Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
Applevangelist 2024-03-07 10:21:19 +01:00
commit d76cd91d50
5 changed files with 205 additions and 198 deletions

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@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
- name: Setup Ruby - name: Setup Ruby
uses: ruby/setup-ruby@v1 uses: ruby/setup-ruby@v1
with: with:
@ -43,7 +43,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Setup Pages - name: Setup Pages
id: pages id: pages
uses: actions/configure-pages@v3 uses: actions/configure-pages@v4
- name: Build with Jekyll - name: Build with Jekyll
# Outputs to the './_site' directory by default # Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}" run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@ -52,7 +52,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Upload artifact - name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default # Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v1 uses: actions/upload-pages-artifact@v3
with: with:
path: docs/_site/ path: docs/_site/
@ -66,13 +66,13 @@ jobs:
steps: steps:
- name: Deploy to GitHub Pages - name: Deploy to GitHub Pages
id: deployment id: deployment
uses: actions/deploy-pages@v1 uses: actions/deploy-pages@v4
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: deploy needs: deploy
steps: steps:
- name: Setup Node - name: Setup Node
uses: actions/setup-node@v3 uses: actions/setup-node@v4
- run: npm install linkinator - run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter - run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter

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@ -290,10 +290,11 @@ CSAR.AircraftType["Bell-47"] = 2
CSAR.AircraftType["UH-60L"] = 10 CSAR.AircraftType["UH-60L"] = 10
CSAR.AircraftType["AH-64D_BLK_II"] = 2 CSAR.AircraftType["AH-64D_BLK_II"] = 2
CSAR.AircraftType["Bronco-OV-10A"] = 2 CSAR.AircraftType["Bronco-OV-10A"] = 2
CSAR.AircraftType["MH-60R"] = 10
--- CSAR class version. --- CSAR class version.
-- @field #string version -- @field #string version
CSAR.version="1.0.19" CSAR.version="1.0.20"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list

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@ -1226,13 +1226,14 @@ CTLD.UnitTypeCapabilities = {
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers. ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model. --Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450}, ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
} }
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.0.47" CTLD.version="1.0.48"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self

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@ -2237,6 +2237,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
return true -- no doors on this one ;) return true -- no doors on this one ;)
end end
if type_name == "MH-60R" and (unit:getDrawArgumentValue(403) > 0 or unit:getDrawArgumentValue(403) == -1) then
BASE:T(unit_name .. " cargo door is open")
return true
end
return false return false
end -- nil end -- nil

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@ -99,7 +99,7 @@
-- This method can also be used to **embed a function call when a certain waypoint has been reached**. -- This method can also be used to **embed a function call when a certain waypoint has been reached**.
-- See below the **Tasks at Waypoints** section. -- See below the **Tasks at Waypoints** section.
-- --
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Wrapper/Group/GRP-502%20-%20Route%20at%20waypoint%20to%20random%20point) -- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Group/502-Route-at-waypoint-to-random-point)
-- --
-- ## 2.5) Tasks at Waypoints -- ## 2.5) Tasks at Waypoints
-- --
@ -527,7 +527,7 @@ end
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskEmptyTask() function CONTROLLABLE:TaskEmptyTask()
local DCSTaskWrappedAction = { local DCSTaskWrappedAction = {
["id"] = "WrappedAction", ["id"] = "WrappedAction",
["params"] = { ["params"] = {
["action"] = { ["action"] = {
@ -699,12 +699,12 @@ end
function CONTROLLABLE:CommandActivateACLS( UnitID, Name, Delay ) function CONTROLLABLE:CommandActivateACLS( UnitID, Name, Delay )
-- Command to activate ACLS system. -- Command to activate ACLS system.
local CommandActivateACLS= { local CommandActivateACLS= {
id = 'ActivateACLS', id = 'ActivateACLS',
params = { params = {
unitId = UnitID or self:GetID(), unitId = UnitID or self:GetID(),
name = Name or "ACL", name = Name or "ACL",
} }
} }
self:T({CommandActivateACLS}) self:T({CommandActivateACLS})
@ -726,9 +726,9 @@ end
function CONTROLLABLE:CommandDeactivateACLS( Delay ) function CONTROLLABLE:CommandDeactivateACLS( Delay )
-- Command to activate ACLS system. -- Command to activate ACLS system.
local CommandDeactivateACLS= { local CommandDeactivateACLS= {
id = 'DeactivateACLS', id = 'DeactivateACLS',
params = { } params = { }
} }
if Delay and Delay > 0 then if Delay and Delay > 0 then
@ -778,9 +778,9 @@ end
-- @param #number Delay (Optional) Delay in seconds before the LINK4 is activated. -- @param #number Delay (Optional) Delay in seconds before the LINK4 is activated.
