Ops & Auftrag

This commit is contained in:
Frank 2020-08-04 01:10:53 +02:00
parent 11ec70441a
commit dafbd3f368
6 changed files with 194 additions and 46 deletions

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@ -475,7 +475,7 @@ end
-- @return #boolean If true, two nodes have LoS. -- @return #boolean If true, two nodes have LoS.
function ASTAR.LoS(nodeA, nodeB, corridor) function ASTAR.LoS(nodeA, nodeB, corridor)
local offset=0.1 local offset=1
local dx=corridor and corridor/2 or nil local dx=corridor and corridor/2 or nil
local dy=dx local dy=dx

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@ -761,6 +761,7 @@ function ARMYGROUP:_InitGroup()
-- We set some values. -- We set some values.
self.radioDefault.Freq=133 self.radioDefault.Freq=133
self.radioDefault.Modu=radio.modulation.AM self.radioDefault.Modu=radio.modulation.AM
self.radio.Freq=133 self.radio.Freq=133
self.radio.Modu=radio.modulation.AM self.radio.Modu=radio.modulation.AM

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@ -37,6 +37,8 @@
-- @field #number markerCoaliton Coalition to which the marker is dispayed. -- @field #number markerCoaliton Coalition to which the marker is dispayed.
-- @field #table DCStask DCS task structure. -- @field #table DCStask DCS task structure.
-- @field #number Ntargets Number of mission targets. -- @field #number Ntargets Number of mission targets.
-- @field #number Ncasualties Number of own casualties during mission.
-- @field #number Nelements Number of elements (units) assigned to mission.
-- @field #number dTevaluate Time interval in seconds before the mission result is evaluated after mission is over. -- @field #number dTevaluate Time interval in seconds before the mission result is evaluated after mission is over.
-- @field #number Tover Mission abs. time stamp, when mission was over. -- @field #number Tover Mission abs. time stamp, when mission was over.
-- @field #table conditionStart Condition(s) that have to be true, before the mission will be started. -- @field #table conditionStart Condition(s) that have to be true, before the mission will be started.
@ -486,35 +488,38 @@ function AUFTRAG:New(Type)
self.missionRepeatMax=0 self.missionRepeatMax=0
self.nassets=1 self.nassets=1
self.dTevaluate=0 self.dTevaluate=0
self.Ncasualties=0
self.Nelements=0
-- FMS start state is PLANNED. -- FMS start state is PLANNED.
self:SetStartState(self.status) self:SetStartState(self.status)
-- PLANNED --> (QUEUED) --> (REQUESTED) --> SCHEDULED --> STARTED --> EXECUTING --> DONE -- PLANNED --> (QUEUED) --> (REQUESTED) --> SCHEDULED --> STARTED --> EXECUTING --> DONE
self:AddTransition(AUFTRAG.Status.PLANNED, "Queued", AUFTRAG.Status.QUEUED) -- Mission is in queue of an AIRWING. self:AddTransition(AUFTRAG.Status.PLANNED, "Queued", AUFTRAG.Status.QUEUED) -- Mission is in queue of an AIRWING.
self:AddTransition(AUFTRAG.Status.QUEUED, "Requested", AUFTRAG.Status.REQUESTED) -- Mission assets have been requested from the warehouse. self:AddTransition(AUFTRAG.Status.QUEUED, "Requested", AUFTRAG.Status.REQUESTED) -- Mission assets have been requested from the warehouse.
self:AddTransition(AUFTRAG.Status.REQUESTED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- Mission added to the first ops group queue. self:AddTransition(AUFTRAG.Status.REQUESTED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- Mission added to the first ops group queue.
self:AddTransition(AUFTRAG.Status.PLANNED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- From planned directly to scheduled. self:AddTransition(AUFTRAG.Status.PLANNED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- From planned directly to scheduled.
