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https://github.com/FlightControl-Master/MOOSE.git
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New File Structure Updates
This commit is contained in:
@@ -2,14 +2,14 @@
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--
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-- ===
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--
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-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
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-- 1) @{Functional.Detection#DETECTION_BASE} class, extends @{Core.Base#BASE}
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-- ==========================================================
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-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
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-- The @{Detection#DETECTION_BASE} class will detect objects within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s).
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-- The @{Functional.Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
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-- The @{Functional.Detection#DETECTION_BASE} class will detect objects within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s).
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--
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-- 1.1) DETECTION_BASE constructor
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-- -------------------------------
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-- Construct a new DETECTION_BASE instance using the @{Detection#DETECTION_BASE.New}() method.
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-- Construct a new DETECTION_BASE instance using the @{Functional.Detection#DETECTION_BASE.New}() method.
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--
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-- 1.2) DETECTION_BASE initialization
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-- ----------------------------------
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@@ -20,46 +20,46 @@
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--
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-- Use the following functions to report the objects it detected using the methods Visual, Optical, Radar, IRST, RWR, DLINK:
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--
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-- * @{Detection#DETECTION_BASE.InitDetectVisual}(): Detected using Visual.
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-- * @{Detection#DETECTION_BASE.InitDetectOptical}(): Detected using Optical.
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-- * @{Detection#DETECTION_BASE.InitDetectRadar}(): Detected using Radar.
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-- * @{Detection#DETECTION_BASE.InitDetectIRST}(): Detected using IRST.
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-- * @{Detection#DETECTION_BASE.InitDetectRWR}(): Detected using RWR.
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-- * @{Detection#DETECTION_BASE.InitDetectDLINK}(): Detected using DLINK.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectVisual}(): Detected using Visual.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectOptical}(): Detected using Optical.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectRadar}(): Detected using Radar.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectIRST}(): Detected using IRST.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectRWR}(): Detected using RWR.
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-- * @{Functional.Detection#DETECTION_BASE.InitDetectDLINK}(): Detected using DLINK.
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--
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-- 1.3) Obtain objects detected by DETECTION_BASE
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-- ----------------------------------------------
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-- DETECTION_BASE builds @{Set}s of objects detected. These @{Set#SET_BASE}s can be retrieved using the method @{Detection#DETECTION_BASE.GetDetectedSets}().
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-- The method will return a list (table) of @{Set#SET_BASE} objects.
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-- DETECTION_BASE builds @{Set}s of objects detected. These @{Core.Set#SET_BASE}s can be retrieved using the method @{Functional.Detection#DETECTION_BASE.GetDetectedSets}().
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-- The method will return a list (table) of @{Core.Set#SET_BASE} objects.
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--
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-- ===
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--
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-- 2) @{Detection#DETECTION_AREAS} class, extends @{Detection#DETECTION_BASE}
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-- 2) @{Functional.Detection#DETECTION_AREAS} class, extends @{Functional.Detection#DETECTION_BASE}
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-- ===============================================================================
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-- The @{Detection#DETECTION_AREAS} class will detect units within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s),
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-- and will build a list (table) of @{Set#SET_UNIT}s containing the @{Unit#UNIT}s detected.
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-- The @{Functional.Detection#DETECTION_AREAS} class will detect units within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s),
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-- and will build a list (table) of @{Core.Set#SET_UNIT}s containing the @{Wrapper.Unit#UNIT}s detected.
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-- The class is group the detected units within zones given a DetectedZoneRange parameter.
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-- A set with multiple detected zones will be created as there are groups of units detected.
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--
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-- 2.1) Retrieve the Detected Unit sets and Detected Zones
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-- -------------------------------------------------------
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-- The DetectedUnitSets methods are implemented in @{Detection#DECTECTION_BASE} and the DetectedZones methods is implemented in @{Detection#DETECTION_AREAS}.
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-- The DetectedUnitSets methods are implemented in @{Functional.Detection#DECTECTION_BASE} and the DetectedZones methods is implemented in @{Functional.Detection#DETECTION_AREAS}.
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--
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-- Retrieve the DetectedUnitSets with the method @{Detection#DETECTION_BASE.GetDetectedSets}(). A table will be return of @{Set#SET_UNIT}s.
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-- To understand the amount of sets created, use the method @{Detection#DETECTION_BASE.GetDetectedSetCount}().
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-- If you want to obtain a specific set from the DetectedSets, use the method @{Detection#DETECTION_BASE.GetDetectedSet}() with a given index.
