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WAREHOUSE
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@ -17,9 +17,13 @@
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--- WAREHOUSE class.
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-- @type WAREHOUSE
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug If true, send debug messages to all.
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-- @field #boolean Report If true, send status messages to coalition.
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-- @field DCS#Coalition coalition Coalition the warehouse belongs to.
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-- @field Core.Point#COORDINATE coordinate Coordinate of the warehouse.
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-- @field Wrapper.Airbase#AIRBASE homebase Airbase the warehouse belongs to.
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-- @field Core.Point#COORDINATE coordinate Coordinate of the warehouse.
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-- @field Core.Zone#ZONE spawnzone Zone in which assets are spawned.
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-- @field #number assetid Unique id of asset items in stock. Essentially a running number starting at one and incremented when a new asset is added.
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-- @field #table stock Table holding all assets in stock. Table entries are of type @{#WAREHOUSE.Stock}.
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-- @extends Core.Fsm#FSM
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@ -52,14 +56,19 @@
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-- @field #WAREHOUSE
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WAREHOUSE = {
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ClassName = "WAREHOUSE",
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Debug = false,
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Report = true,
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coalition = nil,
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homebase = nil,
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coordinate = nil,
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spawnzone = nil,
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assetid = 0,
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stock = {},
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}
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--- Item of the warehouse stock table.
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-- @type WAREHOUSE.Stockitem
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-- @field #number id Unique id of the asset.
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-- @field #string templatename Name of the template group.
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-- @field DCS#Group.Category category Category of the group.
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-- @field #string unittype Type of the first unit of the group as obtained by the Object.getTypeName() DCS API function.
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@ -68,6 +77,7 @@ WAREHOUSE = {
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--- Descriptors enumerator describing the type of the asset in stock.
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-- @type WAREHOUSE.Descriptor
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WAREHOUSE.Descriptor = {
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ID="id",
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TEMPLATENAME="templatename",
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CATEGORY="category",
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UNITTYPE="unittype",
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@ -77,7 +87,9 @@ WAREHOUSE.Descriptor = {
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--- Warehouse unit categories. These are used for
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-- @type WAREHOUSE.Attribute
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WAREHOUSE.Attribute = {
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TRANSPORT="transport",
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TRANSPORT_PLANE="transportplane",
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TRANSPORT_HELO="transporthelo",
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TRANSPORT_APC="transportapc",
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FIGHTER="fighter",
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TANKER="tanker",
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AWACS="awacs",
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@ -86,15 +98,17 @@ WAREHOUSE.Attribute = {
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INFANTRY="infantry",
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BOMBER="bomber",
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TANK="tank",
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TRUCK="truck",
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OTHER="other",
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}
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--- Cargo transport type.
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-- @type WAREHOUSE.TransportType
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-- @field #string AIRPLANE plane blabla
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WAREHOUSE.TransportType = {
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AIRPLANE = "plane",
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HELICOPTER = "helo",
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GROUND = "ground",
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AIRPLANE = "transportplane",
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HELICOPTER = "transporthelo",
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APC = "transportapc",
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SHIP = "ship",
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TRAIN = "train",
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SELFPROPELLED = "selfporpelled",
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@ -135,6 +149,13 @@ function WAREHOUSE:NewAirbase(airbase)
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self.coordinate=airbase:GetCoordinate()
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self.coalition=airbase:GetCoalition()
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-- Get the closest point on road.
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local _road=self.coordinate:GetClosestPointToRoad():GetVec2()
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-- Define the default spawn zone.
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self.spawnzone=ZONE:New("Spawnzone",_road, 200)
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-- Add FSM transitions.
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self:AddTransition("*", "Start", "Running")
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self:AddTransition("*", "Status", "*")
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self:AddTransition("*", "Request", "*")
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@ -163,9 +184,12 @@ function WAREHOUSE:NewAirbase(airbase)
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--- Triggers the FSM event "Request".
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-- @function [parent=#WAREHOUSE] Request
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param #depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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@ -175,11 +199,14 @@ function WAREHOUSE:NewAirbase(airbase)
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--- Triggers the FSM event "Request" after a delay.
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-- @function [parent=#WAREHOUSE] __Request
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-- @param #WAREHOUSE self
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-- @param #number delay Delay in seconds.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #string Asset Asset that is requested.
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-- @param #number nAsset Number of assets requested. Default 1.
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-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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--- Triggers the FSM event "Delivered".
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-- @function [parent=#WAREHOUSE] Delivered
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@ -240,14 +267,16 @@ end
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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--
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-- @usage mywarehouse:Request(AIRBASE:)...
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-- @return #boolean If true, request is granted.
