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Capture Zone documentation.
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@ -583,10 +583,21 @@ function ZONE_RADIUS:GetVec3( Height )
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end
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end
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--- Scan the zone
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--- Scan the zone for the presence of units of the given ObjectCategories.
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-- Note that after a zone has been scanned, the zone can be evaluated by:
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--
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-- * @{ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
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-- * @{ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
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-- * @{ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
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-- * @{ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
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-- * @{ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
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-- @{#ZONE_RADIUS.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @param ObjectCategories
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-- @param ObjectCategories
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-- @param Coalition
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-- @param Coalition
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-- @usage
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-- self.Zone:Scan()
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-- local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:Scan( ObjectCategories )
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function ZONE_RADIUS:Scan( ObjectCategories )
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self.ScanData = {}
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self.ScanData = {}
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@ -684,27 +695,41 @@ end
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @param Coalition
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-- @return #boolean
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-- @return #boolean
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-- @usage
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-- self.Zone:Scan()
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-- local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:IsAllInZoneOfCoalition( Coalition )
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function ZONE_RADIUS:IsAllInZoneOfCoalition( Coalition )
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--self:E( { Coalitions = self.Coalitions, Count = self:CountScannedCoalitions() } )
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return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == true
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return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == true
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end
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end
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--- Is All in Zone of Other Coalition?
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--- Is All in Zone of Other Coalition?
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @param Coalition
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-- @return #boolean
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-- @return #boolean
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-- @usage
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-- self.Zone:Scan()
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-- local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
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function ZONE_RADIUS:IsAllInZoneOfOtherCoalition( Coalition )
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function ZONE_RADIUS:IsAllInZoneOfOtherCoalition( Coalition )
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self:E( { Coalitions = self.Coalitions, Count = self:CountScannedCoalitions() } )
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--self:E( { Coalitions = self.Coalitions, Count = self:CountScannedCoalitions() } )
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return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == nil
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return self:CountScannedCoalitions() == 1 and self:GetScannedCoalition( Coalition ) == nil
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end
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end
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--- Is Some in Zone of Coalition?
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--- Is Some in Zone of Coalition?
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @param Coalition
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-- @return #boolean
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-- @return #boolean
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-- @usage
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-- self.Zone:Scan()
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-- local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:IsSomeInZoneOfCoalition( Coalition )
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function ZONE_RADIUS:IsSomeInZoneOfCoalition( Coalition )
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return self:CountScannedCoalitions() > 1 and self:GetScannedCoalition( Coalition ) == true
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return self:CountScannedCoalitions() > 1 and self:GetScannedCoalition( Coalition ) == true
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@ -712,9 +737,14 @@ end
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--- Is None in Zone of Coalition?
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--- Is None in Zone of Coalition?
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @param Coalition
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-- @param Coalition
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-- @return #boolean
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-- @return #boolean
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-- @usage
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-- self.Zone:Scan()
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-- local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:IsNoneInZoneOfCoalition( Coalition )
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function ZONE_RADIUS:IsNoneInZoneOfCoalition( Coalition )
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return self:GetScannedCoalition( Coalition ) == nil
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return self:GetScannedCoalition( Coalition ) == nil
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@ -722,8 +752,13 @@ end
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--- Is None in Zone?
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--- Is None in Zone?
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-- You first need to use the @{#ZONE_RADIUS.Scan} method to scan the zone before it can be evaluated!
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-- Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @return #boolean
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-- @return #boolean
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-- @usage
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-- self.Zone:Scan()
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-- local IsEmpty = self.Zone:IsNoneInZone()
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function ZONE_RADIUS:IsNoneInZone()
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function ZONE_RADIUS:IsNoneInZone()
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return self:CountScannedCoalitions() == 0
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return self:CountScannedCoalitions() == 0
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