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-- Retrieve the DetectedUnitSets with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSets}(). A table will be return of @{Core.Set#SET_UNIT}s.
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-- To understand the amount of sets created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectedSetCount}().
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-- If you want to obtain a specific set from the DetectedSets, use the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}() with a given index.
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--
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-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Detection#DETECTION_BASE.GetDetectionZones}().
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-- To understand the amount of zones created, use the method @{Detection#DETECTION_BASE.GetDetectionZoneCount}().
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-- If you want to obtain a specific zone from the DetectedZones, use the method @{Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
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-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
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-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
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-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
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--
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-- 1.4) Flare or Smoke detected units
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-- ----------------------------------
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-- Use the methods @{Detection#DETECTION_AREAS.FlareDetectedUnits}() or @{Detection#DETECTION_AREAS.SmokeDetectedUnits}() to flare or smoke the detected units when a new detection has taken place.
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-- Use the methods @{Functional.Detection#DETECTION_AREAS.FlareDetectedUnits}() or @{Functional.Detection#DETECTION_AREAS.SmokeDetectedUnits}() to flare or smoke the detected units when a new detection has taken place.
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--
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-- 1.5) Flare or Smoke detected zones
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-- ----------------------------------
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-- Use the methods @{Detection#DETECTION_AREAS.FlareDetectedZones}() or @{Detection#DETECTION_AREAS.SmokeDetectedZones}() to flare or smoke the detected zones when a new detection has taken place.
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-- Use the methods @{Functional.Detection#DETECTION_AREAS.FlareDetectedZones}() or @{Functional.Detection#DETECTION_AREAS.SmokeDetectedZones}() to flare or smoke the detected zones when a new detection has taken place.
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--
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-- ===
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--
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@@ -77,12 +77,12 @@
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--- DETECTION_BASE class
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-- @type DETECTION_BASE
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-- @field Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @field Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
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-- @field #table DetectedObjectsIdentified Map of the DetectedObjects identified.
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-- @field #number DetectionRun
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-- @extends Base#BASE
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-- @extends Core.Base#BASE
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DETECTION_BASE = {
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ClassName = "DETECTION_BASE",
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DetectionSetGroup = nil,
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@@ -104,8 +104,8 @@ DETECTION_BASE = {
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--- DETECTION constructor.
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-- @param #DETECTION_BASE self
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-- @param Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:New( DetectionSetGroup, DetectionRange )
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@@ -245,7 +245,7 @@ function DETECTION_BASE:GetDetectedObject( ObjectName )
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return nil
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end
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--- Get the detected @{Set#SET_BASE}s.
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--- Get the detected @{Core.Set#SET_BASE}s.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE.DetectedSets DetectedSets
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function DETECTION_BASE:GetDetectedSets()
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@@ -266,7 +266,7 @@ end
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--- Get a SET of detected objects using a given numeric index.
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-- @param #DETECTION_BASE self
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-- @param #number Index
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-- @return Set#SET_BASE
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-- @return Core.Set#SET_BASE
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function DETECTION_BASE:GetDetectedSet( Index )
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local DetectionSet = self.DetectedSets[Index]
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@@ -279,7 +279,7 @@ end
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--- Get the detection Groups.
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-- @param #DETECTION_BASE self
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-- @return Group#GROUP
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-- @return Wrapper.Group#GROUP
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function DETECTION_BASE:GetDetectionSetGroup()
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local DetectionSetGroup = self.DetectionSetGroup
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@@ -313,7 +313,7 @@ function DETECTION_BASE:Schedule( DelayTime, RepeatInterval )
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end
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--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_BASE}s.
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--- Form @{Set}s of detected @{Wrapper.Unit#UNIT}s in an array of @{Core.Set#SET_BASE}s.