self:AddTransition(AUFTRAG.Status.SCHEDULED, "Started", AUFTRAG.Status.STARTED) -- First asset has started the mission self:AddTransition(AUFTRAG.Status.SCHEDULED, "Started", AUFTRAG.Status.STARTED) -- First asset has started the mission
self:AddTransition(AUFTRAG.Status.STARTED, "Executing", AUFTRAG.Status.EXECUTING) -- First asset is executing the mission. self:AddTransition(AUFTRAG.Status.STARTED, "Executing", AUFTRAG.Status.EXECUTING) -- First asset is executing the mission.
self:AddTransition("*", "Done", AUFTRAG.Status.DONE) -- All assets have reported that mission is done. self:AddTransition("*", "Done", AUFTRAG.Status.DONE) -- All assets have reported that mission is done.
self:AddTransition("*", "Cancel", "*") -- Command to cancel the mission. self:AddTransition("*", "Cancel", "*") -- Command to cancel the mission.
self:AddTransition("*", "Success", AUFTRAG.Status.SUCCESS) self:AddTransition("*", "Success", AUFTRAG.Status.SUCCESS)
self:AddTransition("*", "Failed", AUFTRAG.Status.FAILED) self:AddTransition("*", "Failed", AUFTRAG.Status.FAILED)
self:AddTransition("*", "Status", "*") self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "*") self:AddTransition("*", "Stop", "*")
self:AddTransition("*", "Repeat", AUFTRAG.Status.PLANNED) self:AddTransition("*", "Repeat", AUFTRAG.Status.PLANNED)
self:AddTransition("*", "GroupDead", "*") self:AddTransition("*", "ElementDestroyed", "*")
self:AddTransition("*", "AssetDead", "*") self:AddTransition("*", "GroupDead", "*")
self:AddTransition("*", "AssetDead", "*")
-- Init status update. -- Init status update.
self:__Status(-1) self:__Status(-1)
@ -1836,7 +1841,7 @@ function AUFTRAG:onafterStatus(From, Event, To)
local commander=self.wingcommander and tostring(self.wingcommander.coalition) or "N/A" local commander=self.wingcommander and tostring(self.wingcommander.coalition) or "N/A"
-- Info message. -- Info message.
self:T(self.lid..string.format("Status %s: Target=%s, T=%s-%s, assets=%d, groups=%d, targets=%d, wing=%s, commander=%s", self.status, targetname, Cstart, Cstop, #self.assets, Ngroups, Ntargets, airwing, commander)) self:I(self.lid..string.format("Status %s: Target=%s, T=%s-%s, assets=%d, groups=%d, targets=%d, wing=%s, commander=%s", self.status, targetname, Cstart, Cstop, #self.assets, Ngroups, Ntargets, airwing, commander))
-- Check for error. -- Check for error.
if fsmstate~=self.status then if fsmstate~=self.status then
@ -1902,6 +1907,11 @@ function AUFTRAG:Evaluate()
failed=true failed=true
end end
-- No targets and everybody died ==> mission failed. Well, unless success condition is true.
if self.Ntargets==0 and self.Nelements==self.Ncasualties then
failed=true
end
end end
--TODO: all assets dead? Is this a FAILED criterion even if all targets have been destroyed? What if there are no initial targets (e.g. when ORBIT, PATROL, RECON missions). --TODO: all assets dead? Is this a FAILED criterion even if all targets have been destroyed? What if there are no initial targets (e.g. when ORBIT, PATROL, RECON missions).
@ -1910,15 +1920,18 @@ function AUFTRAG:Evaluate()
failed=true failed=true
elseif successCondition then elseif successCondition then
failed=false failed=false
end end
-- Debug text. -- Debug text.
