From d6c919a097fd3febe1b7acd52596ab47840ec097 Mon Sep 17 00:00:00 2001 From: Wingthor Date: Thu, 13 Feb 2020 12:16:56 +0100 Subject: [PATCH] Added some line to docs to tell Spawn state might not be as expected. Added: Requested assets spawn in various "Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function. Initial Spawn states is as follows: GROUND: ROE, "Return Fire" Alarm, "Green" AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense" NAVAL ROE, "Return Fire" Alarm,"N/A" Solves issue #1260 --- Moose Development/Moose/Functional/Warehouse.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Moose Development/Moose/Functional/Warehouse.lua b/Moose Development/Moose/Functional/Warehouse.lua index 999eb97c9..284a95cea 100644 --- a/Moose Development/Moose/Functional/Warehouse.lua +++ b/Moose Development/Moose/Functional/Warehouse.lua @@ -282,6 +282,13 @@ -- -- Assets of the warehouse can be requested by other MOOSE warehouses. A request will first be scrutinized to check if can be fulfilled at all. If the request is valid, it is -- put into the warehouse queue and processed as soon as possible. + +-- Requested assets spawn in various "Rule of Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function. +-- +-- Initial Spawn states is as follows: +-- GROUND: ROE, "Return Fire" Alarm, "Green" +-- AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense" +-- NAVAL ROE, "Return Fire" Alarm,"N/A" -- -- A request can be added by the @{#WAREHOUSE.AddRequest}(*warehouse*, *AssetDescriptor*, *AssetDescriptorValue*, *nAsset*, *TransportType*, *nTransport*, *Prio*, *Assignment*) function. -- The parameters are