Merge branch 'master' into develop

This commit is contained in:
Frank 2021-05-01 22:45:48 +02:00
commit f5d8efe86e
2 changed files with 95 additions and 95 deletions

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@ -1,26 +1,26 @@
--- **Functional** -- Make SAM sites execute evasive and defensive behaviour when being fired upon. --- **Functional** -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
-- --
-- === -- ===
-- --
-- ## Features: -- ## Features:
-- --
-- * When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible. -- * When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
-- * When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars. -- * When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion) -- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- --
-- === -- ===
-- --
-- ### Authors: **FlightControl**, **applevangelist** -- ### Authors: **FlightControl**, **applevangelist**
-- --
-- Last Update: Feb 2021 -- Last Update: Feb 2021
-- --
-- === -- ===
-- --
-- @module Functional.Sead -- @module Functional.Sead
-- @image SEAD.JPG -- @image SEAD.JPG
@ -28,24 +28,24 @@
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Make SAM sites execute evasive and defensive behaviour when being fired upon. --- Make SAM sites execute evasive and defensive behaviour when being fired upon.
-- --
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon. -- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
-- --
-- # Constructor: -- # Constructor:
-- --
-- Use the @{#SEAD.New}() constructor to create a new SEAD object. -- Use the @{#SEAD.New}() constructor to create a new SEAD object.
-- --
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } ) -- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
-- --
-- @field #SEAD -- @field #SEAD
SEAD = { SEAD = {
ClassName = "SEAD", ClassName = "SEAD",
TargetSkill = { TargetSkill = {
Average = { Evade = 30, DelayOn = { 40, 60 } } , Average = { Evade = 30, DelayOn = { 40, 60 } } ,
Good = { Evade = 20, DelayOn = { 30, 50 } } , Good = { Evade = 20, DelayOn = { 30, 50 } } ,
High = { Evade = 15, DelayOn = { 20, 40 } } , High = { Evade = 15, DelayOn = { 20, 40 } } ,
Excellent = { Evade = 10, DelayOn = { 10, 30 } } Excellent = { Evade = 10, DelayOn = { 10, 30 } }
}, },
SEADGroupPrefixes = {}, SEADGroupPrefixes = {},
SuppressedGroups = {}, SuppressedGroups = {},
EngagementRange = 75 -- default 75% engagement range Feature Request #1355 EngagementRange = 75 -- default 75% engagement range Feature Request #1355
@ -84,7 +84,7 @@ SEAD = {
["X_31"] = "X_31", ["X_31"] = "X_31",
["Kh25"] = "Kh25", ["Kh25"] = "Kh25",
} }
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles. --- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions... -- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
-- Chances are big that the missile will miss. -- Chances are big that the missile will miss.
@ -99,7 +99,7 @@ function SEAD:New( SEADGroupPrefixes )
local self = BASE:Inherit( self, BASE:New() ) local self = BASE:Inherit( self, BASE:New() )
self:F( SEADGroupPrefixes ) self:F( SEADGroupPrefixes )
if type( SEADGroupPrefixes ) == 'table' then if type( SEADGroupPrefixes ) == 'table' then
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
@ -107,7 +107,7 @@ function SEAD:New( SEADGroupPrefixes )
else else
self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
end end
self:HandleEvent( EVENTS.Shot ) self:HandleEvent( EVENTS.Shot )
self:I("*** SEAD - Started Version 0.2.7") self:I("*** SEAD - Started Version 0.2.7")
return self return self
@ -120,7 +120,7 @@ end
function SEAD:UpdateSet( SEADGroupPrefixes ) function SEAD:UpdateSet( SEADGroupPrefixes )
self:F( SEADGroupPrefixes ) self:F( SEADGroupPrefixes )
if type( SEADGroupPrefixes ) == 'table' then if type( SEADGroupPrefixes ) == 'table' then
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
@ -174,10 +174,10 @@ function SEAD:OnEventShot( EventData )
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName) self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
self:T({ SEADWeapon }) self:T({ SEADWeapon })
--[[check for SEAD missiles --[[check for SEAD missiles
if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
or or
SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
or or
SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired
@ -225,7 +225,7 @@ function SEAD:OnEventShot( EventData )
self:T( '*** SEAD - Group Found' ) self:T( '*** SEAD - Group Found' )
break break
end end
end end
if SEADGroupFound == true then -- yes we are being attacked if SEADGroupFound == true then -- yes we are being attacked
if _targetskill == "Random" then -- when skill is random, choose a skill if _targetskill == "Random" then -- when skill is random, choose a skill
