mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into 344-AI-Bomb-Zone
This commit is contained in:
@@ -3,6 +3,6 @@
|
||||
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
|
||||
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
|
||||
</listAttribute>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Utils/luadocumentor.bat}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Utils/GenerateDocumentations.bat}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework/Utils}"/>
|
||||
</launchConfiguration>
|
||||
|
||||
@@ -173,8 +173,6 @@ do -- ACT_ASSIGN_ACCEPT
|
||||
|
||||
local ProcessGroup = ProcessUnit:GetGroup()
|
||||
|
||||
self:Message( "You are assigned to the task " .. self.Task:GetName() )
|
||||
|
||||
self.Task:Assign( ProcessUnit, ProcessUnit:GetPlayerName() )
|
||||
end
|
||||
|
||||
|
||||
@@ -239,12 +239,15 @@ function CARGO:New( Type, Name, Weight ) --R2.1
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
self:AddTransition( "Boarding" , "Boarding", "Boarding" )
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||||
self:AddTransition( "Boarding", "CancelBoarding", "UnLoaded" )
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||||
self:AddTransition( "Boarding", "Load", "Loaded" )
|
||||
self:AddTransition( "UnLoaded", "Load", "Loaded" )
|
||||
self:AddTransition( "Loaded", "UnBoard", "UnBoarding" )
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||||
self:AddTransition( "UnBoarding", "UnBoarding", "UnBoarding" )
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||||
self:AddTransition( "UnBoarding", "UnLoad", "UnLoaded" )
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||||
self:AddTransition( "Loaded", "UnLoad", "UnLoaded" )
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||||
self:AddTransition( "*", "Destroyed", "Destroyed" )
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||||
self:AddTransition( "*", "Respawn", "UnLoaded" )
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||||
|
||||
|
||||
self.Type = Type
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||||
@@ -262,6 +265,7 @@ function CARGO:New( Type, Name, Weight ) --R2.1
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||||
CARGOS[self.Name] = self
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||||
|
||||
self:SetEventPriority( 5 )
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||||
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -273,6 +277,17 @@ function CARGO:GetName() --R2.1
|
||||
return self.Name
|
||||
end
|
||||
|
||||
--- Get the object name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The object name of the Cargo.
|
||||
function CARGO:GetObjectName() --R2.1
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||||
if self:IsLoaded() then
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||||
return self.CargoCarrier:GetName()
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||||
else
|
||||
return self.CargoObject:GetName()
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||||
end
|
||||
end
|
||||
|
||||
--- Get the type of the Cargo.
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||||
-- @param #CARGO self
|
||||
-- @return #string The type of the Cargo.
|
||||
@@ -280,6 +295,14 @@ function CARGO:GetType()
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||||
return self.Type
|
||||
end
|
||||
|
||||
--- Get the current coordinates of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#COORDINATE The coordinates of the Cargo.
|
||||
function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
|
||||
--- Check if cargo is loaded.
|
||||
-- @param #CARGO self
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||||
-- @return #boolean true if loaded
|
||||
@@ -294,6 +317,20 @@ function CARGO:IsUnLoaded()
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||||
return self:Is( "UnLoaded" )
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||||
end
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||||
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||||
--- Check if cargo is alive.
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||||
-- @param #CARGO self
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||||
-- @return #boolean true if unloaded
|
||||
function CARGO:IsAlive()
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||||
|
||||
if self:IsLoaded() then
|
||||
return self.CargoCarrier:IsAlive()
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||||
else
|
||||
return self.CargoObject:IsAlive()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Template method to spawn a new representation of the CARGO in the simulator.
|
||||
-- @param #CARGO self
|
||||
@@ -329,7 +366,7 @@ end
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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||||
-- @return #boolean
|
||||
function CARGO:IsNear( PointVec2, NearRadius )
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||||
self:F( { PointVec2 } )
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||||
self:F( { PointVec2, NearRadius } )
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||||
|
||||
local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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||||
self:T( Distance )
|
||||
@@ -520,6 +557,16 @@ function CARGO_UNIT:New( CargoUnit, Type, Name, Weight, NearRadius )
|
||||
|
||||
self:T( self.ClassName )
|
||||
|
||||
self:HandleEvent( EVENTS.Dead,
|
||||
--- @param #CARGO Cargo
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function( Cargo, EventData )
|
||||
if Cargo:GetObjectName() == EventData.IniUnit:GetName() then
|
||||
self:E( { "Cargo destroyed", Cargo } )
|
||||
Cargo:Destroyed()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -542,7 +589,7 @@ end
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F()
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||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -575,7 +622,7 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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||||
-- Respawn the group...
|
||||
if self.CargoObject then
|
||||
self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
|
||||
self:E( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self.CargoCarrier = nil
|
||||
|
||||
local Points = {}
|
||||
@@ -586,7 +633,8 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius
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||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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||||
|
||||
self:__UnBoarding( -1, ToPointVec2, NearRadius )
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||||
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius )
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||||
end
|
||||
end
|
||||
|
||||
@@ -599,7 +647,7 @@ end
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { ToPointVec2, From, Event, To } )
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||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -611,6 +659,7 @@ function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius
|
||||
if self:IsNear( ToPointVec2, NearRadius ) then
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||||
return true
|
||||
else
|
||||
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius )
|
||||
end
|
||||
return false
|
||||
@@ -625,7 +674,7 @@ end
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
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||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -639,7 +688,7 @@ function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius
|
||||
|
||||
end
|
||||
|
||||
self:__UnLoad( 1, ToPointVec2 )
|
||||
self:__UnLoad( 1, ToPointVec2, NearRadius )
|
||||
|
||||
end
|
||||
|
||||
@@ -687,9 +736,9 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F()
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -722,32 +771,13 @@ function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ...
|
||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
|
||||
self.CargoObject:SetTask( TaskRoute, 2 )
|
||||
self:__Boarding( -1, CargoCarrier, NearRadius )
|
||||
self.RunCount = 0
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
return true
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--- Boarding Event.
|
||||
-- @param #CARGO_UNIT self
|
||||
-- @param #string Event
|
||||
@@ -759,8 +789,45 @@ function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius,
|
||||
self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
|
||||
|
||||
|
||||
self:__Boarding( -1, CargoCarrier, NearRadius, ... )
|
||||
self:__Board( -15, CargoCarrier, NearRadius, ... )
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then
|
||||
if CargoCarrier:InAir() == false then
|
||||
if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
else
|
||||
self:__Boarding( -1, CargoCarrier, NearRadius, ... )
|
||||
self.RunCount = self.RunCount + 1
|
||||
if self.RunCount >= 20 then
|
||||
self.RunCount = 0
|
||||
local Speed = 90
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
|
||||
local CargoDeployPointVec2 = CargoCarrierPointVec2:Translate( Distance, CargoDeployHeading )
|
||||
|
||||
local Points = {}
|
||||
|
||||
local PointStartVec2 = self.CargoObject:GetPointVec2()
|
||||
|
||||
Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
|
||||
Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
|
||||
|
||||
local TaskRoute = self.CargoObject:TaskRoute( Points )
|
||||
self.CargoObject:SetTask( TaskRoute, 0.2 )
|
||||
end
|
||||
end
|
||||
else
|
||||
self.CargoObject:MessageToGroup( "Cancelling Boarding... Get back on the ground!", 5, CargoCarrier:GetGroup(), self:GetName() )
|
||||
self:CancelBoarding( CargoCarrier, NearRadius, ... )
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -778,7 +845,7 @@ function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius,
|
||||
local Angle = 180
|
||||
local Distance = 5
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
if From == "UnLoaded" or From == "Boarding" then
|
||||
|
||||
@@ -793,7 +860,7 @@ end
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F()
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -808,6 +875,263 @@ end
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- CARGO_GROUP
|
||||
|
||||
--- @type CARGO_GROUP
|
||||
-- @extends #CARGO_REPORTABLE
|
||||
|
||||
--- # CARGO\_GROUP class
|
||||
--
|
||||
-- The CARGO\_GROUP class defines a cargo that is represented by a @{Group} object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_GROUP to and from carrier.
|
||||
--
|
||||
-- @field #CARGO_GROUP CARGO_GROUP
|
||||
--
|
||||
CARGO_GROUP = {
|
||||
ClassName = "CARGO_GROUP",
|
||||
}
|
||||
|
||||
--- CARGO_GROUP constructor.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Group#GROUP CargoGroup
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, ReportRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
|
||||
self.CargoObject = CargoGroup
|
||||
|
||||
local WeightGroup = 0
|
||||
|
||||
for UnitID, UnitData in pairs( CargoGroup:GetUnits() ) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local WeightUnit = Unit:GetDesc().massEmpty
|
||||
WeightGroup = WeightGroup + WeightUnit
|
||||
local CargoUnit = CARGO_UNIT:New( Unit, Type, Unit:GetName(), WeightUnit )
|
||||
self.CargoSet:Add( CargoUnit:GetName(), CargoUnit )
|
||||
end
|
||||
|
||||
self:SetWeight( WeightGroup )
|
||||
|
||||
self:T( { "Weight Cargo", WeightGroup } )
|
||||
|
||||
-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
|
||||
_EVENTDISPATCHER:CreateEventNewCargo( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
if From == "UnLoaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, ... )
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||
end, ...
|
||||
)
|
||||
|
||||
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Enter Loaded State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
Cargo:Load( CargoCarrier )
|
||||
end
|
||||
end
|
||||
|
||||
self.CargoObject:Destroy()
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
end
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
local Boarded = true
|
||||
local Cancelled = false
|
||||
local Dead = true
|
||||
|
||||
self.CargoSet:Flush()
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( { Cargo:GetName(), Cargo.current } )
|
||||
if not Cargo:is( "Loaded" ) then
|
||||
Boarded = false
|
||||
end
|
||||
|
||||
if Cargo:is( "UnLoaded" ) then
|
||||
Cancelled = true
|
||||
end
|
||||
|
||||
if not Cargo:is( "Destroyed" ) then
|
||||
Dead = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if not Dead then
|
||||
|
||||
if not Cancelled then
|
||||
if not Boarded then
|
||||
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
else
|
||||
self:__CancelBoarding( 1, CargoCarrier, NearRadius, ... )
|
||||
end
|
||||
else
|
||||
self:__Destroyed( 1, CargoCarrier, NearRadius, ... )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local Timer = 1
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, NearRadius )
|
||||
|
||||
Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
|
||||
Timer = Timer + 10
|
||||
end, { NearRadius }
|
||||
)
|
||||
|
||||
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Leave UnBoarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
local Distance = 5
|
||||
|
||||
if From == "UnBoarding" then
|
||||
local UnBoarded = true
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( Cargo.current )
|
||||
if not Cargo:is( "UnLoaded" ) then
|
||||
UnBoarded = false
|
||||
end
|
||||
end
|
||||
|
||||
if UnBoarded then
|
||||
return true
|
||||
else
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
self:__UnLoad( 1, ToPointVec2, ... )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
|
||||
self:F( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:UnLoad( ToPointVec2 )
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end -- CARGO_GROUP
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
@@ -1022,238 +1346,3 @@ end
|
||||
|
||||
|
||||
end
|
||||
|
||||
do -- CARGO_GROUP
|
||||
|
||||
--- @type CARGO_GROUP
|
||||
-- @extends #CARGO_REPORTABLE
|
||||
|
||||
--- # CARGO\_GROUP class
|
||||
--
|
||||
-- The CARGO\_GROUP class defines a cargo that is represented by a @{Group} object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_GROUP to and from carrier.
|
||||
--
|
||||
-- @field #CARGO_GROUP CARGO_GROUP
|
||||
--
|
||||
CARGO_GROUP = {
|
||||
ClassName = "CARGO_GROUP",
|
||||
}
|
||||
|
||||
--- CARGO_GROUP constructor.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Group#GROUP CargoGroup
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number ReportRadius (optional)
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, ReportRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
|
||||
self.CargoObject = CargoGroup
|
||||
|
||||
local WeightGroup = 0
|
||||
|
||||
for UnitID, UnitData in pairs( CargoGroup:GetUnits() ) do
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local WeightUnit = Unit:GetDesc().massEmpty
|
||||
WeightGroup = WeightGroup + WeightUnit
|
||||
local CargoUnit = CARGO_UNIT:New( Unit, Type, Unit:GetName(), WeightUnit )
|
||||
self.CargoSet:Add( CargoUnit:GetName(), CargoUnit )
|
||||
end
|
||||
|
||||
self:SetWeight( WeightGroup )
|
||||
|
||||
self:T( { "Weight Cargo", WeightGroup } )
|
||||
|
||||
-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
|
||||
_EVENTDISPATCHER:CreateEventNewCargo( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enter Boarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
if From == "UnLoaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius )
|
||||
end
|
||||
)
|
||||
|
||||
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Enter Loaded State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
Cargo:Load( CargoCarrier )
|
||||
end
|
||||
end
|
||||
|
||||
self.CargoObject:Destroy()
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
end
|
||||
|
||||
--- Leave Boarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local Boarded = true
|
||||
|
||||
self.CargoSet:Flush()
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( { Cargo:GetName(), Cargo.current } )
|
||||
if not Cargo:is( "Loaded" ) then
|
||||
Boarded = false
|
||||
end
|
||||
end
|
||||
|
||||
if not Boarded then
|
||||
self:__Boarding( 1, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
return Boarded
|
||||
end
|
||||
|
||||
--- Enter UnBoarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F({From, Event, To, ToPointVec2, NearRadius})
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local Timer = 1
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
|
||||
Timer = Timer + 10
|
||||
end
|
||||
)
|
||||
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Leave UnBoarding State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
local Distance = 5
|
||||
|
||||
if From == "UnBoarding" then
|
||||
local UnBoarded = true
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
self:T( Cargo.current )
|
||||
if not Cargo:is( "UnLoaded" ) then
|
||||
UnBoarded = false
|
||||
end
|
||||
end
|
||||
|
||||
if UnBoarded then
|
||||
return true
|
||||
else
|
||||
self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- UnBoard Event.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
self:__UnLoad( 1, ToPointVec2, ... )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Enter UnLoaded State.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
|
||||
self:F( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo )
|
||||
Cargo:UnLoad( ToPointVec2 )
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end -- CARGO_GROUP
|
||||
|
||||
|
||||
@@ -51,6 +51,7 @@ DATABASE = {
|
||||
ClientsByID = {},
|
||||
},
|
||||
UNITS = {},
|
||||
UNITS_Index = {},
|
||||
STATICS = {},
|
||||
GROUPS = {},
|
||||
PLAYERS = {},
|
||||
@@ -99,7 +100,7 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
|
||||
-- Follow alive players and clients
|
||||
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||
-- self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
|
||||
self:_RegisterTemplates()
|
||||
@@ -108,6 +109,33 @@ function DATABASE:New()
|
||||
self:_RegisterStatics()
|
||||
self:_RegisterPlayers()
|
||||
self:_RegisterAirbases()
|
||||
|
||||
self.UNITS_Position = 0
|
||||
|
||||
--- @param #DATABASE self
|
||||
local function CheckPlayers( self )
|
||||
|
||||
local UNITS_Count = #self.UNITS_Index
|
||||
if UNITS_Count > 0 then
|
||||
self.UNITS_Position = ( ( self.UNITS_Position <= UNITS_Count ) and self.UNITS_Position + 1 ) or 1
|
||||
local PlayerUnit = self.UNITS[self.UNITS_Index[self.UNITS_Position]]
|
||||
if PlayerUnit then
|
||||
local UnitName = PlayerUnit:GetName()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
--self:E( { UNITS_Count, self.UNITS_Position, UnitName, PlayerName } )
|
||||
if PlayerName and PlayerName ~= "" then
|
||||
if self.PLAYERS[PlayerName] == nil or self.PLAYERS[PlayerName] ~= UnitName then
|
||||
self:E( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:AddPlayer( UnitName, PlayerName )
|
||||
--_EVENTDISPATCHER:CreateEventPlayerEnterUnit( PlayerUnit )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:E( "Scheduling" )
|
||||
--local PlayerCheckSchedule = SCHEDULER:New( nil, CheckPlayers, { self }, 2, 0.1 )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -130,6 +158,8 @@ function DATABASE:AddUnit( DCSUnitName )
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
local UnitRegister = UNIT:Register( DCSUnitName )
|
||||
self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
|
||||
|
||||
table.insert( self.UNITS_Index, DCSUnitName )
|
||||
end
|
||||
|
||||
return self.UNITS[DCSUnitName]
|
||||
@@ -140,7 +170,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
|
||||
--self.UNITS[DCSUnitName] = nil
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
--- Adds a Static based on the Static Name in the DATABASE.
