From d10adb5de8ab679da0c5342e35b252aeec0d0647 Mon Sep 17 00:00:00 2001 From: Applevangelist <72444570+Applevangelist@users.noreply.github.com> Date: Sat, 16 Jan 2021 14:50:36 +0100 Subject: [PATCH] Update AI_A2G_Dispatcher.lua Corrected Docu line 434 --- Moose Development/Moose/AI/AI_A2G_Dispatcher.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 91d990afc..3db79d137 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -431,7 +431,7 @@ do -- AI_A2G_DISPATCHER -- -- ### 2.2. The **Defense Reactivity**. -- - -- There are 5 levels that can be configured to tweak the defense reactivity. As explained above, the threat to a defense coordinate is + -- There are three levels that can be configured to tweak the defense reactivity. As explained above, the threat to a defense coordinate is -- also determined by the distance of the enemy ground target to the defense coordinate. -- If you want to have a **low** defense reactivity, that is, the probability that an A2G defense will engage to the enemy ground target, then -- use the @{#AI_A2G_DISPATCHER.SetDefenseReactivityLow}() method. For medium and high reactivity, use the methods