mirror of
https://github.com/FlightControl-Master/MOOSE.git
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New File Structure Updates
This commit is contained in:
@@ -12,7 +12,7 @@
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--
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-- * CARGO_GROUPED, represented by a Group of CARGO_UNITs.
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--
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-- 1) @{Cargo#CARGO_BASE} class, extends @{StateMachine#STATEMACHINE_PROCESS}
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-- 1) @{Fsm.Cargo#CARGO_BASE} class, extends @{Fsm.Fsm#FSM_PROCESS}
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-- ==========================================================================
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-- The @{#CARGO_BASE} class defines the core functions that defines a cargo object within MOOSE.
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-- A cargo is a logical object defined that is available for transport, and has a life status within a simulation.
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@@ -74,14 +74,14 @@
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] Board
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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--- Boards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo to the Carrier.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] __Board
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-- @param #CARGO_BASE self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- UnBoard
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@@ -90,14 +90,14 @@
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] UnBoard
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-- @param #CARGO_BASE self
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-- @param Point#POINT_VEC2 ToPointVec2 (optional) @{Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] __UnBoard
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-- @param #CARGO_BASE self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Point#POINT_VEC2 ToPointVec2 (optional) @{Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
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-- Load
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@@ -106,14 +106,14 @@
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] Load
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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--- Loads the cargo to a Carrier. The event will load the cargo into the Carrier regardless of its position. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **UnLoaded** state.
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-- @function [parent=#CARGO_BASE] __Load
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-- @param #CARGO_BASE self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- @param Wrapper.Controllable#CONTROLLABLE ToCarrier The Carrier that will hold the cargo.
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-- UnLoad
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@@ -122,14 +122,14 @@
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] UnLoad
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-- @param #CARGO_BASE self
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-- @param Point#POINT_VEC2 ToPointVec2 (optional) @{Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
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-- The cargo must be in the **Loaded** state.
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-- @function [parent=#CARGO_BASE] __UnLoad
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-- @param #CARGO_BASE self
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-- @param #number DelaySeconds The amount of seconds to delay the action.
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-- @param Point#POINT_VEC2 ToPointVec2 (optional) @{Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
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-- State Transition Functions
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@@ -137,62 +137,62 @@
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--- @function [parent=#CARGO_BASE] OnBeforeUnLoaded
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterUnLoaded
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- Loaded
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--- @function [parent=#CARGO_BASE] OnBeforeLoaded
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterLoaded
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- Boarding
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--- @function [parent=#CARGO_BASE] OnBeforeBoarding
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterBoarding
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- UnBoarding
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--- @function [parent=#CARGO_BASE] OnBeforeUnBoarding
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- @return #boolean
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--- @function [parent=#CARGO_BASE] OnAfterUnBoarding
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-- @param #CARGO_BASE self
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-- @param Controllable#CONTROLLABLE Controllable
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable
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-- TODO: Find all Carrier objects and make the type of the Carriers Unit#UNIT in the documentation.
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-- TODO: Find all Carrier objects and make the type of the Carriers Wrapper.Unit#UNIT in the documentation.
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CARGOS = {}
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do -- CARGO_BASE
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--- @type CARGO_BASE
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-- @extends StateMachine#STATEMACHINE_PROCESS
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-- @extends Fsm.Fsm#FSM_PROCESS
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-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
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-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
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-- @field #number Weight A number defining the weight of the cargo. The weight is expressed in kg.
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-- @field #number ReportRadius (optional) A number defining the radius in meters when the cargo is signalling or reporting to a Carrier.
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-- @field #number NearRadius (optional) A number defining the radius in meters when the cargo is near to a Carrier, so that it can be loaded.
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-- @field Controllable#CONTROLLABLE CargoObject The alive DCS object representing the cargo. This value can be nil, meaning, that the cargo is not represented anywhere...
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-- @field Controllable#CONTROLLABLE CargoCarrier The alive DCS object carrying the cargo. This value can be nil, meaning, that the cargo is not contained anywhere...
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-- @field Wrapper.Controllable#CONTROLLABLE CargoObject The alive DCS object representing the cargo. This value can be nil, meaning, that the cargo is not represented anywhere...
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-- @field Wrapper.Controllable#CONTROLLABLE CargoCarrier The alive DCS object carrying the cargo. This value can be nil, meaning, that the cargo is not contained anywhere...
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-- @field #boolean Slingloadable This flag defines if the cargo can be slingloaded.
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-- @field #boolean Moveable This flag defines if the cargo is moveable.
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-- @field #boolean Representable This flag defines if the cargo can be represented by a DCS Unit.
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@@ -211,7 +211,7 @@ do -- CARGO_BASE
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}
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--- @type CARGO_BASE.CargoObjects
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-- @map < #string, Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
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-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
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--- CARGO_BASE Constructor. This class is an abstract class and should not be instantiated.
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@@ -238,7 +238,7 @@ function CARGO_BASE:New( Type, Name, Weight, ReportRadius, NearRadius )
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},
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}
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local self = BASE:Inherit( self, STATEMACHINE_PROCESS:New( FSMT ) ) -- #CARGO_BASE
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local self = BASE:Inherit( self, FSM_PROCESS:New( FSMT ) ) -- #CARGO_BASE
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self:F( { Type, Name, Weight, ReportRadius, NearRadius } )
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@@ -274,7 +274,7 @@ end
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--- Check if CargoCarrier is near the Cargo to be Loaded.