|
||||
@@ -281,7 +311,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
if PlayerName then
|
||||
self:E( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERS[PlayerName] = UnitName
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
end
|
||||
end
|
||||
|
||||
@@ -730,6 +730,21 @@ do -- Event Creation
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit.
|
||||
function EVENT:CreateEventPlayerEnterUnit( PlayerUnit )
|
||||
self:F( { PlayerUnit } )
|
||||
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterUnit,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #EVENT self
|
||||
@@ -748,7 +763,7 @@ function EVENT:onEvent( Event )
|
||||
|
||||
|
||||
local EventMeta = _EVENTMETA[Event.id]
|
||||
|
||||
|
||||
if self and self.Events and self.Events[Event.id] then
|
||||
|
||||
if Event.initiator then
|
||||
@@ -863,7 +878,7 @@ function EVENT:onEvent( Event )
|
||||
local PriorityBegin = PriorityOrder == -1 and 5 or 1
|
||||
local PriorityEnd = PriorityOrder == -1 and 1 or 5
|
||||
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
self:E( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
|
||||
end
|
||||
|
||||
@@ -874,8 +889,10 @@ function EVENT:onEvent( Event )
|
||||
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
|
||||
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
|
||||
|
||||
self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
|
||||
|
||||
if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
--self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
|
||||
end
|
||||
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
|
||||
|
||||
@@ -1003,15 +1003,20 @@ do -- FSM_PROCESS
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @return #FSM_PROCESS
|
||||
function FSM_PROCESS:Remove()
|
||||
self:T( { self:GetClassNameAndID() } )
|
||||
|
||||
self:F( { self:GetClassNameAndID() } )
|
||||
|
||||
self:F( "Clearing Schedules" )
|
||||
self.CallScheduler:Clear()
|
||||
|
||||
-- Copy Processes
|
||||
for ProcessID, Process in pairs( self:GetProcesses() ) do
|
||||
self:E( { Process} )
|
||||
Process.fsm:Remove()
|
||||
Process.fsm = nil
|
||||
if Process.fsm then
|
||||
Process.fsm:Remove()
|
||||
Process.fsm = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1116,7 +1121,7 @@ end
|
||||
self:T( { ProcessUnit, From, Event, To, Dummy, self:IsTrace() } )
|
||||
|
||||
if self:IsTrace() then
|
||||
MESSAGE:New( "@ Process " .. self:GetClassNameAndID() .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll()
|
||||
--MESSAGE:New( "@ Process " .. self:GetClassNameAndID() .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll()
|
||||
end
|
||||
|
||||
self:T( { Scores = self._Scores, To = To } )
|
||||
|
||||
@@ -82,7 +82,7 @@ do -- MENU_BASE
|
||||
-- @param #string MenuText The text of the child menu.
|
||||
-- @return #MENU_BASE
|
||||
function MENU_BASE:GetMenu( MenuText )
|
||||
self:F( { self.Menus, MenuText } )
|
||||
self:F2( { Menu = self.Menus[MenuText] } )
|
||||
return self.Menus[MenuText]
|
||||
end
|
||||
|
||||
@@ -91,7 +91,7 @@ do -- MENU_BASE
|
||||
-- @param #boolean RemoveParent If true, the parent menu is automatically removed when this menu is the last child menu of that parent @{Menu}.
|
||||
-- @return #MENU_BASE
|
||||
function MENU_BASE:SetRemoveParent( RemoveParent )
|
||||
self:F( { RemoveParent } )
|
||||
self:F2( { RemoveParent } )
|
||||
self.MenuRemoveParent = RemoveParent
|
||||
return self
|
||||
end
|
||||
@@ -780,7 +780,9 @@ do
|
||||
self = MenuGroup._Menus[Path]
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
||||
MenuGroup._Menus[Path] = self
|
||||
--if MenuGroup:IsAlive() then
|
||||
MenuGroup._Menus[Path] = self
|
||||
--end
|
||||
|
||||
self.MenuGroup = MenuGroup
|
||||
self.Path = Path
|
||||
@@ -808,9 +810,9 @@ do
|
||||
-- @param MenuTime
|
||||
-- @return #MENU_GROUP self
|
||||
function MENU_GROUP:RemoveSubMenus( MenuTime )
|
||||
self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
|
||||
--self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
|
||||
|
||||
self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } )
|
||||
--self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } )
|
||||
for MenuText, Menu in pairs( self.Menus ) do
|
||||
Menu:Remove( MenuTime )
|
||||
end
|
||||
@@ -823,7 +825,7 @@ do
|
||||
-- @param MenuTime
|
||||
-- @return #nil
|
||||
function MENU_GROUP:Remove( MenuTime )
|
||||
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
|
||||
--self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
|
||||
|
||||
self:RemoveSubMenus( MenuTime )
|
||||
|
||||
@@ -837,12 +839,12 @@ do
|
||||
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
|
||||
if self.ParentMenu.MenuCount == 0 then
|
||||
if self.MenuRemoveParent == true then
|
||||
self:T( "Removing Parent Menu " )
|
||||
self:T2( "Removing Parent Menu " )
|
||||
self.ParentMenu:Remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T( { "Removing Group Menu:", self.MenuGroup:GetName(), self.MenuGroup._Menus[self.Path].Path } )
|
||||
self:T( { "Removing Group Menu:", MenuGroup = self.MenuGroup:GetName(), MenuPath = self.MenuGroup._Menus[self.Path].Path } )
|
||||
self.MenuGroup._Menus[self.Path] = nil
|
||||
self = nil
|
||||
end
|
||||
@@ -880,10 +882,13 @@ do
|
||||
local Path = ( ParentMenu and ( table.concat( ParentMenu.MenuPath or {}, "@" ) .. "@" .. MenuText ) ) or MenuText
|
||||
if MenuGroup._Menus[Path] then
|
||||
self = MenuGroup._Menus[Path]
|
||||
self:T( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
|
||||
self:F2( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
MenuGroup._Menus[Path] = self
|
||||
|
||||
--if MenuGroup:IsAlive() then
|
||||
MenuGroup._Menus[Path] = self
|
||||
--end
|
||||
|
||||
self.Path = Path
|
||||
self.MenuGroup = MenuGroup
|
||||
@@ -891,13 +896,13 @@ do
|
||||
self.MenuText = MenuText
|
||||
self.ParentMenu = ParentMenu
|
||||
|
||||
self:T( { "Adding Group Command Menu:", MenuGroup:GetName(), MenuText, self.MenuParentPath } )
|
||||
self:F( { "Adding Group Command Menu:", MenuGroup = MenuGroup:GetName(), MenuText = MenuText, MenuPath = self.MenuParentPath } )
|
||||
self.MenuPath = missionCommands.addCommandForGroup( self.MenuGroupID, MenuText, self.MenuParentPath, self.MenuCallHandler, arg )
|
||||
|
||||
if self.ParentMenu and self.ParentMenu.Menus then
|
||||
self.ParentMenu.Menus[MenuText] = self
|
||||
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount + 1
|
||||
self:F( { ParentMenu.Menus, MenuText } )
|
||||
self:F2( { ParentMenu.Menus, MenuText } )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -909,20 +914,20 @@ do
|
||||
-- @param MenuTime
|
||||
-- @return #nil
|
||||
function MENU_GROUP_COMMAND:Remove( MenuTime )
|
||||
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
|
||||
--self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
|
||||
|
||||
if not MenuTime or self.MenuTime ~= MenuTime then
|
||||
if self.MenuGroup._Menus[self.Path] then
|
||||
self = self.MenuGroup._Menus[self.Path]
|
||||
|
||||
missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
|
||||
self:T( { "Removing Group Command Menu:", self.MenuGroup:GetName(), self.MenuText, self.Path, self.MenuGroup._Menus[self.Path].Path } )
|
||||
self:T( { "Removing Group Command Menu:", MenuGroup = self.MenuGroup:GetName(), MenuText = self.MenuText, MenuPath = self.Path } )
|
||||
|
||||
self.ParentMenu.Menus[self.MenuText] = nil
|
||||
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
|
||||
if self.ParentMenu.MenuCount == 0 then
|
||||
if self.MenuRemoveParent == true then
|
||||
self:T( "Removing Parent Menu " )
|
||||
self:T2( "Removing Parent Menu " )
|
||||
self.ParentMenu:Remove()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -191,7 +191,7 @@ function SCHEDULEDISPATCHER:Start( Scheduler, CallID )
|
||||
)
|
||||
end
|
||||
else
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
|
||||
self:Start( Scheduler, CallID ) -- Recursive
|
||||
end
|
||||
end
|
||||
@@ -209,7 +209,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
||||
Schedule[CallID].ScheduleID = nil
|
||||
end
|
||||
else
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
|
||||
self:Stop( Scheduler, CallID ) -- Recursive
|
||||
end
|
||||
end
|
||||
@@ -218,7 +218,7 @@ end
|
||||
function SCHEDULEDISPATCHER:Clear( Scheduler )
|
||||
self:F2( { Scheduler = Scheduler } )
|
||||
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
|
||||
for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
|
||||
self:Stop( Scheduler, CallID ) -- Recursive
|
||||
end
|
||||
end
|
||||
|
||||
@@ -165,11 +165,10 @@ end
|
||||
-- @param #SET_BASE self
|
||||
-- @param #string ObjectName
|
||||
function SET_BASE:Remove( ObjectName )
|
||||
self:F( ObjectName )
|
||||
|
||||
local t = self.Set[ObjectName]
|
||||
|
||||
self:E( { ObjectName, t } )
|
||||
self:F3( { ObjectName, t } )
|
||||
|
||||
if t then
|
||||
if t._next then
|
||||
@@ -1337,6 +1336,11 @@ SET_UNIT = {
|
||||
}
|
||||
|
||||
|
||||
--- Get the first unit from the set.
|
||||
-- @function [parent=#SET_UNIT] GetFirst
|
||||
-- @param #SET_UNIT self
|
||||
-- @return Wrapper.Unit#UNIT The UNIT object.
|
||||
|
||||
--- Creates a new SET_UNIT object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT
|
||||
@@ -1568,7 +1572,7 @@ end
|
||||
-- @return #string The name of the UNIT
|
||||
-- @return #table The UNIT
|
||||
function SET_UNIT:FindInDatabase( Event )
|
||||
self:E( { Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName], Event } )
|
||||
self:F2( { Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName], Event } )
|
||||
|
||||
|
||||
return Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName]
|
||||
|
||||
@@ -731,7 +731,7 @@ end
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @return Dcs.DCSTypes#Vec2 The location of the zone based on the @{Unit#UNIT}location.
|
||||
function ZONE_UNIT:GetVec2()
|
||||
self:F( self.ZoneName )
|
||||
self:F2( self.ZoneName )
|
||||
|
||||
local ZoneVec2 = self.ZoneUNIT:GetVec2()
|
||||
if ZoneVec2 then
|
||||
@@ -741,7 +741,7 @@ function ZONE_UNIT:GetVec2()
|
||||
return self.LastVec2
|
||||
end
|
||||
|
||||
self:T( { ZoneVec2 } )
|
||||
self:T2( { ZoneVec2 } )
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -190,7 +190,7 @@ do -- DETECTION_BASE
|
||||
-- local SetGroup = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterStart() -- Build a SetGroup of Forward Air Controllers.
|
||||
--
|
||||
-- -- Build a detect object.
|
||||
-- local Detection = DETECTION_BASE:New( SetGroup )
|
||||
-- local Detection = DETECTION_UNITS:New( SetGroup )
|
||||
--
|
||||
-- -- This will accept detected units if the range is below 5000 meters.
|
||||
-- Detection:SetAcceptRange( 5000 )
|
||||
@@ -211,7 +211,7 @@ do -- DETECTION_BASE
|
||||
-- local ZoneAccept2 = ZONE:New( "AcceptZone2" )
|
||||
--
|
||||
-- -- Build a detect object.
|
||||
-- local Detection = DETECTION_BASE:New( SetGroup )
|
||||
-- local Detection = DETECTION_UNITS:New( SetGroup )
|
||||
--
|
||||
-- -- This will accept detected units by Detection when the unit is within ZoneAccept1 OR ZoneAccept2.
|
||||
-- Detection:SetAcceptZones( { ZoneAccept1, ZoneAccept2 } )
|
||||
@@ -232,7 +232,7 @@ do -- DETECTION_BASE
|
||||
-- local ZoneReject2 = ZONE:New( "RejectZone2" )
|
||||
--
|
||||
-- -- Build a detect object.
|
||||
-- local Detection = DETECTION_BASE:New( SetGroup )
|
||||
-- local Detection = DETECTION_UNITS:New( SetGroup )
|
||||
--
|
||||
-- -- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
|
||||
-- Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
|
||||
@@ -273,10 +273,16 @@ do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObject
|
||||
-- @field #string Name
|
||||
-- @field #boolean Visible
|
||||
-- @field #boolean IsVisible
|
||||
-- @field #boolean KnowType
|
||||
-- @field #boolean KnowDistance
|
||||
-- @field #string Type
|
||||
-- @field #number Distance
|
||||
-- @field #boolean Identified
|
||||
-- @field #number LastTime
|
||||
-- @field #boolean LastPos
|
||||
-- @field #number LastVelocity
|
||||
|
||||
|
||||
--- @type DETECTION_BASE.DetectedItems
|
||||
-- @list <#DETECTION_BASE.DetectedItem>
|
||||
@@ -309,12 +315,12 @@ do -- DETECTION_BASE
|
||||
|
||||
self.DetectionInterval = 30
|
||||
|
||||
self:InitDetectVisual( false )
|
||||
self:InitDetectOptical( false )
|
||||
self:InitDetectRadar( false )
|
||||
self:InitDetectRWR( false )
|
||||
self:InitDetectIRST( false )
|
||||
self:InitDetectDLINK( false )
|
||||
self:InitDetectVisual( nil )
|
||||
self:InitDetectOptical( nil )
|
||||
self:InitDetectRadar( nil )
|
||||
self:InitDetectRWR( nil )
|
||||
self:InitDetectIRST( nil )
|
||||
self:InitDetectDLINK( nil )
|
||||
|
||||
self:FilterCategories( {
|
||||
Unit.Category.AIRPLANE,
|
||||
@@ -531,6 +537,7 @@ do -- DETECTION_BASE
|
||||
self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
|
||||
local DetectionGroupName = DetectionGroup:GetName()
|
||||
local DetectionUnit = DetectionGroup:GetUnit(1)
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
@@ -550,6 +557,18 @@ do -- DETECTION_BASE
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
self.DetectIRST,
|
||||
self.DetectRWR,
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:T2( { TargetIsDetected = TargetIsDetected, TargetIsVisible = TargetIsVisible, TargetLastTime = TargetLastTime, TargetKnowType = TargetKnowType, TargetKnowDistance = TargetKnowDistance, TargetLastPos = TargetLastPos, TargetLastVelocity = TargetLastVelocity } )
|
||||
|
||||
local DetectionAccepted = true
|
||||
|
||||
local DetectedObjectName = DetectedObject:getName()
|
||||
@@ -566,7 +585,7 @@ do -- DETECTION_BASE
|
||||
|
||||
local DetectedUnitCategory = DetectedObject:getDesc().category
|
||||
|
||||
self:T( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
|
||||
self:T2( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
|
||||
|
||||
-- Calculate Acceptance
|
||||
|
||||
@@ -648,12 +667,14 @@ do -- DETECTION_BASE
|
||||
|
||||
HasDetectedObjects = true
|
||||
|
||||
if not self.DetectedObjects[DetectedObjectName] then
|
||||
self.DetectedObjects[DetectedObjectName] = {}
|
||||
end
|
||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Visible = Detection.visible
|
||||
self.DetectedObjects[DetectedObjectName].Type = Detection.type
|
||||
self.DetectedObjects[DetectedObjectName].IsVisible = TargetIsVisible
|
||||
self.DetectedObjects[DetectedObjectName].LastTime = TargetLastTime
|
||||
self.DetectedObjects[DetectedObjectName].LastPos = TargetLastPos
|
||||
self.DetectedObjects[DetectedObjectName].LastVelocity = TargetLastVelocity
|
||||
self.DetectedObjects[DetectedObjectName].KnowType = TargetKnowType
|
||||
self.DetectedObjects[DetectedObjectName].KnowDistance = Detection.distance -- TargetKnowDistance
|
||||
self.DetectedObjects[DetectedObjectName].Distance = Distance
|
||||
|
||||
local DetectedUnit = UNIT:FindByName( DetectedObjectName )
|
||||
@@ -707,7 +728,7 @@ do -- DETECTION_BASE
|
||||
local DetectedSet = DetectedItem.Set
|
||||
|
||||
if DetectedSet:Count() == 0 then
|
||||
self.DetectedItems[DetectedItemID] = nil
|
||||
self:RemoveDetectedItem(DetectedItemID)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1133,7 +1154,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string ObjectName
|
||||
-- @return #DETECTION_BASE.DetectedObject
|
||||
function DETECTION_BASE:GetDetectedObject( ObjectName )
|
||||
self:F( ObjectName )
|
||||
self:F2( ObjectName )
|
||||
|
||||
if ObjectName then
|
||||
local DetectedObject = self.DetectedObjects[ObjectName]
|
||||
@@ -1200,8 +1221,10 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectedItemIndex The index or position in the DetectedItems list where the item needs to be removed.
