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Revert "Ops - Various"
This reverts commit 23ea5d9d0676a9775a19e0aec0afb07e15e67e8f.
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@ -302,8 +302,8 @@
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--
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-- Initial Spawn states is as follows:
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-- GROUND: ROE, "Return Fire" Alarm, "Green"
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-- AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense"
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-- NAVAL ROE, "Return Fire" Alarm,"N/A"
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-- AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense"
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-- NAVAL ROE, "Return Fire" Alarm,"N/A"
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--
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-- A request can be added by the @{#WAREHOUSE.AddRequest}(*warehouse*, *AssetDescriptor*, *AssetDescriptorValue*, *nAsset*, *TransportType*, *nTransport*, *Prio*, *Assignment*) function.
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-- The parameters are
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@ -1626,7 +1626,6 @@ WAREHOUSE = {
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-- @field #string spawngroupname Name of the spawned group.
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-- @field #boolean iscargo If true, asset is cargo. If false asset is transport. Nil if in stock.
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-- @field #boolean arrived If true, asset arrived at its destination.
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-- @field Core.Point#COORDINATE spawncoordinate If set, spawn asst here and not in the designated spawn zone.
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--
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-- @field #number damage Damage of asset group in percent.
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-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
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@ -1796,7 +1795,7 @@ _WAREHOUSEDB = {
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--- Warehouse class version.
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-- @field #string version
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WAREHOUSE.version="1.0.3"
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WAREHOUSE.version="1.0.2"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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@ -4250,11 +4249,9 @@ end
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-- @param #number nTransport Number of transport units requested.
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-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
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-- @param #string Assignment A keyword or text that later be used to identify this request and postprocess the assets.
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-- @param Core.Point#COORDINATE SpawnCoordinate Spawn group here instead of the SpawnZone.
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-- @return #boolean If true, request is okay at first glance.
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function WAREHOUSE:onbeforeAddRequest(From, Event, To, warehouse, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType, nTransport, Assignment, Prio, SpawnCoordinate)
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-- self:I({From, Event, To})
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--self:I({SpawnCoordinate=SpawnCoordinate})
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function WAREHOUSE:onbeforeAddRequest(From, Event, To, warehouse, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType, nTransport, Assignment, Prio)
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-- Request is okay.
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local okay=true
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@ -4347,10 +4344,8 @@ end
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-- @param #number nTransport Number of transport units requested.
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-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
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-- @param #string Assignment A keyword or text that can later be used to identify this request and postprocess the assets.
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-- @param Core.Point#COORDINATE SpawnCoordinate Spawn group here instead of the SpawnZone.
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function WAREHOUSE:onafterAddRequest(From, Event, To, warehouse, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType, nTransport, Prio, Assignment, SpawnCoordinate)
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--self:I({From, Event, To})
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--self:I({SpawnCoordinate=SpawnCoordinate})
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function WAREHOUSE:onafterAddRequest(From, Event, To, warehouse, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType, nTransport, Prio, Assignment)
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-- Defaults.
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nAsset=nAsset or 1
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TransportType=TransportType or WAREHOUSE.TransportType.SELFPROPELLED
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@ -4389,7 +4384,6 @@ function WAREHOUSE:onafterAddRequest(From, Event, To, warehouse, AssetDescriptor
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ntransporthome=0,
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assets={},
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toself=toself,
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spawncoordinate=SpawnCoordinate,
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} --#WAREHOUSE.Queueitem
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-- Add request to queue.
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@ -5820,8 +5814,7 @@ end
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-- @param #boolean lateactivated If true, groups are spawned late activated.
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-- @return Wrapper.Group#GROUP The spawned group or nil if the group could not be spawned.
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function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, lateactivated)
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--self:I("_SpawnAssetGroundNaval - " .. tostring(asset.templatename))
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--self:I({coordinate = request.spawncoordinate})
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if asset and (asset.category==Group.Category.GROUND or asset.category==Group.Category.SHIP or asset.category==Group.Category.TRAIN) then
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-- Prepare spawn template.
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@ -5833,11 +5826,6 @@ function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, late
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-- Get a random coordinate in the spawn zone.
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local coord=spawnzone:GetRandomCoordinate()
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-- Is a specific coordinate set?
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if request.spawncoordinate then
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coord = request.spawncoordinate
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end
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-- For trains, we use the rail connection point.
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if asset.category==Group.Category.TRAIN then
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coord=self.rail
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@ -7654,7 +7642,7 @@ end
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-- @param #WAREHOUSE self
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-- @return #WAREHOUSE.Queueitem Chosen request.
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function WAREHOUSE:_CheckQueue()
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--self:T("_CheckQueue()")
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-- Sort queue wrt to first prio and then qid.
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self:_SortQueue()
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@ -7692,13 +7680,7 @@ function WAREHOUSE:_CheckQueue()
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self:_DeleteQueueItem(_request, self.queue)
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end
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--[[ Execute request.
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if request and type(request) == "table" then
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for _key,_value in pairs(request) do
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self:I("Key = ".. tostring(_key))
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end
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end
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--]]
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-- Execute request.
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return request
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end
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@ -162,8 +162,6 @@
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-- @field #number optionRTBfuel RTB on out-of-fuel.
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-- @field #number optionECM ECM.
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--
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-- @field Core.Point#COORDINATE specialCoordinate Special point to reload Brigade units in place.
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--
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-- @extends Core.Fsm#FSM
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--- *A warrior's mission is to foster the success of others.* - Morihei Ueshiba
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@ -324,7 +324,7 @@ function LEGION:AddMission(Mission)
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-- Set target for ALERT 5.
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if Mission.type==AUFTRAG.Type.ALERT5 then
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--Mission:_TargetFromObject(self:GetCoordinate())
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Mission:_TargetFromObject(self:GetCoordinate())
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end
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-- Add mission to queue.
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@ -694,10 +694,6 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
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asset.flightgroup:MissionCancel(currM)
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end
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-- Cancel the current mission.
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if currM and currM.type==AUFTRAG.Type.ONGUARD then
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asset.flightgroup:MissionCancel(currM)
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end
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-- Trigger event.
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self:__OpsOnMission(5, asset.flightgroup, Mission)
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@ -725,23 +721,18 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
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asset.requested=true
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asset.isReserved=false
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-- Set mission task so that the group is spawned with the right one.
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-- Set missin task so that the group is spawned with the right one.
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if Mission.missionTask then
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asset.missionTask=Mission.missionTask
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end
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end
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local coordinate = nil
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if Mission.specialCoordinate then
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coordinate = Mission.specialCoordinate
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end
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-- TODO: Get/set functions for assignment string.
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local assignment=string.format("Mission-%d", Mission.auftragsnummer)
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-- Add request to legion warehouse.
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self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment, coordinate)
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self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
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-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
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Mission.requestID[self.alias]=self.queueid
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@ -2159,7 +2159,7 @@ function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
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local posz = tonumber(dataset[6])
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local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
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local group=nil
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local data = { groupname=groupname, template=template, size=size, coordinate=coordinate }
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local data = { groupname=groupname, size=size, coordinate=coordinate }
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table.insert(datatable,data)
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if spawn then
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local group = SPAWN:New(groupname)
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