Fixed some typos of forms of the word 'strategy'.

This commit is contained in:
dogjutsu 2021-11-16 12:45:14 -08:00
parent 781d421e1c
commit f2fb7d43d0

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@ -5,7 +5,7 @@
-- * Automatic target engagement based on detection network -- * Automatic target engagement based on detection network
-- * Define multiple border, conflict and attack zones -- * Define multiple border, conflict and attack zones
-- * Define strategic "capture" zones -- * Define strategic "capture" zones
-- * Set stragegy of chief from passive to agressive -- * Set strategy of chief from passive to agressive
-- * Manual target engagement via AUFTRAG and TARGET classes -- * Manual target engagement via AUFTRAG and TARGET classes
-- * Add AIRWINGS, BRIGADES and FLEETS as resources -- * Add AIRWINGS, BRIGADES and FLEETS as resources
-- * Seamless air-to-air, air-to-ground, ground-to-ground dispatching -- * Seamless air-to-air, air-to-ground, ground-to-ground dispatching
@ -101,7 +101,7 @@
-- --
-- # Strategic (Capture) Zones -- # Strategic (Capture) Zones
-- --
-- Strategically important zones, which should be captured can be added via the @{#CHIEF.AddStrateticZone}() function. -- Strategically important zones, which should be captured can be added via the @{#CHIEF.AddStrategicZone}() function.
-- --
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS mission is lauchned. -- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS mission is lauchned.
-- --
@ -316,7 +316,7 @@ function CHIEF:New(Coalition, AgentSet, Alias)
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param #string Strategy New stragegy. -- @param #string Strategy New strategy.
--- Triggers the FSM event "MissionAssign". --- Triggers the FSM event "MissionAssign".
@ -587,11 +587,11 @@ function CHIEF:GetDefcon(Defcon)
return self.Defcon return self.Defcon
end end
--- Set stragegy. --- Set strategy.
-- @param #CHIEF self -- @param #CHIEF self
-- @param #string Strategy Strategy. See @{#CHIEF.Stragegy}, e.g. `CHIEF.Strategy.DEFENSIVE` (default). -- @param #string Strategy Strategy. See @{#CHIEF.strategy}, e.g. `CHIEF.Strategy.DEFENSIVE` (default).
-- @return #CHIEF self -- @return #CHIEF self
function CHIEF:SetStragety(Strategy) function CHIEF:SetStrategy(Strategy)
-- Trigger event if Strategy changed. -- Trigger event if Strategy changed.
if Strategy~=self.strategy then if Strategy~=self.strategy then
@ -767,7 +767,7 @@ end
-- @param #number Priority Priority. -- @param #number Priority Priority.
-- @param #number Importance Importance. -- @param #number Importance Importance.
-- @return #CHIEF self -- @return #CHIEF self
function CHIEF:AddStrateticZone(OpsZone, Priority, Importance) function CHIEF:AddStrategicZone(OpsZone, Priority, Importance)
local stratzone={} --#CHIEF.StrategicZone local stratzone={} --#CHIEF.StrategicZone
@ -2062,7 +2062,7 @@ end
--- Recruit assets for a given OPS zone. --- Recruit assets for a given OPS zone.
-- @param #CHIEF self -- @param #CHIEF self
-- @param #CHIEF.StrategicZone StratZone The stratetic zone. -- @param #CHIEF.StrategicZone StratZone The strategic zone.
-- @param #string MissionType Mission Type. -- @param #string MissionType Mission Type.
-- @param #number NassetsMin Min number of required assets. -- @param #number NassetsMin Min number of required assets.
-- @param #number NassetsMax Max number of required assets. -- @param #number NassetsMax Max number of required assets.