This commit is contained in:
Frank 2020-08-16 00:35:42 +02:00
parent adc89feda9
commit ed47b4b3db
8 changed files with 316 additions and 118 deletions

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@ -26,8 +26,6 @@
-- @module Core.Base -- @module Core.Base
-- @image Core_Base.JPG -- @image Core_Base.JPG
local _TraceOnOff = true local _TraceOnOff = true
local _TraceLevel = 1 local _TraceLevel = 1
local _TraceAll = false local _TraceAll = false

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@ -71,7 +71,7 @@
-- --
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
@ -81,6 +81,12 @@
do -- FSM do -- FSM
--- @type FSM --- @type FSM
-- @field #string ClassName Name of the class.
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
-- @field #table options Options.
-- @field #table subs Subs.
-- @field #table Scores Scores.
-- @field #string current Current state name.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@ -369,8 +375,7 @@ do -- FSM
self._EventSchedules = {} self._EventSchedules = {}
self.CallScheduler = SCHEDULER:New( self ) self.CallScheduler = SCHEDULER:New( self )
return self return self
end end
@ -379,7 +384,6 @@ do -- FSM
-- @param #FSM self -- @param #FSM self
-- @param #string State A string defining the start state. -- @param #string State A string defining the start state.
function FSM:SetStartState( State ) function FSM:SetStartState( State )
self._StartState = State self._StartState = State
self.current = State self.current = State
end end
@ -389,7 +393,6 @@ do -- FSM
-- @param #FSM self -- @param #FSM self
-- @return #string A string containing the start state. -- @return #string A string containing the start state.
function FSM:GetStartState() function FSM:GetStartState()
return self._StartState or {} return self._StartState or {}
end end
@ -406,6 +409,7 @@ do -- FSM
Transition.Event = Event Transition.Event = Event
Transition.To = To Transition.To = To
-- Debug message.
self:T2( Transition ) self:T2( Transition )
self._Transitions[Transition] = Transition self._Transitions[Transition] = Transition
@ -414,9 +418,9 @@ do -- FSM
--- Returns a table of the transition rules defined within the FSM. --- Returns a table of the transition rules defined within the FSM.
-- @return #table -- @param #FSM self
function FSM:GetTransitions() -- @return #table Transitions.
function FSM:GetTransitions()
return self._Transitions or {} return self._Transitions or {}
end end
@ -448,7 +452,8 @@ do -- FSM
--- Returns a table of the SubFSM rules defined within the FSM. --- Returns a table of the SubFSM rules defined within the FSM.
-- @return #table -- @param #FSM self
-- @return #table Sub processes.
function FSM:GetProcesses() function FSM:GetProcesses()
self:F( { Processes = self._Processes } ) self:F( { Processes = self._Processes } )
@ -480,15 +485,17 @@ do -- FSM
end end
--- Adds an End state. --- Adds an End state.
function FSM:AddEndState( State ) -- @param #FSM self
-- @param #string State The FSM state.
function FSM:AddEndState( State )
self._EndStates[State] = State self._EndStates[State] = State
self.endstates[State] = State self.endstates[State] = State
end end
--- Returns the End states. --- Returns the End states.
function FSM:GetEndStates() -- @param #FSM self
-- @return #table End states.
function FSM:GetEndStates()
return self._EndStates or {} return self._EndStates or {}
end end
@ -532,18 +539,22 @@ do -- FSM
end end
--- Returns a table with the scores defined. --- Returns a table with the scores defined.
function FSM:GetScores() -- @param #FSM self
-- @param #table Scores.
function FSM:GetScores()
return self._Scores or {} return self._Scores or {}
end end
--- Returns a table with the Subs defined. --- Returns a table with the Subs defined.
function FSM:GetSubs() -- @param #FSM self
-- @return #table Sub processes.
function FSM:GetSubs()
return self.options.subs return self.options.subs
end end
--- Load call backs.
-- @param #FSM self
-- @param #table CallBackTable Table of call backs.
function FSM:LoadCallBacks( CallBackTable ) function FSM:LoadCallBacks( CallBackTable )
for name, callback in pairs( CallBackTable or {} ) do for name, callback in pairs( CallBackTable or {} ) do
@ -551,21 +562,34 @@ do -- FSM
end end
end end
--- Event map.
-- @param #FSM self
-- @param #table Events Events.
