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Fixed stuff for multi player
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@@ -285,7 +285,7 @@ do -- CARGO_UNIT
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-- @param Wrapper.Client#CLIENT CargoCarrier
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-- @param #number NearRadius
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function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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--self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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if CargoCarrier and CargoCarrier:IsAlive() and self.CargoObject and self.CargoObject:IsAlive() then
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@@ -338,7 +338,7 @@ do -- CARGO_UNIT
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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--self:F( { From, Event, To, CargoCarrier.UnitName, NearRadius } )
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local Speed = 90
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local Angle = 180
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