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-- @param #CARGO_BASE self
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-- @param Point#POINT_VEC2 PointVec2
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-- @param Core.Point#POINT_VEC2 PointVec2
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-- @return #boolean
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function CARGO_BASE:IsNear( PointVec2 )
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self:F( { PointVec2 } )
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@@ -301,7 +301,7 @@ do -- CARGO_REPRESENTABLE
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--- CARGO_REPRESENTABLE Constructor.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Controllable#Controllable CargoObject
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-- @param Wrapper.Controllable#Controllable CargoObject
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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@@ -320,7 +320,7 @@ end
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--- Route a cargo unit to a PointVec2.
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-- @param #CARGO_REPRESENTABLE self
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-- @param Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number Speed
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-- @return #CARGO_REPRESENTABLE
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function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
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@@ -350,7 +350,7 @@ do -- CARGO_UNIT
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--- CARGO_UNIT Constructor.
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-- @param #CARGO_UNIT self
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-- @param Unit#UNIT CargoUnit
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-- @param Wrapper.Unit#UNIT CargoUnit
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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@@ -371,7 +371,7 @@ end
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--- Enter UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -416,7 +416,7 @@ end
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--- Leave UnBoarding State.
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-- @param #CARGO_UNIT self
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-- @param Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -440,7 +440,7 @@ end
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--- UnBoard Event.
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-- @param #CARGO_UNIT self
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-- @param Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -465,7 +465,7 @@ end
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--- Enter UnLoaded State.
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-- @param #CARGO_UNIT self
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-- @param Point#POINT_VEC2
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-- @param Core.Point#POINT_VEC2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -503,7 +503,7 @@ end
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--- Enter Boarding State.
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-- @param #CARGO_UNIT self
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -535,7 +535,7 @@ end
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--- Leave Boarding State.
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-- @param #CARGO_UNIT self
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -553,7 +553,7 @@ end
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--- Loaded State.
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-- @param #CARGO_UNIT self
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -602,7 +602,7 @@ do -- CARGO_PACKAGE
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--- CARGO_PACKAGE Constructor.
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-- @param #CARGO_PACKAGE self
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-- @param Unit#UNIT CargoCarrier The UNIT carrying the package.
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-- @param Wrapper.Unit#UNIT CargoCarrier The UNIT carrying the package.
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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@@ -621,11 +621,11 @@ end
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--- Board Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number Speed
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-- @param #number BoardDistance
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-- @param #number Angle
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@@ -660,7 +660,7 @@ end
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--- Check if CargoCarrier is near the Cargo to be Loaded.
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-- @param #CARGO_PACKAGE self
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @return #boolean
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function CARGO_PACKAGE:IsNear( CargoCarrier )
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self:F()
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@@ -679,11 +679,11 @@ end
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--- Boarded Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_PACKAGE:onafterOnBoarded( FsmP, Event, From, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
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self:F()
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@@ -696,7 +696,7 @@ end
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--- UnBoard Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -739,11 +739,11 @@ end
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--- UnBoarded Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_PACKAGE:onafterUnBoarded( FsmP, Event, From, To, CargoCarrier, Speed )
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self:F()
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@@ -756,11 +756,11 @@ end
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--- Load Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number Speed
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-- @param #number LoadDistance
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-- @param #number Angle
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@@ -785,7 +785,7 @@ end
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--- UnLoad Event.
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-- @param #CARGO_PACKAGE self
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-- @param StateMachine#STATEMACHINE_PROCESS FsmP
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-- @param Fsm.Fsm#FSM_PROCESS FsmP
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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@@ -816,7 +816,7 @@ end
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do -- CARGO_GROUP
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--- @type CARGO_GROUP
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-- @extends Cargo#CARGO_BASE
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-- @extends Fsm.Cargo#CARGO_BASE
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-- @field Set#SET_BASE CargoSet A set of cargo objects.
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-- @field #string Name A string defining the name of the cargo group. The name is the unique identifier of the cargo.
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CARGO_GROUP = {
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@@ -825,7 +825,7 @@ do -- CARGO_GROUP
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--- CARGO_GROUP constructor.
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-- @param #CARGO_GROUP self
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-- @param Set#Set_BASE CargoSet
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-- @param Core.Set#Set_BASE CargoSet
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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@@ -847,14 +847,14 @@ end -- CARGO_GROUP
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do -- CARGO_GROUPED
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--- @type CARGO_GROUPED
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-- @extends Cargo#CARGO_GROUP
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-- @extends Fsm.Cargo#CARGO_GROUP
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CARGO_GROUPED = {
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ClassName = "CARGO_GROUPED",
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}
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--- CARGO_GROUPED constructor.
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-- @param #CARGO_GROUPED self
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-- @param Set#Set_BASE CargoSet
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-- @param Core.Set#Set_BASE CargoSet
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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@@ -870,7 +870,7 @@ end
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--- Enter Boarding State.
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-- @param #CARGO_GROUPED self
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-- @param Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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||||
@@ -893,7 +893,7 @@ end
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--- Enter Loaded State.
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-- @param #CARGO_GROUPED self
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||||
-- @param Unit#UNIT CargoCarrier
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -910,7 +910,7 @@ end
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param Unit#UNIT CargoCarrier
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -937,7 +937,7 @@ end
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -963,7 +963,7 @@ end
|
||||
|
||||
--- Leave UnBoarding State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -998,7 +998,7 @@ end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
@@ -1012,7 +1012,7 @@ end
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_GROUPED self
|
||||
-- @param Point#POINT_VEC2
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
|
||||
Reference in New Issue
Block a user