local text=string.format("Evaluating mission:\n") local text=string.format("Evaluating mission:\n")
text=text..string.format("Targets = %d/%d\n", self.Ntargets, Ntargets) text=text..string.format("Units assigned = %d\n", self.Nelements)
text=text..string.format("Damage = %.1f %%\n", targetdamage) text=text..string.format("Own casualties = %d\n", self.Ncasualties)
text=text..string.format("Success Cond = %s\n", tostring(successCondition)) text=text..string.format("Own losses = %.1f %%\n", self.Ncasualties/self.Nelements*100)
text=text..string.format("Failure Cond = %s\n", tostring(failureCondition)) text=text..string.format("Targets = %d/%d\n", self.Ntargets, Ntargets)
text=text..string.format("Failed = %s", tostring(failed)) text=text..string.format("Damage = %.1f %%\n", targetdamage)
text=text..string.format("Success Cond = %s\n", tostring(successCondition))
text=text..string.format("Failure Cond = %s\n", tostring(failureCondition))
text=text..string.format("Failed = %s", tostring(failed))
self:I(self.lid..text) self:I(self.lid..text)
if failed then if failed then
@ -2224,6 +2237,15 @@ function AUFTRAG:onafterDone(From, Event, To)
end end
--- On after "ElementDestroyed" event.
-- @param #AUFTRAG self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP OpsGroup The ops group that is dead now.
function AUFTRAG:onafterElementDestroyed(From, Event, To, OpsGroup, Element)
self.Ncasualties=self.Ncasualties+1
end
--- On after "GroupDead" event. --- On after "GroupDead" event.
-- @param #AUFTRAG self -- @param #AUFTRAG self
@ -2412,6 +2434,10 @@ function AUFTRAG:onafterRepeat(From, Event, To)
-- No flight data. -- No flight data.
self.groupdata={} self.groupdata={}
-- Reset casualties and units assigned.
self.Ncasualties=0
self.Nelements=0
-- Call status again. -- Call status again.
self:__Status(-30) self:__Status(-30)

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@ -1154,8 +1154,9 @@ function FLIGHTGROUP:OnEventUnitLost(EventData)
local element=self:GetElementByName(unitname) local element=self:GetElementByName(unitname)
if element then if element then
self:I(self.lid..string.format("EVENT: Element %s unit lost ==> dead", element.name)) self:I(self.lid..string.format("EVENT: Element %s unit lost ==> destroyed", element.name))
self:ElementDead(element) --self:ElementDead(element)
self:ElementDestroyed(element)
end end
end end
@ -1359,6 +1360,25 @@ function FLIGHTGROUP:onafterElementArrived(From, Event, To, Element, airbase, Pa
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.ARRIVED) self:_UpdateStatus(Element, OPSGROUP.ElementStatus.ARRIVED)
end end
--- On after "ElementDestroyed" event.
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #FLIGHTGROUP.Element Element The flight group element.
function FLIGHTGROUP:onafterElementDestroyed(From, Event, To, Element)
self:T(self.lid..string.format("Element dead %s.", Element.name))
-- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
mission:ElementDestroyed(self, Element)
end
end
--- On after "ElementDead" event. --- On after "ElementDead" event.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param #string From From state. -- @param #string From From state.
@ -1395,8 +1415,8 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
self:SwitchROT(self.option.ROT) self:SwitchROT(self.option.ROT)
-- Turn TACAN beacon on. -- Turn TACAN beacon on.
if self.tacanDefault and self.tacanDefault.Channel then if self.tacanDefault then
self:SwitchTACAN(self.tacanDefault.Channel, self.tacanDefault.Morse) self:SwitchTACAN(self.tacanDefault.Channel, self.tacanDefault.Morse, self.tacanDefault.BeaconName, self.tacanDefault.Band)
end end
-- Turn on the radio. -- Turn on the radio.
@ -1578,7 +1598,7 @@ function FLIGHTGROUP:onafterArrived(From, Event, To)
self:__Stop(5*60) self:__Stop(5*60)
end end
--- On after "FlightDead" event. --- On after "Dead" event.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@ -1596,7 +1616,7 @@ function FLIGHTGROUP:onafterDead(From, Event, To)
self.flightcontrol=nil self.flightcontrol=nil
end end
-- Cancel all mission. -- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG local mission=_mission --Ops.Auftrag#AUFTRAG
@ -2510,8 +2530,10 @@ function FLIGHTGROUP:_InitGroup()
-- Radio parameters from template. -- Radio parameters from template.
