-- Added:FilterCategories() method to DETECTION_BASE.
-- Reviewed documentation
-- Added documentation for FilterCategories method
-- Default detection methods are all ON. (They were only set to visual).
-- Created test missions. DET-30x
-- New methods SPAWN:InitDelayOnOff(), SPAWN:InitDelayOn(),
SPAWN:InitDelayOff()
-- Default is delay is on, but only for :SpawnScheduled()
-- Did a large review of the SPAWN documentation (for dummies).
-- Moved the SPAWN class documentation to the SPAWN object, so that it
becomes visible in intellisense.
-- Added Demo Mission links
-- Added Youtube channel links
* Installs luarocks WITH it's executable (easy to install other rocks if necessary)
* Use Lua supplied with luarocks
* Create Utils/luadocumentor.bat, which works with RELATIVE PATH ! -> Everybody can generate the doc
* Updated launch files accordingly
-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
-- SET improved
-- Resolved bug with destroy scoring not granted.
-- Implemented LL for all detection reports
-- Testing
-- Added test mission TAD-220 for DETECTION_TYPES testing.
-- Added a scoring tailoring possibility for TASK_DISPATCHER class
tasks.
-- DETECTION_MANAGER has become an FSM
-- TASK_A2G_DISPATCHER has become an FSM. It implements an Assign Event,
that can be handled. In the Assign event handler, you can specify
scoring schemes etc.
-- The attack sequence was commented out. Put it back in.
-- Fixed documentation order glitch.
-- Documented the usage of AI.Task.WeaponExpend
-- Deleted weaponType from Controller Task