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Progress SEAD Tasking
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@ -81,7 +81,7 @@ do -- ACT_ROUTE
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-- @type ACT_ROUTE
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-- @type ACT_ROUTE
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-- @field Tasking.Task#TASK TASK
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-- @field Tasking.Task#TASK TASK
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Core.Zone#ZONE_BASE TargetZone
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-- @field Core.Zone#ZONE_BASE Zone
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-- @extends Core.Fsm#FSM_PROCESS
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-- @extends Core.Fsm#FSM_PROCESS
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ACT_ROUTE = {
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ACT_ROUTE = {
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ClassName = "ACT_ROUTE",
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ClassName = "ACT_ROUTE",
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@ -189,16 +189,16 @@ do -- ACT_ROUTE_POINT
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--- Creates a new routing state machine.
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--- Creates a new routing state machine.
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-- The task will route a controllable to a TargetPointVec2 until the controllable is within the TargetDistance.
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-- The task will route a controllable to a PointVec2 until the controllable is within the Range.
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-- @param #ACT_ROUTE_POINT self
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-- @param #ACT_ROUTE_POINT self
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-- @param Core.Point#POINT_VEC2 The PointVec2 to Target.
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-- @param Core.Point#POINT_VEC2 The PointVec2 to Target.
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-- @param #number TargetDistance The Distance to Target.
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-- @param #number Range The Distance to Target.
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-- @param Core.Zone#ZONE_BASE TargetZone
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-- @param Core.Zone#ZONE_BASE Zone
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function ACT_ROUTE_POINT:New( TargetPointVec2, TargetDistance )
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function ACT_ROUTE_POINT:New( PointVec2, Range )
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local self = BASE:Inherit( self, ACT_ROUTE:New() ) -- #ACT_ROUTE_POINT
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local self = BASE:Inherit( self, ACT_ROUTE:New() ) -- #ACT_ROUTE_POINT
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self.TargetPointVec2 = TargetPointVec2
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self.PointVec2 = PointVec2
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self.TargetDistance = TargetDistance
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self.Range = Range
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self.DisplayInterval = 30
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayCount = 30
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@ -210,8 +210,8 @@ do -- ACT_ROUTE_POINT
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function ACT_ROUTE_POINT:Init( FsmRoute )
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function ACT_ROUTE_POINT:Init( FsmRoute )
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self.TargetPointVec2 = FsmRoute.TargetPointVec2
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self.PointVec2 = FsmRoute.PointVec2
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self.TargetDistance = FsmRoute.TargetDistance
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self.Range = FsmRoute.Range
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self.DisplayInterval = 30
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayCount = 30
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@ -221,9 +221,30 @@ do -- ACT_ROUTE_POINT
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--- Set PointVec2
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--- Set PointVec2
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-- @param #ACT_ROUTE_POINT self
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-- @param #ACT_ROUTE_POINT self
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-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 to Target.
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-- @param Core.Point#POINT_VEC2 PointVec2 The PointVec2 to route to.
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function ACT_ROUTE_POINT:SetTargetPointVec2( TargetPointVec2 )
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function ACT_ROUTE_POINT:SetPointVec2( PointVec2 )
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self.TargetPointVec2 = TargetPointVec2
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self.PointVec2 = PointVec2
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end
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--- Get PointVec2
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-- @param #ACT_ROUTE_POINT self
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-- @return Core.Point#POINT_VEC2 PointVec2 The PointVec2 to route to.
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function ACT_ROUTE_POINT:GetPointVec2()
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return self.PointVec2
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end
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--- Set Range around PointVec2
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-- @param #ACT_ROUTE_POINT self
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-- @param #number Range The Range to consider the arrival. Default is 10000 meters.
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function ACT_ROUTE_POINT:SetRange( Range )
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self.Range = Range or 10000
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end
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--- Get Range around PointVec2
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-- @param #ACT_ROUTE_POINT self
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-- @return #number The Range to consider the arrival. Default is 10000 meters.
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function ACT_ROUTE_POINT:GetRange()
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return self.Range
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end
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end
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--- Method override to check if the controllable has arrived.