-- @param #table EventStructure Event structure.
function FSM:_eventmap( Events, EventStructure ) function FSM:_eventmap( Events, EventStructure )
local Event = EventStructure.Event local Event = EventStructure.Event
local __Event = "__" .. EventStructure.Event local __Event = "__" .. EventStructure.Event
self[Event] = self[Event] or self:_create_transition(Event) self[Event] = self[Event] or self:_create_transition(Event)
self[__Event] = self[__Event] or self:_delayed_transition(Event) self[__Event] = self[__Event] or self:_delayed_transition(Event)
-- Debug message.
self:T2( "Added methods: " .. Event .. ", " .. __Event ) self:T2( "Added methods: " .. Event .. ", " .. __Event )
Events[Event] = self.Events[Event] or { map = {} } Events[Event] = self.Events[Event] or { map = {} }
self:_add_to_map( Events[Event].map, EventStructure ) self:_add_to_map( Events[Event].map, EventStructure )
end end
--- Sub maps.
-- @param #FSM self
-- @param #table subs Subs.
-- @param #table sub Sub.
-- @param #string name Name.
function FSM:_submap( subs, sub, name ) function FSM:_submap( subs, sub, name )
--self:F( { sub = sub, name = name } )
subs[sub.From] = subs[sub.From] or {} subs[sub.From] = subs[sub.From] or {}
subs[sub.From][sub.Event] = subs[sub.From][sub.Event] or {} subs[sub.From][sub.Event] = subs[sub.From][sub.Event] or {}
@ -578,22 +602,23 @@ do -- FSM
subs[sub.From][sub.Event][sub].ReturnEvents = sub.ReturnEvents or {} -- these events need to be given to find the correct continue event ... if none given, the processing will stop. subs[sub.From][sub.Event][sub].ReturnEvents = sub.ReturnEvents or {} -- these events need to be given to find the correct continue event ... if none given, the processing will stop.
subs[sub.From][sub.Event][sub].name = name subs[sub.From][sub.Event][sub].name = name
subs[sub.From][sub.Event][sub].fsmparent = self subs[sub.From][sub.Event][sub].fsmparent = self
end end
--- Call handler.
-- @param #FSM self
-- @param #string step Step "onafter", "onbefore", "onenter", "onleave".
-- @param #string trigger Trigger.
-- @param #table params Parameters.
-- @param #string EventName Event name.
-- @return Value.
function FSM:_call_handler( step, trigger, params, EventName ) function FSM:_call_handler( step, trigger, params, EventName )
--env.info(string.format("FF T=%.3f _call_handler step=%s, trigger=%s, event=%s", timer.getTime(), step, trigger, EventName))
local handler = step .. trigger local handler = step .. trigger
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
return errmsg
end
if self[handler] then if self[handler] then
if step == "onafter" or step == "OnAfter" then if step == "onafter" or step == "OnAfter" then
self:T( ":::>" .. step .. params[2] .. " : " .. params[1] .. " >> " .. params[2] .. ">" .. step .. params[2] .. "()" .. " >> " .. params[3] ) self:T( ":::>" .. step .. params[2] .. " : " .. params[1] .. " >> " .. params[2] .. ">" .. step .. params[2] .. "()" .. " >> " .. params[3] )
elseif step == "onbefore" or step == "OnBefore" then elseif step == "onbefore" or step == "OnBefore" then
@ -604,14 +629,31 @@ do -- FSM
self:T( ":::>" .. step .. params[1] .. " : " .. params[1] .. ">" .. step .. params[1] .. "()" .. " >> " .. params[2] .. " >> " .. params[3] ) self:T( ":::>" .. step .. params[1] .. " : " .. params[1] .. ">" .. step .. params[1] .. "()" .. " >> " .. params[2] .. " >> " .. params[3] )
else else
self:T( ":::>" .. step .. " : " .. params[1] .. " >> " .. params[2] .. " >> " .. params[3] ) self:T( ":::>" .. step .. " : " .. params[1] .. " >> " .. params[2] .. " >> " .. params[3] )
end end
self._EventSchedules[EventName] = nil self._EventSchedules[EventName] = nil
-- Error handler.
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
return errmsg
end
-- Protected call.
local Result, Value = xpcall( function() return self[handler]( self, unpack( params ) ) end, ErrorHandler ) local Result, Value = xpcall( function() return self[handler]( self, unpack( params ) ) end, ErrorHandler )
return Value return Value
end end
end end
--- @param #FSM self --- Handler.
-- @param #FSM self
-- @param #string EventName Event name.