|
||||
function DETECTION_BASE:RemoveDetectedItem( DetectedItemIndex )
|
||||
|
||||
self.DetectedItemCount = self.DetectedItemCount - 1
|
||||
self.DetectedItems[DetectedItemIndex] = nil
|
||||
if self.DetectedItems[DetectedItemIndex] then
|
||||
self.DetectedItemCount = self.DetectedItemCount - 1
|
||||
self.DetectedItems[DetectedItemIndex] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1215,7 +1238,7 @@ do -- DETECTION_BASE
|
||||
|
||||
--- Get the amount of SETs with detected objects.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @return #number Count
|
||||
-- @return #number The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
|
||||
function DETECTION_BASE:GetDetectedItemsCount()
|
||||
|
||||
local DetectedCount = self.DetectedItemCount
|
||||
@@ -1435,7 +1458,6 @@ do -- DETECTION_UNITS
|
||||
for DetectedItemID, DetectedItem in pairs( self.DetectedItems ) do
|
||||
|
||||
local DetectedItemSet = DetectedItem.Set -- Core.Set#SET_UNIT
|
||||
local DetectedTypeName = DetectedItem.Type
|
||||
|
||||
for DetectedUnitName, DetectedUnitData in pairs( DetectedItemSet:GetSet() ) do
|
||||
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
||||
@@ -1450,6 +1472,17 @@ do -- DETECTION_UNITS
|
||||
|
||||
-- Yes, the DetectedUnit is still detected or exists. Flag as identified.
|
||||
self:IdentifyDetectedObject( DetectedObject )
|
||||
|
||||
-- Update the detection with the new data provided.
|
||||
DetectedItem.TypeName = DetectedUnit:GetTypeName()
|
||||
DetectedItem.Name = DetectedObject.Name
|
||||
DetectedItem.IsVisible = DetectedObject.IsVisible
|
||||
DetectedItem.LastTime = DetectedObject.LastTime
|
||||
DetectedItem.LastPos = DetectedObject.LastPos
|
||||
DetectedItem.LastVelocity = DetectedObject.LastVelocity
|
||||
DetectedItem.KnowType = DetectedObject.KnowType
|
||||
DetectedItem.KnowDistance = DetectedObject.KnowDistance
|
||||
DetectedItem.Distance = DetectedObject.Distance
|
||||
else
|
||||
-- There was no DetectedObject, remove DetectedUnit from the Set.
|
||||
self:AddChangeUnit( DetectedItem, "RU", DetectedUnitName )
|
||||
@@ -1474,10 +1507,15 @@ do -- DETECTION_UNITS
|
||||
if not DetectedItem then
|
||||
self:T( "Added new DetectedItem" )
|
||||
DetectedItem = self:AddDetectedItem( "UNIT", DetectedUnitName )
|
||||
DetectedItem.Type = DetectedUnit:GetTypeName()
|
||||
DetectedItem.Name = DetectedObjectData.Name
|
||||
DetectedItem.Visible = DetectedObjectData.Visible
|
||||
DetectedItem.Distance = DetectedObjectData.Distance
|
||||
DetectedItem.TypeName = DetectedUnit:GetTypeName()
|
||||
DetectedItem.Name = DetectedObject.Name
|
||||
DetectedItem.IsVisible = DetectedObject.IsVisible
|
||||
DetectedItem.LastTime = DetectedObject.LastTime
|
||||
DetectedItem.LastPos = DetectedObject.LastPos
|
||||
DetectedItem.LastVelocity = DetectedObject.LastVelocity
|
||||
DetectedItem.KnowType = DetectedObject.KnowType
|
||||
DetectedItem.KnowDistance = DetectedObject.KnowDistance
|
||||
DetectedItem.Distance = DetectedObject.Distance
|
||||
end
|
||||
|
||||
DetectedItem.Set:AddUnit( DetectedUnit )
|
||||
@@ -1557,19 +1595,27 @@ do -- DETECTION_UNITS
|
||||
if DetectedItemUnit and DetectedItemUnit:IsAlive() then
|
||||
self:T(DetectedItemUnit)
|
||||
|
||||
local UnitCategoryName = DetectedItemUnit:GetCategoryName() or ""
|
||||
local UnitCategoryType = DetectedItemUnit:GetTypeName() or ""
|
||||
|
||||
if DetectedItem.Type and UnitCategoryName and UnitCategoryType then
|
||||
UnitCategoryText = UnitCategoryName .. " (" .. UnitCategoryType .. ") at "
|
||||
if DetectedItem.KnowType then
|
||||
local UnitCategoryName = DetectedItemUnit:GetCategoryName()
|
||||
if UnitCategoryName then
|
||||
UnitCategoryText = UnitCategoryName
|
||||
end
|
||||
if DetectedItem.TypeName then
|
||||
UnitCategoryText = UnitCategoryText .. " (" .. DetectedItem.TypeName .. ")"
|
||||
end
|
||||
else
|
||||
UnitCategoryText = "Unknown target at "
|
||||
UnitCategoryText = "Unknown"
|
||||
end
|
||||
|
||||
if DetectedItem.Visible == false then
|
||||
UnitDistanceText = string.format( "%.2f", DetectedItem.Distance ) .. " km, estimated"
|
||||
if DetectedItem.KnowDistance then
|
||||
if DetectedItem.IsVisible then
|
||||
UnitDistanceText = " at " .. string.format( "%.2f", DetectedItem.Distance ) .. " km"
|
||||
end
|
||||
else
|
||||
UnitDistanceText = string.format( "%.2f", DetectedItem.Distance ) .. " km, visual"
|
||||
if DetectedItem.IsVisible then
|
||||
UnitDistanceText = " at +/- " .. string.format( "%.0f", DetectedItem.Distance ) .. " km"
|
||||
end
|
||||
end
|
||||
|
||||
local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
|
||||
@@ -1699,7 +1745,7 @@ do -- DETECTION_TYPES
|
||||
for DetectedItemID, DetectedItem in pairs( self.DetectedItems ) do
|
||||
|
||||
local DetectedItemSet = DetectedItem.Set -- Core.Set#SET_UNIT
|
||||
local DetectedTypeName = DetectedItem.Type
|
||||
local DetectedTypeName = DetectedItem.TypeName
|
||||
|
||||
for DetectedUnitName, DetectedUnitData in pairs( DetectedItemSet:GetSet() ) do
|
||||
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
||||
@@ -1736,7 +1782,7 @@ do -- DETECTION_TYPES
|
||||
local DetectedItem = self:GetDetectedItem( DetectedTypeName )
|
||||
if not DetectedItem then
|
||||
DetectedItem = self:AddDetectedItem( "TYPE", DetectedTypeName )
|
||||
DetectedItem.Type = DetectedUnit:GetTypeName()
|
||||
DetectedItem.TypeName = DetectedUnit:GetTypeName()
|
||||
end
|
||||
|
||||
DetectedItem.Set:AddUnit( DetectedUnit )
|
||||
@@ -1808,7 +1854,7 @@ do -- DETECTION_TYPES
|
||||
|
||||
local ThreatLevelA2G = DetectedSet:CalculateThreatLevelA2G()
|
||||
local DetectedItemsCount = DetectedSet:Count()
|
||||
local DetectedItemType = DetectedItem.Type
|
||||
local DetectedItemType = DetectedItem.TypeName
|
||||
|
||||
local DetectedItemUnit = DetectedSet:GetFirst()
|
||||
|
||||
@@ -1967,7 +2013,7 @@ do -- DETECTION_AREAS
|
||||
local ThreatLevelA2G = self:GetTreatLevelA2G( DetectedItem )
|
||||
local DetectedItemsCount = DetectedSet:Count()
|
||||
local DetectedItemsTypes = DetectedSet:GetTypeNames()
|
||||
|
||||
|
||||
local ReportSummary = string.format(
|
||||
"%s - %s - Threat:[%s](%2d)\n %2d of %s",
|
||||
DetectedItemID,
|
||||
@@ -1983,6 +2029,25 @@ do -- DETECTION_AREAS
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Report detailed of a detection result.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @return #string
|
||||
function DETECTION_AREAS:DetectedReportDetailed() --R2.1 Fixed missing report
|
||||
self:F()
|
||||
|
||||
local Report = REPORT:New( "Detected areas:" )
|
||||
for DetectedItemIndex, DetectedItem in pairs( self.DetectedItems ) do
|
||||
local DetectedItem = DetectedItem -- #DETECTION_BASE.DetectedItem
|
||||
local ReportSummary = self:DetectedItemReportSummary( DetectedItemIndex )
|
||||
Report:Add( ReportSummary )
|
||||
end
|
||||
|
||||
local ReportText = Report:Text()
|
||||
|
||||
return ReportText
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns if there are friendlies nearby the FAC units ...
|
||||
|
||||
@@ -442,7 +442,7 @@ function MISSILETRAINER._MenuMessages( MenuParameters )
|
||||
|
||||
if MenuParameters.Distance ~= nil then
|
||||
self.Distance = MenuParameters.Distance
|
||||
MESSAGE:New( "Hit detection distance set to " .. self.Distance .. " meters", 15, "Menu" ):ToAll()
|
||||
MESSAGE:New( "Hit detection distance set to " .. self.Distance * 1000 .. " meters", 15, "Menu" ):ToAll()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -1595,11 +1595,13 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:T( { "Birth Event:", EventPrefix, self.SpawnTemplatePrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self.AliveUnits = self.AliveUnits + 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Birth Event:", EventPrefix, self.SpawnTemplatePrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self.AliveUnits = self.AliveUnits + 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1616,11 +1618,13 @@ function SPAWN:_OnDeadOrCrash( EventData )
|
||||
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1634,10 +1638,12 @@ function SPAWN:_OnTakeOff( EventData )
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:T( { "TakeOff event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self:T( "self.Landed = false" )
|
||||
SpawnGroup:SetState( SpawnGroup, "Spawn_Landed", false )
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "TakeOff event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
self:T( "self.Landed = false" )
|
||||
SpawnGroup:SetState( SpawnGroup, "Spawn_Landed", false )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1652,16 +1658,18 @@ function SPAWN:_OnLand( EventData )
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:T( { "Land event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
-- TODO: Check if this is the last unit of the group that lands.
|
||||
SpawnGroup:SetState( SpawnGroup, "Spawn_Landed", true )
|
||||
if self.RepeatOnLanding then
|
||||
local SpawnGroupIndex = self:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:T( { "Landed:", "ReSpawn:", SpawnGroup:GetName(), SpawnGroupIndex } )
|
||||
self:ReSpawn( SpawnGroupIndex )
|
||||
end
|
||||
end
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Land event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
-- TODO: Check if this is the last unit of the group that lands.
|
||||
SpawnGroup:SetState( SpawnGroup, "Spawn_Landed", true )
|
||||
if self.RepeatOnLanding then
|
||||
local SpawnGroupIndex = self:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:T( { "Landed:", "ReSpawn:", SpawnGroup:GetName(), SpawnGroupIndex } )
|
||||
self:ReSpawn( SpawnGroupIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1676,16 +1684,18 @@ function SPAWN:_OnEngineShutDown( EventData )
|
||||
local SpawnGroup = EventData.IniGroup
|
||||
if SpawnGroup then
|
||||
local EventPrefix = self:_GetPrefixFromGroup( SpawnGroup )
|
||||
self:T( { "EngineShutdown event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
-- todo: test if on the runway
|
||||
local Landed = SpawnGroup:GetState( SpawnGroup, "Spawn_Landed" )
|
||||
if Landed and self.RepeatOnEngineShutDown then
|
||||
local SpawnGroupIndex = self:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:T( { "EngineShutDown: ", "ReSpawn:", SpawnGroup:GetName(), SpawnGroupIndex } )
|
||||
self:ReSpawn( SpawnGroupIndex )
|
||||
end
|
||||
end
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "EngineShutdown event: " .. EventPrefix } )
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
-- todo: test if on the runway
|
||||
local Landed = SpawnGroup:GetState( SpawnGroup, "Spawn_Landed" )
|
||||
if Landed and self.RepeatOnEngineShutDown then
|
||||
local SpawnGroupIndex = self:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:T( { "EngineShutDown: ", "ReSpawn:", SpawnGroup:GetName(), SpawnGroupIndex } )
|
||||
self:ReSpawn( SpawnGroupIndex )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -9,4 +9,4 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.Timer#SCHEDULEDISPATCHER
|
||||
--- Declare the main database object, which is used internally by the MOOSE classes.
|
||||
_DATABASE = DATABASE:New() -- Database#DATABASE
|
||||
|
||||
COORDINATE:CoordinateMenu()
|
||||
--COORDINATE:CoordinateMenu()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
-- @extends Core.Base#BASE
|
||||
REPORT = {
|
||||
ClassName = "REPORT",
|
||||
Title = "",
|
||||
}
|
||||
|
||||
--- Create a new REPORT.
|
||||
@@ -20,13 +21,24 @@ function REPORT:New( Title )
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #REPORT
|
||||
|
||||
self.Report = {}
|
||||
|
||||
Title = Title or ""
|
||||
if Title then
|
||||
self.Report[#self.Report+1] = Title
|
||||
self.Title = Title
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Has the REPORT Text?
|
||||
-- @param #REPORT self
|
||||
-- @return #boolean
|
||||
function REPORT:HasText() --R2.1
|
||||
|
||||
return #self.Report > 0
|
||||
end
|
||||
|
||||
|
||||
--- Set indent of a REPORT.
|
||||
-- @param #REPORT self
|
||||
-- @param #number Indent
|
||||
@@ -61,7 +73,7 @@ end
|
||||
-- @return #string The report text.
|
||||
function REPORT:Text( Delimiter )
|
||||
Delimiter = Delimiter or "\n"
|
||||
local ReportText = table.concat( self.Report, Delimiter ) or ""
|
||||
local ReportText = ( self.Title ~= "" and self.Title .. Delimiter or self.Title ) .. table.concat( self.Report, Delimiter ) or ""
|
||||
return ReportText
|
||||
end
|
||||
|
||||
@@ -100,9 +112,9 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
if EventData.IniObjectCategory == 1 then
|
||||
local EventGroup = GROUP:Find( EventData.IniDCSGroup )
|
||||
if EventGroup and self:HasGroup( EventGroup ) then
|
||||
local MenuReporting = MENU_GROUP:New( EventGroup, "Reporting", self.CommandCenterMenu )
|
||||
local MenuMissionsSummary = MENU_GROUP_COMMAND:New( EventGroup, "Missions Summary Report", MenuReporting, self.ReportSummary, self, EventGroup )
|
||||
local MenuMissionsDetails = MENU_GROUP_COMMAND:New( EventGroup, "Missions Details Report", MenuReporting, self.ReportDetails, self, EventGroup )
|
||||
local MenuReporting = MENU_GROUP:New( EventGroup, "Missions Reports", self.CommandCenterMenu )
|
||||
local MenuMissionsSummary = MENU_GROUP_COMMAND:New( EventGroup, "Missions Status Report", MenuReporting, self.ReportMissionsStatus, self, EventGroup )
|
||||
local MenuMissionsDetails = MENU_GROUP_COMMAND:New( EventGroup, "Missions Players Report", MenuReporting, self.ReportMissionsPlayers, self, EventGroup )
|
||||
self:ReportSummary( EventGroup )
|
||||
end
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
@@ -161,7 +173,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
for MissionID, Mission in pairs( self:GetMissions() ) do
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
if Mission:IsOngoing() then
|
||||
if Mission:IsENGAGED() then
|
||||
Mission:AbortUnit( PlayerUnit )
|
||||
end
|
||||
end
|
||||
@@ -177,7 +189,10 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
function( self, EventData )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
for MissionID, Mission in pairs( self:GetMissions() ) do
|
||||
Mission:CrashUnit( PlayerUnit )
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
if Mission:IsENGAGED() then
|
||||
Mission:CrashUnit( PlayerUnit )
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
@@ -257,7 +272,6 @@ end
|
||||
-- @param #COMMANDCENTER self
|
||||
-- @return Core.Menu#MENU_COALITION
|
||||
function COMMANDCENTER:GetMenu()
|
||||
self:F()
|
||||
return self.CommandCenterMenu
|
||||
end
|
||||
|
||||
@@ -293,11 +307,9 @@ end
|
||||
-- @param #string Message
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @param #sring Name (optional) The name of the Group used as a prefix for the message to the Group. If not provided, there will be nothing shown.
