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Fixed glitch in cargo transfer as a result of the rework
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@@ -701,7 +701,7 @@ function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ...
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:Load( CargoCarrier, NearRadius, ... )
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else
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self:__Boarding( -1, CargoCarrier, NearRadius )
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self:__Boarding( 1, CargoCarrier, NearRadius )
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end
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end
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