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QoL
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@ -3895,10 +3895,14 @@ do -- AI_A2G_DISPATCHER
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if Squadron then
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if Squadron then
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local FirstUnit = AttackSetUnit:GetRandomSurely()
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local FirstUnit = AttackSetUnit:GetRandomSurely()
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if FirstUnit then
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local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
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local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
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if self.SetSendPlayerMessages then
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if self.SetSendPlayerMessages then
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Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
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Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
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end
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end
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else
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return
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end
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end
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end
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self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
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self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
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end
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end
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@ -4785,3 +4789,4 @@ end
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end
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end
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
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end
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end
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@ -596,6 +596,7 @@ do -- DETECTION_BASE
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return self
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return self
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end
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end
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---
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE self
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-- @param #string From The From State string.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string Event The Event string.
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@ -615,7 +616,7 @@ do -- DETECTION_BASE
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self:T( { "DetectionGroup is Alive", Detection:GetName() } )
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self:T( { "DetectionGroup is Alive", Detection:GetName() } )
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local DetectionGroupName = Detection:GetName()
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local DetectionGroupName = Detection:GetName()
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local DetectionUnit = Detection:GetUnit( 1 )
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local DetectionUnit = Detection:GetFirstUnitAlive()
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local DetectedUnits = {}
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local DetectedUnits = {}
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@ -632,7 +633,7 @@ do -- DETECTION_BASE
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--self:T(UTILS.PrintTableToLog(DetectedTargets))
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--self:T(UTILS.PrintTableToLog(DetectedTargets))
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for DetectionObjectID, Detection in pairs( DetectedTargets ) do
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for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
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local DetectedObject = Detection.object -- DCS#Object
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local DetectedObject = Detection.object -- DCS#Object
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if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
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if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
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@ -645,7 +646,7 @@ do -- DETECTION_BASE
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end
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end
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end
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end
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for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
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for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
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local DetectedObject = DetectedObjectData.Object
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local DetectedObject = DetectedObjectData.Object
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@ -6732,7 +6732,7 @@ end
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-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
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-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
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-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
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-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
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function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
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function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
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self:F(self.lid.."FF unit dead "..deadunit:GetName())
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--self:F(self.lid.."FF unit dead "..deadunit:GetName())
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-- Find opsgroup.
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-- Find opsgroup.
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local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
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local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
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@ -14678,7 +14678,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
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-- Get DCS unit from its name.
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-- Get DCS unit from its name.
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local DCSunit = Unit.getByName( _unitName )
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local DCSunit = Unit.getByName( _unitName )
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if DCSunit then
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if DCSunit and DCSunit.getPlayerName then
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-- Get player name if any.
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-- Get player name if any.
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local playername = DCSunit:getPlayerName()
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local playername = DCSunit:getPlayerName()
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