Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2021-03-28 20:33:08 +02:00
commit eb1e885c0a
6 changed files with 386 additions and 222 deletions

View File

@ -245,28 +245,12 @@ function SEAD:OnEventShot( EventData )
ctrl = _targetMimcont ctrl = _targetMimcont
} }
local delay1 = math.random(self.TargetSkill[_targetskill].DelayOff[1], self.TargetSkill[_targetskill].DelayOff[2]) local function SuppressionEnd(id) --switch group back on
if SuppressedGroups1[id.groupName] == nil then
SuppressedGroups1[id.groupName] = {
SuppressionEndTime1 = timer.getTime() + delay1,
SuppressionEndN1 = SuppressionEndCounter1 --Store instance of SuppressionEnd() scheduled function
}
Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
timer.scheduleFunction(SuppressionEnd1, id, SuppressedGroups1[id.groupName].SuppressionEndTime1) --Schedule the SuppressionEnd() function
--trigger.action.outText( string.format("Radar Off " ..string.format(delay1)), 20)
end
local SuppressedGroups = {}
local function SuppressionEnd(id)
local range = self.EngagementRange -- Feature Request #1355 local range = self.EngagementRange -- Feature Request #1355
--env.info(string.format("*** SEAD - Engagement Range is %d", range)) self:T(string.format("*** SEAD - Engagement Range is %d", range))
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED) id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355 id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
SuppressedGroups[id.groupName] = nil self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
end end
-- randomize switch-on time -- randomize switch-on time
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2]) local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])

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@ -39,7 +39,7 @@
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI) -- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI) -- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**] -- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**]
-- * [T-45C Goshawk (VNAO)(Player & AI)] -- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO)(Player & AI) [**WIP**]
-- * F/A-18C Hornet (AI) -- * F/A-18C Hornet (AI)
-- * F-14A Tomcat (AI) -- * F-14A Tomcat (AI)
-- * E-2D Hawkeye (AI) -- * E-2D Hawkeye (AI)
@ -573,7 +573,10 @@
-- * **L**ined **U**p **L**eft or **R**ight: LUL, LUR -- * **L**ined **U**p **L**eft or **R**ight: LUL, LUR
-- * Too **H**igh or too **LO**w: H, LO -- * Too **H**igh or too **LO**w: H, LO
-- * Too **F**ast or too **SLO**w: F, SLO -- * Too **F**ast or too **SLO**w: F, SLO
-- * **Fly through** glideslope **down** or **up**: \\ , / -- * **O**ver**S**hoot: OS, only referenced during **X**
-- * **Fly through** glideslope **down** or **up**: \\ , /, advisory only
-- * **D**rift **L**eft or **R**ight:DL, DR, advisory only
-- * **A**ngled **A**pproach: Angled approach (wings level and LUL): AA, advisory only
-- --
-- Each grading, x, is subdivided by -- Each grading, x, is subdivided by
-- --
@ -634,7 +637,7 @@
-- --
-- ## Foul Deck Waveoff -- ## Foul Deck Waveoff
-- --
-- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is crossing the ship's wake during Case I/II operations, -- A foul deck waveoff is called by the LSO if an aircraft is detected within the landing area when an approaching aircraft is at position IM-IC during Case I/II operations,
-- or with an aircraft approaching the 3/4 NM during Case III operations. -- or with an aircraft approaching the 3/4 NM during Case III operations.
-- --
-- The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. **This pass is not graded**. -- The approaching aircraft will be notified via LSO radio comms and is supposed to overfly the landing area to enter the Bolter pattern. **This pass is not graded**.
@ -1264,6 +1267,7 @@ AIRBOSS = {
-- @field #string S3BTANKER Lockheed S-3B Viking tanker. -- @field #string S3BTANKER Lockheed S-3B Viking tanker.
-- @field #string E2D Grumman E-2D Hawkeye AWACS. -- @field #string E2D Grumman E-2D Hawkeye AWACS.
-- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod. -- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod.
-- @field #string T45C T-45C by VNAO
AIRBOSS.AircraftCarrier={ AIRBOSS.AircraftCarrier={
AV8B="AV8BNA", AV8B="AV8BNA",
HORNET="FA-18C_hornet", HORNET="FA-18C_hornet",
@ -1340,6 +1344,8 @@ AIRBOSS.CarrierType={
-- @field #number _min Min _OK_ value. Default -0.5 deg. -- @field #number _min Min _OK_ value. Default -0.5 deg.
-- @field #number Left (LUR) threshold. Default -1.0 deg. -- @field #number Left (LUR) threshold. Default -1.0 deg.