-- @param ... Arguments.
function FSM._handler( self, EventName, ... ) function FSM._handler( self, EventName, ... )
local Can, To = self:can( EventName ) local Can, To = self:can( EventName )
@ -621,7 +663,11 @@ do -- FSM
end end
if Can then if Can then
-- From state.
local From = self.current local From = self.current
-- Parameters.
local Params = { From, EventName, To, ... } local Params = { From, EventName, To, ... }
@ -632,8 +678,8 @@ do -- FSM
self["onafter".. EventName] or self["onafter".. EventName] or
self["OnAfter".. EventName] or self["OnAfter".. EventName] or
self["onenter".. To] or self["onenter".. To] or
self["OnEnter".. To] self["OnEnter".. To] then
then
if self:_call_handler( "onbefore", EventName, Params, EventName ) == false then if self:_call_handler( "onbefore", EventName, Params, EventName ) == false then
self:T( "*** FSM *** Cancel" .. " *** " .. self.current .. " --> " .. EventName .. " --> " .. To .. " *** onbefore" .. EventName ) self:T( "*** FSM *** Cancel" .. " *** " .. self.current .. " --> " .. EventName .. " --> " .. To .. " *** onbefore" .. EventName )
return false return false
@ -653,8 +699,11 @@ do -- FSM
end end
end end
end end
else else
local ClassName = self:GetClassName() local ClassName = self:GetClassName()
if ClassName == "FSM" then if ClassName == "FSM" then
self:T( "*** FSM *** Transit *** " .. self.current .. " --> " .. EventName .. " --> " .. To ) self:T( "*** FSM *** Transit *** " .. self.current .. " --> " .. EventName .. " --> " .. To )
end end
@ -672,84 +721,125 @@ do -- FSM
end end
end end
-- New current state.
self.current = To self.current = To
local execute = true local execute = true
local subtable = self:_gosub( From, EventName ) local subtable = self:_gosub( From, EventName )
for _, sub in pairs( subtable ) do for _, sub in pairs( subtable ) do
--if sub.nextevent then --if sub.nextevent then
-- self:F2( "nextevent = " .. sub.nextevent ) -- self:F2( "nextevent = " .. sub.nextevent )
-- self[sub.nextevent]( self ) -- self[sub.nextevent]( self )
--end --end
self:T( "*** FSM *** Sub *** " .. sub.StartEvent ) self:T( "*** FSM *** Sub *** " .. sub.StartEvent )
sub.fsm.fsmparent = self sub.fsm.fsmparent = self
sub.fsm.ReturnEvents = sub.ReturnEvents sub.fsm.ReturnEvents = sub.ReturnEvents
sub.fsm[sub.StartEvent]( sub.fsm ) sub.fsm[sub.StartEvent]( sub.fsm )
execute = false execute = false
end end
local fsmparent, Event = self:_isendstate( To ) local fsmparent, Event = self:_isendstate( To )
if fsmparent and Event then if fsmparent and Event then
self:T( "*** FSM *** End *** " .. Event ) self:T( "*** FSM *** End *** " .. Event )
self:_call_handler("onenter", To, Params, EventName ) self:_call_handler("onenter", To, Params, EventName )
self:_call_handler("OnEnter", To, Params, EventName ) self:_call_handler("OnEnter", To, Params, EventName )
self:_call_handler("onafter", EventName, Params, EventName ) self:_call_handler("onafter", EventName, Params, EventName )
self:_call_handler("OnAfter", EventName, Params, EventName ) self:_call_handler("OnAfter", EventName, Params, EventName )
self:_call_handler("onstate", "change", Params, EventName ) self:_call_handler("onstate", "change", Params, EventName )
fsmparent[Event]( fsmparent ) fsmparent[Event]( fsmparent )
execute = false execute = false
end end
if execute then if execute then
self:_call_handler("onafter", EventName, Params, EventName )
self:_call_handler("OnAfter", EventName, Params, EventName )
-- only execute the call if the From state is not equal to the To state! Otherwise this function should never execute! self:_call_handler("onafter", EventName, Params, EventName )
--if from ~= to then self:_call_handler("OnAfter", EventName, Params, EventName )
self:_call_handler("onenter", To, Params, EventName )
self:_call_handler("OnEnter", To, Params, EventName ) self:_call_handler("onenter", To, Params, EventName )
--end self:_call_handler("OnEnter", To, Params, EventName )
self:_call_handler("onstate", "change", Params, EventName ) self:_call_handler("onstate", "change", Params, EventName )
end end
else else
self:T( "*** FSM *** NO Transition *** " .. self.current .. " --> " .. EventName .. " --> ? " ) self:I( "*** FSM *** NO Transition *** " .. self.current .. " --> " .. EventName .. " --> ? " )
end end
return nil return nil
end end
--- Delayed transition.
-- @param #FSM self
-- @param #string EventName Event name.
-- @return #function Function.
function FSM:_delayed_transition( EventName ) function FSM:_delayed_transition( EventName )
return function( self, DelaySeconds, ... ) return function( self, DelaySeconds, ... )
-- Debug.
self:T2( "Delayed Event: " .. EventName ) self:T2( "Delayed Event: " .. EventName )
local CallID = 0 local CallID = 0
if DelaySeconds ~= nil then if DelaySeconds ~= nil then
if DelaySeconds < 0 then -- Only call the event ONCE! if DelaySeconds < 0 then -- Only call the event ONCE!