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay) function CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay)
local freq = Frequency or 336 local freq = Frequency or 336
-- Command to activate Link4 system. -- Command to activate Link4 system.
local CommandActivateLink4= { local CommandActivateLink4= {
id = "ActivateLink4", id = "ActivateLink4",
@ -790,9 +790,9 @@ function CONTROLLABLE:CommandActivateLink4(Frequency, UnitID, Callsign, Delay)
["name"] = Callsign or "LNK", ["name"] = Callsign or "LNK",
} }
} }
self:T({CommandActivateLink4}) self:T({CommandActivateLink4})
if Delay and Delay>0 then if Delay and Delay>0 then
SCHEDULER:New(nil, self.CommandActivateLink4, {self, Frequency, UnitID, Callsign}, Delay) SCHEDULER:New(nil, self.CommandActivateLink4, {self, Frequency, UnitID, Callsign}, Delay)
else else
@ -918,10 +918,10 @@ end
function CONTROLLABLE:CommandSetUnlimitedFuel(OnOff, Delay) function CONTROLLABLE:CommandSetUnlimitedFuel(OnOff, Delay)
local CommandSetFuel = { local CommandSetFuel = {
id = 'SetUnlimitedFuel', id = 'SetUnlimitedFuel',
params = { params = {
value = OnOff value = OnOff
} }
} }
if Delay and Delay > 0 then if Delay and Delay > 0 then
@ -966,7 +966,7 @@ end
-- @param #number Frequency Radio frequency in MHz. -- @param #number Frequency Radio frequency in MHz.
-- @param #number Modulation Radio modulation. Default `radio.modulation.AM`. -- @param #number Modulation Radio modulation. Default `radio.modulation.AM`.
-- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10. -- @param #number Power (Optional) Power of the Radio in Watts. Defaults to 10.
-- @param #UnitID UnitID (Optional, if your object is a UNIT) The UNIT ID this is for. -- @param #UnitID UnitID (Optional, if your object is a UNIT) The UNIT ID this is for.
-- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately. -- @param #number Delay (Optional) Delay in seconds before the frequency is set. Default is immediately.
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:CommandSetFrequencyForUnit(Frequency,Modulation,Power,UnitID,Delay) function CONTROLLABLE:CommandSetFrequencyForUnit(Frequency,Modulation,Power,UnitID,Delay)
@ -1144,19 +1144,19 @@ end
-- attacker:SetTask(task,2) -- attacker:SetTask(task,2)
function CONTROLLABLE:TaskStrafing( Vec2, AttackQty, Length, WeaponType, WeaponExpend, Direction, GroupAttack ) function CONTROLLABLE:TaskStrafing( Vec2, AttackQty, Length, WeaponType, WeaponExpend, Direction, GroupAttack )
local DCSTask = { local DCSTask = {
id = 'Strafing', id = 'Strafing',
params = { params = {
point = Vec2, -- req point = Vec2, -- req
weaponType = WeaponType or 1073741822, weaponType = WeaponType or 1073741822,
expend = WeaponExpend or "Auto", expend = WeaponExpend or "Auto",
attackQty = AttackQty or 1, -- req attackQty = AttackQty or 1, -- req
attackQtyLimit = AttackQty >1 and true or false, attackQtyLimit = AttackQty >1 and true or false,
direction = Direction and math.rad(Direction) or 0, direction = Direction and math.rad(Direction) or 0,
directionEnabled = Direction and true or false, directionEnabled = Direction and true or false,
groupAttack = GroupAttack or false, groupAttack = GroupAttack or false,
length = Length, length = Length,
} }
} }
return DCSTask return DCSTask
@ -1495,20 +1495,20 @@ end
-- @param #number LastWptNumber (optional) Waypoint of carrier group that when reached, ends the recovery tanker task -- @param #number LastWptNumber (optional) Waypoint of carrier group that when reached, ends the recovery tanker task
-- @return DCS#Task The DCS task structure. -- @return DCS#Task The DCS task structure.