-- @field #number Right (LUL) threshold. Default 1.0 deg. -- @field #number Right (LUL) threshold. Default 1.0 deg.
-- @field #number LeftMed threshold for AA/OS measuring. Default -2.0 deg.
-- @field #number RightMed threshold for AA/OS measuring. Default 2.0 deg.
-- @field #number LEFT LUR threshold. Default -3.0 deg. -- @field #number LEFT LUR threshold. Default -3.0 deg.
-- @field #number RIGHT LUL threshold. Default 3.0 deg. -- @field #number RIGHT LUL threshold. Default 3.0 deg.
@ -2650,10 +2656,10 @@ end
--- Set multiplayer environment wire correction. --- Set multiplayer environment wire correction.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number Dcorr Correction distance in meters. Default 8.7 m. -- @param #number Dcorr Correction distance in meters. Default 12 m.
-- @return #AIRBOSS self -- @return #AIRBOSS self
function AIRBOSS:SetMPWireCorrection(Dcorr) function AIRBOSS:SetMPWireCorrection(Dcorr)
self.mpWireCorrection=Dcorr or 8.7 self.mpWireCorrection=Dcorr or 12
return self return self
end end
@ -2815,16 +2821,20 @@ end
-- @param #number _max -- @param #number _max
-- @param #number _min -- @param #number _min
-- @param #number Left -- @param #number Left
-- @param #number LeftMed
-- @param #number LEFT -- @param #number LEFT
-- @param #number Right -- @param #number Right
-- @param #number RightMed
-- @param #number RIGHT -- @param #number RIGHT
-- @return #AIRBOSS self -- @return #AIRBOSS self
function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LEFT, Right, RIGHT) function AIRBOSS:SetLineupErrorThresholds(_max,_min, Left, LeftMed, LEFT, Right, RightMed, RIGHT)
self.lue._max=_max or 0.5 self.lue._max=_max or 0.5
self.lue._min=_min or -0.5 self.lue._min=_min or -0.5
self.lue.Left=Left or -1.0 self.lue.Left=Left or -1.0
self.lue.LeftMed=LeftMed or -2.0
self.lue.LEFT=LEFT or -3.0 self.lue.LEFT=LEFT or -3.0
self.lue.Right=Right or 1.0 self.lue.Right=Right or 1.0
self.lue.RightMed=RightMed or 2.0
self.lue.RIGHT=RIGHT or 3.0 self.lue.RIGHT=RIGHT or 3.0
return self return self
end end
@ -10096,6 +10106,27 @@ function AIRBOSS:_Groove(playerData)
-- Distance in NM. -- Distance in NM.
local d=UTILS.MetersToNM(rho) local d=UTILS.MetersToNM(rho)
-- Drift on lineup.
if rho>=RAR and rho<=RIM then
if gd.LUE>0.21 and lineupError<-0.21 then
env.info" Drift Right across centre ==> DR-"
gd.Drift=" DR"
self:T(self.lid..string.format("Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE<-0.21 and lineupError>0.21 then
env.info" Drift Left ==> DL-"
gd.Drift=" DL"
self:T(self.lid..string.format("Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE>0.12 and lineupError<-0.12 then
env.info" Little Drift Right across centre ==> (DR-)"
gd.Drift=" (DR)"
self:T(self.lid..string.format("Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
elseif gd.LUE<-0.12 and lineupError>0.12 then
env.info" Little Drift Left across centre ==> (DL-)"
gd.Drift=" (DL)"
self:E(self.lid..string.format("Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
end
end
-- Update max deviation of line up error. -- Update max deviation of line up error.
if math.abs(lineupError)>math.abs(gd.LUE) then if math.abs(lineupError)>math.abs(gd.LUE) then
self:T(self.lid..string.format("Got bigger LUE at step %s, d=%.3f: LUE %.3f>%.3f", gs, d, lineupError, gd.LUE)) self:T(self.lid..string.format("Got bigger LUE at step %s, d=%.3f: LUE %.3f>%.3f", gs, d, lineupError, gd.LUE))
@ -12092,7 +12123,7 @@ function AIRBOSS:_LSOgrade(playerData)
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
-- Groove time 16-18 sec for a unicorn. -- Groove time 15-18.99 sec for a unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
@ -12228,6 +12259,34 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
-- Aircraft specific AoA values. -- Aircraft specific AoA values.
local acaoa=self:_GetAircraftAoA(playerData) local acaoa=self:_GetAircraftAoA(playerData)
--Angled Approach.