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function WAREHOUSE:onbeforeRequest(From, Event, To, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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-- Default.
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nAsset=nAsset or 1
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TransportType=TransportType or WAREHOUSE.TransportType.SELFPROPELLED
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-- Distance from warehouse to
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local distance=self.coordinate:Get2DDistance(Airbase:GetCoordinate())
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@ -256,120 +285,177 @@ function WAREHOUSE:onbeforeRequest(From, Event, To, Airbase, AssetDescriptor, As
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-- Asset is not in stock ==> request denied.
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if #_stockrequest < nAsset then
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self:E(self.wid..string.format("Request denied! Not enought assets currently in stock. Requested %d < %d in stock.", nAsset, #_stockrequest))
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local text=string.format("Request denied! Not enought assets currently in stock. Requested %d < %d in stock.", nAsset, #_stockrequest)
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MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug)
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self:E(self.wid..text)
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return false
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end
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-- Get the attibute of the requested asset.
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local _stockitem=_stockrequest[1] --#WAREHOUSE.Stockitem
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local _assetattribute=self:_GetAttribute(_stockitem.templatename)
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--if _assetattribute==WAREHOUSE.Attribute.
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-- Shortcut
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local _TT=TransportType:lower()
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local _instock
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-- Check the availability of transport units.
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if _TT == WAREHOUSE.TransportType.AIRPLANE then
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-- here check the availability of transport units!
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_instock=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, WAREHOUSE.Attribute.TRANSPORT_PLANE)
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elseif _TT == WAREHOUSE.TransportType.HELICOPTER then
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_instock=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, WAREHOUSE.Attribute.TRANSPORT_HELO)
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elseif _TT == WAREHOUSE.TransportType.GROUND then
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_instock=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, WAREHOUSE.Attribute.TRANSPORT_APC)
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elseif _TT == WAREHOUSE.TransportType.SHIP then
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_instock=0
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elseif _TT == WAREHOUSE.TransportType.TRAIN then
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_instock=0
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elseif _TT == WAREHOUSE.TransportType.SELFPROPELLED then
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_instock=_stockrequest
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else
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self:E(self.wid..string.format("ERROR: unknown transport type requested! type = %s", tostring(TransportType)))
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return false
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end
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if #_instock==0 then
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local text=string.format("Request denied! No transport unit currently available.")
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MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug)
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self:E(self.wid..text)
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return false
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end
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return true
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end
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--- On before "Request" event. Checks if the request can be fullfilled.
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--- On after "Request" event. Initiates the transport of the assets to the requesting airbase.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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--
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-- @usage mywarehouse:Request(AIRBASE:)...
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function WAREHOUSE:onafterRequest(From, Event, To, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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env.info(self.wid..string.format("Airbase %s requesting asset %s = %s.", Airbase:GetName(), tostring(AssetDescriptor), tostring(AssetDescriptorValue)))
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local nAsset=nAsset or 1
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-- Filter the requested assets.
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local _stock=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
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local _assetstock=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
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-- Get a random template from the stock list.
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local _chosenone=math.random(#_stock)
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local _chosenone=math.random(#_assetstock)
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-- Select template group name.
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local template=_stock[_chosenone].templatename
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-- Select asset template group name.
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local assettemplate=_assetstock[_chosenone].templatename
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-- New empty cargo set.
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local CargoGroups = SET_CARGO:New()
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-- Spawn the assets.
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local _delid={}
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for i=1,nAsset do
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-- Get stock item.
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local _assetitem=_assetstock[i] --#WAREHOUSE.Stockitem
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table.insert(_delid,_assetitem.id)
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-- Spawn group in spawn zone.
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local spawn=SPAWN(_assetitem.templatename)
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local spawngroup=spawn:SpawnFromVec3(self.spawnzone:GetRandomPointVec3())
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-- Add spawned group to cargo group object.
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--TODO: check near and load radius.
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local cargogroup = CARGO_GROUP:New(spawngroup, "Infantry", string.format( "Infantry Platoon %d", i), 5000, 35)
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CargoGroups:AddCargo(cargogroup)
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end
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-- Delete spawned items from warehouse stock.
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for _,_id in pairs(_delid) do
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self:_DeleteStockItem(_id)
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end
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--[[
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-- Spawn requested assets.
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local spawn=SPAWN:New("Infantry Platoon Alpha")
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self.homebase:GetZone():GetRandomCoordinate(inner,outer)
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local spawngroup=spawn:SpawnFromVec3(self.homebase:GetZone():GetRandomPointVec3(100,500))
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for i=1,nAsset do
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local spawngroup=spawn:SpawnFromVec3(self.homebase:GetZone():GetRandomPointVec3(100,500))
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local cargogroup = CARGO_GROUP:New(spawngroup, "Infantry", string.format( "Infantry Platoon %d", i), 5000, 35)
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CargoGroups:AddCargo(cargogroup)
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end
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]]
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-- Filter the requested assets.