local Skills = { "Average", "Good", "High", "Excellent" } local Skills = { "Average", "Good", "High", "Excellent" }
@ -234,16 +234,16 @@ function SEAD:OnEventShot( EventData )
self:T( _targetskill ) self:T( _targetskill )
if self.TargetSkill[_targetskill] then if self.TargetSkill[_targetskill] then
if (_evade > self.TargetSkill[_targetskill].Evade) then if (_evade > self.TargetSkill[_targetskill].Evade) then
self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) ) self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon)) local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
local _targetMimcont= _targetMimgroup:getController() local _targetMimcont= _targetMimgroup:getController()
routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
--tracker ID table to switch groups off and on again --tracker ID table to switch groups off and on again
local id = { local id = {
groupName = _targetMimgroup, groupName = _targetMimgroup,
ctrl = _targetMimcont ctrl = _targetMimcont
} }
@ -252,7 +252,7 @@ function SEAD:OnEventShot( EventData )
local range = self.EngagementRange -- Feature Request #1355 local range = self.EngagementRange -- Feature Request #1355
self:T(string.format("*** SEAD - Engagement Range is %d", range)) self:T(string.format("*** SEAD - Engagement Range is %d", range))
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED) id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
id.groupName:enableEmission(true) --id.groupName:enableEmission(true)
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355 id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
self.SuppressedGroups[id.groupName] = nil --delete group id from table when done self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
end end
@ -264,8 +264,8 @@ function SEAD:OnEventShot( EventData )
self.SuppressedGroups[id.groupName] = { self.SuppressedGroups[id.groupName] = {
SuppressionEndTime = delay SuppressionEndTime = delay
} }
--Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN) Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
_targetMimgroup:enableEmission(false) --_targetMimgroup:enableEmission(false)
timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
end end
end end

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@ -1,20 +1,20 @@
--- **Functional** -- Short Range Air Defense System --- **Functional** -- Short Range Air Defense System
-- --
-- === -- ===
-- --
-- **SHORAD** - Short Range Air Defense System -- **SHORAD** - Short Range Air Defense System
-- Controls a network of short range air/missile defense groups. -- Controls a network of short range air/missile defense groups.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- --
-- === -- ===
-- --
-- ### Author : **applevangelist ** -- ### Author : **applevangelist **
-- --
-- @module Functional.Shorad -- @module Functional.Shorad
-- @image Functional.Shorad.jpg -- @image Functional.Shorad.jpg
-- --
@ -26,7 +26,7 @@
-- @field #string ClassName -- @field #string ClassName
-- @field #string name Name of this Shorad -- @field #string name Name of this Shorad
-- @field #boolean debug Set the debug state -- @field #boolean debug Set the debug state
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP} -- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
-- @field #number Radius Shorad defense radius in meters -- @field #number Radius Shorad defense radius in meters
-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups -- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend -- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
@ -41,10 +41,10 @@
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green. -- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie) --- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
-- --
-- Simple Class for a more intelligent Short Range Air Defense System -- Simple Class for a more intelligent Short Range Air Defense System
-- --
-- #SHORAD -- #SHORAD
-- Moose derived missile intercepting short range defense system. -- Moose derived missile intercepting short range defense system.
-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy. -- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
@ -52,26 +52,26 @@
-- --
-- ## Usage -- ## Usage
-- --
-- Set up a #SET_GROUP for the SAM sites to be protected: -- Set up a #SET_GROUP for the SAM sites to be protected:
-- --
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()` -- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
-- --
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%. -- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire. -- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
-- --
-- ### Start a new SHORAD system, parameters are: -- ### Start a new SHORAD system, parameters are:
-- --
-- * Name: Name of this SHORAD. -- * Name: Name of this SHORAD.