DelaySeconds = math.abs( DelaySeconds ) DelaySeconds = math.abs( DelaySeconds )
if not self._EventSchedules[EventName] then
if not self._EventSchedules[EventName] then
-- Call _handler.
CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true ) CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true )
-- Set call ID.
self._EventSchedules[EventName] = CallID self._EventSchedules[EventName] = CallID
-- Debug output.
self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID))) self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
else else
self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec CANCELLED as we already have such an event in the queue.", EventName, DelaySeconds)) self:T2(string.format("NEGATIVE Event %s delayed by %.1f sec CANCELLED as we already have such an event in the queue.", EventName, DelaySeconds))
-- reschedule -- reschedule
end end
else else
CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true ) CallID = self.CallScheduler:Schedule( self, self._handler, { EventName, ... }, DelaySeconds or 1, nil, nil, nil, 4, true )
self:T2(string.format("Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID))) self:T2(string.format("Event %s delayed by %.1f sec SCHEDULED with CallID=%s", EventName, DelaySeconds, tostring(CallID)))
end end
else else
error( "FSM: An asynchronous event trigger requires a DelaySeconds parameter!!! This can be positive or negative! Sorry, but will not process this." ) error( "FSM: An asynchronous event trigger requires a DelaySeconds parameter!!! This can be positive or negative! Sorry, but will not process this." )
end end
-- Debug.
self:T2( { CallID = CallID } ) self:T2( { CallID = CallID } )
end end
end end
--- Create transition.
-- @param #FSM self
-- @param #string EventName Event name.
-- @return #function Function.
function FSM:_create_transition( EventName ) function FSM:_create_transition( EventName )
return function( self, ... ) return self._handler( self, EventName , ... ) end return function( self, ... ) return self._handler( self, EventName , ... ) end
end end
--- Go sub.
-- @param #FSM self
-- @param #string ParentFrom Parent from state.
-- @param #string ParentEvent Parent event name.
-- @return #table Subs.
function FSM:_gosub( ParentFrom, ParentEvent ) function FSM:_gosub( ParentFrom, ParentEvent )
local fsmtable = {} local fsmtable = {}
if self.subs[ParentFrom] and self.subs[ParentFrom][ParentEvent] then if self.subs[ParentFrom] and self.subs[ParentFrom][ParentEvent] then
@ -759,9 +849,15 @@ do -- FSM
return {} return {}
end end
end end
--- Is end state.
-- @param #FSM self
-- @param #string Current Current state name.
-- @return #table FSM parent.
-- @return #string Event name.
function FSM:_isendstate( Current ) function FSM:_isendstate( Current )
local FSMParent = self.fsmparent local FSMParent = self.fsmparent
if FSMParent and self.endstates[Current] then if FSMParent and self.endstates[Current] then
--self:T( { state = Current, endstates = self.endstates, endstate = self.endstates[Current] } ) --self:T( { state = Current, endstates = self.endstates, endstate = self.endstates[Current] } )
FSMParent.current = Current FSMParent.current = Current
@ -778,9 +874,14 @@ do -- FSM
return nil return nil
end end
--- Add to map.
-- @param #FSM self
-- @param #table Map Map.
-- @param #table Event Event table.
function FSM:_add_to_map( Map, Event ) function FSM:_add_to_map( Map, Event )
self:F3( { Map, Event } ) self:F3( { Map, Event } )
if type(Event.From) == 'string' then if type(Event.From) == 'string' then
Map[Event.From] = Event.To Map[Event.From] = Event.To
else else
@ -788,33 +889,59 @@ do -- FSM
Map[From] = Event.To Map[From] = Event.To
end end
end end
self:T3( { Map, Event } ) self:T3( { Map, Event } )
end end
--- Get current state.
-- @param #FSM self
-- @return #string Current FSM state.
function FSM:GetState() function FSM:GetState()
return self.current return self.current
end end
--- Get current state.
-- @param #FSM self
-- @return #string Current FSM state.
function FSM:GetCurrentState() function FSM:GetCurrentState()
return self.current return self.current
end end
--- Check if FSM is in state.
-- @param #FSM self
-- @param #string State State name.
-- @param #boolean If true, FSM is in this state.
function FSM:Is( State ) function FSM:Is( State )
return self.current == State return self.current == State
end end
--- Check if FSM is in state.
-- @param #FSM self
-- @param #string State State name.
-- @param #boolean If true, FSM is in this state.
function FSM:is(state) function FSM:is(state)
return self.current == state return self.current == state
end end
--- Check if can do an event.
-- @param #FSM self
-- @param #string e Event name.
-- @return #boolean If true, FSM can do the event.
-- @return #string To state.
function FSM:can(e) function FSM:can(e)
local Event = self.Events[e] local Event = self.Events[e]
self:F3( { self.current, Event } ) self:F3( { self.current, Event } )
local To = Event and Event.map[self.current] or Event.map['*'] local To = Event and Event.map[self.current] or Event.map['*']
return To ~= nil, To return To ~= nil, To
end end
--- Check if cannot do an event.