local P=nil
if step==AIRBOSS.PatternStep.GROOVE_XX and ROL<=4.0 then
if LUE>self.lue.RIGHT then
P=underline("AA")
elseif
LUE>self.lue.RightMed then
P="AA "
elseif
LUE>self.lue.Right then
P=little("AA")
end
end
--Overshoot Start.
local O=nil
if step==AIRBOSS.PatternStep.GROOVE_XX then
if LUE<self.lue.LEFT then
O=underline("OS")
elseif
LUE<self.lue.Left then
O="OS"
elseif
LUE<self.lue._min then
O=little("OS")
end
end
-- Speed via AoA. Depends on aircraft type. -- Speed via AoA. Depends on aircraft type.
local S=nil local S=nil
if AOA>acaoa.SLOW then if AOA>acaoa.SLOW then
@ -12260,7 +12319,7 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
A=little("LO") A=little("LO")
end end
-- Line up. Good [-0.5, 0.5] -- Line up. XX Step replaced by Overshoot start (OS). Good [-0.5, 0.5]
local D=nil local D=nil
if LUE>self.lue.RIGHT then if LUE>self.lue.RIGHT then
D=underline("LUL") D=underline("LUL")
@ -12268,11 +12327,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
D="LUL" D="LUL"
elseif LUE>self.lue._max then elseif LUE>self.lue._max then
D=little("LUL") D=little("LUL")
elseif LUE<self.lue.LEFT then elseif LUE<self.lue.LEFT and step~=AIRBOSS.PatternStep.GROOVE_XX then
D=underline("LUR") D=underline("LUR")
elseif LUE<self.lue.Left then elseif LUE<self.lue.Left and step~=AIRBOSS.PatternStep.GROOVE_XX then
D="LUR" D="LUR"
elseif LUE<self.lue._min then elseif LUE<self.lue._min and step~=AIRBOSS.PatternStep.GROOVE_XX then
D=little("LUR") D=little("LUR")
end end
@ -12283,6 +12342,11 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
if fdata.FlyThrough then if fdata.FlyThrough then
G=G..fdata.FlyThrough G=G..fdata.FlyThrough
end end
-- Angled Approach - doesn't affect score, advisory only.
if P then
G=G..P
n=n
end
-- Speed. -- Speed.
if S then if S then
G=G..S G=G..S
@ -12298,6 +12362,16 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
G=G..D G=G..D
n=n+1 n=n+1
end end
--Drift in Lineup
if fdata.Drift then
G=G..fdata.Drift
n=n -- Drift doesn't affect score, advisory only.
end
-- Overshoot.
if O then
G=G..O
n=n+1
end
-- Add current step. -- Add current step.
local step=self:_GS(step) local step=self:_GS(step)

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@ -1,8 +1,11 @@
--- **Ops** - Office of Military Intelligence. --- **Ops** - Office of Military Intelligence.
-- --
-- **Main Features:** -- ## Main Features:
-- --
-- * Stuff -- * Detect and track contacts consistently
-- * Detect and track clusters of contacts consistently
-- * Use FSM events to link functionality into your scripts
-- * Easy setup
-- --
-- === -- ===
-- --
@ -42,7 +45,40 @@
-- --
-- # The INTEL Concept -- # The INTEL Concept
-- --
-- * Lightweight replacement for @{Functional.Detection#DETECTION}
-- * Detect and track contacts consistently
-- * Detect and track clusters of contacts consistently
-- * Once detected and still alive, planes will be tracked 10 minutes, helicopters 20 minutes, ships and trains 1 hour, ground units 2 hours
-- * Use FSM events to link functionality into your scripts
-- --
-- # Basic Usage
--
-- ## set up a detection SET_GROUP
--
-- `Red_DetectionSetGroup = SET_GROUP:New()`
-- `Red_DetectionSetGroup:FilterPrefixes( { "Red EWR" } )`
-- `Red_DetectionSetGroup:FilterOnce()`
--
-- ## New Intel type detection for the red side, logname "KGB"
--
-- `RedIntel = INTEL:New(Red_DetectionSetGroup,"red","KGB")`
-- `RedIntel:SetClusterAnalysis(true,true)`
-- `RedIntel:SetVerbosity(2)`
-- `RedIntel:Start()`
--
-- ## Hook into new contacts found
--
-- `function RedIntel:OnAfterNewContact(From, Event, To, Contact)`
-- `local text = string.format("NEW contact %s detected by %s", Contact.groupname, Contact.recce or "unknown")`
-- `local m = MESSAGE:New(text,15,"KGB"):ToAll()`
-- `end`
--
-- ## And/or new clusters found
--
-- `function RedIntel:OnAfterNewCluster(From, Event, To, Contact, Cluster)`
-- `local text = string.format("NEW cluster %d size %d with contact %s", Cluster.index, Cluster.size, Contact.groupname)`
-- `local m = MESSAGE:New(text,15,"KGB"):ToAll()`
-- `end`
-- --
-- @field #INTEL -- @field #INTEL
INTEL = { INTEL = {
@ -57,7 +93,7 @@ INTEL = {
ContactsUnknown = {}, ContactsUnknown = {},
Clusters = {}, Clusters = {},
clustercounter = 1, clustercounter = 1,
clusterradius = 15, clusterradius = 10,
} }
--- Detected item info. --- Detected item info.