function CONTROLLABLE:TaskRecoveryTanker(CarrierGroup, Speed, Altitude, LastWptNumber) function CONTROLLABLE:TaskRecoveryTanker(CarrierGroup, Speed, Altitude, LastWptNumber)
local LastWptFlag = type(LastWptNumber) == "number" and true or false local LastWptFlag = type(LastWptNumber) == "number" and true or false
local DCSTask = { local DCSTask = {
id = "RecoveryTanker", id = "RecoveryTanker",
params = { params = {
groupId = CarrierGroup:GetID(), groupId = CarrierGroup:GetID(),
speed = Speed, speed = Speed,
altitude = Altitude, altitude = Altitude,
lastWptIndexFlag = LastWptFlag, lastWptIndexFlag = LastWptFlag,
lastWptIndex = LastWptNumber lastWptIndex = LastWptNumber
} }
} }
return DCSTask return DCSTask
end end
@ -1618,7 +1618,7 @@ function CONTROLLABLE:TaskGroundEscort( FollowControllable, LastWaypointIndex, O
groupId = FollowControllable and FollowControllable:GetID() or nil, groupId = FollowControllable and FollowControllable:GetID() or nil,
engagementDistMax = OrbitDistance or 2000, engagementDistMax = OrbitDistance or 2000,
lastWptIndexFlag = LastWaypointIndex and true or false, lastWptIndexFlag = LastWaypointIndex and true or false,
lastWptIndex = LastWaypointIndex, lastWptIndex = LastWaypointIndex,
targetTypes = TargetTypes or {"Ground vehicles"}, targetTypes = TargetTypes or {"Ground vehicles"},
lastWptIndexFlagChangedManually = true, lastWptIndexFlagChangedManually = true,
}, },
@ -1811,7 +1811,7 @@ function CONTROLLABLE:EnRouteTaskAntiShip(TargetTypes, Priority)
id = 'EngageTargets', id = 'EngageTargets',
key = "AntiShip", key = "AntiShip",
--auto = false, --auto = false,
--enabled = true, --enabled = true,
params = { params = {
targetTypes = TargetTypes or {"Ships"}, targetTypes = TargetTypes or {"Ships"},
priority = Priority or 0 priority = Priority or 0
@ -1832,7 +1832,7 @@ function CONTROLLABLE:EnRouteTaskSEAD(TargetTypes, Priority)
id = 'EngageTargets', id = 'EngageTargets',
key = "SEAD", key = "SEAD",
--auto = false, --auto = false,
--enabled = true, --enabled = true,
params = { params = {
targetTypes = TargetTypes or {"Air Defence"}, targetTypes = TargetTypes or {"Air Defence"},
priority = Priority or 0 priority = Priority or 0
@ -1853,7 +1853,7 @@ function CONTROLLABLE:EnRouteTaskCAP(TargetTypes, Priority)
id = 'EngageTargets', id = 'EngageTargets',
key = "CAP", key = "CAP",
--auto = true, --auto = true,
enabled = true, enabled = true,
params = { params = {
targetTypes = TargetTypes or {"Air"}, targetTypes = TargetTypes or {"Air"},
priority = Priority or 0 priority = Priority or 0
@ -1863,7 +1863,7 @@ function CONTROLLABLE:EnRouteTaskCAP(TargetTypes, Priority)
return DCSTask return DCSTask
end end
--- (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now; --- (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now;
-- it just allows the unit/controllable to engage the target controllable as well as other assigned targets. -- it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
-- See [hoggit](https://wiki.hoggitworld.com/view/DCS_task_engageGroup). -- See [hoggit](https://wiki.hoggitworld.com/view/DCS_task_engageGroup).
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
@ -2004,7 +2004,7 @@ function CONTROLLABLE:EnRouteTaskFAC_EngageGroup( AttackGroup, Priority, WeaponT
frequency = (Frequency or 133)*1000000, frequency = (Frequency or 133)*1000000,
modulation = Modulation or radio.modulation.AM, modulation = Modulation or radio.modulation.AM,
callname = CallsignID, callname = CallsignID,
number = CallsignNumber, number = CallsignNumber,
priority = Priority or 0, priority = Priority or 0,
}, },
} }
@ -2013,7 +2013,7 @@ function CONTROLLABLE:EnRouteTaskFAC_EngageGroup( AttackGroup, Priority, WeaponT
end end
--- (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets. --- (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
-- Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. -- Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu.
-- Target designation is set to auto and is dependent on the circumstances. -- Target designation is set to auto and is dependent on the circumstances.
-- See [hoggit](https://wiki.hoggitworld.com/view/DCS_task_fac). -- See [hoggit](https://wiki.hoggitworld.com/view/DCS_task_fac).
