Moose Embedded update

This commit is contained in:
FlightControl 2016-04-27 15:36:24 +02:00
parent 979ce38422
commit fe6d94466d

View File

@ -6779,7 +6779,7 @@ function CARGO_GROUP:Spawn( Client )
self.CargoGroupName = self.CargoSpawn:SpawnFromUnit( self.CargoZone:GetCargoHostUnit(), 60, 30, 1 ):GetName() self.CargoGroupName = self.CargoSpawn:SpawnFromUnit( self.CargoZone:GetCargoHostUnit(), 60, 30, 1 ):GetName()
else else
--- ReSpawn the Cargo in the CargoZone without a host ... --- ReSpawn the Cargo in the CargoZone without a host ...
self.CargoGroupName = self.CargoSpawn:SpawnInZone( self.CargoZone, 1 ):GetName() self.CargoGroupName = self.CargoSpawn:SpawnInZone( self.CargoZone, true, 1 ):GetName()
end end
self:StatusNone() self:StatusNone()
end end
@ -11569,14 +11569,17 @@ function SPAWN:SpawnFromUnit( HostUnit, OuterRadius, InnerRadius, SpawnIndex )
return nil return nil
end end
--- Will spawn a Group within a given @{ZONE}. --- Will spawn a Group within a given @{Zone#ZONE}.
-- Once the group is spawned within the zone, it will continue on its route.
-- The first waypoint (where the group is spawned) is replaced with the zone coordinates.
-- @param #SPAWN self -- @param #SPAWN self
-- @param #ZONE Zone The zone where the group is to be spawned. -- @param Zone#ZONE Zone The zone where the group is to be spawned.
-- @param #number ZoneRandomize (Optional) Set to true if you want to randomize the starting point in the zone.
-- @param #number SpawnIndex (Optional) The index which group to spawn within the given zone. -- @param #number SpawnIndex (Optional) The index which group to spawn within the given zone.
-- @return Group#GROUP that was spawned. -- @return Group#GROUP that was spawned.
-- @return #nil when nothing was spawned. -- @return #nil when nothing was spawned.
function SPAWN:SpawnInZone( Zone, SpawnIndex ) function SPAWN:SpawnInZone( Zone, ZoneRandomize, SpawnIndex )
self:F( { self.SpawnTemplatePrefix, Zone, SpawnIndex } ) self:F( { self.SpawnTemplatePrefix, Zone, ZoneRandomize, SpawnIndex } )
if Zone then if Zone then
@ -11591,11 +11594,14 @@ function SPAWN:SpawnInZone( Zone, SpawnIndex )
if SpawnTemplate then if SpawnTemplate then
local ZonePoint = Zone:GetPointVec2() local ZonePoint
if ZoneRandomize == true then
ZonePoint = Zone:GetRandomPointVec2()
else
ZonePoint = Zone:GetPointVec2()
end
SpawnTemplate.route.points = nil
SpawnTemplate.route.points = {}
SpawnTemplate.route.points[1] = {}
SpawnTemplate.route.points[1].x = ZonePoint.x SpawnTemplate.route.points[1].x = ZonePoint.x
SpawnTemplate.route.points[1].y = ZonePoint.y SpawnTemplate.route.points[1].y = ZonePoint.y
@ -11606,16 +11612,6 @@ function SPAWN:SpawnInZone( Zone, SpawnIndex )
self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y ) self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
end end
local SpawnPos = Zone:GetRandomPointVec2()
local Point = {}
Point.type = "Turning Point"
Point.x = SpawnPos.x
Point.y = SpawnPos.y
Point.action = "Cone"
Point.speed = 5
table.insert( SpawnTemplate.route.points, 2, Point )
return self:SpawnWithIndex( self.SpawnIndex ) return self:SpawnWithIndex( self.SpawnIndex )
end end
end end
@ -11626,6 +11622,7 @@ end
--- Will spawn a plane group in uncontrolled mode... --- Will spawn a plane group in uncontrolled mode...
-- This will be similar to the uncontrolled flag setting in the ME. -- This will be similar to the uncontrolled flag setting in the ME.
-- @return #SPAWN self -- @return #SPAWN self