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--- Method override to check if the controllable has arrived.
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@ -232,10 +253,10 @@ do -- ACT_ROUTE_POINT
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-- @return #boolean
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-- @return #boolean
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function ACT_ROUTE_POINT:onfuncHasArrived( ProcessUnit )
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function ACT_ROUTE_POINT:onfuncHasArrived( ProcessUnit )
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local Distance = self.TargetPointVec2:Get2DDistance( ProcessUnit:GetPointVec2() )
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local Distance = self.PointVec2:Get2DDistance( ProcessUnit:GetPointVec2() )
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if Distance <= self.TargetDistance then
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if Distance <= self.Range then
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local RouteText = "You have arrived within engagement range."
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local RouteText = "You have arrived."
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self:Message( RouteText )
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self:Message( RouteText )
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return true
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return true
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end
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end
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@ -254,7 +275,7 @@ do -- ACT_ROUTE_POINT
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function ACT_ROUTE_POINT:onenterReporting( ProcessUnit, From, Event, To )
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function ACT_ROUTE_POINT:onenterReporting( ProcessUnit, From, Event, To )
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local TaskUnitPointVec2 = ProcessUnit:GetPointVec2()
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local TaskUnitPointVec2 = ProcessUnit:GetPointVec2()
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local RouteText = "Route to " .. TaskUnitPointVec2:GetBRText( self.TargetPointVec2 ) .. " km to target."
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local RouteText = "Route to " .. TaskUnitPointVec2:GetBRText( self.PointVec2 ) .. " km."
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self:Message( RouteText )
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self:Message( RouteText )
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end
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end
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@ -267,7 +288,7 @@ do -- ACT_ROUTE_ZONE
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-- @type ACT_ROUTE_ZONE
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-- @type ACT_ROUTE_ZONE
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-- @field Tasking.Task#TASK TASK
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-- @field Tasking.Task#TASK TASK
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Core.Zone#ZONE_BASE TargetZone
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-- @field Core.Zone#ZONE_BASE Zone
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-- @extends #ACT_ROUTE
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-- @extends #ACT_ROUTE
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ACT_ROUTE_ZONE = {
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ACT_ROUTE_ZONE = {
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ClassName = "ACT_ROUTE_ZONE",
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ClassName = "ACT_ROUTE_ZONE",
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@ -276,11 +297,11 @@ do -- ACT_ROUTE_ZONE
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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-- @param #ACT_ROUTE_ZONE self
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-- @param #ACT_ROUTE_ZONE self
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-- @param Core.Zone#ZONE_BASE TargetZone
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-- @param Core.Zone#ZONE_BASE Zone
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function ACT_ROUTE_ZONE:New( TargetZone )
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function ACT_ROUTE_ZONE:New( Zone )
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local self = BASE:Inherit( self, ACT_ROUTE:New() ) -- #ACT_ROUTE_ZONE
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local self = BASE:Inherit( self, ACT_ROUTE:New() ) -- #ACT_ROUTE_ZONE
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self.TargetZone = TargetZone
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self.Zone = Zone
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self.DisplayInterval = 30
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayCount = 30
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@ -292,7 +313,7 @@ do -- ACT_ROUTE_ZONE
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function ACT_ROUTE_ZONE:Init( FsmRoute )
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function ACT_ROUTE_ZONE:Init( FsmRoute )
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self.TargetZone = FsmRoute.TargetZone
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self.Zone = FsmRoute.Zone
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self.DisplayInterval = 30
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayCount = 30
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@ -300,18 +321,32 @@ do -- ACT_ROUTE_ZONE
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self.DisplayTime = 10 -- 10 seconds is the default
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self.DisplayTime = 10 -- 10 seconds is the default
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end
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end
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--- Set Zone
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-- @param #ACT_ROUTE_ZONE self
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-- @param Core.Zone#ZONE_BASE Zone The Zone object where to route to.
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function ACT_ROUTE_ZONE:SetZone( Zone )
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self.Zone = Zone
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end
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--- Get Zone
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-- @param #ACT_ROUTE_ZONE self
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-- @return Core.Zone#ZONE_BASE Zone The Zone object where to route to.