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
@ -2031,7 +2031,7 @@ function CONTROLLABLE:EnRouteTaskFAC( Frequency, Modulation, CallsignID, Callsig
frequency = (Frequency or 133)*1000000, frequency = (Frequency or 133)*1000000,
modulation = Modulation or radio.modulation.AM, modulation = Modulation or radio.modulation.AM,
callname = CallsignID, callname = CallsignID,
number = CallsignNumber, number = CallsignNumber,
priority = Priority or 0 priority = Priority or 0
} }
} }
@ -2328,7 +2328,7 @@ function CONTROLLABLE:TaskRoute( Points )
route = {points = Points}, route = {points = Points},
}, },
} }
return DCSTask return DCSTask
end end
@ -3800,7 +3800,7 @@ function CONTROLLABLE:OptionProhibitAfterburner( Prohibit )
return self return self
end end
--- [Air] Defines the usage of Electronic Counter Measures by airborne forces. --- [Air] Defines the usage of Electronic Counter Measures by airborne forces.
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number ECMvalue Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1 -- @param #number ECMvalue Can be - 0=Never on, 1=if locked by radar, 2=if detected by radar, 3=always on, defaults to 1
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
@ -3825,7 +3825,7 @@ end
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:OptionECM_Never() function CONTROLLABLE:OptionECM_Never()
self:F2( { self.ControllableName } ) self:F2( { self.ControllableName } )
self:OptionECM(0) self:OptionECM(0)
return self return self
@ -4198,10 +4198,10 @@ function CONTROLLABLE:IsSubmarine()
end end
--- Sets the controlled group to go at the specified speed in meters per second. --- Sets the controlled group to go at the specified speed in meters per second.
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number Speed Speed in meters per second -- @param #number Speed Speed in meters per second
-- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route. -- @param #boolean Keep (Optional) When set to true, will maintain the speed on passing waypoints. If not present or false, the controlled group will return to the speed as defined by their route.
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:SetSpeed(Speed, Keep) function CONTROLLABLE:SetSpeed(Speed, Keep)
self:F2( { self.ControllableName } ) self:F2( { self.ControllableName } )
@ -4220,7 +4220,7 @@ end
--- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters. --- [AIR] Sets the controlled aircraft group to fly at the specified altitude in meters.
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number Altitude Altitude in meters. -- @param #number Altitude Altitude in meters.
-- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route. -- @param #boolean Keep (Optional) When set to true, will maintain the altitude on passing waypoints. If not present or false, the controlled group will return to the altitude as defined by their route.
-- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO". -- @param #string AltType (Optional) Specifies the altitude type used. If nil, the altitude type of the current waypoint will be used. Accepted values are "BARO" and "RADIO".
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType) function CONTROLLABLE:SetAltitude(Altitude, Keep, AltType)
@ -4245,7 +4245,7 @@ end
-- @usage -- @usage
-- local plane = GROUP:FindByName("Aerial-1") -- local plane = GROUP:FindByName("Aerial-1")
-- -- get a task shell -- -- get a task shell
-- local aerotask = plane:TaskAerobatics() -- local aerotask = plane:TaskAerobatics()
-- -- add a series of maneuvers -- -- add a series of maneuvers
-- aerotask = plane:TaskAerobaticsHorizontalEight(aerotask,1,5000,850,true,false,1,70) -- aerotask = plane:TaskAerobaticsHorizontalEight(aerotask,1,5000,850,true,false,1,70)
-- aerotask = plane:TaskAerobaticsWingoverFlight(aerotask,1,0,0,true,true,20) -- aerotask = plane:TaskAerobaticsWingoverFlight(aerotask,1,0,0,true,true,20)
@ -4260,7 +4260,7 @@ function CONTROLLABLE:TaskAerobatics()
["maneuversSequency"] = {}, ["maneuversSequency"] = {},
}, },
["enabled"] = true, ["enabled"] = true,
["auto"] = false, ["auto"] = false,
} }
return DCSTaskAerobatics return DCSTaskAerobatics
@ -4276,15 +4276,15 @@ end
-- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed. -- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsCandle(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately) function CONTROLLABLE:TaskAerobaticsCandle(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local CandleTask = { local CandleTask = {
["name"] = "CANDLE", ["name"] = "CANDLE",
["params"] = { ["params"] = {
@ -4312,9 +4312,9 @@ function CONTROLLABLE:TaskAerobaticsCandle(TaskAerobatics,Repeats,InitAltitude,I
} }
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],CandleTask) table.insert(TaskAerobatics.params["maneuversSequency"],CandleTask)
return TaskAerobatics return TaskAerobatics