|
||||
function COMMANDCENTER:MessageToGroup( Message, TaskGroup, Name )
|
||||
function COMMANDCENTER:MessageToGroup( Message, TaskGroup )
|
||||
|
||||
local Prefix = Name and "@ " .. Name .. ": " or "@ " .. TaskGroup:GetCallsign() .. ": "
|
||||
Message = Prefix .. Message
|
||||
self:GetPositionable():MessageToGroup( Message , 20, TaskGroup, self:GetName() )
|
||||
self:GetPositionable():MessageToGroup( Message , 15, TaskGroup, self:GetName() )
|
||||
|
||||
end
|
||||
|
||||
@@ -307,7 +319,8 @@ function COMMANDCENTER:MessageToCoalition( Message )
|
||||
|
||||
local CCCoalition = self:GetPositionable():GetCoalition()
|
||||
--TODO: Fix coalition bug!
|
||||
self:GetPositionable():MessageToCoalition( Message, 20, CCCoalition, self:GetName() )
|
||||
|
||||
self:GetPositionable():MessageToCoalition( Message, 15, CCCoalition )
|
||||
|
||||
end
|
||||
|
||||
@@ -315,18 +328,37 @@ end
|
||||
--- Report the status of all MISSIONs to a GROUP.
|
||||
-- Each Mission is listed, with an indication how many Tasks are still to be completed.
|
||||
-- @param #COMMANDCENTER self
|
||||
function COMMANDCENTER:ReportSummary( ReportGroup )
|
||||
function COMMANDCENTER:ReportMissionsStatus( ReportGroup )
|
||||
self:E( ReportGroup )
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
Report:Add( "Status report of all missions." )
|
||||
|
||||
for MissionID, Mission in pairs( self.Missions ) do
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
Report:Add( " - " .. Mission:ReportStatus() )
|
||||
end
|
||||
|
||||
self:MessageToGroup( Report:Text(), ReportGroup )
|
||||
end
|
||||
|
||||
--- Report the players of all MISSIONs to a GROUP.
|
||||
-- Each Mission is listed, with an indication how many Tasks are still to be completed.
|
||||
-- @param #COMMANDCENTER self
|
||||
function COMMANDCENTER:ReportMissionsPlayers( ReportGroup )
|
||||
self:E( ReportGroup )
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
Report:Add( "Players active in all missions." )
|
||||
|
||||
for MissionID, Mission in pairs( self.Missions ) do
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
Report:Add( " - " .. Mission:ReportOverview() )
|
||||
Report:Add( " - " .. Mission:ReportPlayers() )
|
||||
end
|
||||
|
||||
self:GetPositionable():MessageToGroup( Report:Text(), 30, ReportGroup )
|
||||
|
||||
self:MessageToGroup( Report:Text(), ReportGroup )
|
||||
end
|
||||
|
||||
--- Report the status of a Task to a Group.
|
||||
@@ -342,6 +374,6 @@ function COMMANDCENTER:ReportDetails( ReportGroup, Task )
|
||||
Report:Add( " - " .. Mission:ReportDetails() )
|
||||
end
|
||||
|
||||
self:GetPositionable():MessageToGroup( Report:Text(), 30, ReportGroup )
|
||||
self:MessageToGroup( Report:Text(), ReportGroup )
|
||||
end
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@ do -- DETECTION MANAGER
|
||||
self:SetReportInterval( 30 )
|
||||
self:SetReportDisplayTime( 25 )
|
||||
|
||||
self:E( { Detection = Detection } )
|
||||
Detection:__Start( 1 )
|
||||
|
||||
return self
|
||||
|
||||
@@ -12,6 +12,7 @@ MISSION = {
|
||||
ClassName = "MISSION",
|
||||
Name = "",
|
||||
MissionStatus = "PENDING",
|
||||
AssignedGroups = {},
|
||||
}
|
||||
|
||||
--- This is the main MISSION declaration method. Each Mission is like the master or a Mission orchestration between, Clients, Tasks, Stages etc.
|
||||
@@ -26,35 +27,47 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM
|
||||
|
||||
self:SetStartState( "Idle" )
|
||||
self:T( { MissionName, MissionPriority, MissionBriefing, MissionCoalition } )
|
||||
|
||||
self:AddTransition( "Idle", "Start", "Ongoing" )
|
||||
self.CommandCenter = CommandCenter
|
||||
CommandCenter:AddMission( self )
|
||||
|
||||
--- OnLeave Transition Handler for State Idle.
|
||||
-- @function [parent=#MISSION] OnLeaveIdle
|
||||
self.Name = MissionName
|
||||
self.MissionPriority = MissionPriority
|
||||
self.MissionBriefing = MissionBriefing
|
||||
self.MissionCoalition = MissionCoalition
|
||||
|
||||
self.Tasks = {}
|
||||
|
||||
self:SetStartState( "IDLE" )
|
||||
|
||||
self:AddTransition( "IDLE", "Start", "ENGAGED" )
|
||||
|
||||
--- OnLeave Transition Handler for State IDLE.
|
||||
-- @function [parent=#MISSION] OnLeaveIDLE
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Idle.
|
||||
-- @function [parent=#MISSION] OnEnterIdle
|
||||
--- OnEnter Transition Handler for State IDLE.
|
||||
-- @function [parent=#MISSION] OnEnterIDLE
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- OnLeave Transition Handler for State Ongoing.
|
||||
-- @function [parent=#MISSION] OnLeaveOngoing
|
||||
--- OnLeave Transition Handler for State ENGAGED.
|
||||
-- @function [parent=#MISSION] OnLeaveENGAGED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Ongoing.
|
||||
-- @function [parent=#MISSION] OnEnterOngoing
|
||||
--- OnEnter Transition Handler for State ENGAGED.
|
||||
-- @function [parent=#MISSION] OnEnterENGAGED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -84,18 +97,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
|
||||
-- @param #MISSION self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "Ongoing", "Stop", "Idle" )
|
||||
self:AddTransition( "ENGAGED", "Stop", "IDLE" )
|
||||
|
||||
--- OnLeave Transition Handler for State Idle.
|
||||
-- @function [parent=#MISSION] OnLeaveIdle
|
||||
--- OnLeave Transition Handler for State IDLE.
|
||||
-- @function [parent=#MISSION] OnLeaveIDLE
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Idle.
|
||||
-- @function [parent=#MISSION] OnEnterIdle
|
||||
--- OnEnter Transition Handler for State IDLE.
|
||||
-- @function [parent=#MISSION] OnEnterIDLE
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -125,18 +138,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
|
||||
-- @param #MISSION self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "Ongoing", "Complete", "Completed" )
|
||||
self:AddTransition( "ENGAGED", "Complete", "COMPLETED" )
|
||||
|
||||
--- OnLeave Transition Handler for State Completed.
|
||||
-- @function [parent=#MISSION] OnLeaveCompleted
|
||||
--- OnLeave Transition Handler for State COMPLETED.
|
||||
-- @function [parent=#MISSION] OnLeaveCOMPLETED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Completed.
|
||||
-- @function [parent=#MISSION] OnEnterCompleted
|
||||
--- OnEnter Transition Handler for State COMPLETED.
|
||||
-- @function [parent=#MISSION] OnEnterCOMPLETED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -166,18 +179,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
|
||||
-- @param #MISSION self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Fail", "Failed" )
|
||||
self:AddTransition( "*", "Fail", "FAILED" )
|
||||
|
||||
--- OnLeave Transition Handler for State Failed.
|
||||
-- @function [parent=#MISSION] OnLeaveFailed
|
||||
--- OnLeave Transition Handler for State FAILED.
|
||||
-- @function [parent=#MISSION] OnLeaveFAILED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Failed.
|
||||
-- @function [parent=#MISSION] OnEnterFailed
|
||||
--- OnEnter Transition Handler for State FAILED.
|
||||
-- @function [parent=#MISSION] OnEnterFAILED
|
||||
-- @param #MISSION self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -207,17 +220,6 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
|
||||
-- @param #MISSION self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:T( { MissionName, MissionPriority, MissionBriefing, MissionCoalition } )
|
||||
|
||||
self.CommandCenter = CommandCenter
|
||||
CommandCenter:AddMission( self )
|
||||
|
||||
self.Name = MissionName
|
||||
self.MissionPriority = MissionPriority
|
||||
self.MissionBriefing = MissionBriefing
|
||||
self.MissionCoalition = MissionCoalition
|
||||
|
||||
self.Tasks = {}
|
||||
|
||||
-- Private implementations
|
||||
|
||||
@@ -235,7 +237,7 @@ function MISSION:onbeforeComplete( From, Event, To )
|
||||
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
if not Task:IsStateSuccess() and not Task:IsStateFailed() and not Task:IsStateAborted() and not Task:IsStateCancelled() then
|
||||
if not Task:IsStateSuccess() and not Task:IsStateFAILED() and not Task:IsStateAborted() and not Task:IsStateCancelled() then
|
||||
return false -- Mission cannot be completed. Other Tasks are still active.
|
||||
end
|
||||
end
|
||||
@@ -247,7 +249,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
function MISSION:onenterCompleted( From, Event, To )
|
||||
function MISSION:onenterCOMPLETED( From, Event, To )
|
||||
|
||||
self:GetCommandCenter():MessageToCoalition( "Mission " .. self:GetName() .. " has been completed! Good job guys!" )
|
||||
end
|
||||
@@ -256,7 +258,7 @@ end
|
||||
-- @param #MISSION self
|
||||
-- @return #MISSION self
|
||||
function MISSION:GetName()
|
||||
return self.Name
|
||||
return string.format( 'Mission "%s (%s)"', self.Name, self.MissionPriority )
|
||||
end
|
||||
|
||||
--- Add a Unit to join the Mission.
|
||||
@@ -288,19 +290,17 @@ end
|
||||
-- If the Unit is part of a Task in the Mission, true is returned.
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player joining the Mission.
|
||||
-- @return #boolean true if Unit is part of a Task in the Mission.
|
||||
-- @return #MISSION
|
||||
function MISSION:AbortUnit( PlayerUnit )
|
||||
self:F( { PlayerUnit = PlayerUnit } )
|
||||
|
||||
local PlayerUnitRemoved = false
|
||||
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
if Task:AbortUnit( PlayerUnit ) then
|
||||
PlayerUnitRemoved = true
|
||||
end
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
Task:AbortGroup( PlayerGroup )
|
||||
end
|
||||
|
||||
return PlayerUnitRemoved
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles a crash of a PlayerUnit from the Mission.
|
||||
@@ -309,19 +309,17 @@ end
|
||||
-- If the Unit is part of a Task in the Mission, true is returned.
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player crashing.
|
||||
-- @return #boolean true if Unit is part of a Task in the Mission.
|
||||
-- @return #MISSION
|
||||
function MISSION:CrashUnit( PlayerUnit )
|
||||
self:F( { PlayerUnit = PlayerUnit } )
|
||||
|
||||
local PlayerUnitRemoved = false
|
||||
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
if Task:CrashUnit( PlayerUnit ) then
|
||||
PlayerUnitRemoved = true
|
||||
end
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
Task:CrashGroup( PlayerGroup )
|
||||
end
|
||||
|
||||
return PlayerUnitRemoved
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a scoring to the mission.
|
||||
@@ -365,7 +363,7 @@ end
|
||||
-- @param #MISSION self
|
||||
-- @param #number MenuTime
|
||||
function MISSION:SetMenu( MenuTime )
|
||||
self:F()
|
||||
self:F( { self:GetName(), MenuTime } )
|
||||
|
||||
for _, TaskData in pairs( self:GetTasks() ) do
|
||||
local Task = TaskData -- Tasking.Task#TASK
|
||||
@@ -377,7 +375,7 @@ end
|
||||
-- @param #MISSION self
|
||||
-- @param #number MenuTime
|
||||
function MISSION:RemoveMenu( MenuTime )
|
||||
self:F()
|
||||
self:F( { self:GetName(), MenuTime } )
|
||||
|
||||
for _, Task in pairs( self:GetTasks() ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
@@ -386,6 +384,58 @@ function MISSION:RemoveMenu( MenuTime )
|
||||
end
|
||||
|
||||
|
||||
do -- Group Assignment
|
||||
|
||||
--- Returns if the @{Mission} is assigned to the Group.
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP MissionGroup
|
||||
-- @return #boolean
|
||||
function MISSION:IsGroupAssigned( MissionGroup )
|
||||
|
||||
local MissionGroupName = MissionGroup:GetName()
|
||||
|
||||
if self.AssignedGroups[MissionGroupName] == MissionGroup then
|
||||
self:T( { "Mission is assigned to:", MissionGroup:GetName() } )
|
||||
return true
|
||||
end
|
||||
|
||||
self:T( { "Mission is not assigned to:", MissionGroup:GetName() } )
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Set @{Group} assigned to the @{Mission}.
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP MissionGroup
|
||||
-- @return #MISSION
|
||||
function MISSION:SetGroupAssigned( MissionGroup )
|
||||
|
||||
local MissionName = self:GetName()
|
||||
local MissionGroupName = MissionGroup:GetName()
|
||||
|
||||
self.AssignedGroups[MissionGroupName] = MissionGroup
|
||||
self:E( string.format( "Mission %s is assigned to %s", MissionName, MissionGroupName ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Clear the @{Group} assignment from the @{Mission}.
|
||||
-- @param #MISSION self
|
||||
-- @param Wrapper.Group#GROUP MissionGroup
|
||||
-- @return #MISSION
|
||||
function MISSION:ClearGroupAssignment( MissionGroup )
|
||||
|
||||
local MissionName = self:GetName()
|
||||
local MissionGroupName = MissionGroup:GetName()
|
||||
|
||||
self.AssignedGroups[MissionGroupName] = nil
|
||||
self:E( string.format( "Mission %s is unassigned to %s", MissionName, MissionGroupName ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Gets the COMMANDCENTER.
|
||||
-- @param #MISSION self
|
||||
-- @return Tasking.CommandCenter#COMMANDCENTER
|
||||
@@ -489,39 +539,39 @@ function MISSION:GetNextTaskID( Task )
|
||||
return self.Tasks[TaskName].n
|
||||
end
|
||||
|
||||
--- Is the @{Mission} **Completed**.
|
||||
--- Is the @{Mission} **COMPLETED**.
|
||||
-- @param #MISSION self
|
||||
-- @return #boolean
|
||||
function MISSION:IsCompleted()
|
||||
return self:Is( "Completed" )
|
||||
function MISSION:IsCOMPLETED()
|
||||
return self:Is( "COMPLETED" )
|
||||
end
|
||||
|
||||
--- Is the @{Mission} **Idle**.
|
||||
--- Is the @{Mission} **IDLE**.
|
||||
-- @param #MISSION self
|
||||
-- @return #boolean
|
||||
function MISSION:IsIdle()
|
||||
return self:Is( "Idle" )
|
||||
function MISSION:IsIDLE()
|
||||
return self:Is( "IDLE" )
|
||||
end
|
||||
|
||||
--- Is the @{Mission} **Ongoing**.
|
||||
--- Is the @{Mission} **ENGAGED**.
|
||||
-- @param #MISSION self
|
||||
-- @return #boolean
|
||||
function MISSION:IsOngoing()
|
||||
return self:Is( "Ongoing" )
|
||||
function MISSION:IsENGAGED()
|
||||
return self:Is( "ENGAGED" )
|
||||
end
|
||||
|
||||
--- Is the @{Mission} **Failed**.
|
||||
--- Is the @{Mission} **FAILED**.
|
||||
-- @param #MISSION self
|
||||
-- @return #boolean
|
||||
function MISSION:IsFailed()
|
||||
return self:Is( "Failed" )
|
||||
function MISSION:IsFAILED()
|
||||
return self:Is( "FAILED" )
|
||||
end
|
||||
|
||||
--- Is the @{Mission} **Hold**.
|
||||
--- Is the @{Mission} **HOLD**.
|
||||
-- @param #MISSION self
|
||||
-- @return #boolean
|
||||
function MISSION:IsHold()
|
||||
return self:Is( "Hold" )
|
||||
function MISSION:IsHOLD()
|
||||
return self:Is( "HOLD" )
|
||||
end
|
||||
|
||||
--- Validates if the Mission has a Group
|
||||
@@ -556,6 +606,117 @@ function MISSION:GetTasksRemaining()
|
||||
return TasksRemaining
|
||||
end
|
||||
|
||||
--- @param #MISSION self
|
||||
-- @return #number
|
||||
function MISSION:GetTaskTypes()
|
||||
-- Determine how many tasks are remaining.
|
||||
local TaskTypeList = {}
|
||||
local TasksRemaining = 0
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
local TaskType = Task:GetType()
|
||||
TaskTypeList[TaskType] = TaskType
|
||||
end
|
||||
return TaskTypeList
|
||||
end
|
||||
|
||||
|
||||
--- Create a status report of the Mission.
|
||||
-- This reports provides a one liner of the mission status. It indicates how many players and how many Tasks.
|
||||
--
|
||||
-- Mission "<MissionName>" - Status "<MissionStatus>"
|
||||
-- - Task Types: <TaskType>, <TaskType>
|
||||
-- - <xx> Planned Tasks (xp)
|
||||
-- - <xx> Assigned Tasks(xp)
|
||||
-- - <xx> Success Tasks (xp)
|
||||
-- - <xx> Hold Tasks (xp)
|
||||
-- - <xx> Cancelled Tasks (xp)
|
||||
-- - <xx> Aborted Tasks (xp)
|
||||
-- - <xx> Failed Tasks (xp)
|
||||
--
|
||||
-- @param #MISSION self
|
||||
-- @return #string
|
||||
function MISSION:ReportStatus()
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
-- List the name of the mission.
|
||||
local Name = self:GetName()
|
||||
|
||||
-- Determine the status of the mission.
|
||||
local Status = self:GetState()
|
||||
local TasksRemaining = self:GetTasksRemaining()
|
||||
|
||||
Report:Add( string.format( '%s - Status "%s"', Name, Status ) )
|
||||
|
||||
local TaskTypes = self:GetTaskTypes()
|
||||
|
||||
Report:Add( string.format( " - Task Types: %s", table.concat(TaskTypes, ", " ) ) )
|
||||
|
||||
local TaskStatusList = { "Planned", "Assigned", "Success", "Hold", "Cancelled", "Aborted", "Failed" }
|
||||
|
||||
for TaskStatusID, TaskStatus in pairs( TaskStatusList ) do
|
||||
local TaskCount = 0
|
||||
local TaskPlayerCount = 0
|
||||
-- Determine how many tasks are remaining.