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-- @param #DETECTION_BASE self
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function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:F2( { SchedulerName } )
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@@ -323,7 +323,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
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for DetectionGroupID, DetectionGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
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local DetectionGroup = DetectionGroupData -- Group#GROUP
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local DetectionGroup = DetectionGroupData -- Wrapper.Group#GROUP
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if DetectionGroup:IsAlive() then
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@@ -339,7 +339,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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)
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for DetectionDetectedTargetID, DetectionDetectedTarget in pairs( DetectionDetectedTargets ) do
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local DetectionObject = DetectionDetectedTarget.object -- DCSObject#Object
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local DetectionObject = DetectionDetectedTarget.object -- Dcs.DCSWrapper.Object#Object
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self:T2( DetectionObject )
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if DetectionObject and DetectionObject:isExist() and DetectionObject.id_ < 50000000 then
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@@ -393,9 +393,9 @@ end
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--- DETECTION_AREAS class
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-- @type DETECTION_AREAS
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-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field Dcs.DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field #DETECTION_AREAS.DetectedAreas DetectedAreas A list of areas containing the set of @{Unit}s, @{Zone}s, the center @{Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
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-- @extends Detection#DETECTION_BASE
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-- @extends Functional.Detection#DETECTION_BASE
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DETECTION_AREAS = {
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ClassName = "DETECTION_AREAS",
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DetectedAreas = { n = 0 },
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@@ -406,21 +406,21 @@ DETECTION_AREAS = {
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-- @list <#DETECTION_AREAS.DetectedArea>
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--- @type DETECTION_AREAS.DetectedArea
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-- @field Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @field Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @field Core.Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @field Core.Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @field #boolean Changed Documents if the detected area has changes.
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-- @field #table Changes A list of the changes reported on the detected area. (It is up to the user of the detected area to consume those changes).
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-- @field #number AreaID -- The identifier of the detected area.
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-- @field #boolean FriendliesNearBy Indicates if there are friendlies within the detected area.
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-- @field Unit#UNIT NearestFAC The nearest FAC near the Area.
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-- @field Wrapper.Unit#UNIT NearestFAC The nearest FAC near the Area.
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--- DETECTION_AREAS constructor.
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-- @param Detection#DETECTION_AREAS self
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-- @param Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @param DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @return Detection#DETECTION_AREAS self
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-- @param Functional.Detection#DETECTION_AREAS self
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-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @param Dcs.DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @return Functional.Detection#DETECTION_AREAS self
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function DETECTION_AREAS:New( DetectionSetGroup, DetectionRange, DetectionZoneRange )
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-- Inherits from DETECTION_BASE
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@@ -439,8 +439,8 @@ function DETECTION_AREAS:New( DetectionSetGroup, DetectionRange, DetectionZoneRa
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end
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--- Add a detected @{#DETECTION_AREAS.DetectedArea}.
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-- @param Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @param Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @param Core.Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @param Core.Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @return #DETECTION_AREAS.DetectedArea DetectedArea
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function DETECTION_AREAS:AddDetectedArea( Set, Zone )
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local DetectedAreas = self:GetDetectedAreas()
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@@ -487,10 +487,10 @@ function DETECTION_AREAS:GetDetectedAreaCount()
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return DetectedAreaCount
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end
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--- Get the @{Set#SET_UNIT} of a detecttion area using a given numeric index.
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--- Get the @{Core.Set#SET_UNIT} of a detecttion area using a given numeric index.
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-- @param #DETECTION_AREAS self
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-- @param #number Index
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-- @return Set#SET_UNIT DetectedSet
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-- @return Core.Set#SET_UNIT DetectedSet
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function DETECTION_AREAS:GetDetectedSet( Index )
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local DetectedSetUnit = self.DetectedAreas[Index].Set
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@@ -501,10 +501,10 @@ function DETECTION_AREAS:GetDetectedSet( Index )
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return nil
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end
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--- Get the @{Zone#ZONE_UNIT} of a detection area using a given numeric index.
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--- Get the @{Core.Zone#ZONE_UNIT} of a detection area using a given numeric index.
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-- @param #DETECTION_AREAS self
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-- @param #number Index
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-- @return Zone#ZONE_UNIT DetectedZone
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-- @return Core.Zone#ZONE_UNIT DetectedZone
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function DETECTION_AREAS:GetDetectedZone( Index )
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local DetectedZone = self.DetectedAreas[Index].Zone
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@@ -517,11 +517,11 @@ end
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--- Background worker function to determine if there are friendlies nearby ...