end end
@ -4330,20 +4330,20 @@ end
-- @param #number Side (Optional) On which side to fly, 0 == left, 1 == right side, defaults to 0. -- @param #number Side (Optional) On which side to fly, 0 == left, 1 == right side, defaults to 0.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsEdgeFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime,Side) function CONTROLLABLE:TaskAerobaticsEdgeFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime,Side)
local maxrepeats = 10 local maxrepeats = 10
local maxflight = 200 local maxflight = 200
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local flighttime = FlightTime or 10 local flighttime = FlightTime or 10
if flighttime > 200 then maxflight = flighttime end if flighttime > 200 then maxflight = flighttime end
local EdgeTask = { local EdgeTask = {
["name"] = "EDGE_FLIGHT", ["name"] = "EDGE_FLIGHT",
["params"] = { ["params"] = {
@ -4382,9 +4382,9 @@ function CONTROLLABLE:TaskAerobaticsEdgeFlight(TaskAerobatics,Repeats,InitAltitu
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],EdgeTask) table.insert(TaskAerobatics.params["maneuversSequency"],EdgeTask)
return TaskAerobatics return TaskAerobatics
end end
@ -4399,20 +4399,20 @@ end
-- @param #number FlightTime (Optional) Time to fly this manoever in seconds, defaults to 10. -- @param #number FlightTime (Optional) Time to fly this manoever in seconds, defaults to 10.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsWingoverFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime) function CONTROLLABLE:TaskAerobaticsWingoverFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime)
local maxrepeats = 10 local maxrepeats = 10
local maxflight = 200 local maxflight = 200
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local flighttime = FlightTime or 10 local flighttime = FlightTime or 10
if flighttime > 200 then maxflight = flighttime end if flighttime > 200 then maxflight = flighttime end
local WingoverTask = { local WingoverTask = {
["name"] = "WINGOVER_FLIGHT", ["name"] = "WINGOVER_FLIGHT",
["params"] = { ["params"] = {
@ -4447,9 +4447,9 @@ function CONTROLLABLE:TaskAerobaticsWingoverFlight(TaskAerobatics,Repeats,InitAl
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],WingoverTask) table.insert(TaskAerobatics.params["maneuversSequency"],WingoverTask)
return TaskAerobatics return TaskAerobatics
end end
@ -4463,15 +4463,15 @@ end
-- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed. -- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsLoop(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately) function CONTROLLABLE:TaskAerobaticsLoop(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local LoopTask = { local LoopTask = {
["name"] = "LOOP", ["name"] = "LOOP",
["params"] = { ["params"] = {
@ -4499,9 +4499,9 @@ function CONTROLLABLE:TaskAerobaticsLoop(TaskAerobatics,Repeats,InitAltitude,Ini
} }
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],LoopTask) table.insert(TaskAerobatics.params["maneuversSequency"],LoopTask)
return TaskAerobatics return TaskAerobatics
end end
@ -4517,15 +4517,15 @@ end
-- @param #number RollDeg (Optional) Roll degrees for Roll 1 and 2, defaults to 60. -- @param #number RollDeg (Optional) Roll degrees for Roll 1 and 2, defaults to 60.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsHorizontalEight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg) function CONTROLLABLE:TaskAerobaticsHorizontalEight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local LoopTask = { local LoopTask = {
["name"] = "HORIZONTAL_EIGHT", ["name"] = "HORIZONTAL_EIGHT",
["params"] = { ["params"] = {
@ -4563,12 +4563,12 @@ function CONTROLLABLE:TaskAerobaticsHorizontalEight(TaskAerobatics,Repeats,InitA
["order"] = 8, ["order"] = 8,
["value"] = RollDeg or 60, ["value"] = RollDeg or 60,
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],LoopTask) table.insert(TaskAerobatics.params["maneuversSequency"],LoopTask)
return TaskAerobatics return TaskAerobatics
end end
@ -4583,15 +4583,15 @@ end
-- @param #number Side (Optional) On which side to fly, 0 == left, 1 == right side, defaults to 0. -- @param #number Side (Optional) On which side to fly, 0 == left, 1 == right side, defaults to 0.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsHammerhead(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side) function CONTROLLABLE:TaskAerobaticsHammerhead(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "HUMMERHEAD", ["name"] = "HUMMERHEAD",
["params"] = { ["params"] = {
@ -4620,12 +4620,12 @@ function CONTROLLABLE:TaskAerobaticsHammerhead(TaskAerobatics,Repeats,InitAltitu
["SIDE"] = { ["SIDE"] = {
["order"] = 6, ["order"] = 6,
["value"] = Side or 0, ["value"] = Side or 0,
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4641,15 +4641,15 @@ end