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local _transportstock
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local _transportitem --#WAREHOUSE.Stockitem
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if TransportType~=WAREHOUSE.TransportType.SELFPROPELLED then
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_transportstock=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, TransportType)
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_chosenone=math.random(#_transportstock)
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-- Select asset template group name.
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_transportitem=_transportstock[_chosenone]
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end
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if TransportType==WAREHOUSE.TransportType.AIRPLANE then
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-- Spawn plane at warehouse homebase.
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--TODO: Check available parking spots in onbefore!
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local Plane=SPAWN:New(_transportitem.templatename):SpawnAtAirbase(Airbase, SPAWN.Takeoff.Cold, nil, AIRBASE.TerminalType.OpenBig, false)
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if template then
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-- Spawn plane at warehouse homebase.
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--TODO: this is wrong. we need to filter the transports and get the right template!
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local Plane=SPAWN:New(template):SpawnAtAirbase(Airbase, nil, nil, nil, false)
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if Plane==nil then
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-- Plane was not spawned correctly. Try again in 60 seconds.
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self:__Request(60, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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return
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else
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-- Remove chosen asset from list.
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table.remove(self.stock,_stock.pos)
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end
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-- New empty cargo set.
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local CargoGroups = SET_CARGO:New()
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-- Spawn requested assets.
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local spawn=SPAWN:New("Infantry Platoon Alpha")
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for i=1,nAsset do
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local spawngroup=spawn:SpawnFromVec3(self.homebase:GetZone():GetRandomPointVec3(100,500))
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local cargogroup = CARGO_GROUP:New(spawngroup, "Infantry", string.format( "Infantry Platoon %d", i), 5000, 35)
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CargoGroups:AddCargo(cargogroup)
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end
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-- Define cargo airplane.
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local CargoPlane = AI_CARGO_AIRPLANE:New(Plane, CargoGroups)
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-- Pickup cargo at homebase.
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CargoPlane:__Pickup(5, self.homebase)
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-- Set warehouse state so that we can retreive it later.
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Plane:SetState(Plane, "WAREHOUSE", self)
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--- Once the cargo was loaded start off to deploy airbase.
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function CargoPlane:OnAfterLoaded(Airplane, From, Event, To)
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CargoPlane:__Deploy(10, Airbase, 500)
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end
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--- Function called when cargo has arrived and was unloaded.
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function CargoPlane:OnAfterUnloaded(Airplane, From, Event, To)
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local group=CargoPlane.Cargo:GetObject()
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local Airplane=Airplane --Wrapper.Group#GROUP
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local warehouse=Airplane:GetState(Airplane, "WAREHOUSE") --#WAREHOUSE
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-- Trigger Delivered event.
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warehouse:__Delivered(1, group)
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end
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if Plane==nil then
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-- Plane was not spawned correctly. Try again in 60 seconds.
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local text="Technical problems with the transport plane occurred. Request was cancelled! Try again later."
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--self:__Request(60, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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--TODO: despawn units and but them back into the warehouse.
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return
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else
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self:E(self.wid.."ERROR: template does not exist!")
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-- Remove chosen transport asset from list.
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self:_DeleteStockItem()
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end
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-- Define cargo airplane.
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local CargoPlane = AI_CARGO_AIRPLANE:New(Plane, CargoGroups)
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-- Pickup cargo at homebase.
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CargoPlane:__Pickup(5, self.homebase)
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-- Set warehouse state so that we can retreive it later.
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Plane:SetState(Plane, "WAREHOUSE", self)
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--- Once the cargo was loaded start off to deploy airbase.
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function CargoPlane:OnAfterLoaded(Airplane, From, Event, To)
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CargoPlane:__Deploy(10, Airbase, 500)
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end
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--- Function called when cargo has arrived and was unloaded.
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function CargoPlane:OnAfterUnloaded(Airplane, From, Event, To)
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local group=CargoPlane.Cargo:GetObject()
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local Airplane=Airplane --Wrapper.Group#GROUP
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local warehouse=Airplane:GetState(Airplane, "WAREHOUSE") --#WAREHOUSE
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-- Trigger Delivered event.
