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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
CARGO_GROUP working!!!
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@@ -508,9 +508,11 @@ end
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F()
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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local DeployDistance = 5
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@@ -541,7 +543,7 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( -1, ToPointVec2, NearRadius )
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end
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end
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@@ -553,18 +555,20 @@ end
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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local Distance = 5
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if From == "UnBoarding" then
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if self:IsNear( ToPointVec2 ) then
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if self:IsNear( ToPointVec2, NearRadius ) then
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return true
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else
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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return false
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end
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@@ -577,9 +581,11 @@ end
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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self:T( self.CargoInAir )
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@@ -602,7 +608,7 @@ end
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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local Angle = 180
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@@ -661,6 +667,25 @@ function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius,
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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-- I need to do this mess, otherwise the units will stop boarding at a point in time...
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-- This is a DCS bug that i am handling in this way.
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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@@ -970,9 +995,9 @@ do -- CARGO_GROUP
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, ReportRadius, NearRadius } )
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, ReportRadius } )
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self.CargoSet = SET_CARGO:New()
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@@ -1002,19 +1027,21 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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NearRadius = NearRadius or 25
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if From == "UnLoaded" then
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-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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function( Cargo )
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Cargo:__Board( 1, CargoCarrier )
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Cargo:__Board( 1, CargoCarrier, NearRadius )
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end
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)
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self:__Boarding( 1, CargoCarrier )
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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end
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end
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@@ -1025,7 +1052,7 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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if From == "UnLoaded" then
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@@ -1034,6 +1061,9 @@ function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
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Cargo:Load( CargoCarrier )
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end
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end
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self.CargoCarrier = CargoCarrier
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end
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--- Leave Boarding State.
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@@ -1042,23 +1072,27 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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NearRadius = NearRadius or 25
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local Boarded = true
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self.CargoSet:Flush()
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
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self:T( Cargo.current )
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self:T( { Cargo:GetName(), Cargo.current } )
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if not Cargo:is( "Loaded" ) then
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Boarded = false
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end
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end
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if not Boarded then
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self:__Boarding( 1, CargoCarrier )
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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else
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self:__Load( 1, CargoCarrier )
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self:__Load( 1, CargoCarrier, ... )
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end
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return Boarded
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end
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@@ -1069,9 +1103,11 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F()
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NearRadius = NearRadius or 25
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local Timer = 1
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if From == "Loaded" then
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@@ -1079,12 +1115,12 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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function( Cargo )
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Cargo:__UnBoard( Timer, ToPointVec2 )
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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Timer = Timer + 10
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end
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)
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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@@ -1095,9 +1131,11 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Speed = 10
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local Distance = 5
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@@ -1116,7 +1154,7 @@ function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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if UnBoarded then
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return true
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else
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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return false
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@@ -1130,9 +1168,11 @@ end
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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self:__UnLoad( 1, ToPointVec2 )
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end
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