This commit is contained in:
Applevangelist 2023-12-30 16:48:48 +01:00
parent 596334dab9
commit e3a577ad24
6 changed files with 67 additions and 38 deletions

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@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData )
self:E(EventData)
self:T(EventData)
local Destroyed = false

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@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:F( { Type, Name, NearRadius } )
self:T( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic
@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0
if self:IsUnLoaded() then
@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:F( { Coordinate } )
--self:T( { Coordinate } )
local Distance = 0
if self:IsUnLoaded() then
@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate()
--self:F()
--self:T()
return self.CargoObject:GetCoordinate()
end
@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:F( {Coordinate = Coordinate } )
--self:T( {Coordinate = Coordinate } )
end
@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:F( {NearRadius = NearRadius } )
--self:T( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end
@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn()
--self:F( { "Respawning slingload " .. self:GetName() } )
--self:T( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group...
@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset()
--self:F( { "Reset slingload " .. self:GetName() } )
--self:T( { "Reset slingload " .. self:GetName() } )
-- Respawn the group...

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@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 60
@ -114,7 +114,7 @@ do -- CARGO_UNIT
else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil
local Points = {}
@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180
local Speed = 10
@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:F( { From, Event, To, ToPointVec2, NearRadius } )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:F( { ToPointVec2, From, Event, To } )
self:T( { ToPointVec2, From, Event, To } )
local Angle = 180
local Speed = 10
@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir()
@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead
@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:F( { IsAlive=self.CargoObject:IsAlive() } )
self:T( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180
local Distance = 0
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:F( { From, Event, To, CargoCarrier } )
self:T( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier
--self:F({Unit=self.CargoObject:GetName()})
--self:T({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then

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@ -171,25 +171,18 @@ do -- SET_BASE
--- [Internal] Check if the condition functions returns true.
-- @param #SET_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
-- @return #boolean If true, at least one condition is true.
function SET_BASE:_EvalFilterFunctions(Object)
-- Any one condition must be true.
-- @return #boolean If true, if **all** conditions are true
function SET_BASE:_EvalFilterFunctions(Object)
-- All conditions must be true.
for _,_condition in pairs(self.Filter.Functions or {}) do
local condition=_condition
-- Call function.
local istrue=condition.func(Object,unpack(condition.arg))
-- Any true will return true.
if istrue then
return true
if condition.func(Object,unpack(condition.arg)) == false then
return false
end
end
end
-- No condition was true.
return false
return true
end
--- Clear the Objects in the Set.
@ -2049,7 +2042,8 @@ do
end
if self.Filter.Functions then
local MGroupFunc = self:_EvalFilterFunctions(MGroup)
local MGroupFunc = false
MGroupFunc = self:_EvalFilterFunctions(MGroup)
MGroupInclude = MGroupInclude and MGroupFunc
end

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@ -79,6 +79,7 @@ __Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Functional\\AmmoTruck.lua' )
__Moose.Include( 'Functional\\Tiresias.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )

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@ -2763,7 +2763,7 @@ end
--- Switch on/off invisible flag for the group.
-- @param #GROUP self
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
-- @return #GROUP self
function GROUP:SetCommandInvisible(switch)
self:F2( self.GroupName )
@ -2777,7 +2777,7 @@ end
--- Switch on/off immortal flag for the group.
-- @param #GROUP self
-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
-- @return #GROUP self
function GROUP:SetCommandImmortal(switch)
self:F2( self.GroupName )
@ -2982,3 +2982,37 @@ function GROUP:GetGroupSTN()
local text = report:Text()
return tSTN,text
end
--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
-- @param #GROUP self
-- @return #boolean IsSAM True if SAM, else false
function GROUP:IsSAM()
local issam = false
local units = self:GetUnits()
for _,_unit in pairs(units or {}) do
local unit = _unit -- Wrapper.Unit#UNIT
if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
issam = true
break
end
end
return issam
end
--- [GROUND] Determine if a GROUP is a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
-- @param #GROUP self
-- @return #boolean IsSAM True if AAA, else false
function GROUP:IsAAA()
local issam = true
local units = self:GetUnits()
for _,_unit in pairs(units or {}) do
local unit = _unit -- Wrapper.Unit#UNIT
if unit:HasSEAD() or (not unit:IsGround()) then
issam = false
if unit:HasAttribute("Mobile AAA") then
issam = true
end
end
end
return issam
end