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warehouse:__Delivered(1, group)
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end
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elseif TransportType==WAREHOUSE.TransportType.HELICOPTER then
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elseif TransportType==WAREHOUSE.TransportType.APC then
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elseif TransportType==WAREHOUSE.TransportType.TRAIN then
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elseif TransportType==WAREHOUSE.TransportType.SHIP then
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elseif TransportType==WAREHOUSE.TransportType.SELFPROPELLED then
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else
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self:E(self.wid.."ERROR: unknown transport type!")
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end
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@ -405,6 +491,7 @@ end
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-- @return #WAREHOUSE self
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function WAREHOUSE:AddAsset(templategroupname, ngroups, istransport)
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-- Set default.
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local n=ngroups or 1
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local group=GROUP:FindByName(templategroupname)
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@ -424,57 +511,17 @@ function WAREHOUSE:AddAsset(templategroupname, ngroups, istransport)
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env.info(string.format("type = %s", DCStype))
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self:E({desc=DCSdesc})
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-- Get generalized attributes.
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local transport=group:HasAttribute("Transport helicopters") or group:HasAttribute("Transports") or group:HasAttribute("Infantry carriers")
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local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters")
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local tanker=group:HasAttribute("Tankers")
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local awacs=group:HasAttribute("AWACS")
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local artillery=group:HasAttribute("Artillery")
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local infantry=group:HasAttribute("Infantry")
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local attackhelicopter=group:HasAttribute("Attack helicopters")
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local bomber=group:HasAttribute("Bombers")
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local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
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-- Debug output.
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env.info(string.format("attribute transport = %s", tostring(transport)))
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env.info(string.format("attribute figther = %s", tostring(fighter)))
|
||||
env.info(string.format("attribute tanker = %s", tostring(tanker)))
|
||||
env.info(string.format("attribute awacs = %s", tostring(awacs)))
|
||||
env.info(string.format("attribute artillery = %s", tostring(artillery)))
|
||||
env.info(string.format("attribute infantry = %s", tostring(infantry)))
|
||||
env.info(string.format("attribute attackhelo = %s", tostring(attackhelicopter)))
|
||||
env.info(string.format("attribute bomber = %s", tostring(bomber)))
|
||||
env.info(string.format("attribute tank = %s", tostring(tank)))
|
||||
|
||||
|
||||
local attribute="unknown" --#WAREHOUSE.Attribute
|
||||
if transport then
|
||||
attribute=WAREHOUSE.Attribute.TRANSPORT
|
||||
elseif fighter then
|
||||
attribute=WAREHOUSE.Attribute.FIGHTER
|
||||
elseif tanker then
|
||||
attribute=WAREHOUSE.Attribute.TANKER
|
||||
elseif awacs then
|
||||
attribute=WAREHOUSE.Attribute.AWACS
|
||||
elseif artillery then
|
||||
attribute=WAREHOUSE.Attribute.ARTILLERY
|
||||
elseif infantry then
|
||||
attribute=WAREHOUSE.Attribute.INFANTRY
|
||||
elseif attackhelicopter then
|
||||
attribute=WAREHOUSE.Attribute.ATTACKHELICOPTER
|
||||
elseif bomber then
|
||||
attribute=WAREHOUSE.Attribute.BOMBER
|
||||
elseif tank then
|
||||
attribute=WAREHOUSE.Attribute.TANK
|
||||
end
|
||||
local attribute=self:_GetAttribute(templategroupname)
|
||||
|
||||
-- Add this n times to the table.
|
||||
for i=1,n do
|
||||
local stockitem={} --#WAREHOUSE.Stockitem
|
||||
self.assetid=self.assetid+1
|
||||
stockitem.id=self.assetid
|
||||
stockitem.templatename=templategroupname
|
||||
stockitem.category=DCScategory
|
||||
stockitem.attribute=attribute
|
||||
stockitem.unittype=DCStype
|
||||
stockitem.attribute=attribute
|
||||
table.insert(self.stock, stockitem)
|
||||
end
|
||||
|
||||
@ -494,7 +541,7 @@ end
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
|
||||
-- @param #string item Descriptor
|
||||
-- @param depends value Value of the descriptor.
|
||||
-- @param value Value of the descriptor.
|
||||
-- @return #table Filtered stock items table.
|
||||
function WAREHOUSE:_FilterStock(stock, item, value)
|
||||
|
||||
@ -524,7 +571,109 @@ function WAREHOUSE:_DisplayStockItems(stock)
|
||||
end
|
||||
|
||||
env.info(text)
|
||||
MESSAGE:New(text,30):ToAll()
|
||||
MESSAGE:New(text, 10):ToAll()
|
||||
end
|
||||
|
||||
--- Check if a group has a generalized attribute.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string groupname Name of the group.
|
||||
-- @param #WAREHOUSE.Attribute attribute Attribute to check.
