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Add a start for BEACON:AATACAN()
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@ -349,10 +349,10 @@ BEACON = {
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Frequency = 0,
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Modulation = radio.modulation.AM,
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Power = 100,
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TACANMode = "X"
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TACANChannel = 0
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TACANFrequency = 0
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BeaconDuration = 0
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TACANMode = "X",
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TACANChannel = 0,
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TACANFrequency = 0,
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BeaconDuration = 0,
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_TransmissionID = 0
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}
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@ -389,9 +389,12 @@ end
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-- @return #number Frequecy
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-- @return #nil if parameters are invalid
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function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
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self:F3({TACANChannel, TACANMode})
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if type(TACANChannel) ~= "number" or type(TACANMode) ~= "string" then
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return nil -- error in arguments
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if type(TACANChannel) ~= "number" then
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if TACANMode ~= "X" and TACANMode ~= "Y" then
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return nil -- error in arguments
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end
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end
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-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
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@ -421,6 +424,42 @@ end
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-- @param #BEACON self
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-- @param #number TACANChannel (the "10" part in "10X")
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-- @param #string TACANMode (the "X" part in "10X")
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-- @param #boolean Bearing
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-- @param #boolean Tanker
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-- @return #BEACON self
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function AATACAN()
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function BEACON:AATACAN(TACANChannel, TACANMode, Bearing, Tanker)
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self:F({TACANChannel, TACANMode, Tanker})
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local IsValid = 1
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if not self.Positionable:IsAir() then
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self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
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IsValid = 0
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end
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local Frequency = self:_TACANToFrequency(TACANChannel, TACANMode)
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if not Frequency then
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self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
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IsValid = 0
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end
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-- The values type and system params in the ActivateBeacon command aren't pulled from my butt,
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-- they are found in DCS World\Scripts\World\Radio\BeaconTypes.lua and DCS World\Scripts\World\Radio\BeaconSites.lua
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if IsValid then
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if Tanker then
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if TACANMode == "X" then
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self.Positionable:SetCommand({
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id = "ActivateBeacon",
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params = {
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type = 4,
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system = ,
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callsign = callsign,
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frequency = getTACANFrequency(channelNum, channelMode),
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bearing =
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}
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})
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end
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end
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end
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end
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