Documentation improvements.

This commit is contained in:
FlightControl_Master
2018-06-02 18:23:06 +02:00
parent e9473e9179
commit d9d53db53f
40 changed files with 215 additions and 215 deletions

View File

@@ -15,26 +15,26 @@
--
-- ## MESSAGE construction
--
-- Messages are created with @{Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
-- Messages are created with @{#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
-- To send messages, you need to use the To functions.
--
-- ## Send messages to an audience
--
-- Messages are sent:
--
-- * To a @{Client} using @{Message#MESSAGE.ToClient}().
-- * To a @{Wrapper.Group} using @{Message#MESSAGE.ToGroup}()
-- * To a coalition using @{Message#MESSAGE.ToCoalition}().
-- * To the red coalition using @{Message#MESSAGE.ToRed}().
-- * To the blue coalition using @{Message#MESSAGE.ToBlue}().
-- * To all Players using @{Message#MESSAGE.ToAll}().
-- * To a @{Client} using @{#MESSAGE.ToClient}().
-- * To a @{Wrapper.Group} using @{#MESSAGE.ToGroup}()
-- * To a coalition using @{#MESSAGE.ToCoalition}().
-- * To the red coalition using @{#MESSAGE.ToRed}().
-- * To the blue coalition using @{#MESSAGE.ToBlue}().
-- * To all Players using @{#MESSAGE.ToAll}().
--
-- ## Send conditionally to an audience
--
-- Messages can be sent conditionally to an audience (when a condition is true):
--
-- * To all players using @{Message#MESSAGE.ToAllIf}().
-- * To a coalition using @{Message#MESSAGE.ToCoalitionIf}().
-- * To all players using @{#MESSAGE.ToAllIf}().
-- * To a coalition using @{#MESSAGE.ToCoalitionIf}().
--
-- ===
--