|
||||
-- @return #boolean True if group has the specified attribute.
|
||||
function WAREHOUSE:_HasAttribute(groupname, attribute)
|
||||
|
||||
local group=GROUP:FindByName(groupname)
|
||||
|
||||
if group then
|
||||
local groupattribute=self:_HasAttribute(groupname,attribute)
|
||||
return groupattribute==attribute
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Get the generalized attribute of a group.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string groupname Name of the group.
|
||||
-- @return #WAREHOUSE.Attribute Generalized attribute of the group.
|
||||
function WAREHOUSE:_GetAttribute(groupname)
|
||||
|
||||
local group=GROUP:FindByName(groupname)
|
||||
|
||||
local attribute=WAREHOUSE.Attribute.OTHER --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
-- Get generalized attributes.
|
||||
-- Transports: Helos, planes and APCs
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local transporthelo=group:HasAttribute("Transport helicopters")
|
||||
local transportapc=group:HasAttribute("Infantry carriers")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters")
|
||||
local tanker=group:HasAttribute("Tankers")
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local artillery=group:HasAttribute("Artillery")
|
||||
local infantry=group:HasAttribute("Infantry")
|
||||
local attackhelicopter=group:HasAttribute("Attack helicopters")
|
||||
local bomber=group:HasAttribute("Bombers")
|
||||
local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
|
||||
local truck=group:HasAttribute("Trucks")
|
||||
|
||||
-- Debug output.
|
||||
env.info(string.format("transport pane = %s", tostring(transportplane)))
|
||||
env.info(string.format("transport helo = %s", tostring(transporthelo)))
|
||||
env.info(string.format("transport apc = %s", tostring(transportapc)))
|
||||
env.info(string.format("figther = %s", tostring(fighter)))
|
||||
env.info(string.format("tanker = %s", tostring(tanker)))
|
||||
env.info(string.format("awacs = %s", tostring(awacs)))
|
||||
env.info(string.format("artillery = %s", tostring(artillery)))
|
||||
env.info(string.format("infantry = %s", tostring(infantry)))
|
||||
env.info(string.format("attack helo = %s", tostring(attackhelicopter)))
|
||||
env.info(string.format("bomber = %s", tostring(bomber)))
|
||||
env.info(string.format("tank = %s", tostring(tank)))
|
||||
env.info(string.format("truck = %s", tostring(truck)))
|
||||
|
||||
if transportplane then
|
||||
attribute=WAREHOUSE.Attribute.TRANSPORT_PLANE
|
||||
elseif transporthelo then
|
||||
attribute=WAREHOUSE.Attribute.TRANSPORT_HELO
|
||||
elseif transportapc then
|
||||
attribute=WAREHOUSE.Attribute.TRANSPORT_APC
|
||||
elseif fighter then
|
||||
attribute=WAREHOUSE.Attribute.FIGHTER
|
||||
elseif tanker then
|
||||
attribute=WAREHOUSE.Attribute.TANKER
|
||||
elseif awacs then
|
||||
attribute=WAREHOUSE.Attribute.AWACS
|
||||
elseif artillery then
|
||||
attribute=WAREHOUSE.Attribute.ARTILLERY
|
||||
elseif infantry then
|
||||
attribute=WAREHOUSE.Attribute.INFANTRY
|
||||
elseif attackhelicopter then
|
||||
attribute=WAREHOUSE.Attribute.ATTACKHELICOPTER
|
||||
elseif bomber then
|
||||
attribute=WAREHOUSE.Attribute.BOMBER
|
||||
elseif tank then
|
||||
attribute=WAREHOUSE.Attribute.TANK
|
||||
elseif truck then
|
||||
attribute=WAREHOUSE.Attribute.TRUCK
|
||||
else
|
||||
attribute=WAREHOUSE.Attribute.OTHER
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return attribute
|
||||
end
|
||||
|
||||
--- Delete item from stock.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #number uid The id of the item to be deleted.
|
||||
function WAREHOUSE:_DeleteStockItem(uid)
|
||||
for _i,_item in pairs(self.stock) do
|
||||
if _item.id==uid then
|
||||
self.stock[_i]=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@ -349,7 +349,7 @@ function AIRBASE.GetAllAirbases(coalition)
|
||||
|
||||
local airbases={}
|
||||
for _,airbase in pairs(_DATABASE.AIRBASES) do
|
||||
if (coalition~=nil and self:GetCoalition()==coalition) or coalition==nil then
|
||||
if (coalition~=nil and airbase:GetCoalition()==coalition) or coalition==nil then
|
||||
table.insert(airbases, airbase)
|
||||
end
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user