-- @param #FSM self
-- @param #string e Event name.
-- @return #boolean If true, FSM cannot do the event.
function FSM:cannot(e) function FSM:cannot(e)
return not self:can(e) return not self:can(e)
end end

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@ -1988,6 +1988,7 @@ function AIRWING:CountAssetsOnMission(MissionTypes, Squadron)
end end
end end
env.info(string.format("FF N=%d Np=%d, Nq=%d", Np+Nq, Np, Nq))
return Np+Nq, Np, Nq return Np+Nq, Np, Nq
end end

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@ -486,6 +486,7 @@ function AUFTRAG:New(Type)
self.engageAsGroup=true self.engageAsGroup=true
self.missionRepeated=0 self.missionRepeated=0
self.missionRepeatMax=0 self.missionRepeatMax=0
self.NrepeatSuccess=0
self.nassets=1 self.nassets=1
self.dTevaluate=0 self.dTevaluate=0
self.Ncasualties=0 self.Ncasualties=0
@ -982,6 +983,10 @@ function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
if type(Airdrome)=="string" then if type(Airdrome)=="string" then
Airdrome=AIRBASE:FindByName(Airdrome) Airdrome=AIRBASE:FindByName(Airdrome)
end end
if Airdrome:IsInstanceOf("AIRBASE") then
end
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBRUNWAY) local mission=AUFTRAG:New(AUFTRAG.Type.BOMBRUNWAY)
@ -995,7 +1000,7 @@ function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
-- Mission options: -- Mission options:
mission.missionTask=ENUMS.MissionTask.RUNWAYATTACK mission.missionTask=ENUMS.MissionTask.RUNWAYATTACK
mission.missionAltitude=mission.engageAltitude*0.8 mission.missionAltitude=mission.engageAltitude*0.8
mission.missionFraction=0.2 mission.missionFraction=0.75
mission.optionROE=ENUMS.ROE.OpenFire mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.PassiveDefense mission.optionROT=ENUMS.ROT.PassiveDefense
@ -3052,7 +3057,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- BOMBRUNWAY Mission -- -- BOMBRUNWAY Mission --
------------------------ ------------------------
local DCStask=CONTROLLABLE.TaskBombingRunway(nil, self.engageTarget.Target, self.engageWeaponType, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAsGroup) local DCStask=CONTROLLABLE.TaskBombingRunway(nil, self.engageTarget:GetObject(), self.engageWeaponType, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAsGroup)
table.insert(DCStasks, DCStask) table.insert(DCStasks, DCStask)
@ -3092,7 +3097,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- ESCORT Mission -- -- ESCORT Mission --
-------------------- --------------------
local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget.Target, self.escortVec3, LastWaypointIndex, self.engageMaxDistance, self.engageTargetTypes) local DCStask=CONTROLLABLE.TaskEscort(nil, self.engageTarget:GetObject(), self.escortVec3, LastWaypointIndex, self.engageMaxDistance, self.engageTargetTypes)
table.insert(DCStasks, DCStask) table.insert(DCStasks, DCStask)
@ -3102,7 +3107,7 @@ function AUFTRAG:GetDCSMissionTask(TaskControllable)
-- FAC Mission -- -- FAC Mission --
----------------- -----------------
local DCStask=CONTROLLABLE.TaskFAC_AttackGroup(nil, self.engageTarget.Target, self.engageWeaponType, self.facDesignation, self.facDatalink, self.facFreq, self.facModu, CallsignName, CallsignNumber) local DCStask=CONTROLLABLE.TaskFAC_AttackGroup(nil, self.engageTarget:GetObject(), self.engageWeaponType, self.facDesignation, self.facDatalink, self.facFreq, self.facModu, CallsignName, CallsignNumber)
table.insert(DCStasks, DCStask) table.insert(DCStasks, DCStask)

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@ -416,6 +416,9 @@ function NAVYGROUP:onafterStatus(From, Event, To)
local pos=self:GetCoordinate() local pos=self:GetCoordinate()
local speed=self.group:GetVelocityKNOTS() local speed=self.group:GetVelocityKNOTS()
-- Update last known position, orientation, velocity.
self:_UpdatePosition()
-- Check if group started or stopped turning. -- Check if group started or stopped turning.
self:_CheckTurning() self:_CheckTurning()
@ -440,9 +443,6 @@ function NAVYGROUP:onafterStatus(From, Event, To)
end end
-- Check water is ahead.
--collision=self:_CheckCollisionCoord(pos:Translate(freepath+100, hdg))
end end
-- Check into wind queue. -- Check into wind queue.
