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@@ -1657,55 +1657,6 @@ function CONTROLLABLE:TaskRouteToZone( Zone, Randomize, Speed, Formation )
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return nil
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end
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--- (AIR) Return the Controllable to an @{Airbase#AIRBASE}
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-- A speed can be given in km/h.
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-- A given formation can be given.
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-- @param #CONTROLLABLE self
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-- @param Wrapper.Airbase#AIRBASE ReturnAirbase (optional) The @{Airbase#AIRBASE} to return to. If blank, the controllable will return to the nearest friendly airbase.
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-- @param #number Speed (optional) The speed.
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-- @return #CONTROLLABLE
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function CONTROLLABLE:RouteReturnToAirbase( ReturnAirbase, Speed )
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self:F2( { ReturnAirbase, Speed } )
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local DCSControllable = self:GetDCSObject()
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if DCSControllable then
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if ReturnAirbase then
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local ControllablePoint = self:GetVec2()
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local ControllableVelocity = self:GetMaxVelocity()
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local PointFrom = {}
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PointFrom.x = ControllablePoint.x
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PointFrom.y = ControllablePoint.y
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PointFrom.type = "Turning Point"
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PointFrom.action = "Turning Point"
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PointFrom.speed = ControllableVelocity
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local PointTo = {}
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local AirbasePointVec2 = ReturnAirbase:GetPointVec2()
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local AirbaseAirPoint = AirbasePointVec2:RoutePointAir(
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POINT_VEC3.RoutePointAltType.BARO,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed or 600
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)
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self:E(AirbaseAirPoint )
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local Points = { PointFrom, AirbaseAirPoint }
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self:T3( Points )
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self:Route( Points )
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else
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self:ClearTasks()
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end
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end
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return self
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end
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-- Commands
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@@ -1746,6 +1697,8 @@ function CONTROLLABLE:GetTaskRoute()
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return routines.utils.deepCopy( _DATABASE.Templates.Controllables[self.ControllableName].Template.route.points )
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end
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--- Return the route of a controllable by using the @{Database#DATABASE} class.
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-- @param #CONTROLLABLE self
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-- @param #number Begin The route point from where the copy will start. The base route point is 0.
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@@ -1,8 +1,6 @@
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--- This module contains the GROUP class.
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--
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-- 1) @{Group#GROUP} class, extends @{Controllable#CONTROLLABLE}
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-- =============================================================
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-- The @{Group#GROUP} class is a wrapper class to handle the DCS Group objects:
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-- The @{#GROUP} class is a wrapper class to handle the DCS Group objects:
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--
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-- * Support all DCS Group APIs.
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-- * Enhance with Group specific APIs not in the DCS Group API set.
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@@ -11,60 +9,8 @@
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--
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-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
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--
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-- 1.1) GROUP reference methods
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-- -----------------------
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-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
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--
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-- The GROUP class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
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-- using the DCS Group or the DCS GroupName.
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--
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-- Another thing to know is that GROUP objects do not "contain" the DCS Group object.
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-- The GROUP methods will reference the DCS Group object by name when it is needed during API execution.
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-- If the DCS Group object does not exist or is nil, the GROUP methods will return nil and log an exception in the DCS.log file.
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--
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-- The GROUP class provides the following functions to retrieve quickly the relevant GROUP instance:
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--
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-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
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-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
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--
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-- ## 1.2) GROUP task methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} task methods section for a description of the task methods.
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--
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-- ### 1.2.4) Obtain the mission from group templates
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-- See the detailed documentation on the GROUP class.
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--
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-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
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--
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-- * @{Controllable#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
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--
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-- ## 1.3) GROUP Command methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} command methods section for a description of the command methods.
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--
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-- ## 1.4) GROUP option methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} option methods section for a description of the option methods.
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--
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-- ## 1.5) GROUP Zone validation methods
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--
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-- The group can be validated whether it is completely, partly or not within a @{Zone}.
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-- Use the following Zone validation methods on the group:
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--
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-- * @{#GROUP.IsCompletelyInZone}: Returns true if all units of the group are within a @{Zone}.
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-- * @{#GROUP.IsPartlyInZone}: Returns true if some units of the group are within a @{Zone}.
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-- * @{#GROUP.IsNotInZone}: Returns true if none of the group units of the group are within a @{Zone}.
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--
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-- The zone can be of any @{Zone} class derived from @{Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
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--
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-- ## 1.6) GROUP AI methods
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--
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-- A GROUP has AI methods to control the AI activation.
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--
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-- * @{#GROUP.SetAIOnOff}(): Turns the GROUP AI On or Off.
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-- * @{#GROUP.SetAIOn}(): Turns the GROUP AI On.
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-- * @{#GROUP.SetAIOff}(): Turns the GROUP AI Off.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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@@ -100,10 +46,68 @@
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-- @module Group
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-- @author FlightControl
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--- The GROUP class
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-- @type GROUP
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--- @type GROUP
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-- @extends Wrapper.Controllable#CONTROLLABLE
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-- @field #string GroupName The name of the group.