self.radioOn=self.template.communication self.radioOn=self.template.communication
self.radio.Freq=self.template.frequency self.radio.Freq=self.template.frequency
self.radio.Modu=self.template.modulation self.radio.Modu=self.template.modulation
self.radioDefault.Freq=self.radio.Freq self.radioDefault.Freq=self.radio.Freq
self.radioDefault.Modu=self.radio.Modu self.radioDefault.Modu=self.radio.Modu
@ -3221,7 +3243,15 @@ function FLIGHTGROUP:GetClosestAirbase()
local coord=group:GetCoordinate() local coord=group:GetCoordinate()
local coalition=self:GetCoalition() local coalition=self:GetCoalition()
return coord:GetClosestAirbase(nil, coalition) local airbase=coord:GetClosestAirbase() --(nil, coalition)
if airbase then
env.info("FF Got closest airbase ".. airbase:GetName())
else
env.info("FF no closest airbase!")
end
return airbase
end end
--- Search unoccupied parking spots at the airbase for all flight elements. --- Search unoccupied parking spots at the airbase for all flight elements.

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@ -219,14 +219,11 @@ function NAVYGROUP:CreateTurnIntoWind(starttime, stoptime, speed, uturn, offset)
-- Absolute mission time in seconds. -- Absolute mission time in seconds.
local Tnow=timer.getAbsTime() local Tnow=timer.getAbsTime()
-- Convert number to Clock.
if starttime and type(starttime)=="number" then if starttime and type(starttime)=="number" then
starttime=UTILS.SecondsToClock(Tnow+starttime) starttime=UTILS.SecondsToClock(Tnow+starttime)
end end
if stoptime and type(stoptime)=="number" then
stoptime=UTILS.SecondsToClock(Tnow+stoptime)
end
-- Input or now. -- Input or now.
starttime=starttime or UTILS.SecondsToClock(Tnow) starttime=starttime or UTILS.SecondsToClock(Tnow)
@ -234,7 +231,16 @@ function NAVYGROUP:CreateTurnIntoWind(starttime, stoptime, speed, uturn, offset)
local Tstart=UTILS.ClockToSeconds(starttime) local Tstart=UTILS.ClockToSeconds(starttime)
-- Set stop time. -- Set stop time.
local Tstop=stoptime and UTILS.ClockToSeconds(stoptime) or Tstart+90*60 local Tstop=Tstart+90*60
if stoptime==nil then
Tstop=Tstart+90*60
elseif type(stoptime)=="number" then
Tstop=Tstart+stoptime
else
Tstop=UTILS.ClockToSeconds(stoptime)
end
-- Consistancy check for timing. -- Consistancy check for timing.
if Tstart>Tstop then if Tstart>Tstop then
@ -537,10 +543,16 @@ function NAVYGROUP:onafterSpawned(From, Event, To)
if self.ai then if self.ai then
-- Set default ROE and Alarmstate options. -- Set default ROE.
self:SwitchROE(self.option.ROE) self:SwitchROE(self.option.ROE)
-- Set default Alarm State.
self:SwitchAlarmstate(self.option.Alarm) self:SwitchAlarmstate(self.option.Alarm)
if self.tacanDefault then
end
end end
-- Get orientation. -- Get orientation.
@ -1063,6 +1075,7 @@ function NAVYGROUP:_InitGroup()
self.radioOn=true -- Radio is always on for ships. self.radioOn=true -- Radio is always on for ships.
self.radio.Freq=tonumber(self.template.units[1].frequency)/1000000 self.radio.Freq=tonumber(self.template.units[1].frequency)/1000000
self.radio.Modu=tonumber(self.template.units[1].modulation) self.radio.Modu=tonumber(self.template.units[1].modulation)
self.radioDefault.Freq=self.radio.Freq self.radioDefault.Freq=self.radio.Freq
self.radioDefault.Modu=self.radio.Modu self.radioDefault.Modu=self.radio.Modu
@ -1145,15 +1158,20 @@ function NAVYGROUP:_CheckFreePath(DistanceMax, dx)
return distance return distance
end end
local offsetY=1
-- Current coordinate. -- Current coordinate.
local coordinate=self:GetCoordinate():SetAltitude(0, true) local coordinate=self:GetCoordinate():SetAltitude(offsetY, true)
-- Current heading. -- Current heading.
local heading=self:GetHeading() local heading=self:GetHeading()
-- Check from 500 meters in front.
coordinate=coordinate:Translate(500, heading, true)
local function LoS(dist) local function LoS(dist)
local checkcoord=coordinate:Translate(dist, heading, true) local checkcoord=coordinate:Translate(dist, heading, true)
return coordinate:IsLOS(checkcoord, 0.001) return coordinate:IsLOS(checkcoord, offsetY)
end end
-- First check if everything is clear. -- First check if everything is clear.

