From f2fb7d43d06bdf1d27a6aaa9ae18172960436434 Mon Sep 17 00:00:00 2001 From: dogjutsu Date: Tue, 16 Nov 2021 12:45:14 -0800 Subject: [PATCH] Fixed some typos of forms of the word 'strategy'. --- Moose Development/Moose/Ops/Chief.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Moose Development/Moose/Ops/Chief.lua b/Moose Development/Moose/Ops/Chief.lua index b449dc95c..7912a24c1 100644 --- a/Moose Development/Moose/Ops/Chief.lua +++ b/Moose Development/Moose/Ops/Chief.lua @@ -5,7 +5,7 @@ -- * Automatic target engagement based on detection network -- * Define multiple border, conflict and attack zones -- * Define strategic "capture" zones --- * Set stragegy of chief from passive to agressive +-- * Set strategy of chief from passive to agressive -- * Manual target engagement via AUFTRAG and TARGET classes -- * Add AIRWINGS, BRIGADES and FLEETS as resources -- * Seamless air-to-air, air-to-ground, ground-to-ground dispatching @@ -101,7 +101,7 @@ -- -- # Strategic (Capture) Zones -- --- Strategically important zones, which should be captured can be added via the @{#CHIEF.AddStrateticZone}() function. +-- Strategically important zones, which should be captured can be added via the @{#CHIEF.AddStrategicZone}() function. -- -- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS mission is lauchned. -- @@ -316,7 +316,7 @@ function CHIEF:New(Coalition, AgentSet, Alias) -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. - -- @param #string Strategy New stragegy. + -- @param #string Strategy New strategy. --- Triggers the FSM event "MissionAssign". @@ -587,11 +587,11 @@ function CHIEF:GetDefcon(Defcon) return self.Defcon end ---- Set stragegy. +--- Set strategy. -- @param #CHIEF self --- @param #string Strategy Strategy. See @{#CHIEF.Stragegy}, e.g. `CHIEF.Strategy.DEFENSIVE` (default). +-- @param #string Strategy Strategy. See @{#CHIEF.strategy}, e.g. `CHIEF.Strategy.DEFENSIVE` (default). -- @return #CHIEF self -function CHIEF:SetStragety(Strategy) +function CHIEF:SetStrategy(Strategy) -- Trigger event if Strategy changed. if Strategy~=self.strategy then @@ -767,7 +767,7 @@ end -- @param #number Priority Priority. -- @param #number Importance Importance. -- @return #CHIEF self -function CHIEF:AddStrateticZone(OpsZone, Priority, Importance) +function CHIEF:AddStrategicZone(OpsZone, Priority, Importance) local stratzone={} --#CHIEF.StrategicZone @@ -2062,7 +2062,7 @@ end --- Recruit assets for a given OPS zone. -- @param #CHIEF self --- @param #CHIEF.StrategicZone StratZone The stratetic zone. +-- @param #CHIEF.StrategicZone StratZone The strategic zone. -- @param #string MissionType Mission Type. -- @param #number NassetsMin Min number of required assets. -- @param #number NassetsMax Max number of required assets.