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OPSGROUP
- Improved respawn behaviour
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@@ -1841,81 +1841,88 @@ end
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--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
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-- @param #NAVYGROUP self
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-- @param #table Template Template used to init the group. Default is `self.template`.
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-- @param #number Delay Delay in seconds before group is initialized. Default `nil`, *i.e.* instantaneous.
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-- @return #NAVYGROUP self
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function NAVYGROUP:_InitGroup(Template)
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function NAVYGROUP:_InitGroup(Template, Delay)
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-- First check if group was already initialized.
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if self.groupinitialized then
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self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
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return
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end
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-- Get template of group.
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local template=Template or self:_GetTemplate()
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-- Ships are always AI.
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self.isAI=true
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-- Is (template) group late activated.
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self.isLateActivated=template.lateActivation
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-- Naval groups cannot be uncontrolled.
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self.isUncontrolled=false
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-- Max speed in km/h.
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self.speedMax=self.group:GetSpeedMax()
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-- Is group mobile?
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if self.speedMax and self.speedMax>3.6 then
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self.isMobile=true
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if Delay and Delay>0 then
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-- Delayed call
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self:ScheduleOnce(Delay, NAVYGROUP._InitGroup, self, Template, 0)
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else
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self.isMobile=false
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self.speedMax = 0
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end
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-- Cruise speed: 70% of max speed.
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self.speedCruise=self.speedMax*0.7
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-- First check if group was already initialized.
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if self.groupinitialized then
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self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
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return
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end
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-- Group ammo.
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self.ammo=self:GetAmmoTot()
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-- Get template of group.
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local template=Template or self:_GetTemplate()
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-- Radio parameters from template. Default is set on spawn if not modified by the user.
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self.radio.On=true -- Radio is always on for ships.
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self.radio.Freq=tonumber(template.units[1].frequency)/1000000
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self.radio.Modu=tonumber(template.units[1].modulation)
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-- Ships are always AI.
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self.isAI=true
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-- Is (template) group late activated.
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self.isLateActivated=template.lateActivation
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-- Naval groups cannot be uncontrolled.
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self.isUncontrolled=false
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-- Max speed in km/h.
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self.speedMax=self.group:GetSpeedMax()
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-- Is group mobile?
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if self.speedMax and self.speedMax>3.6 then
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self.isMobile=true
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else
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self.isMobile=false
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self.speedMax = 0
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end
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-- Cruise speed: 70% of max speed.
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self.speedCruise=self.speedMax*0.7
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-- Group ammo.
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self.ammo=self:GetAmmoTot()
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-- Radio parameters from template. Default is set on spawn if not modified by the user.
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self.radio.On=true -- Radio is always on for ships.
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self.radio.Freq=tonumber(template.units[1].frequency)/1000000
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self.radio.Modu=tonumber(template.units[1].modulation)
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-- Set default formation. No really applicable for ships.
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self.optionDefault.Formation="Off Road"
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self.option.Formation=self.optionDefault.Formation
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-- Set default formation. No really applicable for ships.
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self.optionDefault.Formation="Off Road"
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self.option.Formation=self.optionDefault.Formation
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-- Default TACAN off.
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self:SetDefaultTACAN(nil, nil, nil, nil, true)
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self.tacan=UTILS.DeepCopy(self.tacanDefault)
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-- Default TACAN off.
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self:SetDefaultTACAN(nil, nil, nil, nil, true)
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self.tacan=UTILS.DeepCopy(self.tacanDefault)
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-- Default ICLS off.
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self:SetDefaultICLS(nil, nil, nil, true)
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self.icls=UTILS.DeepCopy(self.iclsDefault)
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-- Get all units of the group.
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local units=self.group:GetUnits()
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-- Default ICLS off.
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self:SetDefaultICLS(nil, nil, nil, true)
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self.icls=UTILS.DeepCopy(self.iclsDefault)
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-- Get all units of the group.
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local units=self.group:GetUnits()
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-- DCS group.
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local dcsgroup=Group.getByName(self.groupname)
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local size0=dcsgroup:getInitialSize()
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-- Quick check.
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if #units~=size0 then
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self:E(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
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-- DCS group.
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local dcsgroup=Group.getByName(self.groupname)
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local size0=dcsgroup:getInitialSize()
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-- Quick check.
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if #units~=size0 then
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self:E(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
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end
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-- Add elemets.
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for _,unit in pairs(units) do
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self:_AddElementByName(unit:GetName())
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end
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-- Init done.
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self.groupinitialized=true
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end
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-- Add elemets.
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for _,unit in pairs(units) do
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self:_AddElementByName(unit:GetName())
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end
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-- Init done.
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self.groupinitialized=true
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return self
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end
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