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function ACT_ROUTE_ZONE:GetZone()
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return self.Zone
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end
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--- Method override to check if the controllable has arrived.
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--- Method override to check if the controllable has arrived.
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-- @param #ACT_ROUTE self
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-- @param #ACT_ROUTE self
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @return #boolean
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-- @return #boolean
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function ACT_ROUTE_ZONE:onfuncHasArrived( ProcessUnit )
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function ACT_ROUTE_ZONE:onfuncHasArrived( ProcessUnit )
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if ProcessUnit:IsInZone( self.TargetZone ) then
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if ProcessUnit:IsInZone( self.Zone ) then
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local RouteText = "You have arrived within the zone."
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local RouteText = "You have arrived within the zone."
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self:Message( RouteText )
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self:Message( RouteText )
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end
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end
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return ProcessUnit:IsInZone( self.TargetZone )
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return ProcessUnit:IsInZone( self.Zone )
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end
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end
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--- Task Events
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--- Task Events
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@ -324,11 +359,11 @@ do -- ACT_ROUTE_ZONE
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-- @param #string To
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-- @param #string To
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function ACT_ROUTE_ZONE:onenterReporting( ProcessUnit, From, Event, To )
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function ACT_ROUTE_ZONE:onenterReporting( ProcessUnit, From, Event, To )
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local ZoneVec2 = self.TargetZone:GetVec2()
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local ZoneVec2 = self.Zone:GetVec2()
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local ZonePointVec2 = POINT_VEC2:New( ZoneVec2.x, ZoneVec2.y )
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local ZonePointVec2 = POINT_VEC2:New( ZoneVec2.x, ZoneVec2.y )
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local TaskUnitVec2 = ProcessUnit:GetVec2()
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local TaskUnitVec2 = ProcessUnit:GetVec2()
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local TaskUnitPointVec2 = POINT_VEC2:New( TaskUnitVec2.x, TaskUnitVec2.y )
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local TaskUnitPointVec2 = POINT_VEC2:New( TaskUnitVec2.x, TaskUnitVec2.y )
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local RouteText = "Route to " .. TaskUnitPointVec2:GetBRText( ZonePointVec2 ) .. " km to target."
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local RouteText = "Route to " .. TaskUnitPointVec2:GetBRText( ZonePointVec2 ) .. " km."
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self:Message( RouteText )
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self:Message( RouteText )
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end
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end
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@ -40,7 +40,7 @@ do -- TASK_SEAD
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-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
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-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
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-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
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-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
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-- @return #TASK_SEAD self
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-- @return #TASK_SEAD self
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function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TargetDistance )
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function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit )
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local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, "SEAD" ) ) -- Tasking.Task#TASK_SEAD
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local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, "SEAD" ) ) -- Tasking.Task#TASK_SEAD
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self:F()
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self:F()
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@ -52,79 +52,102 @@ do -- TASK_SEAD
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local Fsm = self:GetUnitProcess()
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Reject" } )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "RouteToRendezVous", Rejected = "Reject" } )
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Fsm:AddTransition( "Assigned", "Route", "Routing" )
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Fsm:AddProcess ( "Routing", "RouteToPoint", ACT_ROUTE_POINT:New( self.TargetPointVec2, self.TargetDistance ), { Arrived = "Arrive" } )
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Fsm:AddTransition( "Assigned", "RouteToRendezVous", "RoutingToRendezVous" )
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Fsm:AddProcess ( "Routing", "RouteToZone", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Arrive" } )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
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Fsm:AddTransition( "Arrived", "ArriveAtRendezVous", "ArrivedAtRendezVous" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
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Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
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Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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--Fsm:AddProcess ( "Accounting", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
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Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
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Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )
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Fsm:AddTransition( "Engaging", "RouteToTargets", "Engaging" )
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Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