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP. -- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
-- * Samset: The #SET_GROUP of SAM sites to defend. -- * Samset: The #SET_GROUP of SAM sites to defend.
-- * Radius: Defense radius in meters. -- * Radius: Defense radius in meters.
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call. -- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".* -- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
-- --
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")` -- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
--
-- ## Customize options
-- --
-- ## Customize options
--
-- * SHORAD:SwitchDebug(debug) -- * SHORAD:SwitchDebug(debug)
-- * SHORAD:SwitchHARMDefense(onoff) -- * SHORAD:SwitchHARMDefense(onoff)
-- * SHORAD:SwitchAGMDefense(onoff) -- * SHORAD:SwitchAGMDefense(onoff)
@ -96,7 +96,7 @@ SHORAD = {
DefendMavs = true, DefendMavs = true,
DefenseLowProb = 70, DefenseLowProb = 70,
DefenseHighProb = 90, DefenseHighProb = 90,
UseEmOnOff = true, UseEmOnOff = false,
} }
----------------------------------------------------------------------- -----------------------------------------------------------------------
@ -137,7 +137,7 @@ do
["X_31"] = "X_31", ["X_31"] = "X_31",
["Kh25"] = "Kh25", ["Kh25"] = "Kh25",
} }
--- TODO complete list? --- TODO complete list?
-- @field Mavs -- @field Mavs
SHORAD.Mavs = { SHORAD.Mavs = {
@ -148,7 +148,7 @@ do
["Kh31"] = "Kh31", ["Kh31"] = "Kh31",
["Kh66"] = "Kh66", ["Kh66"] = "Kh66",
} }
--- Instantiates a new SHORAD object --- Instantiates a new SHORAD object
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string Name Name of this SHORAD -- @param #string Name Name of this SHORAD
@ -157,10 +157,10 @@ do
-- @param #number Radius Defense radius in meters, used to switch on groups -- @param #number Radius Defense radius in meters, used to switch on groups
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call -- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral" -- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition) function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
local self = BASE:Inherit( self, BASE:New() ) local self = BASE:Inherit( self, BASE:New() )
self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition}) self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart() local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
self.name = Name or "MyShorad" self.name = Name or "MyShorad"
@ -176,14 +176,14 @@ do
self.DefendMavs = true self.DefendMavs = true
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green self.UseEmOnOff = false -- Decide if we are using Emission on/off (default) or AlarmState red/green
self:I("*** SHORAD - Started Version 0.2.1") self:I("*** SHORAD - Started Version 0.2.1")
-- Set the string id for output to DCS.log file. -- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name) self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState() self:_InitState()
return self return self
end end
--- Initially set all groups to alarm state GREEN --- Initially set all groups to alarm state GREEN
-- @param #SHORAD self -- @param #SHORAD self
function SHORAD:_InitState() function SHORAD:_InitState()
@ -204,7 +204,7 @@ do
math.random() math.random()
end end
end end
--- Switch debug state --- Switch debug state
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false) -- @param #boolean debug Switch debug on (true) or off (false)
@ -221,7 +221,7 @@ do
BASE:TraceOff() BASE:TraceOff()
end end
end end
--- Switch defense for HARMs --- Switch defense for HARMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
@ -230,7 +230,7 @@ do
local onoff = onoff or true local onoff = onoff or true
self.DefendHarms = onoff self.DefendHarms = onoff
end end
--- Switch defense for AGMs --- Switch defense for AGMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
@ -239,7 +239,7 @@ do
local onoff = onoff or true local onoff = onoff or true
self.DefendMavs = onoff self.DefendMavs = onoff
end end
--- Set defense probability limits --- Set defense probability limits
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100 -- @param #number low Minimum detection limit, integer 1-100
@ -257,7 +257,7 @@ do
self.DefenseLowProb = low self.DefenseLowProb = low
self.DefenseHighProb = high self.DefenseHighProb = high
end end
--- Set the number of seconds a SHORAD site will stay active --- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active -- @param #number seconds Number of seconds systems stay active
@ -271,7 +271,7 @@ do
--- Set the number of meters for the SHORAD defense zone --- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active -- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
function SHORAD:SetDefenseRadius(meters) function SHORAD:SetDefenseRadius(meters)
local radius = meters or 20000 local radius = meters or 20000
if radius < 0 then if radius < 0 then
@ -279,14 +279,14 @@ do
end end