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---
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-- # GROUP class, extends @{Controllable#CONTROLLABLE}
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--
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-- ## GROUP reference methods
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--
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-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
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--
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-- The GROUP class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
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-- using the DCS Group or the DCS GroupName.
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--
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-- Another thing to know is that GROUP objects do not "contain" the DCS Group object.
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-- The GROUP methods will reference the DCS Group object by name when it is needed during API execution.
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-- If the DCS Group object does not exist or is nil, the GROUP methods will return nil and log an exception in the DCS.log file.
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--
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-- The GROUP class provides the following functions to retrieve quickly the relevant GROUP instance:
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--
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-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
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-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
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--
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-- ## GROUP task methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} task methods section for a description of the task methods.
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--
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-- ### Obtain the mission from group templates
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--
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-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
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--
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-- * @{Controllable#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
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--
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-- ## GROUP Command methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} command methods section for a description of the command methods.
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--
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-- ## GROUP option methods
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--
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-- A GROUP is a @{Controllable}. See the @{Controllable} option methods section for a description of the option methods.
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--
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-- ## GROUP Zone validation methods
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--
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-- The group can be validated whether it is completely, partly or not within a @{Zone}.
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-- Use the following Zone validation methods on the group:
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--
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-- * @{#GROUP.IsCompletelyInZone}: Returns true if all units of the group are within a @{Zone}.
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-- * @{#GROUP.IsPartlyInZone}: Returns true if some units of the group are within a @{Zone}.
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-- * @{#GROUP.IsNotInZone}: Returns true if none of the group units of the group are within a @{Zone}.
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--
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-- The zone can be of any @{Zone} class derived from @{Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
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--
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-- ## GROUP AI methods
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--
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-- A GROUP has AI methods to control the AI activation.
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--
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-- * @{#GROUP.SetAIOnOff}(): Turns the GROUP AI On or Off.
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-- * @{#GROUP.SetAIOn}(): Turns the GROUP AI On.
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-- * @{#GROUP.SetAIOff}(): Turns the GROUP AI Off.
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--
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-- @field #GROUP GROUP
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GROUP = {
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ClassName = "GROUP",
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}
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@@ -895,6 +899,76 @@ function GROUP:InAir()
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return nil
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end
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do -- Route methods
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--- (AIR) Return the Group to an @{Airbase#AIRBASE}.
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-- The following things are to be taken into account:
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--
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-- * The group is respawned to achieve the RTB, there may be side artefacts as a result of this. (Like weapons suddenly come back).
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-- * A group consisting out of more than one unit, may rejoin formation when respawned.
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-- * A speed can be given in km/h. If no speed is specified, the maximum speed of the first unit will be taken to return to base.
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-- * When there is no @{Airbase} object specified, the group will return to the home base if the route of the group is pinned at take-off or at landing to a base.
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-- * When there is no @{Airbase} object specified and the group route is not pinned to any airbase, it will return to the nearest airbase.
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--
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-- @param #GROUP self
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-- @param Wrapper.Airbase#AIRBASE RTBAirbase (optional) The @{Airbase} to return to. If blank, the controllable will return to the nearest friendly airbase.
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-- @param #number Speed (optional) The Speed, if no Speed is given, the maximum Speed of the first unit is selected.
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-- @return #GROUP
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function GROUP:RouteRTB( RTBAirbase, Speed )
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self:F2( { RTBAirbase, Speed } )
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local DCSGroup = self:GetDCSObject()
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if DCSGroup then
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if RTBAirbase then
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local GroupPoint = self:GetVec2()
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local GroupVelocity = self:GetUnit(1):GetDesc().speedMax
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local PointFrom = {}
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PointFrom.x = GroupPoint.x
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PointFrom.y = GroupPoint.y
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PointFrom.type = "Turning Point"
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PointFrom.action = "Turning Point"
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PointFrom.speed = GroupVelocity
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local PointTo = {}
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local AirbasePointVec2 = RTBAirbase:GetPointVec2()
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local AirbaseAirPoint = AirbasePointVec2:RoutePointAir(
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POINT_VEC3.RoutePointAltType.BARO,
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"Land",
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"Landing",
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Speed or self:GetUnit(1):GetDesc().speedMax
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)
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AirbaseAirPoint["airdromeId"] = RTBAirbase:GetID()
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AirbaseAirPoint["speed_locked"] = true,
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self:E(AirbaseAirPoint )
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local Points = { PointFrom, AirbaseAirPoint }
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self:T3( Points )
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local Template = self:GetTemplate()
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Template.route.points = Points
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self:Respawn( Template )
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self:Route( Points )
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self:Respawn(Template)
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else
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self:ClearTasks()
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end
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end
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return self
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end
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end
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function GROUP:OnReSpawn( ReSpawnFunction )
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self.ReSpawnFunction = ReSpawnFunction
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