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Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
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Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
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Fsm:AddTransition( "Arrived", "Arrive", "Accounting" )
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Fsm:AddProcess ( "Accounting", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Accounting", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Accounting", "CheckRange", "Accounting" )
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Fsm:AddTransition( "Accounting", "InRange", "Accounting" )
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Fsm:AddTransition( "Accounting", "NotInRange", "Assigned" )
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Fsm:AddTransition( "Accounting", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_SEAD#TASK_SEAD Task
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function Fsm:onafterRouteToRendezVous( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.RendezVousSetUnit
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if Task:GetRendezVousZone() then
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self:__RouteToRendezVousZone( 0.1 )
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else
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if Task:GetRendezVousPointVec2() then
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self:__RouteToPoint( 0.1 )
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else
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self:__ArriveAtRendezVous( 0.1 )
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end
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end
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end
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--- Test
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--- Test
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-- @param #FSM_PROCESS self
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_SEAD Task
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-- @param Tasking.Task#TASK_SEAD Task
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function Fsm:onenterRouting( TaskUnit, Task )
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function Fsm:OnAfterArriveAtRendezVous( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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-- Determine the first Unit from the self.TargetSetUnit
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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self:__Engage( 0.1 )
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if TargetUnit then
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end
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self:E( { TargetZone = Task.TargetZone } )
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if Task.TargetZone then
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--- Test
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self:__RouteToZone( 0.1 )
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task#TASK_SEAD Task
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function Fsm:onafterEngage( TaskUnit, Task )
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self:E( { self } )
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self:__Account( 0.1 )
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self:__RouteToTarget(0.1 )
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self:__RouteToTargets( -10 )
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end
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--- Test
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-- @param #FSM_PROCESS self
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param Tasking.Task_SEAD#TASK_SEAD Task
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function Fsm:onafterRouteToTarget( TaskUnit, Task )
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self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
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-- Determine the first Unit from the self.TargetSetUnit
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if Task:GetTargetZone() then
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self:__RouteToTargetZone( 0.1 )
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else
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else
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local TargetPointVec2 = TargetUnit:GetPointVec2()
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if Task:GetTargetPointVec2() then
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local RoutePointProcess = self:GetProcess( "Routing", "RouteToPoint" )
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local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
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RoutePointProcess:SetTargetPointVec2( TargetPointVec2 )
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if TargetUnit then
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self:__RouteToPoint( 0.1 )
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Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
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end
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self:__RouteToTargetPoint( 0.1 )
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end
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end
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end
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end
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end
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end
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end
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function Fsm:onenterAccounting( TaskUnit, Task )
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--- Test
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self:E( { self } )
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-- @param #FSM_PROCESS self
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self:Account()
|
|
||||||
self:Smoke()
|
|
||||||
self:__CheckRange( -5 )
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param #FSM_PROCESS self
|
|
||||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||||
function Fsm:onafterCheckRange( TaskUnit, Task )
|
-- @param Tasking.Task_SEAD#TASK_SEAD Task
|
||||||
self:E( "CheckRange" )
|
function Fsm:onafterRouteToTargets( TaskUnit, Task )
|
||||||
|
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||||
local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
|
local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
|
||||||
if TargetUnit then
|
if TargetUnit then
|
||||||
local PointVec2 = TargetUnit:GetPointVec2()
|
Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
|
||||||
local Distance = PointVec2:Get2DDistance( TaskUnit:GetPointVec2() )
|
|
||||||
if Distance > Task.TargetDistance then
|
|
||||||
self:NotInRange()
|
|
||||||
else
|
|
||||||
self:InRange()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
function Fsm:onafterNotInRange( TaskUnit )
|
|
||||||
self:E( "Not In Range" )
|
|
||||||
-- Stop accounting etc. and go back to routing.
