Updates to make the tasking work correctly.

This commit is contained in:
FlightControl
2019-03-16 09:51:09 +01:00
parent 87a44f7f7f
commit fb23ac1d55
5 changed files with 30 additions and 20 deletions

View File

@@ -1524,18 +1524,14 @@ do -- DETECTION_BASE
local DetectedItem = {}
self.DetectedItemCount = self.DetectedItemCount + 1
self.DetectedItemMax = self.DetectedItemMax + 1
if DetectedItemKey then
self.DetectedItems[DetectedItemKey] = DetectedItem
else
self.DetectedItems[self.DetectedItemMax] = DetectedItem
end
self.DetectedItemsByIndex[self.DetectedItemMax] = DetectedItem
self.DetectedItems[DetectedItemKey] = DetectedItem
local DetectedItemIndex = DetectedItemKey or self.DetectedItemMax
self.DetectedItemsByIndex[DetectedItemIndex] = DetectedItem
DetectedItem.Index = DetectedItemIndex
DetectedItem.Set = Set or SET_UNIT:New():FilterDeads():FilterCrashes()
DetectedItem.Index = DetectedItemKey or self.DetectedItemMax
DetectedItem.ItemID = ItemPrefix .. "." .. self.DetectedItemMax
DetectedItem.ID = self.DetectedItemMax
DetectedItem.Removed = false

View File

@@ -261,8 +261,8 @@ do -- DETECTION_ZONES
local DetectedUnits = SET_UNIT:New()
-- First go through all detected sets, and check if there are new detected units, match all existing detected units and identify undetected units.
-- Regroup when needed, split groups when needed.
-- First go through all zones, and check if there are new Zones.
-- New Zones become a new DetectedItem.
for ZoneName, DetectionZone in pairs( self.DetectionSetZone:GetSet() ) do
local DetectedItem = self:GetDetectedItemByKey( ZoneName )
@@ -276,6 +276,8 @@ do -- DETECTION_ZONES
-- Scan the zone
DetectionZone:Scan( { Object.Category.UNIT }, { Unit.Category.GROUND_UNIT } )
-- For all the units in the zone,
-- check if they are of the same coalition to be included.
local ZoneUnits = DetectionZone:GetScannedUnits()
for DCSUnitID, DCSUnit in pairs( ZoneUnits ) do
local UnitName = DCSUnit:getName()
@@ -289,11 +291,8 @@ do -- DETECTION_ZONES
end
end
end
end
-- Now all the tests should have been build, now make some smoke and flares...
-- We also report here the friendlies within the detected areas.