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@ -124,12 +124,9 @@ OPSGROUP = {
option = {}, option = {},
optionDefault = {}, optionDefault = {},
tacan = {}, tacan = {},
tacanDefault = {},
icls = {}, icls = {},
iclsDefault = {},
callsign = {}, callsign = {},
callsignDefault = {}, callsignDefault = {},
} }
--- Status of group element. --- Status of group element.
@ -259,6 +256,7 @@ OPSGROUP.TaskType={
-- @field #boolean intowind If true, this waypoint is a turn into wind route point. -- @field #boolean intowind If true, this waypoint is a turn into wind route point.
-- @field #boolean astar If true, this waypint was found by A* pathfinding algorithm. -- @field #boolean astar If true, this waypint was found by A* pathfinding algorithm.
-- @field Core.Point#COORDINATE coordinate Waypoint coordinate. -- @field Core.Point#COORDINATE coordinate Waypoint coordinate.
-- @field Wrapper.Marker#MARKER marker Marker on the F10 map.
--- NavyGroup version. --- NavyGroup version.
-- @field #string version -- @field #string version
@ -352,6 +350,7 @@ function OPSGROUP:New(Group)
self:AddTransition("*", "MissionDone", "*") -- Mission is over. self:AddTransition("*", "MissionDone", "*") -- Mission is over.
self:AddTransition("*", "ElementSpawned", "*") -- An element was spawned. self:AddTransition("*", "ElementSpawned", "*") -- An element was spawned.
self:AddTransition("*", "ElementDestroyed", "*") -- An element was destroyed.
self:AddTransition("*", "ElementDead", "*") -- An element is dead. self:AddTransition("*", "ElementDead", "*") -- An element is dead.
------------------------ ------------------------
@ -637,6 +636,67 @@ end
-- Waypoint Functions -- Waypoint Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get the waypoints.
-- @param #OPSGROUP self
-- @return #table Table of all waypoints.
function OPSGROUP:GetWaypoints()
return self.waypoints
end
--- Mark waypoints on F10 map.
-- @param #OPSGROUP self
-- @param #number Duration Duration in seconds how long the waypoints are displayed before they are automatically removed. Default is that they are never removed.
-- @return #OPSGROUP self
function OPSGROUP:MarkWaypoints(Duration)
for i,_waypoint in pairs(self.waypoints or {}) do
local waypoint=_waypoint --#OPSGROUP.Waypoint
local text=string.format("Waypoint ID=%d of %s", waypoint.uid, self.groupname)
text=text..string.format("\nSpeed=%.1f kts, Alt=%d ft (%s)", UTILS.MpsToKnots(waypoint.speed), UTILS.MetersToFeet(waypoint.alt), "BARO")
if waypoint.marker then
if waypoint.marker.text~=text then
waypoint.marker.text=text
end
else
waypoint.marker=MARKER:New(waypoint.coordinate, text):ToCoalition(self:GetCoalition())
end
end
if Duration then
self:RemoveWaypointMarkers(Duration)
end
return self
end
--- Remove waypoints markers on the F10 map.
-- @param #OPSGROUP self
-- @param #number Delay Delay in seconds before the markers are removed. Default is immediately.
-- @return #OPSGROUP self
function OPSGROUP:RemoveWaypointMarkers(Delay)
if Delay and Delay>0 then
self:ScheduleOnce(Delay, OPSGROUP.RemoveWaypointMarkers, self)
else
for i,_waypoint in pairs(self.waypoints or {}) do
local waypoint=_waypoint --#OPSGROUP.Waypoint
if waypoint.marker then
waypoint.marker:Remove()
end
end
end
return self
end
--- Get the waypoint from its unique ID. --- Get the waypoint from its unique ID.
