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FOX Missile Trainer
FOX v0.5.0 - Added new missile trainer. RANGE v2.1.1 - Fixed bugs. WAREHOUSE v0.9.0 - Added events AssetSpawned and AssetLowFuel - Improved Arrived function.
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@@ -655,6 +655,21 @@ function POSITIONABLE:GetVelocityVec3()
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return nil
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end
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--- Get relative velocity with respect to another POSITIONABLE.
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-- @param #POSITIONABLE self
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-- @param #POSITIONABLE positionable Other positionable.
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-- @return #number Relative velocity in m/s.
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function POSITIONABLE:GetRelativeVelocity(positionable)
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self:F2( self.PositionableName )
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local v1=self:GetVelocityVec3()
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local v2=positionable:GetVelocityVec3()
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local vtot=UTILS.VecAdd(v1,v2)
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return UTILS.VecNorm(vtot)
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end
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--- Returns the POSITIONABLE height in meters.
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-- @param Wrapper.Positionable#POSITIONABLE self
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@@ -1148,9 +1163,9 @@ end
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--- Start Lasing a POSITIONABLE
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-- @param #POSITIONABLE self
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-- @param #POSITIONABLE Target
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-- @param #number LaserCode
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-- @param #number Duration
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-- @param #POSITIONABLE Target The target to lase.
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-- @param #number LaserCode Laser code or random number in [1000, 9999].
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-- @param #number Duration Duration of lasing in seconds.
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-- @return Core.Spot#SPOT
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function POSITIONABLE:LaseUnit( Target, LaserCode, Duration ) --R2.1
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self:F2()
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