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
if Task:Is( TaskStatus ) then
|
||||
TaskCount = TaskCount + 1
|
||||
TaskPlayerCount = TaskPlayerCount + Task:GetPlayerCount()
|
||||
end
|
||||
end
|
||||
if TaskCount > 0 then
|
||||
Report:Add( string.format( " - %02d %s Tasks (%dp)", TaskCount, TaskStatus, TaskPlayerCount ) )
|
||||
end
|
||||
end
|
||||
|
||||
return Report:Text()
|
||||
end
|
||||
|
||||
--- Create a player report of the Mission.
|
||||
-- This reports provides a one liner of the mission status. It indicates how many players and how many Tasks.
|
||||
--
|
||||
-- Mission "<MissionName>" - Status "<MissionStatus>"
|
||||
-- - Player "<PlayerName>: Task <TaskName> <TaskStatus>, Task <TaskName> <TaskStatus>
|
||||
-- - Player <PlayerName>: Task <TaskName> <TaskStatus>, Task <TaskName> <TaskStatus>
|
||||
-- - ..
|
||||
--
|
||||
-- @param #MISSION self
|
||||
-- @return #string
|
||||
function MISSION:ReportPlayers()
|
||||
|
||||
local Report = REPORT:New()
|
||||
|
||||
-- List the name of the mission.
|
||||
local Name = self:GetName()
|
||||
|
||||
-- Determine the status of the mission.
|
||||
local Status = self:GetState()
|
||||
local TasksRemaining = self:GetTasksRemaining()
|
||||
|
||||
Report:Add( string.format( '%s - Status "%s"', Name, Status ) )
|
||||
|
||||
local PlayerList = {}
|
||||
|
||||
-- Determine how many tasks are remaining.
|
||||
for TaskID, Task in pairs( self:GetTasks() ) do
|
||||
local Task = Task -- Tasking.Task#TASK
|
||||
local PlayerNames = Task:GetPlayerNames()
|
||||
for PlayerID, PlayerName in pairs( PlayerNames ) do
|
||||
PlayerList[PlayerName] = Task:GetName()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for PlayerName, TaskName in pairs( PlayerList ) do
|
||||
Report:Add( string.format( ' - Player (%s): Task "%s"', PlayerName, TaskName ) )
|
||||
end
|
||||
|
||||
return Report:Text()
|
||||
end
|
||||
|
||||
|
||||
--- Create a summary report of the Mission (one line).
|
||||
-- @param #MISSION self
|
||||
-- @return #string
|
||||
@@ -595,7 +756,7 @@ function MISSION:ReportOverview( TaskStatus )
|
||||
local Status = self:GetState()
|
||||
local TasksRemaining = self:GetTasksRemaining()
|
||||
|
||||
Report:Add( "Mission " .. Name .. " - " .. Status .. " Task Report ")
|
||||
Report:Add( string.format( '%s - Status "%s"', Name, Status ) )
|
||||
|
||||
-- Determine how many tasks are remaining.
|
||||
local TasksRemaining = 0
|
||||
@@ -622,7 +783,7 @@ function MISSION:ReportDetails()
|
||||
-- Determine the status of the mission.
|
||||
local Status = self:GetState()
|
||||
|
||||
Report:Add( "Mission " .. Name .. " - " .. Status )
|
||||
Report:Add( string.format( '%s - Status "%s"', Name, Status ) )
|
||||
|
||||
-- Determine how many tasks are remaining.
|
||||
local TasksRemaining = 0
|
||||
@@ -641,7 +802,6 @@ end
|
||||
-- Tasks = Mission:GetTasks()
|
||||
-- env.info( "Task 2 Completion = " .. Tasks[2]:GetGoalPercentage() .. "%" )
|
||||
function MISSION:GetTasks()
|
||||
self:F()
|
||||
|
||||
return self.Tasks
|
||||
end
|
||||
|
||||
@@ -78,6 +78,7 @@ TASK = {
|
||||
Mission = nil,
|
||||
CommandCenter = nil,
|
||||
TimeOut = 0,
|
||||
AssignedGroups = {},
|
||||
}
|
||||
|
||||
--- FSM PlayerAborted event handler prototype for TASK.
|
||||
@@ -156,14 +157,15 @@ TASK = {
|
||||
-- @param #string TaskName The name of the Task
|
||||
-- @param #string TaskType The type of the Task
|
||||
-- @return #TASK self
|
||||
function TASK:New( Mission, SetGroupAssign, TaskName, TaskType )
|
||||
function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
|
||||
|
||||
local self = BASE:Inherit( self, FSM_TASK:New() ) -- Core.Fsm#FSM_TASK
|
||||
local self = BASE:Inherit( self, FSM_TASK:New() ) -- Tasking.Task#TASK
|
||||
|
||||
self:SetStartState( "Planned" )
|
||||
self:AddTransition( "Planned", "Assign", "Assigned" )
|
||||
self:AddTransition( "Assigned", "AssignUnit", "Assigned" )
|
||||
self:AddTransition( "Assigned", "Success", "Success" )
|
||||
self:AddTransition( "Assigned", "Hold", "Hold" )
|
||||
self:AddTransition( "Assigned", "Fail", "Failed" )
|
||||
self:AddTransition( "Assigned", "Abort", "Aborted" )
|
||||
self:AddTransition( "Assigned", "Cancel", "Cancelled" )
|
||||
@@ -187,7 +189,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType )
|
||||
self:SetName( TaskName )
|
||||
self:SetID( Mission:GetNextTaskID( self ) ) -- The Mission orchestrates the task sequences ..
|
||||
|
||||
self.TaskBriefing = "You are invited for the task: " .. self.TaskName .. "."
|
||||
self:SetBriefing( TaskBriefing )
|
||||
|
||||
self.FsmTemplate = self.FsmTemplate or FSM_PROCESS:New()
|
||||
|
||||
@@ -241,9 +243,9 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
|
||||
--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
|
||||
end
|
||||
if self:IsStateAssigned() then
|
||||
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
|
||||
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
|
||||
if IsAssignedToGroup then
|
||||
local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
|
||||
self:E( { IsGroupAssigned = IsGroupAssigned } )
|
||||
if IsGroupAssigned then
|
||||
self:AssignToUnit( PlayerUnit )
|
||||
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " joined Task " .. self:GetName() )
|
||||
end
|
||||
@@ -258,14 +260,11 @@ end
|
||||
-- If the Unit is part of the Task, true is returned.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
|
||||
-- @return #boolean true if Unit is part of the Task.
|
||||
function TASK:AbortUnit( PlayerUnit )
|
||||
self:F( { PlayerUnit = PlayerUnit } )
|
||||
|
||||
local PlayerUnitAborted = false
|
||||
-- @return #TASK
|
||||
function TASK:AbortGroup( PlayerGroup )
|
||||
self:F( { PlayerGroup = PlayerGroup } )
|
||||
|
||||
local PlayerGroups = self:GetGroups()
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
|
||||
-- Is the PlayerGroup part of the PlayerGroups?
|
||||
if PlayerGroups:IsIncludeObject( PlayerGroup ) then
|
||||
@@ -273,25 +272,39 @@ function TASK:AbortUnit( PlayerUnit )
|
||||
-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
|
||||
-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
|
||||
if self:IsStateAssigned() then
|
||||
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
|
||||
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
|
||||
if IsAssignedToGroup then
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
self:UnAssignFromUnit( PlayerUnit )
|
||||
local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
|
||||
self:E( { IsGroupAssigned = IsGroupAssigned } )
|
||||
if IsGroupAssigned then
|
||||
local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
|
||||
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
|
||||
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
|
||||
if #PlayerGroup:GetUnits() == 1 then
|
||||
self:UnAssignFromGroup( PlayerGroup )
|
||||
PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
|
||||
self:RemoveMenuForGroup( PlayerGroup )
|
||||
self:UnAssignFromGroup( PlayerGroup )
|
||||
--self:Abort()
|
||||
|
||||
-- Now check if the task needs to go to hold...
|
||||
-- It will go to hold, if there are no players in the mission...
|
||||
|
||||
PlayerGroups:Flush()
|
||||
local IsRemaining = false
|
||||
for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
|
||||
if self:IsGroupAssigned( AssignedGroup ) == true then
|
||||
IsRemaining = true
|
||||
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
|
||||
break
|
||||
end
|
||||
end
|
||||
self:Abort()
|
||||
self:PlayerAborted( PlayerUnit )
|
||||
|
||||
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
|
||||
if IsRemaining == false then
|
||||
self:Abort()
|
||||
end
|
||||
|
||||
self:PlayerAborted( PlayerGroup:GetUnit(1) )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerUnitAborted
|
||||
return self
|
||||
end
|
||||
|
||||
--- A PlayerUnit crashed in a Task. Abort the Player.
|
||||
@@ -299,14 +312,11 @@ end
|
||||
-- If the Unit is part of the Task, true is returned.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
|
||||
-- @return #boolean true if Unit is part of the Task.
|
||||
function TASK:CrashUnit( PlayerUnit )
|
||||
self:F( { PlayerUnit = PlayerUnit } )
|
||||
|
||||
local PlayerUnitCrashed = false
|
||||
-- @return #TASK
|
||||
function TASK:CrashGroup( PlayerGroup )
|
||||
self:F( { PlayerGroup = PlayerGroup } )
|
||||
|
||||
local PlayerGroups = self:GetGroups()
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
|
||||
-- Is the PlayerGroup part of the PlayerGroups?
|
||||
if PlayerGroups:IsIncludeObject( PlayerGroup ) then
|
||||
@@ -314,22 +324,38 @@ function TASK:CrashUnit( PlayerUnit )
|
||||
-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
|
||||
-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
|
||||
if self:IsStateAssigned() then
|
||||
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
|
||||
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
|
||||
if IsAssignedToGroup then
|
||||
self:UnAssignFromUnit( PlayerUnit )
|
||||
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " crashed in Task " .. self:GetName() )
|
||||
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
|
||||
if #PlayerGroup:GetUnits() == 1 then
|
||||
PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
|
||||
self:RemoveMenuForGroup( PlayerGroup )
|
||||
local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
|
||||
self:E( { IsGroupAssigned = IsGroupAssigned } )
|
||||
if IsGroupAssigned then
|
||||
local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
|
||||
self:MessageToGroups( PlayerName .. " crashed! " )
|
||||
self:UnAssignFromGroup( PlayerGroup )
|
||||
|
||||
-- Now check if the task needs to go to hold...
|
||||
-- It will go to hold, if there are no players in the mission...
|
||||
|
||||
PlayerGroups:Flush()
|
||||
local IsRemaining = false
|
||||
for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
|
||||
if self:IsGroupAssigned( AssignedGroup ) == true then
|
||||
IsRemaining = true
|
||||
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
|
||||
break
|
||||
end
|
||||
end
|
||||
self:PlayerCrashed( PlayerUnit )
|
||||
|
||||
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
|
||||
if IsRemaining == false then
|
||||
self:Abort()
|
||||
end
|
||||
|
||||
self:PlayerCrashed( PlayerGroup:GetUnit(1) )
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerUnitCrashed
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -350,39 +376,148 @@ function TASK:GetGroups()
|
||||
return self.SetGroup
|
||||
end
|
||||
|
||||
do -- Group Assignment
|
||||
|
||||
|
||||
--- Assign the @{Task} to a @{Group}.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #TASK
|
||||
function TASK:AssignToGroup( TaskGroup )
|
||||
self:F2( TaskGroup:GetName() )
|
||||
--- Returns if the @{Task} is assigned to the Group.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #boolean
|
||||
function TASK:IsGroupAssigned( TaskGroup )
|
||||
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
TaskGroup:SetState( TaskGroup, "Assigned", self )
|
||||
|
||||
local Mission = self:GetMission()
|
||||
local MissionMenu = Mission:GetMenu( TaskGroup )
|
||||
MissionMenu:RemoveSubMenus()
|
||||
|
||||
--self:RemoveMenuForGroup( TaskGroup )
|
||||
self:SetAssignedMenuForGroup( TaskGroup )
|
||||
|
||||
local TaskUnits = TaskGroup:GetUnits()
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
self:E(PlayerName)
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:AssignToUnit( TaskUnit )
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
if self.AssignedGroups[TaskGroupName] then
|
||||
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
|
||||
return true
|
||||
end
|
||||
|
||||
self:T( { "Task is not assigned to:", TaskGroup:GetName() } )
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Set @{Group} assigned to the @{Task}.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #TASK
|
||||
function TASK:SetGroupAssigned( TaskGroup )
|
||||
|
||||
local TaskName = self:GetName()
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
self.AssignedGroups[TaskGroupName] = TaskGroup
|
||||
self:E( string.format( "Task %s is assigned to %s", TaskName, TaskGroupName ) )
|
||||
|
||||
-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
|
||||
self:GetMission():SetGroupAssigned( TaskGroup )
|
||||
|
||||
local SetAssignedGroups = self:GetGroups()
|
||||
|
||||
-- SetAssignedGroups:ForEachGroup(
|
||||
-- function( AssignedGroup )
|
||||
-- if self:IsGroupAssigned(AssignedGroup) then
|
||||
-- self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is assigned to group %s.", TaskName, TaskGroupName ), AssignedGroup )
|
||||
-- else
|
||||
-- self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is assigned to your group.", TaskName ), AssignedGroup )
|
||||
-- end
|
||||
-- end
|
||||
-- )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Clear the @{Group} assignment from the @{Task}.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #TASK
|
||||
function TASK:ClearGroupAssignment( TaskGroup )
|
||||
|
||||
local TaskName = self:GetName()
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
self.AssignedGroups[TaskGroupName] = nil
|
||||
self:E( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
|
||||
|
||||
-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
|
||||
self:GetMission():ClearGroupAssignment( TaskGroup )
|
||||
|
||||
local SetAssignedGroups = self:GetGroups()
|
||||
|
||||
SetAssignedGroups:ForEachGroup(
|
||||
function( AssignedGroup )
|
||||
if self:IsGroupAssigned(AssignedGroup) then
|
||||
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is unassigned from group %s.", TaskName, TaskGroupName ), AssignedGroup )
|
||||
else
|
||||
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is unassigned from your group.", TaskName ), AssignedGroup )
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
do -- Group Assignment
|
||||
|
||||
--- Assign the @{Task} to a @{Group}.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #TASK
|
||||
function TASK:AssignToGroup( TaskGroup )
|
||||
self:F( TaskGroup:GetName() )
|
||||
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
local Mission = self:GetMission()
|
||||
local CommandCenter = Mission:GetCommandCenter()
|
||||
|
||||
self:SetGroupAssigned( TaskGroup )
|
||||
|
||||
local TaskUnits = TaskGroup:GetUnits()
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
self:E(PlayerName)
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:AssignToUnit( TaskUnit )
|
||||
CommandCenter:MessageToGroup(
|
||||
string.format( 'Task "%s": Briefing for player (%s):\n%s',
|
||||
self:GetName(),
|
||||
PlayerName,
|
||||
self:GetBriefing()
|
||||
), TaskGroup
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
CommandCenter:SetMenu()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- UnAssign the @{Task} from a @{Group}.