|
|
||||||
local FsmAccount = self:GetProcess( "Accounting", "Account" )
|
|
||||||
local FsmSmoke = self:GetProcess( "Accounting", "Smoke" )
|
|
||||||
FsmAccount:Stop() -- Stop the Accounting
|
|
||||||
FsmSmoke:Stop() -- Stop the Smoking
|
|
||||||
self:__Route( 1 )
|
|
||||||
end
|
|
||||||
|
|
||||||
function Fsm:onafterInRange( TaskUnit )
|
|
||||||
self:E( "In Range" )
|
|
||||||
self:__CheckRange( -5 )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@ -137,8 +160,72 @@ do -- TASK_SEAD
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- @param #TASK_SEAD self
|
--- @param #TASK_SEAD self
|
||||||
|
-- @param Core.Point#POINT_VEC2 RendezVousPointVec2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
|
||||||
|
-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||||
|
function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange )
|
||||||
|
|
||||||
|
local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
|
||||||
|
ActRouteRendezVous:SetPointVec2( RendezVousPointVec2 )
|
||||||
|
ActRouteRendezVous:SetRange( RendezVousRange )
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @return Core.Point#POINT_VEC2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
|
||||||
|
-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
|
||||||
|
function TASK_SEAD:GetRendezVousPointVec2()
|
||||||
|
|
||||||
|
local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
|
||||||
|
return ActRouteRendezVous:GetPointVec2(), ActRouteRendezVous:GetRange()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
|
||||||
|
function TASK_SEAD:SetRendezVousZone( RendezVousZone )
|
||||||
|
|
||||||
|
local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||||
|
ActRouteRendezVous:SetZone( RendezVousZone )
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
|
||||||
|
function TASK_SEAD:GetRendezVousZone()
|
||||||
|
local ActRouteRendezVous = self:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||||
|
return ActRouteRendezVous:GetZone()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 object where the Target is located on the map.
|
||||||
|
function TASK_SEAD:SetTargetPointVec2( TargetPointVec2 )
|
||||||
|
|
||||||
|
local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
|
||||||
|
ActRouteTarget:SetPointVec2( TargetPointVec2 )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @return Core.Point#POINT_VEC2 The PointVec2 object where the Target is located on the map.
|
||||||
|
function TASK_SEAD:GetTargetPointVec2()
|
||||||
|
local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
|
||||||
|
return ActRouteTarget:GetPointVec2()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
||||||
function TASK_SEAD:SetTargetZone( TargetZone )
|
function TASK_SEAD:SetTargetZone( TargetZone )
|
||||||
self.TargetZone = TargetZone
|
|
||||||
|
local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||||
|
ActRouteTarget:SetZone( TargetZone )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- @param #TASK_SEAD self
|
||||||
|
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||||
|
function TASK_SEAD:GetTargetZone()
|
||||||
|
local ActRouteTarget = self:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||||
|
return ActRouteTarget:GetZone()
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
@ -90,6 +90,9 @@ SEADSet:Flush()
|
|||||||
-- and will not be continuously updated!
|
-- and will not be continuously updated!
|
||||||
local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterOnce()
|
local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterOnce()
|
||||||
|
|
||||||
|
-- Define the RendezVous Zone where the pilot needs to RendezVous with other players before engaging.
|
||||||
|
local RendezVousZone = ZONE:New( "RendezVous Zone" )
|
||||||
|
|
||||||
-- Define the zone to where the pilot needs to navigate.
|
-- Define the zone to where the pilot needs to navigate.
|
||||||
local TargetZone = ZONE:New( "Target Zone" )
|
local TargetZone = ZONE:New( "Target Zone" )
|
||||||
|
|
||||||
@ -109,7 +112,10 @@ local SEADTask = TASK_SEAD:New(
|
|||||||
SEADSet,
|
SEADSet,
|
||||||
"SEAD Radars Vector 1",
|
"SEAD Radars Vector 1",
|
||||||
TargetSet,
|
TargetSet,
|
||||||
15000 ) -- Tasking.Task#TASK_SEAD
|
15000 ) -- Tasking.Task_SEAD#TASK_SEAD
|
||||||
|
|
||||||
|
SEADTask:SetRendezVousPointVec2( TargetZone:GetPointVec2(), 6000 ) -- Done to test the RendezVousPointVec2 mechanism.
|
||||||
|
SEADTask:SetTargetZone( TargetZone )
|
||||||
|
|
||||||
-- This is now an important part of the Task process definition.
|
-- This is now an important part of the Task process definition.
|
||||||
-- Each TASK contains a "Process Template".
|
-- Each TASK contains a "Process Template".
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user