@ -1348,10 +1348,10 @@ function NAVYGROUP:_CheckTurning()
if unit and unit:IsAlive() then if unit and unit:IsAlive() then
-- Current orientation of carrier. -- Current orientation of carrier.
local vNew=unit:GetOrientationX() local vNew=self.orientX --unit:GetOrientationX()
-- Last orientation from 30 seconds ago. -- Last orientation from 30 seconds ago.
local vLast=self.Corientlast or vNew local vLast=self.orientXLast --self.Corientlast or vNew
-- We only need the X-Z plane. -- We only need the X-Z plane.
vNew.y=0 ; vLast.y=0 vNew.y=0 ; vLast.y=0
@ -1360,7 +1360,7 @@ function NAVYGROUP:_CheckTurning()
local deltaLast=math.deg(math.acos(UTILS.VecDot(vNew,vLast)/UTILS.VecNorm(vNew)/UTILS.VecNorm(vLast))) local deltaLast=math.deg(math.acos(UTILS.VecDot(vNew,vLast)/UTILS.VecNorm(vNew)/UTILS.VecNorm(vLast)))
-- Last orientation becomes new orientation -- Last orientation becomes new orientation
self.Corientlast=vNew --self.Corientlast=vNew
-- Carrier is turning when its heading changed by at least two degrees since last check. -- Carrier is turning when its heading changed by at least two degrees since last check.
local turning=math.abs(deltaLast)>=2 local turning=math.abs(deltaLast)>=2

View File

@ -2386,7 +2386,7 @@ function OPSGROUP:onafterCheckZone(From, Event, To)
end end
if not self:IsStopped() then if not self:IsStopped() then
self:__CheckZone(-1) self:__CheckZone(-10)
end end
end end
@ -2443,7 +2443,6 @@ function OPSGROUP:_CheckInZones()
self:EnterZone(enterzone) self:EnterZone(enterzone)
end end
end end
end end
@ -3494,6 +3493,30 @@ end
-- Element and Group Status Functions -- Element and Group Status Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if all elements of the group have the same status (or are dead).
-- @param #OPSGROUP self
-- @param #string unitname Name of unit.
function OPSGROUP:_UpdatePosition()
if self:IsAlive() then
self.positionLast=self.position or self:GetCoordinate()
self.headingLast=self.heading or self:GetHeading()
self.orientXLast=self.orientX or self.group:GetUnit(1):GetOrientationX()
self.velocityLast=self.velocity or self.group:GetVelocityMPS()
self.position=self:GetCoordinate()
self.heading=self:GetHeading()
self.orientX=self.group:GetUnit(1):GetOrientationX()
self.velocity=self.group:GetVelocityMPS()
self.dTpositionUpdate=self.TpositionUpdate and self.TpositionUpdate-timer.getAbsTime() or 0
self.TpositionUpdate=timer.getAbsTime()
end
end
--- Check if all elements of the group have the same status (or are dead). --- Check if all elements of the group have the same status (or are dead).
-- @param #OPSGROUP self -- @param #OPSGROUP self
-- @param #string unitname Name of unit. -- @param #string unitname Name of unit.

View File

@ -574,8 +574,11 @@ function SQUADRON:onafterStatus(From, Event, To)
local NassetsTot=#self.assets local NassetsTot=#self.assets
local NassetsInS=self:CountAssetsInStock() local NassetsInS=self:CountAssetsInStock()
local NassetsQP, NassetsP, NassetsQ=self.airwing and self.airwing:CountAssetsOnMission(nil, self) or 0,0,0 local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
if self.airwing then
NassetsQP, NassetsP, NassetsQ=self.airwing:CountAssetsOnMission(nil, self)
end
-- Short info. -- Short info.
local text=string.format("%s [Type=%s, Callsign=%s, Modex=%d, Skill=%s]: Assets Total=%d, InStock=%d, OnMission=%d [P=%d, Q=%d]", local text=string.format("%s [Type=%s, Callsign=%s, Modex=%d, Skill=%s]: Assets Total=%d, InStock=%d, OnMission=%d [P=%d, Q=%d]",
fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ) fsmstate, self.aircrafttype, callsign, modex, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
@ -613,6 +616,8 @@ function SQUADRON:_CheckAssetStatus()
if mission then if mission then
local distance=asset.flightgroup and UTILS.MetersToNM(mission:GetTargetDistance(asset.flightgroup.group:GetCoordinate())) or 0 local distance=asset.flightgroup and UTILS.MetersToNM(mission:GetTargetDistance(asset.flightgroup.group:GetCoordinate())) or 0
text=text..string.format(" Mission %s - %s: Status=%s, Dist=%.1f NM", mission.name, mission.type, mission.status, distance) text=text..string.format(" Mission %s - %s: Status=%s, Dist=%.1f NM", mission.name, mission.type, mission.status, distance)
else
text=text.."Mission None"
end end
-- Flight status. -- Flight status.