|
||||
-- @param #TASK self
|
||||
function TASK:UnAssignFromGroup( TaskGroup )
|
||||
self:F2( { TaskGroup } )
|
||||
|
||||
self:ClearGroupAssignment( TaskGroup )
|
||||
|
||||
local TaskUnits = TaskGroup:GetUnits()
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:UnAssignFromUnit( TaskUnit )
|
||||
end
|
||||
end
|
||||
|
||||
local Mission = self:GetMission()
|
||||
local CommandCenter = Mission:GetCommandCenter()
|
||||
CommandCenter:SetMenu()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP FindGroup
|
||||
@@ -458,7 +593,7 @@ function TASK:SendBriefingToAssignedGroups()
|
||||
|
||||
for TaskGroupName, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
|
||||
if self:IsAssignedToGroup( TaskGroup ) then
|
||||
if self:IsGroupAssigned( TaskGroup ) then
|
||||
TaskGroup:Message( self.TaskBriefing, 60 )
|
||||
end
|
||||
end
|
||||
@@ -471,50 +606,14 @@ function TASK:UnAssignFromGroups()
|
||||
self:F2()
|
||||
|
||||
for TaskGroupName, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
self:UnAssignFromGroup( TaskGroup )
|
||||
end
|
||||
end
|
||||
|
||||
--- UnAssign the @{Task} from a @{Group}.
|
||||
-- @param #TASK self
|
||||
function TASK:UnAssignFromGroup( TaskGroup )
|
||||
self:F2( { TaskGroup } )
|
||||
|
||||
TaskGroup:SetState( TaskGroup, "Assigned", nil )
|
||||
|
||||
self:RemoveAssignedMenuForGroup( TaskGroup )
|
||||
|
||||
local TaskUnits = TaskGroup:GetUnits()
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:UnAssignFromUnit( TaskUnit )
|
||||
if self:IsGroupAssigned(TaskGroup) then
|
||||
self:UnAssignFromGroup( TaskGroup )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns if the @{Task} is assigned to the Group.
|
||||
-- @param #TASK self
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @return #boolean
|
||||
function TASK:IsAssignedToGroup( TaskGroup )
|
||||
|
||||
local TaskGroupName = TaskGroup:GetName()
|
||||
|
||||
if self:IsStateAssigned() then
|
||||
if TaskGroup:GetState( TaskGroup, "Assigned" ) == self then
|
||||
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
self:T( { "Task is not assigned to:", TaskGroup:GetName() } )
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns if the @{Task} has still alive and assigned Units.
|
||||
-- @param #TASK self
|
||||
-- @return #boolean
|
||||
@@ -523,7 +622,7 @@ function TASK:HasAliveUnits()
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
if self:IsStateAssigned() then
|
||||
if self:IsAssignedToGroup( TaskGroup ) then
|
||||
if self:IsGroupAssigned( TaskGroup ) then
|
||||
for TaskUnitID, TaskUnit in pairs( TaskGroup:GetUnits() ) do
|
||||
if TaskUnit:IsAlive() then
|
||||
self:T( { HasAliveUnits = true } )
|
||||
@@ -543,9 +642,9 @@ end
|
||||
-- @param #number MenuTime
|
||||
-- @return #TASK
|
||||
function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added. Fixes issue #424.
|
||||
self:F()
|
||||
self:F( { self:GetName(), MenuTime } )
|
||||
|
||||
self.SetGroup:Flush()
|
||||
--self.SetGroup:Flush()
|
||||
for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetSet() ) do
|
||||
local TaskGroup = TaskGroupData -- Wrapper.Group#GROUP
|
||||
if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then
|
||||
@@ -558,15 +657,15 @@ function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added.
|
||||
TaskGroup.MenuReports = MENU_GROUP:New( TaskGroup, "Reports", MissionMenu )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Tasks", TaskGroup.MenuReports, Mission.MenuReportSummary, Mission, TaskGroup )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Planned Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Planned" )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Ongoing Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Ongoing" )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Assigned Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Assigned" )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Successful Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Success" )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Failed Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Failed" )
|
||||
MENU_GROUP_COMMAND:New( TaskGroup, "Report Held Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Hold" )
|
||||
end
|
||||
|
||||
if self:IsStatePlanned() or self:IsStateReplanned() then
|
||||
-- if self:IsStatePlanned() or self:IsStateReplanned() then
|
||||
self:SetMenuForGroup( TaskGroup, MenuTime )
|
||||
end
|
||||
-- end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -579,12 +678,9 @@ end
|
||||
-- @return #TASK
|
||||
function TASK:SetMenuForGroup( TaskGroup, MenuTime )
|
||||
|
||||
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
|
||||
self:SetPlannedMenuForGroup( TaskGroup, self:GetTaskName(), MenuTime )
|
||||
else
|
||||
if not self:IsAssignedToGroup( TaskGroup ) then
|
||||
self:SetAssignedMenuForGroup( TaskGroup, MenuTime )
|
||||
end
|
||||
self:SetPlannedMenuForGroup( TaskGroup, MenuTime )
|
||||
if self:IsGroupAssigned( TaskGroup ) then
|
||||
self:SetAssignedMenuForGroup( TaskGroup, MenuTime )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -595,7 +691,7 @@ end
|
||||
-- @param #string MenuText The menu text.
|
||||
-- @param #number MenuTime
|
||||
-- @return #TASK self
|
||||
function TASK:SetPlannedMenuForGroup( TaskGroup, MenuText, MenuTime )
|
||||
function TASK:SetPlannedMenuForGroup( TaskGroup, MenuTime )
|
||||
self:E( TaskGroup:GetName() )
|
||||
|
||||
local Mission = self:GetMission()
|
||||
@@ -603,14 +699,26 @@ function TASK:SetPlannedMenuForGroup( TaskGroup, MenuText, MenuTime )
|
||||
local CommandCenter = Mission:GetCommandCenter()
|
||||
local CommandCenterMenu = CommandCenter:GetMenu()
|
||||
|
||||
local TaskType = self:GetType()
|
||||
-- local TaskThreatLevel = self.TaskInfo["ThreatLevel"]
|
||||
-- local TaskThreatLevelString = TaskThreatLevel and " [" .. string.rep( "■", TaskThreatLevel ) .. "]" or " []"
|
||||
local TaskPlayerCount = self:GetPlayerCount()
|
||||
local TaskPlayerString = string.format( " (%dp)", TaskPlayerCount )
|
||||
local TaskText = string.format( "%s%s", self:GetName(), TaskPlayerString ) --, TaskThreatLevelString )
|
||||
local TaskName = string.format( "%s", self:GetName() )
|
||||
|
||||
local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime )
|
||||
|
||||
|
||||
local MissionMenu = Mission:GetMenu( TaskGroup )
|
||||
|
||||
local TaskType = self:GetType()
|
||||
local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskType, MissionMenu ):SetTime( MenuTime )
|
||||
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, MenuText, TaskTypeMenu, self.MenuAssignToGroup, { self = self, TaskGroup = TaskGroup } ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
local TaskPlannedMenu = MENU_GROUP:New( TaskGroup, "Planned Tasks", MissionMenu ):SetTime( MenuTime )
|
||||
local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskType, TaskPlannedMenu ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskText, TaskTypeMenu ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
local ReportTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task Status" ), TaskTypeMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
|
||||
if not Mission:IsGroupAssigned( TaskGroup ) then
|
||||
local JoinTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Join Task" ), TaskTypeMenu, self.MenuAssignToGroup, { self = self, TaskGroup = TaskGroup } ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -621,15 +729,27 @@ end
|
||||
-- @param #number MenuTime
|
||||
-- @return #TASK self
|
||||
function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime )
|
||||
self:E( TaskGroup:GetName() )
|
||||
self:F( { TaskGroup:GetName(), MenuTime } )
|
||||
|
||||
local Mission = self:GetMission()
|
||||
local MissionName = Mission:GetName()
|
||||
local CommandCenter = Mission:GetCommandCenter()
|
||||
local CommandCenterMenu = CommandCenter:GetMenu()
|
||||
|
||||
local TaskType = self:GetType()
|
||||
-- local TaskThreatLevel = self.TaskInfo["ThreatLevel"]
|
||||
-- local TaskThreatLevelString = TaskThreatLevel and " [" .. string.rep( "■", TaskThreatLevel ) .. "]" or " []"
|
||||
local TaskPlayerCount = self:GetPlayerCount()
|
||||
local TaskPlayerString = string.format( " (%dp)", TaskPlayerCount )
|
||||
local TaskText = string.format( "%s%s", self:GetName(), TaskPlayerString ) --, TaskThreatLevelString )
|
||||
local TaskName = string.format( "%s", self:GetName() )
|
||||
|
||||
local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime )
|
||||
local MissionMenu = Mission:GetMenu( TaskGroup )
|
||||
|
||||
self:E( { MissionMenu = MissionMenu } )
|
||||
|
||||
local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Task Status", MissionMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime )
|
||||
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Abort Task", MissionMenu, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime )
|
||||
local TaskAssignedMenu = MENU_GROUP:New( TaskGroup, string.format( "Assigned Task %s", TaskName ), MissionMenu ):SetTime( MenuTime )
|
||||
local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task Status" ), TaskAssignedMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Group from Task" ), TaskAssignedMenu, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -639,14 +759,12 @@ end
|
||||
-- @param #number MenuTime
|
||||
-- @return #TASK
|
||||
function TASK:RemoveMenu( MenuTime )
|
||||
self:F()
|
||||
self:F( { self:GetName(), MenuTime } )
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
|
||||
if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then
|
||||
if not self:IsAssignedToGroup( TaskGroup ) then
|
||||
self:RemovePlannedMenuForGroup( TaskGroup, MenuTime )
|
||||
end
|
||||
self:RefreshMenus( TaskGroup, MenuTime )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -657,24 +775,26 @@ end
|
||||
-- @param Wrapper.Group#GROUP TaskGroup
|
||||
-- @param #number MenuTime
|
||||
-- @return #TASK self
|
||||
function TASK:RemovePlannedMenuForGroup( TaskGroup, MenuTime )
|
||||
self:F()
|
||||
function TASK:RefreshMenus( TaskGroup, MenuTime )
|
||||
self:F( { TaskGroup:GetName(), MenuTime } )
|
||||
|
||||
local Mission = self:GetMission()
|
||||
local MissionName = Mission:GetName()
|
||||
|
||||
local CommandCenter = Mission:GetCommandCenter()
|
||||
local CommandCenterMenu = CommandCenter:GetMenu()
|
||||
|
||||
local MissionMenu = Mission:GetMenu( TaskGroup )
|
||||
|
||||
local TaskName = self:GetName()
|
||||
local PlannedMenu = MissionMenu:GetMenu( "Planned Tasks" )
|
||||
local AssignedMenu = MissionMenu:GetMenu( string.format( "Assigned Task %s", TaskName ) )
|
||||
|
||||
if MissionMenu then
|
||||
local TaskType = self:GetType()
|
||||
local TypeMenu = MissionMenu:GetMenu( TaskType )
|
||||
|
||||
if TypeMenu then
|
||||
local TaskMenu = TypeMenu:GetMenu( self:GetTaskName() )
|
||||
if TaskMenu then
|
||||
TaskMenu:Remove( MenuTime )
|
||||
end
|
||||
end
|
||||
if PlannedMenu then
|
||||
PlannedMenu:Remove( MenuTime )
|
||||
end
|
||||
|
||||
if AssignedMenu then
|
||||
AssignedMenu:Remove( MenuTime )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -723,7 +843,7 @@ end
|
||||
-- @param #TASK self
|
||||
function TASK:MenuTaskAbort( TaskGroup )
|
||||
|
||||
self:Abort()
|
||||
self:AbortGroup( TaskGroup )
|
||||
end
|
||||
|
||||
|
||||
@@ -735,6 +855,13 @@ function TASK:GetTaskName()
|
||||
return self.TaskName
|
||||
end
|
||||
|
||||
--- Returns the @{Task} briefing.
|
||||
-- @param #TASK self
|
||||
-- @return #string Task briefing.
|
||||
function TASK:GetTaskBriefing()
|
||||
return self.TaskBriefing
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -794,11 +921,14 @@ end
|
||||
function TASK:RemoveStateMachine( TaskUnit )
|
||||
self:F( { TaskUnit, self.Fsm[TaskUnit] ~= nil } )
|
||||
|
||||
self:E( self.Fsm )
|
||||
for TaskUnitT, Fsm in pairs( self.Fsm ) do
|
||||
self:E( TaskUnitT )
|
||||
end
|
||||
--self:E( self.Fsm )
|
||||
--for TaskUnitT, Fsm in pairs( self.Fsm ) do
|
||||
--local Fsm = Fsm -- Core.Fsm#FSM_PROCESS
|
||||
--self:E( TaskUnitT )
|
||||
--self.Fsm[TaskUnit] = nil
|
||||
--end
|
||||
|
||||
self.Fsm[TaskUnit]:Remove()
|
||||
self.Fsm[TaskUnit] = nil
|
||||
|
||||
collectgarbage()
|
||||
@@ -1001,10 +1131,18 @@ end
|
||||
-- @param #string TaskBriefing
|
||||
-- @return #TASK self
|
||||
function TASK:SetBriefing( TaskBriefing )
|
||||
self:E(TaskBriefing)
|
||||
self.TaskBriefing = TaskBriefing
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the @{Task} briefing.
|
||||
-- @param #TASK self
|
||||
-- @return #string The briefing text.
|
||||
function TASK:GetBriefing()
|
||||
return self.TaskBriefing
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1017,14 +1155,17 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
|
||||
|
||||
self:E( { "Task Assigned", self.Dispatcher } )
|
||||
|
||||
self:MessageToGroups( "Task " .. self:GetName() .. " has been assigned to your group." )
|
||||
|
||||
if self.Dispatcher then
|
||||
self:E( "Firing Assign event " )
|
||||
self.Dispatcher:Assign( self, PlayerUnit, PlayerName )
|
||||
if From ~= "Assigned" then
|
||||
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
|
||||
if self.Dispatcher then
|
||||
self:E( "Firing Assign event " )
|
||||
self.Dispatcher:Assign( self, PlayerUnit, PlayerName )
|
||||
end
|
||||
|
||||
self:GetMission():__Start( 1 )
|
||||
|
||||
self:SetMenu()
|
||||
end
|
||||
|
||||
self:GetMission():__Start( 1 )
|
||||
end
|
||||
|
||||
|
||||
@@ -1053,12 +1194,13 @@ end
|
||||
function TASK:onenterAborted( From, Event, To )
|
||||
|
||||
self:E( "Task Aborted" )
|
||||
|
||||
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been aborted! Task may be replanned." )
|
||||
|
||||
self:UnAssignFromGroups()
|
||||
if From ~= "Aborted" then
|
||||
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been aborted! Task may be replanned." )
|
||||
self:__Replan( 5 )
|
||||
self:SetMenu()
|
||||
end
|
||||
|
||||
self:__Replan( 5 )
|
||||
end
|
||||
|
||||
--- FSM function for a TASK
|
||||
@@ -1098,7 +1240,7 @@ end
|
||||
function TASK:onstatechange( From, Event, To )
|
||||
|
||||
if self:IsTrace() then
|
||||
MESSAGE:New( "@ Task " .. self.TaskName .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll()
|
||||
--MESSAGE:New( "@ Task " .. self.TaskName .. " : " .. From .. " changed to " .. To .. " by " .. Event, 2 ):ToAll()
|
||||
end
|
||||
|
||||
if self.Scores[To] then
|
||||
@@ -1189,6 +1331,47 @@ function TASK:ReportOverview() --R2.1 fixed report. Now nicely formatted and con
|
||||
return Report:Text()
|
||||
end
|
||||
|
||||
--- Create a count of the players in the Task.
|
||||
-- @param #TASK self
|
||||
-- @return #number The total number of players in the task.
|
||||
function TASK:GetPlayerCount() --R2.1 Get a count of the players.
|
||||
|
||||
local PlayerCount = 0
|
||||
|
||||
-- Loop each Unit active in the Task, and find Player Names.