-- @param #OPSGROUP self -- @param #OPSGROUP self
-- @param #number uid Waypoint unique ID. -- @param #number uid Waypoint unique ID.
@ -923,6 +983,12 @@ function OPSGROUP:RemoveWaypoint(wpindex)
-- Number of waypoints before delete. -- Number of waypoints before delete.
local N=#self.waypoints local N=#self.waypoints
-- Remove waypoint marker.
local wp=self:GetWaypoint(wpindex)
if wp and wp.marker then
wp.marker:Remove()
end
-- Remove waypoint. -- Remove waypoint.
table.remove(self.waypoints, wpindex) table.remove(self.waypoints, wpindex)
@ -1494,7 +1560,7 @@ function OPSGROUP:onafterTaskCancel(From, Event, To, Task)
if Task.dcstask.id=="Formation" then if Task.dcstask.id=="Formation" then
Task.formation:Stop() Task.formation:Stop()
self:TaskDone(Task) self:TaskDone(Task)
elseif stopflag==1 then elseif stopflag==1 or not self:IsAlive() then
-- Manual call TaskDone if setting flag to one was not successful. -- Manual call TaskDone if setting flag to one was not successful.
self:TaskDone(Task) self:TaskDone(Task)
end end
@ -1595,6 +1661,9 @@ function OPSGROUP:AddMission(Mission)
-- Set mission status to SCHEDULED. -- Set mission status to SCHEDULED.
Mission:Scheduled() Mission:Scheduled()
-- Add elements.
Mission.Nelements=Mission.Nelements+#self.elements
-- Add mission to queue. -- Add mission to queue.
table.insert(self.missionqueue, Mission) table.insert(self.missionqueue, Mission)
@ -2934,7 +3003,7 @@ end
--- Activate/switch TACAN beacon settings. --- Activate/switch TACAN beacon settings.
-- @param #OPSGROUP self -- @param #OPSGROUP self
-- @param #number Channel TACAN Channel. -- @param #number Channel TACAN Channel.
-- @param #string Morse TACAN morse code. -- @param #string Morse TACAN morse code. Default is the value set in @{#OPSGROUP.SetDefaultTACAN} or if not set "XXX".
-- @param #string UnitName Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group. -- @param #string UnitName Name of the unit in the group which should activate the TACAN beacon. Can also be given as #number to specify the unit number. Default is the first unit of the group.
-- @param #string Band TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups. -- @param #string Band TACAN channel mode "X" or "Y". Default is "Y" for aircraft and "X" for ground and naval groups.
-- @return #OPSGROUP self -- @return #OPSGROUP self
@ -2956,6 +3025,10 @@ function OPSGROUP:SwitchTACAN(Channel, Morse, UnitName, Band)
self:E(self.lid.."ERROR: Could not get TACAN unit. Trying first unit in the group.") self:E(self.lid.."ERROR: Could not get TACAN unit. Trying first unit in the group.")
unit=self.group:GetUnit(1) unit=self.group:GetUnit(1)
end end
if not Morse then
Morse=self.tacanDefault and self.tacanDefault.Morse or "XXX"
end
if unit and unit:IsAlive() then if unit and unit:IsAlive() then
@ -3046,7 +3119,7 @@ function OPSGROUP:SwitchRadio(Frequency, Modulation)
if self:IsAlive() and Frequency then if self:IsAlive() and Frequency then
Modulation=Modulation or (self.radioDefault.Modu or radio.Modulation.AM) Modulation=Modulation or self.radioDefault.Modu
local group=self.group --Wrapper.Group#GROUP local group=self.group --Wrapper.Group#GROUP
@ -3432,7 +3505,7 @@ function OPSGROUP:_UpdateStatus(element, newstatus, airbase)
--- ---
if self:_AllSimilarStatus(newstatus) then if self:_AllSimilarStatus(newstatus) then
self:Dead() self:__Dead(-1)
end end
end end