
@ -738,28 +758,9 @@ end
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
local Speed = 90
local Angle = 180
local Distance = 5
NearRadius = NearRadius or 25
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
local Points = {}
local PointStartVec2 = self.CargoObject:GetPointVec2()
Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 2 )
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
self:__Boarding( -1, CargoCarrier, NearRadius, ... )
self:__Board( -15, CargoCarrier, NearRadius, ... )
end

View File

@ -181,7 +181,7 @@ do -- TASK_CARGO
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
Fsm:AddTransition( { "Assigned", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded" }, "SelectAction", "WaitingForCommand" )
Fsm:AddTransition( { "Assigned", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded", "Landed" }, "SelectAction", "WaitingForCommand" )
Fsm:AddTransition( "WaitingForCommand", "RouteToPickup", "RoutingToPickup" )
Fsm:AddProcess ( "RoutingToPickup", "RouteToPickupPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtPickup" } )
@ -339,7 +339,7 @@ do -- TASK_CARGO
function Fsm:onafterRouteToDeploy( TaskUnit, Task, From, Event, To, DeployZone )
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
self:E( DeployZone )
self.DeployZone = DeployZone
Task:SetDeployZone( self.DeployZone, TaskUnit )
self:__RouteToDeployZone( -0.1 )