|
||||
for TaskGroupID, PlayerGroup in pairs( self:GetGroups():GetSet() ) do
|
||||
local PlayerGroup = PlayerGroup -- Wrapper.Group#GROUP
|
||||
if self:IsGroupAssigned( PlayerGroup ) then
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
PlayerCount = PlayerCount + #PlayerNames
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerCount
|
||||
end
|
||||
|
||||
|
||||
--- Create a list of the players in the Task.
|
||||
-- @param #TASK self
|
||||
-- @return #map<#string,Wrapper.Group#GROUP> A map of the players
|
||||
function TASK:GetPlayerNames() --R2.1 Get a map of the players.
|
||||
|
||||
local PlayerNameMap = {}
|
||||
|
||||
-- Loop each Unit active in the Task, and find Player Names.
|
||||
for TaskGroupID, PlayerGroup in pairs( self:GetGroups():GetSet() ) do
|
||||
local PlayerGroup = PlayerGroup -- Wrapper.Group#GROUP
|
||||
if self:IsGroupAssigned( PlayerGroup ) then
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
for PlayerNameID, PlayerName in pairs( PlayerNames ) do
|
||||
PlayerNameMap[PlayerName] = PlayerGroup
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return PlayerNameMap
|
||||
end
|
||||
|
||||
|
||||
--- Create a detailed report of the Task.
|
||||
-- List the Task Status, and the Players assigned to the Task.
|
||||
@@ -1203,18 +1386,13 @@ function TASK:ReportDetails() --R2.1 fixed report. Now nicely formatted and cont
|
||||
|
||||
-- Determine the status of the Task.
|
||||
local State = self:GetState()
|
||||
|
||||
|
||||
-- Loop each Unit active in the Task, and find Player Names.
|
||||
local PlayerNames = {}
|
||||
local PlayerNames = self:GetPlayerNames()
|
||||
|
||||
local PlayerReport = REPORT:New()
|
||||
for PlayerGroupID, PlayerGroupData in pairs( self:GetGroups():GetSet() ) do
|
||||
|
||||
local PlayerGroup = PlayerGroupData -- Wrapper.Group#GROUP
|
||||
|
||||
PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
if PlayerNames then
|
||||
PlayerReport:Add( "Group " .. PlayerGroup:GetCallsign() .. ": " .. table.concat( PlayerNames, ", " ) )
|
||||
end
|
||||
for PlayerName, PlayerGroup in pairs( PlayerNames ) do
|
||||
PlayerReport:Add( "Group " .. PlayerGroup:GetCallsign() .. ": " .. PlayerName )
|
||||
end
|
||||
local Players = PlayerReport:Text()
|
||||
|
||||
|
||||
@@ -86,15 +86,13 @@ do -- TASK_A2G
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
|
||||
-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
|
||||
-- @return #TASK_A2G self
|
||||
function TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskType )
|
||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType ) ) -- Tasking.Task#TASK_A2G
|
||||
function TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskType, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType, TaskBriefing ) ) -- Tasking.Task#TASK_A2G
|
||||
self:F()
|
||||
|
||||
self.TargetSetUnit = TargetSetUnit
|
||||
self.TaskType = TaskType
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
local Fsm = self:GetUnitProcess()
|
||||
|
||||
|
||||
@@ -366,14 +364,28 @@ do -- TASK_SEAD
|
||||
--- Instantiates a new TASK_SEAD.
|
||||
-- @param #TASK_SEAD self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Set#SET_UNIT TargetSetUnit
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @param #string TaskBriefing The briefing of the task.
|
||||
-- @return #TASK_SEAD self
|
||||
function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD" ) ) -- #TASK_SEAD
|
||||
function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD", TaskBriefing ) ) -- #TASK_SEAD
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
local TargetCoord = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
local TargetPositionText = TargetCoord:ToString()
|
||||
local TargetThreatLevel = TargetSetUnit:CalculateThreatLevelA2G()
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Suppression of Enemy Air Defenses.\n" ..
|
||||
"Initial Coordinates: " .. TargetPositionText .. "\n" ..
|
||||
"Threat Level: [" .. string.rep( "■", TargetThreatLevel ) .. "]"
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -392,17 +404,28 @@ do -- TASK_BAI
|
||||
--- Instantiates a new TASK_BAI.
|
||||
-- @param #TASK_BAI self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Set#SET_UNIT UnitSetTargets
|
||||
-- @param #number TargetDistance The distance to Target when the Player is considered to have "arrived" at the engagement range.
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
|
||||
-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @param #string TaskBriefing The briefing of the task.
|
||||
-- @return #TASK_BAI self
|
||||
function TASK_BAI:New( Mission, SetGroup, TaskName, TargetSetUnit )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "BAI" ) ) -- #TASK_BAI
|
||||
function TASK_BAI:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "BAI", TaskBriefing ) ) -- #TASK_BAI
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
local TargetCoord = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
local TargetPositionText = TargetCoord:ToString()
|
||||
local TargetThreatLevel = TargetSetUnit:CalculateThreatLevelA2G()
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Battleground Air Interdiction of a group of enemy targets.\n" ..
|
||||
"Initial Coordinates: " .. TargetPositionText .. "\n" ..
|
||||
"Threat Level: [" .. string.rep( "■", TargetThreatLevel ) .. "]"
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -421,17 +444,29 @@ do -- TASK_CAS
|
||||
--- Instantiates a new TASK_CAS.
|
||||
-- @param #TASK_CAS self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Set#SET_UNIT UnitSetTargets
|
||||
-- @param #number TargetDistance The distance to Target when the Player is considered to have "arrived" at the engagement range.
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
|
||||
-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
|
||||
-- @param Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @param #string TaskBriefing The briefing of the task.
|
||||
-- @return #TASK_CAS self
|
||||
function TASK_CAS:New( Mission, SetGroup, TaskName, TargetSetUnit )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "CAS" ) ) -- #TASK_CAS
|
||||
function TASK_CAS:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "CAS", TaskBriefing ) ) -- #TASK_CAS
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
local TargetCoord = TargetSetUnit:GetFirst():GetCoordinate()
|
||||
local TargetPositionText = TargetCoord:ToString()
|
||||
local TargetThreatLevel = TargetSetUnit:CalculateThreatLevelA2G()
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Execute a Close Air Support for a group of enemy targets.\n" ..
|
||||
"Beware of friendlies at the vicinity!\n" ..
|
||||
"Initial Coordinates: " .. TargetPositionText .. "\n" ..
|
||||
"Threat Level: [" .. string.rep( "■", TargetThreatLevel ) .. "]"
|
||||
)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@ do -- TASK_A2G_DISPATCHER
|
||||
ClassName = "TASK_A2G_DISPATCHER",
|
||||
Mission = nil,
|
||||
Detection = nil,
|
||||
Tasks = {},
|
||||
}
|
||||
|
||||
|
||||
@@ -181,14 +182,16 @@ do -- TASK_A2G_DISPATCHER
|
||||
-- @param #TASK_A2G_DISPATCHER self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
-- @param Tasking.Task#TASK Task
|
||||
-- @param Functional.Detection#DETECTION_AREAS.DetectedItem DetectedItem
|
||||
-- @param #boolean DetectedItemID
|
||||
-- @param #boolean DetectedItemChange
|
||||
-- @return Tasking.Task#TASK
|
||||
function TASK_A2G_DISPATCHER:EvaluateRemoveTask( Mission, Task, DetectedItem )
|
||||
function TASK_A2G_DISPATCHER:EvaluateRemoveTask( Mission, Task, DetectedItemID, DetectedItemChanged )
|
||||
|
||||
if Task then
|
||||
if Task:IsStatePlanned() and DetectedItem.Changed == true then
|
||||
if Task:IsStatePlanned() and DetectedItemChanged == true then
|
||||
self:E( "Removing Tasking: " .. Task:GetTaskName() )
|
||||
Task = Mission:RemoveTask( Task )
|
||||
Mission:RemoveTask( Task )
|
||||
self.Tasks[DetectedItemID] = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -208,82 +211,78 @@ do -- TASK_A2G_DISPATCHER
|
||||
local ChangeMsg = {}
|
||||
|
||||
local Mission = self.Mission
|
||||
|
||||
--- First we need to the detected targets.
|
||||
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
|
||||
|
||||
local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
|
||||
local DetectedSet = DetectedItem.Set -- Functional.Detection#DETECTION_BASE.DetectedSet
|
||||
local DetectedZone = DetectedItem.Zone
|
||||
self:E( { "Targets in DetectedItem", DetectedItem.ItemID, DetectedSet:Count(), tostring( DetectedItem ) } )
|
||||
DetectedSet:Flush()
|
||||
|
||||
local ItemID = DetectedItem.ID
|
||||
|
||||
-- Evaluate SEAD Tasking
|
||||
local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", ItemID ) )
|
||||
SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
|
||||
if not SEADTask then
|
||||
local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", ItemID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
Task:SetDispatcher( self )
|
||||
Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
|
||||
Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
|
||||
SEADTask = Mission:AddTask( Task )
|
||||
end
|
||||
end
|
||||
|
||||
-- Evaluate CAS Tasking
|
||||
local CASTask = Mission:GetTask( string.format( "CAS.%03d", ItemID ) )
|
||||
CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
|
||||
if not CASTask then
|
||||
local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", ItemID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
Task:SetDispatcher( self )
|
||||
Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
|
||||
Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
|
||||
CASTask = Mission:AddTask( Task )
|
||||
end
|
||||
end
|
||||
|
||||
-- Evaluate BAI Tasking
|
||||
local BAITask = Mission:GetTask( string.format( "BAI.%03d", ItemID ) )
|
||||
BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
|
||||
if not BAITask then
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.Mission:GetCommandCenter():GetPositionable():GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", ItemID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
Task:SetDispatcher( self )
|
||||
Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
|
||||
Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
|
||||
BAITask = Mission:AddTask( Task )
|
||||
end
|
||||
end
|
||||
|
||||
-- OK, so the tasking has been done, now delete the changes reported for the area.
|
||||
Detection:AcceptChanges( DetectedItem )
|
||||
|
||||
end
|
||||
if Mission:IsIDLE() or Mission:IsENGAGED() then
|
||||
|
||||
-- TODO set menus using the HQ coordinator
|
||||
Mission:GetCommandCenter():SetMenu()
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "There are %d tasks remaining for mission *%s*. Subscribe to a task using the menu.", Mission:GetTasksRemaining(), Mission:GetName() ), TaskGroup )
|
||||
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
|
||||
-- Mission:GetCommandCenter():MessageToGroup(
|
||||
-- string.format( "HQ Reporting - Planned tasks for mission '%s':\n\n%s\n",
|
||||
-- self.Mission:GetName(),
|
||||
-- string.format( "%s\n\n%s\n\n%s\n\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text(), ReportChanges:Text()
|
||||
-- )
|
||||
-- ), TaskGroup
|
||||
-- )
|
||||
local TaskReport = REPORT:New()
|
||||
|
||||
--- First we need to the detected targets.
|
||||
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
|
||||
|
||||
local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
|
||||
local DetectedSet = DetectedItem.Set -- Core.Set#SET_UNIT
|
||||
local DetectedZone = DetectedItem.Zone
|
||||
self:E( { "Targets in DetectedItem", DetectedItem.ItemID, DetectedSet:Count(), tostring( DetectedItem ) } )
|
||||
DetectedSet:Flush()
|
||||
|
||||
local DetectedItemID = DetectedItem.ID
|
||||
local DetectedItemChanged = DetectedItem.Changed
|
||||
|
||||
local Task = self.Tasks[DetectedItemID]
|
||||
Task = self:EvaluateRemoveTask( Mission, Task, DetectedItemID, DetectedItemChanged ) -- Task will be removed if it is planned and changed.
|
||||
|
||||
-- Evaluate SEAD
|
||||
if not Task then
|
||||
local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", DetectedItemID ), TargetSetUnit )
|
||||
end
|
||||
|
||||
-- Evaluate CAS
|
||||
if not Task then
|
||||
local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be CASed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", DetectedItemID ), TargetSetUnit )
|
||||
end
|
||||
|
||||
-- Evaluate BAI
|
||||
if not Task then
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.Mission:GetCommandCenter():GetPositionable():GetCoalition() ) -- Returns a SetUnit if there are targets to be BAIed...
|
||||
if TargetSetUnit then
|
||||
Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", DetectedItemID ), TargetSetUnit )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Task then
|
||||
self.Tasks[DetectedItemID] = Task
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
Task:SetDispatcher( self )
|
||||
Task:SetInfo( "ThreatLevel", DetectedSet:CalculateThreatLevelA2G() )
|
||||
Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
|
||||
Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
|
||||
Mission:AddTask( Task )
|
||||
else
|
||||
self:E("This should not happen")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
TaskReport:Add( Task:GetName() )
|
||||
|
||||
-- OK, so the tasking has been done, now delete the changes reported for the area.
|
||||
Detection:AcceptChanges( DetectedItem )
|
||||
end
|
||||
|
||||
-- TODO set menus using the HQ coordinator
|
||||
Mission:GetCommandCenter():SetMenu()
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
if not Mission:IsGroupAssigned(TaskGroup) then
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "Mission *%s* has tasks %s. Subscribe to a task using the Mission *Overlord* radio menu.", Mission:GetName(), TaskReport:Text(", ") ), TaskGroup )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
@@ -153,7 +153,7 @@ do -- TASK_CARGO
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #TASK_CARGO TASK_CARGO
|
||||
-- @field #TASK_CARGO
|
||||
--
|
||||
TASK_CARGO = {
|
||||
ClassName = "TASK_CARGO",
|
||||
@@ -166,9 +166,10 @@ do -- TASK_CARGO
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Core.Set#SET_CARGO SetCargo The scope of the cargo to be transported.
|
||||
-- @param #string TaskType The type of Cargo task.
|
||||
-- @param #string TaskBriefing The Cargo Task briefing.
|
||||
-- @return #TASK_CARGO self
|
||||
function TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, TaskType )
|
||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType ) ) -- #TASK_CARGO
|
||||
function TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, TaskType, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType, TaskBriefing ) ) -- #TASK_CARGO
|
||||
self:F( {Mission, SetGroup, TaskName, SetCargo, TaskType})
|
||||
|
||||
self.SetCargo = SetCargo
|
||||
@@ -181,24 +182,24 @@ do -- TASK_CARGO
|
||||
|
||||
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
|
||||
|
||||
Fsm:AddTransition( { "Assigned", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded", "Landed" }, "SelectAction", "WaitingForCommand" )
|
||||
Fsm:AddTransition( { "Assigned", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded", "Landed", "Boarding" }, "SelectAction", "*" )
|
||||
|
||||
Fsm:AddTransition( "WaitingForCommand", "RouteToPickup", "RoutingToPickup" )
|
||||
Fsm:AddTransition( "*", "RouteToPickup", "RoutingToPickup" )
|
||||
Fsm:AddProcess ( "RoutingToPickup", "RouteToPickupPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtPickup" } )
|
||||
Fsm:AddTransition( "Arrived", "ArriveAtPickup", "ArrivedAtPickup" )
|
||||
|
||||
Fsm:AddTransition( "WaitingForCommand", "RouteToDeploy", "RoutingToDeploy" )
|
||||
Fsm:AddTransition( "*", "RouteToDeploy", "RoutingToDeploy" )
|
||||
Fsm:AddProcess ( "RoutingToDeploy", "RouteToDeployZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtDeploy" } )
|
||||
Fsm:AddTransition( "Arrived", "ArriveAtDeploy", "ArrivedAtDeploy" )
|
||||
|
||||
Fsm:AddTransition( { "ArrivedAtPickup", "ArrivedAtDeploy", "Landing" }, "Land", "Landing" )
|
||||
Fsm:AddTransition( "Landing", "Landed", "Landed" )
|
||||
|
||||
Fsm:AddTransition( "WaitingForCommand", "PrepareBoarding", "AwaitBoarding" )
|
||||
Fsm:AddTransition( "*", "PrepareBoarding", "AwaitBoarding" )
|
||||
Fsm:AddTransition( "AwaitBoarding", "Board", "Boarding" )
|
||||
Fsm:AddTransition( "Boarding", "Boarded", "Boarded" )
|
||||
|
||||
Fsm:AddTransition( "WaitingForCommand", "PrepareUnBoarding", "AwaitUnBoarding" )
|
||||
Fsm:AddTransition( "*", "PrepareUnBoarding", "AwaitUnBoarding" )
|
||||
Fsm:AddTransition( "AwaitUnBoarding", "UnBoard", "UnBoarding" )
|
||||
Fsm:AddTransition( "UnBoarding", "UnBoarded", "UnBoarded" )
|
||||
|
||||
@@ -211,71 +212,79 @@ do -- TASK_CARGO
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onenterWaitingForCommand( TaskUnit, Task )
|
||||
-- @param Tasking.Task_CARGO#TASK_CARGO Task
|
||||
function Fsm:onafterSelectAction( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if TaskUnit.Menu then
|
||||
TaskUnit.Menu:Remove()
|
||||
end
|
||||
local MenuTime = timer.getTime()
|
||||
|
||||
TaskUnit.Menu = MENU_GROUP:New( TaskUnit:GetGroup(), Task:GetName() .. " @ " .. TaskUnit:GetName() )
|
||||
TaskUnit.Menu = MENU_GROUP:New( TaskUnit:GetGroup(), Task:GetName() .. " @ " .. TaskUnit:GetName() ):SetTime( MenuTime )
|
||||
|
||||
Task.SetCargo:ForEachCargo(
|
||||
|
||||
--- @param Core.Cargo#CARGO Cargo
|
||||
function( Cargo )
|
||||
if Cargo:IsUnLoaded() then
|
||||
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Board cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuBoardCargo,
|
||||
self,
|
||||
Cargo
|
||||
)
|
||||
else
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Route to Pickup cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuRouteToPickup,
|
||||
self,
|
||||
Cargo
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
if Cargo:IsLoaded() then
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
|
||||
if Cargo:IsAlive() then
|
||||
|
||||
if Cargo:IsUnLoaded() then
|
||||
if Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Unboard cargo " .. Cargo.Name,
|
||||
"Board cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuUnBoardCargo,
|
||||
self.MenuBoardCargo,
|
||||
self,
|
||||
Cargo,
|
||||
DeployZone
|
||||
)
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
else
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Route to Deploy cargo at " .. DeployZoneName,
|
||||
"Route to Pickup cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuRouteToDeploy,
|
||||
self.MenuRouteToPickup,
|
||||
self,
|
||||
DeployZone
|
||||
)
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
end
|
||||
end
|
||||
|
||||
if Cargo:IsLoaded() then
|
||||
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Unboard cargo " .. Cargo.Name,
|
||||
TaskUnit.Menu,
|
||||
self.MenuUnBoardCargo,
|
||||
self,
|
||||
Cargo
|
||||
):SetTime(MenuTime)
|
||||
|
||||
-- Deployzones are optional zones that can be selected to request routing information.
