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Documentation
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@@ -75,6 +75,7 @@
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Settings.html">Settings</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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@@ -82,6 +83,8 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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@@ -381,6 +384,12 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetWayPoints">CONTROLLABLE:GetWayPoints()</a></td>
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<td class="summary">
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<p>Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).IsAirPlane">CONTROLLABLE:IsAirPlane()</a></td>
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<td class="summary">
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<p>Returns if the Controllable contains AirPlanes.</p>
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</td>
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</tr>
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<tr>
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@@ -1467,6 +1476,24 @@ WayPoints If WayPoints is given, then return the WayPoints structure.</p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).IsAirPlane" >
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<strong>CONTROLLABLE:IsAirPlane()</strong>
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</a>
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</dt>
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<dd>
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<p>Returns if the Controllable contains AirPlanes.</p>
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<h3>Return value</h3>
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<p><em>#boolean:</em>
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true if Controllable contains AirPlanes.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).IsTargetDetected" >
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<strong>CONTROLLABLE:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong>
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</a>
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