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Merge remote-tracking branch 'origin/master' into develop
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commit
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@ -255,6 +255,7 @@
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-- @field #boolean skipperUturn U-turn on/off via menu.
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-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
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-- @field #number skipperTime Recovery time in min for manual recovery.
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-- @field #boolean intowindold If true, use old into wind calculation.
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-- @extends Core.Fsm#FSM
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--- Be the boss!
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@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
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return self
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end
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--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
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-- @param #AIRBOSS self
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-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
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-- @return #AIRBOSS self
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function AIRBOSS:SetIntoWindLegacy( SwitchOn )
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if SwitchOn==nil then
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SwitchOn=true
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end
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self.intowindold=SwitchOn
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return self
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end
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--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
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-- @param #AIRBOSS self
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-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
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@ -5201,6 +5214,7 @@ function AIRBOSS:_InitVoiceOvers()
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TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
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HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
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VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
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GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
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BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
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BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
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GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
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@ -6475,7 +6489,7 @@ function AIRBOSS:_LandAI( flight )
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or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
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or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
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Speed = UTILS.KnotsToKmph( 200 )
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elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
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elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
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Speed = UTILS.KnotsToKmph( 150 )
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elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
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Speed = UTILS.KnotsToKmph( 175 )
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@ -11476,7 +11490,7 @@ end
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--- Get wind direction and speed at carrier position.
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-- @param #AIRBOSS self
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-- @param #number alt Altitude ASL in meters. Default 15 m.
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-- @param #number alt Altitude ASL in meters. Default 18 m.
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-- @param #boolean magnetic Direction including magnetic declination.
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-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
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-- @return #number Direction the wind is blowing **from** in degrees.
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@ -11548,10 +11562,31 @@ end
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--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
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-- @param #AIRBOSS self
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-- @param #number vdeck Desired wind velocity over deck in knots.
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-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
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-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
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-- @return #number Carrier heading in degrees.
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function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
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-- @return #number Carrier speed in knots to reach desired wind speed on deck.
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function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
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if self.intowindold then
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--env.info("FF use OLD into wind")
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return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
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else
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--env.info("FF use NEW into wind")
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return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
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end
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end
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--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
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-- @param #AIRBOSS self
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-- @param #number vdeck Desired wind velocity over deck in knots.
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-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
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-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
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-- @return #number Carrier heading in degrees.
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function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
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local function adjustDegreesForWindSpeed(windSpeed)
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local degreesAdjustment = 0
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@ -11608,7 +11643,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
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intowind = intowind + 360
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end
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return intowind
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-- Wind speed.
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--local _, vwind = self:GetWind()
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-- Speed of carrier in m/s but at least 4 knots.
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local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
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return intowind, vtot
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end
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--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
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@ -11619,7 +11660,7 @@ end
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-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
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-- @return #number Carrier heading in degrees.
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-- @return #number Carrier speed in knots to reach desired wind speed on deck.
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function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
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function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
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-- Default offset angle.
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local Offset=self.carrierparam.rwyangle or 0
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@ -14280,6 +14321,8 @@ function AIRBOSS:_GetACNickname( actype )
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nickname = "Harrier"
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elseif actype == AIRBOSS.AircraftCarrier.E2D then
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nickname = "Hawkeye"
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elseif actype == AIRBOSS.AircraftCarrier.C2A then
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nickname = "Greyhound"
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elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
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nickname = "Tomcat"
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elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
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