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@ -271,7 +271,7 @@ do -- CARGO_GROUP
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-- @param Core.Event#EVENTDATA EventData
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function CARGO_GROUP:OnEventCargoDead( EventData )
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self:E(EventData)
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self:T(EventData)
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local Destroyed = false
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@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
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-- @return #CARGO_SLINGLOAD
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function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
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self:F( { Type, Name, NearRadius } )
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self:T( { Type, Name, NearRadius } )
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self.CargoObject = CargoStatic
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@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Crate is within the report radius.
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function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
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--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
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--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
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local Distance = 0
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if self:IsUnLoaded() then
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@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean true if the Cargo Slingload is within the loading radius.
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function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
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--self:F( { Coordinate } )
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--self:T( { Coordinate } )
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local Distance = 0
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if self:IsUnLoaded() then
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@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
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-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
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-- @return #nil There is no valid Cargo in the CargoGroup.
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function CARGO_SLINGLOAD:GetCoordinate()
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--self:F()
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--self:T()
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return self.CargoObject:GetCoordinate()
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end
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@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
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-- @param #CARGO_SLINGLOAD self
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-- @param Core.Point#COORDINATE Coordinate
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function CARGO_SLINGLOAD:RouteTo( Coordinate )
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--self:F( {Coordinate = Coordinate } )
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--self:T( {Coordinate = Coordinate } )
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end
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@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
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-- @return #boolean The Cargo is near to the Carrier.
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-- @return #nil The Cargo is not near to the Carrier.
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function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
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--self:F( {NearRadius = NearRadius } )
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--self:T( {NearRadius = NearRadius } )
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return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
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end
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@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
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-- @param #CARGO_SLINGLOAD self
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function CARGO_SLINGLOAD:Respawn()
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--self:F( { "Respawning slingload " .. self:GetName() } )
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--self:T( { "Respawning slingload " .. self:GetName() } )
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-- Respawn the group...
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@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
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-- @param #CARGO_SLINGLOAD self
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function CARGO_SLINGLOAD:onafterReset()
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--self:F( { "Reset slingload " .. self:GetName() } )
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--self:T( { "Reset slingload " .. self:GetName() } )
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-- Respawn the group...
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@ -75,7 +75,7 @@ do -- CARGO_UNIT
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius (optional) Defaut 25 m.
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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self:T( { From, Event, To, ToPointVec2, NearRadius } )
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local Angle = 180
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local Speed = 60
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@ -114,7 +114,7 @@ do -- CARGO_UNIT
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else
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self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
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end
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self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
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self.CargoCarrier = nil
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local Points = {}
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@ -148,7 +148,7 @@ do -- CARGO_UNIT
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius (optional) Defaut 100 m.
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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self:T( { From, Event, To, ToPointVec2, NearRadius } )
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local Angle = 180
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local Speed = 10
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@ -174,7 +174,7 @@ do -- CARGO_UNIT
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius (optional) Defaut 100 m.
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { From, Event, To, ToPointVec2, NearRadius } )
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self:T( { From, Event, To, ToPointVec2, NearRadius } )
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self.CargoInAir = self.CargoObject:InAir()
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@ -199,7 +199,7 @@ do -- CARGO_UNIT
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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self:T( { ToPointVec2, From, Event, To } )
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local Angle = 180
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local Speed = 10
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@ -236,7 +236,7 @@ do -- CARGO_UNIT
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-- @param Wrapper.Group#GROUP CargoCarrier
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-- @param #number NearRadius
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function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
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self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
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self.CargoInAir = self.CargoObject:InAir()
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@ -244,7 +244,7 @@ do -- CARGO_UNIT
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local MaxSpeed = Desc.speedMaxOffRoad
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local TypeName = Desc.typeName
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--self:F({Unit=self.CargoObject:GetName()})
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--self:T({Unit=self.CargoObject:GetName()})
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-- A cargo unit can only be boarded if it is not dead
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@ -298,9 +298,9 @@ do -- CARGO_UNIT
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-- @param Wrapper.Client#CLIENT CargoCarrier
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-- @param #number NearRadius Default 25 m.
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
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self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
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self:F( { IsAlive=self.CargoObject:IsAlive() } )
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self:T( { IsAlive=self.CargoObject:IsAlive() } )
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if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
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if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
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@ -321,7 +321,7 @@ do -- CARGO_UNIT
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local Angle = 180
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local Distance = 0
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--self:F({Unit=self.CargoObject:GetName()})
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--self:T({Unit=self.CargoObject:GetName()})
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local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
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local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
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@ -361,11 +361,11 @@ do -- CARGO_UNIT
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
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self:F( { From, Event, To, CargoCarrier } )
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self:T( { From, Event, To, CargoCarrier } )
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self.CargoCarrier = CargoCarrier
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--self:F({Unit=self.CargoObject:GetName()})
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--self:T({Unit=self.CargoObject:GetName()})
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-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
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if self.CargoObject then
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@ -171,25 +171,18 @@ do -- SET_BASE
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--- [Internal] Check if the condition functions returns true.
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-- @param #SET_BASE self
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-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
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-- @return #boolean If true, at least one condition is true.
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function SET_BASE:_EvalFilterFunctions(Object)
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-- Any one condition must be true.
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-- @return #boolean If true, if **all** conditions are true
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function SET_BASE:_EvalFilterFunctions(Object)
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-- All conditions must be true.
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for _,_condition in pairs(self.Filter.Functions or {}) do
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local condition=_condition
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-- Call function.
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local istrue=condition.func(Object,unpack(condition.arg))
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-- Any true will return true.
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if istrue then
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return true
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if condition.func(Object,unpack(condition.arg)) == false then
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return false
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end
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end
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end
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-- No condition was true.
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return false
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return true
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end
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--- Clear the Objects in the Set.
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@ -2049,7 +2042,8 @@ do
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end
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if self.Filter.Functions then
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local MGroupFunc = self:_EvalFilterFunctions(MGroup)
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local MGroupFunc = false
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MGroupFunc = self:_EvalFilterFunctions(MGroup)
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MGroupInclude = MGroupInclude and MGroupFunc
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end
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@ -79,6 +79,7 @@ __Moose.Include( 'Functional\\Shorad.lua' )
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__Moose.Include( 'Functional\\Autolase.lua' )
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__Moose.Include( 'Functional\\AICSAR.lua' )
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__Moose.Include( 'Functional\\AmmoTruck.lua' )
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__Moose.Include( 'Functional\\Tiresias.lua' )
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__Moose.Include( 'Ops\\Airboss.lua' )
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__Moose.Include( 'Ops\\RecoveryTanker.lua' )
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@ -2763,7 +2763,7 @@ end
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--- Switch on/off invisible flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandInvisible(switch)
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self:F2( self.GroupName )
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@ -2777,7 +2777,7 @@ end
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--- Switch on/off immortal flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandImmortal(switch)
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self:F2( self.GroupName )
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@ -2982,3 +2982,37 @@ function GROUP:GetGroupSTN()
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local text = report:Text()
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return tSTN,text
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end
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--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if SAM, else false
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function GROUP:IsSAM()
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local issam = false
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
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issam = true
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break
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end
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end
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return issam
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end
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--- [GROUND] Determine if a GROUP is a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if AAA, else false
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function GROUP:IsAAA()
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local issam = true
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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if unit:HasSEAD() or (not unit:IsGround()) then
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issam = false
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if unit:HasAttribute("Mobile AAA") then
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issam = true
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end
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end
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end
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return issam
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end
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