Documentation
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--- **Tasking** - The TASK_A2A_DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.
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--
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-- 
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-- 
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--
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-- The @{#TASK_A2A_DISPATCHER} class implements the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
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--
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@ -22,16 +22,16 @@ do -- TASK_A2A_DISPATCHER
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--- # TASK_A2A_DISPATCHER class, extends @{Tasking#DETECTION_MANAGER}
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--
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-- 
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-- 
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--
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-- The @{#TASK_A2A_DISPATCHER} class implements the dynamic dispatching of tasks upon groups of detected units determined a @{Set} of EWR installation groups.
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--
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-- 
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-- 
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--
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-- The EWR will detect units, will group them, and will dispatch @{Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
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-- Find a summary below describing for which situation a task type is created:
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--
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-- 
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-- 
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--
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-- * **INTERCEPT Task**: Is created when the target is known, is detected and within a danger zone, and there is no friendly airborne in range.
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-- * **SWEEP Task**: Is created when the target is unknown, was detected and the last position is only known, and within a danger zone, and there is no friendly airborne in range.
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@ -54,7 +54,7 @@ do -- TASK_A2A_DISPATCHER
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--
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-- ### 1.2. Build a set of the groups seated by human players:
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--
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-- 
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-- 
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--
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-- A set or collection of the groups wherein human players can be seated, these can be clients or units that can be joined as a slot or jumping into.
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--
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@ -68,7 +68,7 @@ do -- TASK_A2A_DISPATCHER
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-- As part of the TASK\_A2A\_DISPATCHER constructor, an EWR network must be given as the third parameter.
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-- An EWR network, or, Early Warning Radar network, is used to early detect potential airborne targets and to understand the position of patrolling targets of the enemy.
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--
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-- 
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-- 
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--
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-- Typically EWR networks are setup using 55G6 EWR, 1L13 EWR, Hawk sr and Patriot str ground based radar units.
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-- These radars have different ranges and 55G6 EWR and 1L13 EWR radars are Eastern Bloc units (eg Russia, Ukraine, Georgia) while the Hawk and Patriot radars are Western (eg US).
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@ -76,7 +76,7 @@ do -- TASK_A2A_DISPATCHER
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-- The position of these units is very important as they need to provide enough coverage
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-- to pick up enemy aircraft as they approach so that CAP and GCI flights can be tasked to intercept them.
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--
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-- 
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-- 
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--
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-- Additionally in a hot war situation where the border is no longer respected the placement of radars has a big effect on how fast the war escalates.
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-- For example if they are a long way forward and can detect enemy planes on the ground and taking off
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@ -108,7 +108,7 @@ do -- TASK_A2A_DISPATCHER
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--
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-- ### 2. Define the detected **target grouping radius**:
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--
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-- 
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-- 
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--
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-- The target grouping radius is a property of the Detection object, that was passed to the AI\_A2A\_DISPATCHER object, but can be changed.
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-- The grouping radius should not be too small, but also depends on the types of planes and the era of the simulation.
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@ -122,7 +122,7 @@ do -- TASK_A2A_DISPATCHER
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--
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-- Define the radius to engage any target by airborne friendlies, which are executing cap or returning from an intercept mission.
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--
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-- 
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-- 
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--
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-- So, if there is a target area detected and reported,
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-- then any friendlies that are airborne near this target area,
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