@ -314,7 +350,7 @@ function INTEL:RemoveRejectZone(RejectZone)
return self return self
end end
--- Set forget contacts time interval. --- Set forget contacts time interval. For unknown contacts only.
-- Previously known contacts that are not detected any more, are "lost" after this time. -- Previously known contacts that are not detected any more, are "lost" after this time.
-- This avoids fast oscillations between a contact being detected and undetected. -- This avoids fast oscillations between a contact being detected and undetected.
-- @param #INTEL self -- @param #INTEL self
@ -429,7 +465,7 @@ end
-- @param #number radius The radius of the clusters -- @param #number radius The radius of the clusters
-- @return #INTEL self -- @return #INTEL self
function INTEL:SetClusterRadius(radius) function INTEL:SetClusterRadius(radius)
local radius = radius or 15 local radius = radius or 10
self.clusterradius = radius self.clusterradius = radius
return self return self
end end
@ -1046,7 +1082,7 @@ function INTEL:CalcClusterThreatlevelSum(cluster)
threatlevel=threatlevel+contact.threatlevel threatlevel=threatlevel+contact.threatlevel
end end
cluster.threatlevelSum = threatlevel
return threatlevel return threatlevel
end end
@ -1058,7 +1094,7 @@ function INTEL:CalcClusterThreatlevelAverage(cluster)
local threatlevel=self:CalcClusterThreatlevelSum(cluster) local threatlevel=self:CalcClusterThreatlevelSum(cluster)
threatlevel=threatlevel/cluster.size threatlevel=threatlevel/cluster.size
cluster.threatlevelAve = threatlevel
return threatlevel return threatlevel
end end
@ -1078,7 +1114,7 @@ function INTEL:CalcClusterThreatlevelMax(cluster)
end end
end end
cluster.threatlevelMax = threatlevel
return threatlevel return threatlevel
end end
@ -1119,7 +1155,7 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
--local dist=Contact.position:Get2DDistance(contact.position) --local dist=Contact.position:Get2DDistance(contact.position)
local dist=Contact.position:DistanceFromPointVec2(contact.position) local dist=Contact.position:DistanceFromPointVec2(contact.position)
local radius = self.clusterradius or 15 local radius = self.clusterradius or 10
if dist<radius*1000 then if dist<radius*1000 then
return true return true
end end

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@ -424,6 +424,14 @@ UTILS.hPa2inHg = function( hPa )
return hPa * 0.0295299830714 return hPa * 0.0295299830714
end end
--- Convert knots to alitude corrected KIAS, e.g. for tankers.
-- @param #number knots Speed in knots.
-- @param #number altitude Altitude in feet
-- @return #number Corrected KIAS
UTILS.KnotsToAltKIAS = function( knots, altitude )
return (knots * 0.018 * (altitude / 1000)) + knots
end
--- Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg). --- Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).
-- @param #number hPa Pressure in hPa. -- @param #number hPa Pressure in hPa.
-- @return #number Pressure in mmHg. -- @return #number Pressure in mmHg.

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@ -3687,3 +3687,57 @@ function CONTROLLABLE:OptionAAAttackRange(range)
end end
return nil return nil
end end
--- Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
-- @param #CONTROLLABLE self
-- @param #number EngageRange Engage range limit in percent (a number between 0 and 100). Default 100.
-- @return #CONTROLLABLE self
function CONTROLLABLE:OptionEngageRange(EngageRange)
self:F2( { self.ControllableName } )
-- Set default if not specified.