-- @param #number RollDeg (Optional) Roll degrees for Roll 1 and 2, defaults to 60. -- @param #number RollDeg (Optional) Roll degrees for Roll 1 and 2, defaults to 60.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsSkewedLoop(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg) function CONTROLLABLE:TaskAerobaticsSkewedLoop(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "SKEWED_LOOP", ["name"] = "SKEWED_LOOP",
["params"] = { ["params"] = {
@ -4682,12 +4682,12 @@ function CONTROLLABLE:TaskAerobaticsSkewedLoop(TaskAerobatics,Repeats,InitAltitu
["SIDE"] = { ["SIDE"] = {
["order"] = 7, ["order"] = 7,
["value"] = Side or 0, ["value"] = Side or 0,
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4705,15 +4705,15 @@ end
-- @param #number Angle (Optional) How many degrees to turn, defaults to 180. -- @param #number Angle (Optional) How many degrees to turn, defaults to 180.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg,Pull,Angle) function CONTROLLABLE:TaskAerobaticsTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollDeg,Pull,Angle)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "TURN", ["name"] = "TURN",
["params"] = { ["params"] = {
@ -4754,12 +4754,12 @@ function CONTROLLABLE:TaskAerobaticsTurn(TaskAerobatics,Repeats,InitAltitude,Ini
["SIDE"] = { ["SIDE"] = {
["order"] = 9, ["order"] = 9,
["value"] = Side or 0, ["value"] = Side or 0,
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4775,19 +4775,19 @@ end
-- @param #number FinalAltitude (Optional) Final altitude in meters, defaults to 1000. -- @param #number FinalAltitude (Optional) Final altitude in meters, defaults to 1000.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsDive(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Angle,FinalAltitude) function CONTROLLABLE:TaskAerobaticsDive(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Angle,FinalAltitude)
local maxrepeats = 10 local maxrepeats = 10
local angle = Angle local angle = Angle
if angle < 15 then angle = 15 elseif angle > 90 then angle = 90 end if angle < 15 then angle = 15 elseif angle > 90 then angle = 90 end
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "DIVE", ["name"] = "DIVE",
["params"] = { ["params"] = {
@ -4823,12 +4823,12 @@ function CONTROLLABLE:TaskAerobaticsDive(TaskAerobatics,Repeats,InitAltitude,Ini
["FinalAltitude"] = { ["FinalAltitude"] = {
["order"] = 7, ["order"] = 7,
["value"] = FinalAltitude or 1000, ["value"] = FinalAltitude or 1000,
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4842,15 +4842,15 @@ end
-- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed. -- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsMilitaryTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately) function CONTROLLABLE:TaskAerobaticsMilitaryTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "MILITARY_TURN", ["name"] = "MILITARY_TURN",
["params"] = { ["params"] = {
@ -4878,9 +4878,9 @@ function CONTROLLABLE:TaskAerobaticsMilitaryTurn(TaskAerobatics,Repeats,InitAlti
} }
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4894,15 +4894,15 @@ end
-- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed. -- @param #boolean StartImmediately (Optional) If true, start immediately and ignore InitAltitude and InitSpeed.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsImmelmann(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately) function CONTROLLABLE:TaskAerobaticsImmelmann(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "IMMELMAN", ["name"] = "IMMELMAN",
["params"] = { ["params"] = {
@ -4930,9 +4930,9 @@ function CONTROLLABLE:TaskAerobaticsImmelmann(TaskAerobatics,Repeats,InitAltitud
} }
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -4947,23 +4947,23 @@ end
-- @param #number FlightTime (Optional) Time to fly this manoever in seconds, defaults to 10. -- @param #number FlightTime (Optional) Time to fly this manoever in seconds, defaults to 10.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsStraightFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime) function CONTROLLABLE:TaskAerobaticsStraightFlight(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FlightTime)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local maxflight = 200 local maxflight = 200
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local flighttime = FlightTime or 10 local flighttime = FlightTime or 10
if flighttime > 200 then maxflight = flighttime end if flighttime > 200 then maxflight = flighttime end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "STRAIGHT_FLIGHT", ["name"] = "STRAIGHT_FLIGHT",
["params"] = { ["params"] = {
@ -4998,9 +4998,9 @@ function CONTROLLABLE:TaskAerobaticsStraightFlight(TaskAerobatics,Repeats,InitAl
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5016,15 +5016,15 @@ end