View File

@ -74,16 +74,22 @@ PROFILER = {
fTimeTotal = {}, fTimeTotal = {},
eventHandler = {}, eventHandler = {},
startTime = nil, startTime = nil,
endTime = nil,
runTime = nil, runTime = nil,
sortBy = 1,
logUnknown = false, logUnknown = false,
lowCpsThres = 5, lowCpsThres = 5,
fileName = "",
} }
PROFILER.sortBy=1 -- Sort reports by 0=Count, 1=Total time by function --- Waypoint data.
PROFILER.logUnknown=true -- Log unknown functions -- @type PROFILER.Data
PROFILER.lowCpsThres=1 -- Skip results with less than X calls per second -- @field #string func The function name.
-- @field #string src The source file.
-- @field #number line The line number
-- @field #number count Number of function calls.
-- @field #number tm Total time in seconds.
PROFILER.logUnknown=false -- Log unknown functions
PROFILER.lowCpsThres=5 -- Skip results with less than X calls per second
PROFILER.fileName="_LuaProfiler.txt" PROFILER.fileName="_LuaProfiler.txt"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -99,9 +105,8 @@ function PROFILER.Start(Delay, Duration)
BASE:ScheduleOnce(Delay, PROFILER.Start, 0, Duration) BASE:ScheduleOnce(Delay, PROFILER.Start, 0, Duration)
else else
PROFILER.startTime=timer.getTime() PROFILER.TstartGame=timer.getTime()
PROFILER.endTime=0 PROFILER.TstartOS=os.clock()
PROFILER.runTime=0
-- Add event handler. -- Add event handler.
world.addEventHandler(PROFILER.eventHandler) world.addEventHandler(PROFILER.eventHandler)
@ -142,11 +147,10 @@ function PROFILER.Stop(Delay)
-- Remove hook. -- Remove hook.
debug.sethook() debug.sethook()
-- Set end time.
PROFILER.endTime=timer.getTime()
-- Run time. -- Run time.
PROFILER.runTime=PROFILER.endTime-PROFILER.startTime PROFILER.runTimeGame=timer.getTime()-PROFILER.TstartGame
PROFILER.runTimeOS=os.clock()-PROFILER.TstartOS
-- Show info. -- Show info.
PROFILER.showInfo() PROFILER.showInfo()
@ -208,13 +212,19 @@ end
--- Get data. --- Get data.
-- @param #function func Function. -- @param #function func Function.
-- @param #boolean detailed Not used. -- @return #string Function name.
function PROFILER.getData(func, detailed) -- @return #string Source file name.
-- @return #string Line number.
-- @return #number Function time in seconds.
function PROFILER.getData(func)
local n=PROFILER.dInfo[func] local n=PROFILER.dInfo[func]
if n.what=="C" then if n.what=="C" then
return n.name, "", "", PROFILER.fTimeTotal[func] return n.name, "?", "?", PROFILER.fTimeTotal[func]
end end
return n.name, n.short_src, n.linedefined, PROFILER.fTimeTotal[func]
return n.name, n.short_src, n.linedefined, PROFILER.fTimeTotal[func]
end end
--- Write text to log file. --- Write text to log file.
@ -225,24 +235,27 @@ function PROFILER._flog(f, txt)
end end
--- Show table. --- Show table.
-- @param #table t Data table. -- @param #table data Data table.
-- @param #function f The file. -- @param #function f The file.
-- @param #boolean detailed Show detailed info. -- @param #boolean detailed Show detailed info.
function PROFILER.showTable(t, f, detailed) function PROFILER.showTable(data, f, detailed)
for i=1, #t do
-- Loop over data.
for i=1, #data do
local t=data[i] --#PROFILER.Data
local cps=t[i].count/PROFILER.runTime -- Calls per second.
local cps=t.count/PROFILER.runTimeGame
if (cps>=PROFILER.lowCpsThres) then if (cps>=PROFILER.lowCpsThres) then
if (detailed==false) then -- Output
PROFILER._flog(f,"- Function: "..t[i].func..": "..tostring(t[i].count).." ("..string.format("%.01f",cps).."/sec) Time: "..string.format("%g",t[i].tm).." seconds") local text=string.format("%20s: %8d calls %8.1f/sec - Time %8.3f sec (%.3f %%) %s line %s", t.func, t.count, cps, t.tm, t.tm/PROFILER.runTimeGame*100, tostring(t.src), tostring(t.line))
else PROFILER._flog(f, text)
PROFILER._flog(f,"- Function: "..t[i].func..": "..tostring(t[i].count).." ("..string.format("%.01f",cps).."/sec) "..tostring(t[i].src)..":"..tostring(t[i].line).." Time: "..string.format("%g",t[i].tm).." seconds")
end
end end
end end
end end
--- Write info to output file. --- Write info to output file.
