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#CLIENTMENUMANAGER
* Added `CLIENTMENUMANAGER:InitAutoPropagation()` #PLAYERTASK * Some menu fixes
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@ -20,7 +20,7 @@
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--
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-- @module Core.ClientMenu
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-- @image Core_Menu.JPG
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-- last change: Sept 2023
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-- last change: Oct 2023
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-- TODO
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----------------------------------------------------------------------------------------------------------------
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@ -304,6 +304,8 @@ end
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-- @field #table menutree
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-- @field #number entrycount
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-- @field #boolean debug
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-- @field #table PlayerMenu
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-- @field #number Coalition
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-- @extends Core.Base#BASE
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--- *As a child my family's menu consisted of two choices: take it, or leave it.*
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@ -390,7 +392,7 @@ end
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CLIENTMENUMANAGER = {
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ClassName = "CLIENTMENUMANAGER",
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lid = "",
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version = "0.1.1",
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version = "0.1.3",
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name = nil,
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clientset = nil,
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menutree = {},
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@ -399,26 +401,108 @@ CLIENTMENUMANAGER = {
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entrycount = 0,
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rootentries = {},
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debug = true,
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PlayerMenu = {},
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Coalition = nil,
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}
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--- Create a new ClientManager instance.
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-- @param #CLIENTMENUMANAGER self
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-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
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-- @param #string Alias The name of this manager.
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-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:New(ClientSet, Alias)
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function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
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self.clientset = ClientSet
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self.PlayerMenu = {}
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self.name = Alias or "Nightshift"
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self.Coalition = Coalition or coalition.side.BLUE
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-- Log id.
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self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
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if self.debug then
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self:T(self.lid.."Created")
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self:I(self.lid.."Created")
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end
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return self
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end
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--- [Internal] Event handling
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-- @param #CLIENTMENUMANAGER self
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-- @param Core.Event#EVENTDATA EventData
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:_EventHandler(EventData)
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self:T(self.lid.."_EventHandler: "..EventData.id)
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--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
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if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
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self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
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local Client = _DATABASE:FindClient( EventData.IniPlayerName )
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if Client then
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self:ResetMenu(Client)
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end
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elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
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if EventData.IniPlayerName and EventData.IniGroup then
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if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
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self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
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return self
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end
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--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
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local player = _DATABASE:FindClient( EventData.IniPlayerName )
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self:Propagate(player)
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end
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elseif EventData.id == EVENTS.PlayerEnterUnit then
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-- special for CA slots
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local grp = GROUP:FindByName(EventData.IniGroupName)
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if grp:IsGround() then
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self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
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local IsPlayer = EventData.IniDCSUnit:getPlayerName()
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if IsPlayer then
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local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
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-- Add client in case it does not exist already.
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if not client then
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-- Debug info.
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self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
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client=_DATABASE:AddClient(EventData.IniDCSUnitName)
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-- Add player.
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client:AddPlayer(EventData.IniPlayerName)
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-- Add player.
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if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
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_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
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end
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-- Player settings.
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local Settings = SETTINGS:Set( EventData.IniPlayerName )
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Settings:SetPlayerMenu(EventData.IniUnit)
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end
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--local player = _DATABASE:FindClient( EventData.IniPlayerName )
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self:Propagate(client)
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end
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end
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end
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return self
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end
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--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
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-- @param #CLIENTMENUMANAGER self
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:InitAutoPropagation()
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-- Player Events
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self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
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self:HandleEvent(EVENTS.Ejection, self._EventHandler)
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self:HandleEvent(EVENTS.Crash, self._EventHandler)
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self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
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self:SetEventPriority(5)
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return self
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end
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--- Create a new entry in the generic structure.
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-- @param #CLIENTMENUMANAGER self
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-- @param #string Text Text of the F10 menu entry.
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@ -571,7 +655,7 @@ end
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-- @return #CLIENTMENU Entry
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function CLIENTMENUMANAGER:Propagate(Client)
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self:T(self.lid.."Propagate")
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self:T(Client)
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--self:I(UTILS.PrintTableToLog(Client,1))
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local Set = self.clientset.Set
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if Client then
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Set = {Client}
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@ -792,4 +876,3 @@ end
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-- End ClientMenu
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--
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----------------------------------------------------------------------------------------------------------------
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@ -1552,7 +1552,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.62"
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PLAYERTASKCONTROLLER.version="0.1.63"
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--- Create and run a new TASKCONTROLLER instance.
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-- @param #PLAYERTASKCONTROLLER self
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@ -1585,7 +1585,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
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self.TaskQueue = FIFO:New() -- Utilities.FiFo#FIFO
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self.TasksPerPlayer = FIFO:New() -- Utilities.FiFo#FIFO
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self.PrecisionTasks = FIFO:New() -- Utilities.FiFo#FIFO
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self.PlayerMenu = {} -- #table
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--self.PlayerMenu = {} -- #table
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self.FlashPlayer = {} -- #table
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self.AllowFlash = false
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self.lasttaskcount = 0
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@ -2175,10 +2175,10 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
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if EventData.IniPlayerName then
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self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
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if self.PlayerMenu[EventData.IniPlayerName] then
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self.PlayerMenu[EventData.IniPlayerName]:Remove()
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self.PlayerMenu[EventData.IniPlayerName] = nil
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end
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--if self.PlayerMenu[EventData.IniPlayerName] then
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--self.PlayerMenu[EventData.IniPlayerName]:Remove()
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--self.PlayerMenu[EventData.IniPlayerName] = nil
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--end
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local text = ""
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if self.TasksPerPlayer:HasUniqueID(EventData.IniPlayerName) then
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local task = self.TasksPerPlayer:PullByID(EventData.IniPlayerName) -- Ops.PlayerTask#PLAYERTASK
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@ -2187,6 +2187,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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task:RemoveClient(Client)
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--text = "Task aborted!"
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text = self.gettext:GetEntry("TASKABORT",self.locale)
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self.ActiveTaskMenuTemplate:ResetMenu(Client)
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self.JoinTaskMenuTemplate:ResetMenu(Client)
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else
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task:RemoveClient(nil,EventData.IniPlayerName)
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--text = "Task aborted!"
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@ -2236,8 +2238,8 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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self.SRSQueue:NewTransmission(text,nil,self.SRS,timer.getAbsTime()+60,2,{EventData.IniGroup},text,30,self.BCFrequency,self.BCModulation)
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end
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if EventData.IniPlayerName then
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self.PlayerMenu[EventData.IniPlayerName] = nil
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local player = CLIENT:FindByName(EventData.IniUnitName)
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--self.PlayerMenu[EventData.IniPlayerName] = nil
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local player = _DATABASE:FindClient( EventData.IniPlayerName )
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self:_SwitchMenuForClient(player,"Info")
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end
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end
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