-- @param #number FinalAltitude (Optional) Altitude to climb to in meters. Defaults to 5000m. -- @param #number FinalAltitude (Optional) Altitude to climb to in meters. Defaults to 5000m.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsClimb(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Angle,FinalAltitude) function CONTROLLABLE:TaskAerobaticsClimb(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Angle,FinalAltitude)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "CLIMB", ["name"] = "CLIMB",
["params"] = { ["params"] = {
@ -5063,9 +5063,9 @@ function CONTROLLABLE:TaskAerobaticsClimb(TaskAerobatics,Repeats,InitAltitude,In
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5084,17 +5084,17 @@ end
-- @param #number Angle (Optional) Angle to spiral. Can be between 15 and 90 degrees. Defaults to 45 degrees. -- @param #number Angle (Optional) Angle to spiral. Can be between 15 and 90 degrees. Defaults to 45 degrees.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsSpiral(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,TurnAngle,Roll,Side,UpDown,Angle) function CONTROLLABLE:TaskAerobaticsSpiral(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,TurnAngle,Roll,Side,UpDown,Angle)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local updown = UpDown and 1 or 0 local updown = UpDown and 1 or 0
local side = Side and 1 or 0 local side = Side and 1 or 0
local Task = { local Task = {
["name"] = "SPIRAL", ["name"] = "SPIRAL",
["params"] = { ["params"] = {
@ -5135,7 +5135,7 @@ function CONTROLLABLE:TaskAerobaticsSpiral(TaskAerobatics,Repeats,InitAltitude,I
["UPDOWN"] = { ["UPDOWN"] = {
["order"] = 9, ["order"] = 9,
["value"] = updown or 0, ["value"] = updown or 0,
}, },
["Angle"] = { ["Angle"] = {
["max_v"] = 90, ["max_v"] = 90,
["min_v"] = 15, ["min_v"] = 15,
@ -5145,9 +5145,9 @@ function CONTROLLABLE:TaskAerobaticsSpiral(TaskAerobatics,Repeats,InitAltitude,I
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5162,21 +5162,21 @@ end
-- @param #number FinalSpeed (Optional) Final speed to reach in KPH. Defaults to 500 kph. -- @param #number FinalSpeed (Optional) Final speed to reach in KPH. Defaults to 500 kph.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsSplitS(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FinalSpeed) function CONTROLLABLE:TaskAerobaticsSplitS(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,FinalSpeed)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local maxflight = 200 local maxflight = 200
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local finalspeed = FinalSpeed or 500 local finalspeed = FinalSpeed or 500
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "SPLIT_S", ["name"] = "SPLIT_S",
["params"] = { ["params"] = {
@ -5208,9 +5208,9 @@ function CONTROLLABLE:TaskAerobaticsSplitS(TaskAerobatics,Repeats,InitAltitude,I
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5228,19 +5228,19 @@ end
-- @param #number FixAngle (Optional) No idea what this does, can be between 0 and 180 degrees, defaults to 180. -- @param #number FixAngle (Optional) No idea what this does, can be between 0 and 180 degrees, defaults to 180.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsAileronRoll(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollRate,TurnAngle,FixAngle) function CONTROLLABLE:TaskAerobaticsAileronRoll(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollRate,TurnAngle,FixAngle)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local maxflight = 200 local maxflight = 200
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "AILERON_ROLL", ["name"] = "AILERON_ROLL",
["params"] = { ["params"] = {
@ -5290,9 +5290,9 @@ function CONTROLLABLE:TaskAerobaticsAileronRoll(TaskAerobatics,Repeats,InitAltit
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5310,18 +5310,18 @@ end
-- @param #number MinSpeed (Optional) Minimum speed to keep in kph, defaults to 250 kph. -- @param #number MinSpeed (Optional) Minimum speed to keep in kph, defaults to 250 kph.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsForcedTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,TurnAngle,Side,FlightTime,MinSpeed) function CONTROLLABLE:TaskAerobaticsForcedTurn(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,TurnAngle,Side,FlightTime,MinSpeed)
local maxrepeats = 10 local maxrepeats = 10
local flighttime = FlightTime or 30 local flighttime = FlightTime or 30
local maxtime = 200 local maxtime = 200
if flighttime > 200 then maxtime = flighttime end if flighttime > 200 then maxtime = flighttime end
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "FORCED_TURN", ["name"] = "FORCED_TURN",
["params"] = { ["params"] = {
@ -5371,9 +5371,9 @@ function CONTROLLABLE:TaskAerobaticsForcedTurn(TaskAerobatics,Repeats,InitAltitu
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
@ -5390,15 +5390,15 @@ end
-- @param #number TurnAngle (Optional) Turn angle, defaults to 360 degrees. -- @param #number TurnAngle (Optional) Turn angle, defaults to 360 degrees.