@ -250,15 +263,15 @@ function PROFILER.showInfo()
-- Output file. -- Output file.
local file=lfs.writedir()..[[Logs\]]..PROFILER.fileName local file=lfs.writedir()..[[Logs\]]..PROFILER.fileName
local f=io.open(file, 'w') local f=io.open(file, 'w')
BASE:I(string.format("### Profiler: Writing result to file %s", file))
-- Gather data. -- Gather data.
local Ttot=0
local Calls=0
local t={} local t={}
for func, count in pairs(PROFILER.Counters) do for func, count in pairs(PROFILER.Counters) do
local s,src,line,tm=PROFILER.getData(func, false) local s,src,line,tm=PROFILER.getData(func)
if PROFILER.logUnknown==true then if PROFILER.logUnknown==true then
if s==nil then s="<Unknown>" end if s==nil then s="<Unknown>" end
@ -272,39 +285,65 @@ function PROFILER.showInfo()
count=count, count=count,
tm=tm, tm=tm,
} }
Ttot=Ttot+tm
Calls=Calls+count
end end
end end
-- Sort result. env.info("**************************************************************************************************")
if PROFILER.sortBy==0 then env.info(string.format("Profiler"))
table.sort(t, function(a,b) return a.count>b.count end ) env.info(string.format("--------"))
end env.info(string.format("* Runtime Game : %s = %d sec", UTILS.SecondsToClock(PROFILER.runTimeGame, true), PROFILER.runTimeGame))
if (PROFILER.sortBy==1) then env.info(string.format("* Runtime Real : %s = %d sec", UTILS.SecondsToClock(PROFILER.runTimeOS, true), PROFILER.runTimeOS))
table.sort(t, function(a,b) return a.tm>b.tm end ) env.info(string.format("* Function time : %s = %.1f sec (%.1f percent of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/PROFILER.runTimeGame*100))
end env.info(string.format("* Total functions : %d", #t))
env.info(string.format("* Total func calls : %d", Calls))
env.info(string.format("* Writing to file : \"%s\"", file))
env.info("**************************************************************************************************")
-- Sort by total time.
table.sort(t, function(a,b) return a.tm>b.tm end)
-- Write data. -- Write data.
PROFILER._flog(f,"") PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### ##### #### #### #### #### ####") PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"#### #### #### ---- Profiler Report ---- #### #### ####") PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"#### Profiler Runtime: "..string.format("%.01f",PROFILER.runTime/60).." minutes") PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"#### #### #### #### #### ##### #### #### #### #### ####") PROFILER._flog(f,"")
PROFILER._flog(f,"") PROFILER._flog(f,"-------------------------")
PROFILER.showTable(t, f, false) PROFILER._flog(f,"---- Profiler Report ----")
PROFILER._flog(f,"-------------------------")
PROFILER._flog(f,"")
PROFILER._flog(f,string.format("* Runtime Game : %s = %.1f sec", UTILS.SecondsToClock(PROFILER.runTimeGame, true), PROFILER.runTimeGame))
PROFILER._flog(f,string.format("* Runtime Real : %s = %.1f sec", UTILS.SecondsToClock(PROFILER.runTimeOS, true), PROFILER.runTimeOS).." (can vary significantly compared to the game time)")
PROFILER._flog(f,string.format("* Function time : %s = %.1f sec (%.1f %% of runtime game)", UTILS.SecondsToClock(Ttot, true), Ttot, Ttot/PROFILER.runTimeGame*100))
PROFILER._flog(f,"")
PROFILER._flog(f,string.format("* Total functions = %d", #t))
PROFILER._flog(f,string.format("* Total func calls = %d", Calls))
PROFILER._flog(f,"")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"")
PROFILER.showTable(t, f, true)
-- Sort by number of calls.
table.sort(t, function(a,b) return a.count>b.count end)
-- Detailed data. -- Detailed data.
PROFILER._flog(f,"") PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####") PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"#### #### #### ---- Profiler Detailed Report ---- #### #### ####") PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####") PROFILER._flog(f,"------------------------------")
PROFILER._flog(f,"---- Data Sorted by Calls ----")
PROFILER._flog(f,"------------------------------")
PROFILER._flog(f,"") PROFILER._flog(f,"")
PROFILER.showTable(t, f, true) PROFILER.showTable(t, f, true)
-- Closing. -- Closing.
PROFILER._flog(f,"") PROFILER._flog(f,"")
PROFILER._flog(f,"#### #### #### #### #### #### #### #### #### #### #### #### ####") PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
PROFILER._flog(f,"************************************************************************************************************************")
-- Close file. -- Close file.
f:close() f:close()
end end