self.Radius = radius self.Radius = radius
end end
--- Set using Emission on/off instead of changing alarm state --- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state -- @param #boolean switch Decide if we are changing alarm state or AI state
function SHORAD:SetUsingEmOnOff(switch) function SHORAD:SetUsingEmOnOff(switch)
self.UseEmOnOff = switch or false self.UseEmOnOff = switch or false
end end
--- Check if a HARM was fired --- Check if a HARM was fired
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string WeaponName -- @param #string WeaponName
@ -301,7 +301,7 @@ do
end end
return hit return hit
end end
--- Check if an AGM was fired --- Check if an AGM was fired
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string WeaponName -- @param #string WeaponName
@ -316,7 +316,7 @@ do
end end
return hit return hit
end end
--- Check the coalition of the attacker --- Check the coalition of the attacker
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string Coalition name -- @param #string Coalition name
@ -324,7 +324,7 @@ do
function SHORAD:_CheckCoalition(Coalition) function SHORAD:_CheckCoalition(Coalition)
local owncoalition = self.Coalition local owncoalition = self.Coalition
local othercoalition = "" local othercoalition = ""
if Coalition == 0 then if Coalition == 0 then
othercoalition = "neutral" othercoalition = "neutral"
elseif Coalition == 1 then elseif Coalition == 1 then
othercoalition = "red" othercoalition = "red"
@ -338,7 +338,7 @@ do
return false return false
end end
end end
--- Check if the missile is aimed at a SHORAD --- Check if the missile is aimed at a SHORAD
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group -- @param #string TargetGroupName Name of the target group
@ -354,9 +354,9 @@ do
returnname = true returnname = true
end end
end end
return returnname return returnname
end end
--- Check if the missile is aimed at a SAM site --- Check if the missile is aimed at a SAM site
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group -- @param #string TargetGroupName Name of the target group
@ -374,7 +374,7 @@ do
end end
return returnname return returnname
end end
--- Calculate if the missile shot is detected --- Calculate if the missile shot is detected
-- @param #SHORAD self -- @param #SHORAD self
-- @return #boolean Returns true for a detection, else false -- @return #boolean Returns true for a detection, else false
@ -387,14 +387,14 @@ do
end end
return IsDetected return IsDetected
end end
--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds --- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroup Name of the target group used to build the #ZONE -- @param #string TargetGroup Name of the target group used to build the #ZONE
-- @param #number Radius Radius of the #ZONE -- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active -- @param #number ActiveTimer Number of seconds to stay active
-- @usage Use this function to integrate with other systems, example -- @usage Use this function to integrate with other systems, example
-- --
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart() -- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue") -- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
-- myshorad:SwitchDebug(true) -- myshorad:SwitchDebug(true)
@ -441,13 +441,13 @@ do
end end
end end
end end
--- Main function - work on the EventData --- Main function - work on the EventData
-- @param #SHORAD self -- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set -- @param Core.Event#EVENTDATA EventData The event details table data set
function SHORAD:OnEventShot( EventData ) function SHORAD:OnEventShot( EventData )
self:F( { EventData } ) self:F( { EventData } )
--local ShootingUnit = EventData.IniDCSUnit --local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName --local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
@ -459,7 +459,7 @@ do
local IsDetected = self:_ShotIsDetected() local IsDetected = self:_ShotIsDetected()
-- convert to text -- convert to text
local DetectedText = "false" local DetectedText = "false"
if IsDetected then if IsDetected then
DetectedText = "true" DetectedText = "true"
end end
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText) local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
@ -479,7 +479,7 @@ do
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname)) local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
self:T( text ) self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target -- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP --local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
@ -488,10 +488,10 @@ do
self:T({shotatsams=shotatsams,shotatus=shotatus}) self:T({shotatsams=shotatsams,shotatus=shotatus})
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer) self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer)
end end
end end
end end
end end
end end
-- --
end end
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