mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Working version of the DETECTION classes
This commit is contained in:
180
Moose Development/Moose/Process_Destroy.lua
Normal file
180
Moose Development/Moose/Process_Destroy.lua
Normal file
@@ -0,0 +1,180 @@
|
||||
--- @module Process_Destroy
|
||||
|
||||
--- PROCESS_DESTROY class
|
||||
-- @type PROCESS_DESTROY
|
||||
-- @field Unit#UNIT ProcessUnit
|
||||
-- @field Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Process#PROCESS
|
||||
PROCESS_DESTROY = {
|
||||
ClassName = "PROCESS_DESTROY",
|
||||
Fsm = {},
|
||||
TargetSetUnit = nil,
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new DESTROY process.
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param Task#TASK Task
|
||||
-- @param Unit#UNIT ProcessUnit
|
||||
-- @param Set#SET_UNIT TargetSetUnit
|
||||
-- @return #PROCESS_DESTROY self
|
||||
function PROCESS_DESTROY:New( Task, ProcessName, ProcessUnit, TargetSetUnit )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, PROCESS:New( ProcessName, Task, ProcessUnit ) ) -- #PROCESS_DESTROY
|
||||
|
||||
self.TargetSetUnit = TargetSetUnit
|
||||
|
||||
self.DisplayInterval = 60
|
||||
self.DisplayCount = 30
|
||||
self.DisplayMessage = true
|
||||
self.DisplayTime = 10 -- 10 seconds is the default
|
||||
self.DisplayCategory = "HQ" -- Targets is the default display category
|
||||
|
||||
self.Fsm = STATEMACHINE_PROCESS:New( self, {
|
||||
initial = 'Assigned',
|
||||
events = {
|
||||
{ name = 'Start', from = 'Assigned', to = 'Waiting' },
|
||||
{ name = 'Start', from = 'Waiting', to = 'Waiting' },
|
||||
{ name = 'HitTarget', from = 'Waiting', to = 'Destroy' },
|
||||
{ name = 'MoreTargets', from = 'Destroy', to = 'Waiting' },
|
||||
{ name = 'Destroyed', from = 'Destroy', to = 'Success' },
|
||||
{ name = 'Fail', from = 'Assigned', to = 'Failed' },
|
||||
{ name = 'Fail', from = 'Waiting', to = 'Failed' },
|
||||
{ name = 'Fail', from = 'Destroy', to = 'Failed' },
|
||||
},
|
||||
callbacks = {
|
||||
onStart = self.OnStart,
|
||||
onWaiting = self.OnWaiting,
|
||||
onHitTarget = self.OnHitTarget,
|
||||
onMoreTargets = self.OnMoreTargets,
|
||||
onDestroyed = self.OnDestroyed,
|
||||
onKilled = self.OnKilled,
|
||||
},
|
||||
endstates = { 'Success', 'Failed' }
|
||||
} )
|
||||
|
||||
|
||||
_EVENTDISPATCHER:OnDead( self.EventDead, self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Process Events
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function PROCESS_DESTROY:OnStart( Fsm, Event, From, To )
|
||||
|
||||
self:NextEvent( Fsm.Start )
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function PROCESS_DESTROY:OnWaiting( Fsm, Event, From, To )
|
||||
|
||||
local TaskGroup = self.ProcessUnit:GetGroup()
|
||||
if self.DisplayCount >= self.DisplayInterval then
|
||||
MESSAGE:New( "Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:GetUnitTypesText() .. " targets left to be destroyed.", 5, "HQ" ):ToGroup( TaskGroup )
|
||||
self.DisplayCount = 1
|
||||
else
|
||||
self.DisplayCount = self.DisplayCount + 1
|
||||
end
|
||||
|
||||
return true -- Process always the event.
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Event#EVENTDATA Event
|
||||
function PROCESS_DESTROY:OnHitTarget( Fsm, Event, From, To, Event )
|
||||
|
||||
self.TargetSetUnit:Flush()
|
||||
|
||||
if self.TargetSetUnit:FindUnit( Event.IniUnitName ) then
|
||||
self.TargetSetUnit:RemoveUnitsByName( Event.IniUnitName )
|
||||
end
|
||||
|
||||
local TaskGroup = self.ProcessUnit:GetGroup()
|
||||
MESSAGE:New( "You hit a target. Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:GetUnitTypesText() .. " targets left to be destroyed.", 15, "HQ" ):ToGroup( TaskGroup )
|
||||
|
||||
if self.TargetSetUnit:Count() > 0 then
|
||||
self:NextEvent( Fsm.MoreTargets )
|
||||
else
|
||||
self:NextEvent( Fsm.Destroyed )
|
||||
end
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function PROCESS_DESTROY:OnMoreTargets( Fsm, Event, From, To )
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Event#EVENTDATA DCSEvent
|
||||
function PROCESS_DESTROY:OnKilled( Fsm, Event, From, To )
|
||||
|
||||
self:NextEvent( Fsm.Restart )
|
||||
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function PROCESS_DESTROY:OnRestart( Fsm, Event, From, To )
|
||||
|
||||
self:NextEvent( Fsm.Menu )
|
||||
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_DESTROY self
|
||||
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function PROCESS_DESTROY:OnDestroyed( Fsm, Event, From, To )
|
||||
|
||||
end
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #PROCESS_DESTROY self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function PROCESS_DESTROY:EventDead( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
self.TargetSetUnit:Remove( Event.IniDCSUnitName )
|
||||
self:NextEvent( self.Fsm.HitTarget, Event )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user