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if not Cargo:IsInZone( DeployZone ) then
|
||||
MENU_GROUP_COMMAND:New(
|
||||
TaskUnit:GetGroup(),
|
||||
"Route to Deploy cargo at " .. DeployZoneName,
|
||||
TaskUnit.Menu,
|
||||
self.MenuRouteToDeploy,
|
||||
self,
|
||||
DeployZone
|
||||
):SetTime(MenuTime)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
|
||||
TaskUnit.Menu:Remove( MenuTime )
|
||||
|
||||
|
||||
self:__SelectAction( -15 )
|
||||
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup("Cargo menu is ready ...", TaskUnit:GetGroup() )
|
||||
end
|
||||
|
||||
---
|
||||
@@ -308,13 +317,19 @@ do -- TASK_CARGO
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
-- @param From
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Core.Cargo#CARGO Cargo
|
||||
function Fsm:onafterRouteToPickup( TaskUnit, Task, From, Event, To, Cargo )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if Cargo:IsAlive() then
|
||||
self.Cargo = Cargo -- Core.Cargo#CARGO
|
||||
Task:SetCargoPickup( self.Cargo, TaskUnit )
|
||||
self:__RouteToPickupPoint( -0.1 )
|
||||
end
|
||||
|
||||
self.Cargo = Cargo
|
||||
Task:SetCargoPickup( self.Cargo, TaskUnit )
|
||||
self:__RouteToPickupPoint( -0.1 )
|
||||
end
|
||||
|
||||
|
||||
@@ -325,10 +340,13 @@ do -- TASK_CARGO
|
||||
function Fsm:onafterArriveAtPickup( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if TaskUnit:IsAir() then
|
||||
self:__Land( -0.1, "Pickup" )
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
if self.Cargo:IsAlive() then
|
||||
if TaskUnit:IsAir() then
|
||||
self.Cargo.CargoObject:GetUnit(1):SmokeRed()
|
||||
self:__Land( -0.1, "Pickup" )
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -369,19 +387,21 @@ do -- TASK_CARGO
|
||||
function Fsm:onafterLand( TaskUnit, Task, From, Event, To, Action )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup() )
|
||||
self:__Land( -10, Action )
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Land", TaskUnit:GetGroup() )
|
||||
self:__Land( -10, Action )
|
||||
else
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Landed ...", TaskUnit:GetGroup() )
|
||||
self:__Landed( -0.1, Action )
|
||||
end
|
||||
else
|
||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Landed ...", TaskUnit:GetGroup() )
|
||||
self:__Landed( -0.1, Action )
|
||||
end
|
||||
else
|
||||
if Action == "Pickup" then
|
||||
self:__RouteToPickupZone( -0.1 )
|
||||
else
|
||||
self:__RouteToDeployZone( -0.1 )
|
||||
if Action == "Pickup" then
|
||||
self:__RouteToPickupZone( -0.1 )
|
||||
else
|
||||
self:__RouteToDeployZone( -0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -393,17 +413,19 @@ do -- TASK_CARGO
|
||||
function Fsm:onafterLanded( TaskUnit, Task, From, Event, To, Action )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
self:__Land( -0.1, Action )
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
self:__Land( -0.1, Action )
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
end
|
||||
else
|
||||
self:__SelectAction( -0.1 )
|
||||
end
|
||||
else
|
||||
if Action == "Pickup" then
|
||||
self:__RouteToPickupZone( -0.1 )
|
||||
else
|
||||
self:__RouteToDeployZone( -0.1 )
|
||||
if Action == "Pickup" then
|
||||
self:__RouteToPickupZone( -0.1 )
|
||||
else
|
||||
self:__RouteToDeployZone( -0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -415,8 +437,10 @@ do -- TASK_CARGO
|
||||
function Fsm:onafterPrepareBoarding( TaskUnit, Task, From, Event, To, Cargo )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
self.Cargo = Cargo -- Core.Cargo#CARGO_GROUP
|
||||
self:__Board( -0.1 )
|
||||
if Cargo and Cargo:IsAlive() then
|
||||
self.Cargo = Cargo -- Core.Cargo#CARGO_GROUP
|
||||
self:__Board( -0.1 )
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
@@ -427,23 +451,21 @@ do -- TASK_CARGO
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
|
||||
function self.Cargo:OnEnterLoaded( From, Event, To, TaskUnit, TaskProcess )
|
||||
|
||||
self:E({From, Event, To, TaskUnit, TaskProcess })
|
||||
|
||||
TaskProcess:__Boarded( 0.1 )
|
||||
|
||||
end
|
||||
|
||||
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
--- ABORT the boarding. Split group if any and go back to select action.
|
||||
if self.Cargo:IsAlive() then
|
||||
if self.Cargo:IsInRadius( TaskUnit:GetPointVec2() ) then
|
||||
if TaskUnit:InAir() then
|
||||
--- ABORT the boarding. Split group if any and go back to select action.
|
||||
else
|
||||
self.Cargo:MessageToGroup( "Boarding ...", TaskUnit:GetGroup() )
|
||||
self.Cargo:Board( TaskUnit, 20, self )
|
||||
end
|
||||
else
|
||||
self.Cargo:MessageToGroup( "Boarding ...", TaskUnit:GetGroup() )
|
||||
self.Cargo:Board( TaskUnit, 20, self )
|
||||
--self:__ArriveAtCargo( -0.1 )
|
||||
end
|
||||
else
|
||||
--self:__ArriveAtCargo( -0.1 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -460,8 +482,10 @@ do -- TASK_CARGO
|
||||
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
Task:E( { CargoPickedUp = Task.CargoPickedUp } )
|
||||
if Task.CargoPickedUp then
|
||||
Task:CargoPickedUp( TaskUnit, self.Cargo )
|
||||
if self.Cargo:IsAlive() then
|
||||
if Task.CargoPickedUp then
|
||||
Task:CargoPickedUp( TaskUnit, self.Cargo )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
@@ -471,31 +495,50 @@ do -- TASK_CARGO
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterPrepareUnBoarding( TaskUnit, Task, From, Event, To, Cargo, DeployZone )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
-- @param From
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Cargo
|
||||
-- @param Core.Zone#ZONE_BASE DeployZone
|
||||
function Fsm:onafterPrepareUnBoarding( TaskUnit, Task, From, Event, To, Cargo )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID(), From, Event, To, Cargo } )
|
||||
|
||||
self.Cargo = Cargo
|
||||
self.DeployZone = DeployZone
|
||||
self:__UnBoard( -0.1 )
|
||||
self.DeployZone = nil
|
||||
|
||||
-- Check if the Cargo is at a deployzone... If it is, provide it as a parameter!
|
||||
if Cargo:IsAlive() then
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
self.DeployZone = DeployZone -- Core.Zone#ZONE_BASE
|
||||
break
|
||||
end
|
||||
end
|
||||
self:__UnBoard( -0.1, Cargo, self.DeployZone )
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_Cargo#TASK_CARGO Task
|
||||
function Fsm:onafterUnBoard( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
-- @param From
|
||||
-- @param Event
|
||||
-- @param To
|
||||
-- @param Cargo
|
||||
-- @param Core.Zone#ZONE_BASE DeployZone
|
||||
function Fsm:onafterUnBoard( TaskUnit, Task, From, Event, To, Cargo, DeployZone )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID(), From, Event, To, Cargo, DeployZone } )
|
||||
|
||||
function self.Cargo:OnEnterUnLoaded( From, Event, To, DeployZone, TaskProcess )
|
||||
|
||||
self:E({From, Event, To, TaskUnit, TaskProcess })
|
||||
|
||||
self:E({From, Event, To, DeployZone, TaskProcess })
|
||||
TaskProcess:__UnBoarded( -0.1 )
|
||||
|
||||
end
|
||||
|
||||
self.Cargo:MessageToGroup( "UnBoarding ...", TaskUnit:GetGroup() )
|
||||
self.Cargo:UnBoard( self.DeployZone:GetPointVec2(), 20, self )
|
||||
if self.Cargo:IsAlive() then
|
||||
self.Cargo:MessageToGroup( "UnBoarding ...", TaskUnit:GetGroup() )
|
||||
self.Cargo:UnBoard( DeployZone:GetPointVec2(), 400, self )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -510,8 +553,10 @@ do -- TASK_CARGO
|
||||
|
||||
-- TODO:I need to find a more decent solution for this.
|
||||
Task:E( { CargoDeployed = Task.CargoDeployed } )
|
||||
if Task.CargoDeployed then
|
||||
Task:CargoDeployed( TaskUnit, self.Cargo, self.DeployZone )
|
||||
if self.Cargo:IsAlive() then
|
||||
if Task.CargoDeployed then
|
||||
Task:CargoDeployed( TaskUnit, self.Cargo, self.DeployZone )
|
||||
end
|
||||
end
|
||||
|
||||
self:__SelectAction( 1 )
|
||||
@@ -685,9 +730,10 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Core.Set#SET_CARGO SetCargo The scope of the cargo to be transported.
|
||||
-- @param #string TaskBriefing The Cargo Task briefing.
|
||||
-- @return #TASK_CARGO_TRANSPORT self
|
||||
function TASK_CARGO_TRANSPORT:New( Mission, SetGroup, TaskName, SetCargo )
|
||||
local self = BASE:Inherit( self, TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, "Transport" ) ) -- #TASK_CARGO_TRANSPORT
|
||||
function TASK_CARGO_TRANSPORT:New( Mission, SetGroup, TaskName, SetCargo, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK_CARGO:New( Mission, SetGroup, TaskName, SetCargo, "Transport", TaskBriefing ) ) -- #TASK_CARGO_TRANSPORT
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
@@ -698,8 +744,6 @@ do -- TASK_CARGO_TRANSPORT
|
||||
self:AddTransition( "*", "CargoPickedUp", "*" )
|
||||
self:AddTransition( "*", "CargoDeployed", "*" )
|
||||
|
||||
do
|
||||
|
||||
--- OnBefore Transition Handler for Event CargoPickedUp.
|
||||
-- @function [parent=#TASK_CARGO_TRANSPORT] OnBeforeCargoPickedUp
|
||||
-- @param #TASK_CARGO_TRANSPORT self
|
||||
@@ -731,9 +775,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- @param #number Delay The delay in seconds.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that PickedUp the cargo. You can use this to retrieve the PlayerName etc.
|
||||
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
|
||||
end
|
||||
|
||||
do
|
||||
--- OnBefore Transition Handler for Event CargoDeployed.
|
||||
-- @function [parent=#TASK_CARGO_TRANSPORT] OnBeforeCargoDeployed
|
||||
-- @param #TASK_CARGO_TRANSPORT self
|
||||
@@ -769,10 +811,26 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit The Unit (Client) that Deployed the cargo. You can use this to retrieve the PlayerName etc.
|
||||
-- @param Core.Cargo#CARGO Cargo The Cargo that got PickedUp by the TaskUnit. You can use this to check Cargo Status.
|
||||
-- @param Core.Zone#ZONE DeployZone The zone where the Cargo got Deployed or UnBoarded.
|
||||
end
|
||||
|
||||
local Fsm = self:GetUnitProcess()
|
||||
|
||||
local CargoReport = REPORT:New( "Transport Cargo. The following cargo needs to be transported including initial positions:")
|
||||
|
||||
SetCargo:ForEachCargo(
|
||||
--- @param Core.Cargo#CARGO Cargo
|
||||
function( Cargo )
|
||||
local CargoType = Cargo:GetType()
|
||||
local CargoName = Cargo:GetName()
|
||||
local CargoCoordinate = Cargo:GetCoordinate()
|
||||
CargoReport:Add( string.format( '- "%s" (%s) at %s', CargoName, CargoType, CargoCoordinate:ToString() ) )
|
||||
end
|
||||
)
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
CargoReport:Text()
|
||||
)
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -804,7 +862,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return CargoDeployed
|
||||
end
|
||||
|
||||
|
||||
@@ -1782,7 +1782,7 @@ function CONTROLLABLE:GetDetectedTargets( DetectVisual, DetectOptical, DetectRad
|
||||
return nil
|
||||
end
|
||||
|
||||
function CONTROLLABLE:IsTargetDetected( DCSObject )
|
||||
function CONTROLLABLE:IsTargetDetected( DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK )
|
||||
self:F2( self.ControllableName )
|
||||
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
|
||||
@@ -156,7 +156,6 @@ end
|
||||
-- @param #GROUP self
|
||||
-- @return Dcs.DCSWrapper.Group#Group The DCS Group.
|
||||
function GROUP:GetDCSObject()
|
||||
self:F(self.GroupName)
|
||||
local DCSGroup = Group.getByName( self.GroupName )
|
||||
|
||||
if DCSGroup then
|
||||
@@ -1142,7 +1141,7 @@ do -- Players
|
||||
end
|
||||
end
|
||||
|
||||
self:F( PlayerNames )
|
||||
self:F2( PlayerNames )
|
||||
return PlayerNames
|
||||
end
|
||||
|
||||
|
||||
@@ -334,7 +334,7 @@ function POSITIONABLE:GetMessageText( Message, Name ) --R2.1 added
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
Name = Name and ( " (" .. Name .. ")" ) or ""
|
||||
local Callsign = self:GetCallsign() ~= "" and self:GetCallsign() or self:GetName()
|
||||
local Callsign = string.format( "[%s]", self:GetCallsign() ~= "" and self:GetCallsign() or self:GetName() )
|
||||
local MessageText = Callsign .. Name .. ": " .. Message
|
||||
return MessageText
|
||||
end
|
||||
@@ -383,12 +383,19 @@ end
|
||||
-- @param #string Message The message text
|
||||
-- @param Dcs.DCSTYpes#Duration Duration The duration of the message.
|
||||
-- @param Dcs.DCScoalition#coalition MessageCoalition The Coalition receiving the message.
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition, Name )
|
||||
function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local Name = ""
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
if MessageCoalition == coalition.side.BLUE then
|
||||
Name = "Blue coalition"
|
||||
end
|
||||
if MessageCoalition == coalition.side.RED then
|
||||
Name = "Red coalition"
|
||||
end
|
||||
self:GetMessage( Message, Duration, Name ):ToCoalition( MessageCoalition )
|
||||
end
|
||||
|
||||
|
||||
@@ -724,7 +724,7 @@ function UNIT:IsInZone( Zone )
|
||||
if self:IsAlive() then
|
||||
local IsInZone = Zone:IsVec3InZone( self:GetVec3() )
|
||||
|
||||
self:T( { IsInZone } )
|
||||
self:T2( { IsInZone } )
|
||||
return IsInZone
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user