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-- @param #DETECTION_AREAS self
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-- @param Unit#UNIT ReportUnit
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-- @param Wrapper.Unit#UNIT ReportUnit
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function DETECTION_AREAS:ReportFriendliesNearBy( ReportGroupData )
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self:F2()
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local DetectedArea = ReportGroupData.DetectedArea -- Detection#DETECTION_AREAS.DetectedArea
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local DetectedArea = ReportGroupData.DetectedArea -- Functional.Detection#DETECTION_AREAS.DetectedArea
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local DetectedSet = ReportGroupData.DetectedArea.Set
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local DetectedZone = ReportGroupData.DetectedArea.Zone
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local DetectedZoneUnit = DetectedZone.ZoneUNIT
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@@ -537,15 +537,15 @@ function DETECTION_AREAS:ReportFriendliesNearBy( ReportGroupData )
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}
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--- @param DCSUnit#Unit FoundDCSUnit
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-- @param Group#GROUP ReportGroup
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--- @param Dcs.DCSWrapper.Unit#Unit FoundDCSUnit
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-- @param Wrapper.Group#GROUP ReportGroup
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-- @param Set#SET_GROUP ReportSetGroup
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local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
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local DetectedArea = ReportGroupData.DetectedArea -- Detection#DETECTION_AREAS.DetectedArea
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local DetectedArea = ReportGroupData.DetectedArea -- Functional.Detection#DETECTION_AREAS.DetectedArea
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local DetectedSet = ReportGroupData.DetectedArea.Set
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local DetectedZone = ReportGroupData.DetectedArea.Zone
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local DetectedZoneUnit = DetectedZone.ZoneUNIT -- Unit#UNIT
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local DetectedZoneUnit = DetectedZone.ZoneUNIT -- Wrapper.Unit#UNIT
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local ReportSetGroup = ReportGroupData.ReportSetGroup
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local EnemyCoalition = DetectedZoneUnit:GetCoalition()
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@@ -588,7 +588,7 @@ function DETECTION_AREAS:CalculateThreatLevelA2G( DetectedArea )
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local MaxThreatLevelA2G = 0
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for UnitName, UnitData in pairs( DetectedArea.Set:GetSet() ) do
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local ThreatUnit = UnitData -- Unit#UNIT
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local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
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local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
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if ThreatLevelA2G > MaxThreatLevelA2G then
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MaxThreatLevelA2G = ThreatLevelA2G
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@@ -603,7 +603,7 @@ end
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--- Find the nearest FAC of the DetectedArea.
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-- @param #DETECTION_AREAS self
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-- @param #DETECTION_AREAS.DetectedArea DetectedArea
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-- @return Unit#UNIT The nearest FAC unit
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-- @return Wrapper.Unit#UNIT The nearest FAC unit
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function DETECTION_AREAS:NearestFAC( DetectedArea )
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local NearestFAC = nil
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@@ -611,7 +611,7 @@ function DETECTION_AREAS:NearestFAC( DetectedArea )
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for FACGroupName, FACGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
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for FACUnit, FACUnitData in pairs( FACGroupData:GetUnits() ) do
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local FACUnit = FACUnitData -- Unit#UNIT
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local FACUnit = FACUnitData -- Wrapper.Unit#UNIT
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if FACUnit:IsActive() then
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local Vec3 = FACUnit:GetVec3()
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local PointVec3 = POINT_VEC3:NewFromVec3( Vec3 )
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@@ -829,7 +829,7 @@ function DETECTION_AREAS:CreateDetectionSets()
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-- Then search for a new center area unit within the set. Note that the new area unit candidate must be within the area range.
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for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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local DetectedUnit = DetectedUnitData -- Unit#UNIT
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local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
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local DetectedObject = self:GetDetectedObject( DetectedUnit.UnitName )
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-- The DetectedObject can be nil when the DetectedUnit is not alive anymore or it is not in the DetectedObjects map.
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@@ -859,7 +859,7 @@ function DETECTION_AREAS:CreateDetectionSets()
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-- If a unit was not found in the set, remove it from the set. This may be added later to other existing or new sets.
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for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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local DetectedUnit = DetectedUnitData -- Unit#UNIT
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local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
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local DetectedObject = nil
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if DetectedUnit:IsAlive() then
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--self:E(DetectedUnit:GetName())
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@@ -909,7 +909,7 @@ function DETECTION_AREAS:CreateDetectionSets()
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if DetectedObject then
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-- We found an unidentified unit outside of any existing detection area.
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local DetectedUnit = UNIT:FindByName( DetectedUnitName ) -- Unit#UNIT
|
||||
local DetectedUnit = UNIT:FindByName( DetectedUnitName ) -- Wrapper.Unit#UNIT
|
||||
|
||||
local AddedToDetectionArea = false
|
||||
|
||||
@@ -959,7 +959,7 @@ function DETECTION_AREAS:CreateDetectionSets()
|
||||
DetectedZone.ZoneUNIT:SmokeRed()
|
||||
end
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Unit#UNIT DetectedUnit
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
self:T( "Detected Set #" .. DetectedArea.AreaID .. ":" .. DetectedUnit:GetName() )
|
||||
|
||||
Reference in New Issue
Block a user