EngageRange=EngageRange or 100
if EngageRange < 0 or EngageRange > 100 then
EngageRange = 100
end
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local Controller = self:_GetController()
if Controller then
if self:IsGround() then
self:SetOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION, EngageRange)
end
end
return self
end
return nil
end
--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
-- @param #CONTROLLABLE self
-- @param #number speed Speed of the controllable, default 20
-- @param #number radius Radius of the relocation zone, default 500
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
self:F2( { self.ControllableName } )
local _coord = self:GetCoordinate()
local _radius = radius or 500
local _speed = speed or 20
local _tocoord = _coord:GetRandomCoordinateInRadius(_radius,100)
local _onroad = onroad or true
local _grptsk = {}
local _candoroad = false
local _shortcut = shortcut or false
-- create a DCS Task an push it on the group
-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
if onroad then
_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,"Off Road",_shortcut)
self:Route(_grptsk,5)
else
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
end
return self
end

View File

@ -1446,6 +1446,7 @@ do -- Cargo
["Dry-cargo ship-2"] = 70000, ["Dry-cargo ship-2"] = 70000,
["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia). ["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops. ["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
["LST_Mk2"] =2100000, -- Can carry 2100 tons according to wiki source!
} }
self.__.CargoBayWeightLimit = ( Weights[Desc.typeName] or 50000 ) self.__.CargoBayWeightLimit = ( Weights[Desc.typeName] or 50000 )
@ -1453,40 +1454,47 @@ do -- Cargo
local Desc = self:GetDesc() local Desc = self:GetDesc()
local Weights = { local Weights = {
["M1126 Stryker ICV"] = 9,
["M-113"] = 9,
["AAV7"] = 25, ["AAV7"] = 25,
["M2A1_halftrack"] = 9, ["Bedford_MWD"] = 8, -- new by kappa
["BMD-1"] = 9, ["Blitz_36-6700A"] = 10, -- new by kappa
["BMD-1"] = 9, -- IRL should be 4 passengers
["BMP-1"] = 8, ["BMP-1"] = 8,
["BMP-2"] = 7, ["BMP-2"] = 7,
["BMP-3"] = 8, ["BMP-3"] = 8, -- IRL should be 7+2 passengers
["Boman"] = 25, ["Boman"] = 25,
["BTR-80"] = 9, ["BTR-80"] = 9, -- IRL should be 7 passengers
["BTR_D"] = 12, ["BTR-82A"] = 9, -- new by kappa -- IRL should be 7 passengers
["BTR_D"] = 12, -- IRL should be 10 passengers
["Cobra"] = 8, ["Cobra"] = 8,
["Land_Rover_101_FC"] = 11, -- new by kappa
["Land_Rover_109_S3"] = 7, -- new by kappa
["LAV-25"] = 6, ["LAV-25"] = 6,
["M-2 Bradley"] = 6, ["M-2 Bradley"] = 6,
["M1043 HMMWV Armament"] = 4, ["M1043 HMMWV Armament"] = 4,
["M1045 HMMWV TOW"] = 4, ["M1045 HMMWV TOW"] = 4,
["M1126 Stryker ICV"] = 9, ["M1126 Stryker ICV"] = 9,
["M1134 Stryker ATGM"] = 9, ["M1134 Stryker ATGM"] = 9,
["M2A1_halftrack"] = 9,
["M-113"] = 9, -- IRL should be 11 passengers
["Marder"] = 6, ["Marder"] = 6,
["MCV-80"] = 9, ["MCV-80"] = 9, -- IRL should be 7 passengers
["MLRS FDDM"] = 4, ["MLRS FDDM"] = 4,
["MTLB"] = 25, ["MTLB"] = 25, -- IRL should be 11 passengers
["TPZ"] = 10,
["Ural-4320 APA-5D"] = 10,
["GAZ-66"] = 8, ["GAZ-66"] = 8,
["GAZ-3307"] = 12, ["GAZ-3307"] = 12,
["GAZ-3308"] = 14, ["GAZ-3308"] = 14,
["Tigr_233036"] = 6, ["Grad_FDDM"] = 6, -- new by kappa
["KAMAZ Truck"] = 12, ["KAMAZ Truck"] = 12,
["KrAZ6322"] = 12, ["KrAZ6322"] = 12,
["M 818"] = 12, ["M 818"] = 12,
["Tigr_233036"] = 6,
["TPZ"] = 10,
["UAZ-469"] = 4, -- new by kappa
["Ural-375"] = 12, ["Ural-375"] = 12,
["Ural-4320-31"] = 14, ["Ural-4320-31"] = 14,
["Ural-4320 APA-5D"] = 10,
["Ural-4320T"] = 14, ["Ural-4320T"] = 14,
["ZBD04A"] = 7, -- new by kappa
} }
local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95 local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95