-- @return DCS#Task -- @return DCS#Task
function CONTROLLABLE:TaskAerobaticsBarrelRoll(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollRate,TurnAngle) function CONTROLLABLE:TaskAerobaticsBarrelRoll(TaskAerobatics,Repeats,InitAltitude,InitSpeed,UseSmoke,StartImmediately,Side,RollRate,TurnAngle)
local maxrepeats = 10 local maxrepeats = 10
if Repeats > maxrepeats then maxrepeats = Repeats end if Repeats > maxrepeats then maxrepeats = Repeats end
local usesmoke = UseSmoke and 1 or 0 local usesmoke = UseSmoke and 1 or 0
local startimmediately = StartImmediately and 1 or 0 local startimmediately = StartImmediately and 1 or 0
local Task = { local Task = {
["name"] = "BARREL_ROLL", ["name"] = "BARREL_ROLL",
["params"] = { ["params"] = {
@ -5427,7 +5427,7 @@ function CONTROLLABLE:TaskAerobaticsBarrelRoll(TaskAerobatics,Repeats,InitAltitu
["SIDE"] = { ["SIDE"] = {
["order"] = 6, ["order"] = 6,
["value"] = Side or 0, ["value"] = Side or 0,
}, },
["RollRate"] = { ["RollRate"] = {
["max_v"] = 450, ["max_v"] = 450,
["min_v"] = 15, ["min_v"] = 15,
@ -5441,13 +5441,13 @@ function CONTROLLABLE:TaskAerobaticsBarrelRoll(TaskAerobatics,Repeats,InitAltitu
}, },
} }
} }
table.insert(TaskAerobatics.params["maneuversSequency"],Task) table.insert(TaskAerobatics.params["maneuversSequency"],Task)
return TaskAerobatics return TaskAerobatics
end end
--- [Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points. --- [Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE Point1 Start point. -- @param Core.Point#COORDINATE Point1 Start point.
@ -5461,23 +5461,23 @@ end
function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay) function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
local PatrolGroup = self -- Wrapper.Group#GROUP local PatrolGroup = self -- Wrapper.Group#GROUP
if not self:IsInstanceOf( "GROUP" ) then if not self:IsInstanceOf( "GROUP" ) then
PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP
end end
local delay = Delay or 1 local delay = Delay or 1
self:F( { PatrolGroup = PatrolGroup:GetName() } ) self:F( { PatrolGroup = PatrolGroup:GetName() } )
if PatrolGroup:IsAir() then if PatrolGroup:IsAir() then
if Formation then if Formation then
PatrolGroup:SetOption(AI.Option.Air.id.FORMATION,Formation) -- https://wiki.hoggitworld.com/view/DCS_option_formation PatrolGroup:SetOption(AI.Option.Air.id.FORMATION,Formation) -- https://wiki.hoggitworld.com/view/DCS_option_formation
end end
local FromCoord = PatrolGroup:GetCoordinate() local FromCoord = PatrolGroup:GetCoordinate()
local ToCoord = Point1:GetCoordinate() local ToCoord = Point1:GetCoordinate()
-- Calculate the new Route -- Calculate the new Route
if Altitude then if Altitude then
local asl = true local asl = true
@ -5485,16 +5485,16 @@ function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation
FromCoord:SetAltitude(Altitude, asl) FromCoord:SetAltitude(Altitude, asl)
ToCoord:SetAltitude(Altitude, asl) ToCoord:SetAltitude(Altitude, asl)
end end
-- Create a "air waypoint", which is a "point" structure that can be given as a parameter to a Task -- Create a "air waypoint", which is a "point" structure that can be given as a parameter to a Task
local Route = {} local Route = {}
Route[#Route + 1] = FromCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr ) Route[#Route + 1] = FromCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr )
Route[#Route + 1] = ToCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr ) Route[#Route + 1] = ToCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr )
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRaceTrack", Point2, Point1, Altitude, Speed, Formation, Delay ) local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRaceTrack", Point2, Point1, Altitude, Speed, Formation, Delay )
PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone. PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
PatrolGroup:Route( Route, Delay ) -- Move after delay seconds to the Route. See the Route method for details. PatrolGroup:Route( Route, Delay ) -- Move after delay seconds to the Route. See the Route method for details.
end end
return self return self
end end