From f2fc321dedcb7d5d3cb2aa5bbffb3a506caed044 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 21 Jan 2024 16:46:24 +0100 Subject: [PATCH] TARGET - declare Scenery target dead if <= 25% of life0 --- Moose Development/Moose/Ops/PlayerTask.lua | 2 +- Moose Development/Moose/Ops/Target.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Ops/PlayerTask.lua b/Moose Development/Moose/Ops/PlayerTask.lua index 406563273..1e1fd5c9a 100644 --- a/Moose Development/Moose/Ops/PlayerTask.lua +++ b/Moose Development/Moose/Ops/PlayerTask.lua @@ -3207,7 +3207,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client) local islasing = self.LasingDrone:IsLasing() == true and yes or no local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale) prectext = string.format(prectext,inreach,islasing) - text = text .. prectext.."("..self.LaserCode..")" + text = text .. prectext.." ("..self.LaserCode..")" end end -- Buddylasing diff --git a/Moose Development/Moose/Ops/Target.lua b/Moose Development/Moose/Ops/Target.lua index c5b9ca558..abba2f886 100644 --- a/Moose Development/Moose/Ops/Target.lua +++ b/Moose Development/Moose/Ops/Target.lua @@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target) elseif Target.Type==TARGET.ObjectType.SCENERY then - if Target.Object and Target.Object:IsAlive() then + if Target.Object and Target.Object:IsAlive(25) then local life = Target.Object:GetLife() return life else