FlightControl
3b520ab0c4
New detection method based on zones and scanning.
2019-03-15 12:39:06 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
FlightControl
17ffc7cef9
Updates for visibility of squadrons before start.
2018-10-24 20:55:04 +02:00
FlightControl
52069cc1d0
Respawning of existing visible resources at the airbases is working.
2018-10-24 00:18:02 +02:00
FlightControl
1eda5af7df
Visible before start, uncontrolled planes.
2018-10-22 07:06:24 +02:00
FlightControl
f8f0114f06
Documentation and exact location of test missions.
2018-10-13 07:54:15 +02:00
FlightControl
4171cc45f5
Fixing a mistake on capture.
2018-10-13 07:49:14 +02:00
FlightControl
a60626468c
Implemented the capturing of the airbase.
2018-10-13 07:33:25 +02:00
FlightControl
8f6a3d5c49
I have the refuel again working for the AI_A2A_DISPATCHER.
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And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl
337b7a69b2
Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed.
2018-09-13 20:48:38 +02:00
FlightControl
44866e6d58
Communicate in the trace the GCICAP setup correctly.
2018-09-13 18:04:44 +02:00
thebgpikester
4bdb75245b
Merge pull request #934 from jtoppins/issue-932
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a2a-dispatcher: add check for not in air in OnEventEngineShutdown
2018-06-29 00:35:27 +01:00
Jonathan Toppins
c952f134d8
a2a-dispatcher: remove fuel check in OnEventLand() handler
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This effectivally reverts the change made in commit
ea96a5e0a38b ("Planes remaining at airfield fixed") to declutter
airbases of aircraft which land at incorrect bases.
The problem with the logic is an RTB command will not be issued until
the fuel threshold is reached. Therefore the check will always be true
resulting the the unit always being deleted.
Bug: 875
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:38:08 -04:00
Jonathan Toppins
169dcfe3f6
a2a-dispatcher: add check for not in air in OnEventEngineShutdown
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This fixes the problem of planes owned by gcicap would immediately
despawn when shot causing their engine to quit.
While not ultimately satisfying as planes shot while taxiing will still
immediately despawn. One is now able to see their air victories in all
their glory, including the fiery crash into the ground.
Bug: 932
Signed-off-by: Jonathan Toppins <jtoppins@users.sourceforge.net>
2018-06-28 00:26:13 -04:00
funkyfranky
82d40759b5
Get Fuel Min
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AI_A2A_Dispatcher
Changed tac display from ave fuel to min fuel
2018-06-18 23:55:31 +02:00
FlightControl_Master
bd7c822def
Documentation
2018-06-03 09:14:27 +02:00
FlightControl_Master
d9d53db53f
Documentation improvements.
2018-06-02 18:23:06 +02:00
FlightControl_Master
18098d402b
Documentation updates
2018-06-01 10:59:53 +02:00
FlightControl_Master
43b320ca90
New versions with documentation
2018-05-29 22:34:33 +02:00
FlightControl_Master
073bfbf9c9
Documentation Improvements
2018-05-27 08:57:44 +02:00
FlightControl_Master
11516228fa
First images
2018-05-26 10:56:22 +02:00
FlightControl_Master
1b39f5d6e6
Optimized comments and documentation set
2018-05-23 10:42:27 +02:00
FlightControl_Master
fe2f59660d
AI test
2018-05-22 11:15:51 +02:00
FlightControl_Master
52d783a0b7
Fixing errors due to core changes in the model.
2018-03-22 05:01:14 +01:00
FlightControl_Master
706aea01ca
Cleanup of documentation of AI
2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e
Tracify comments
2018-03-18 11:17:37 +01:00
FlightControl_Master
d672983c11
Progress
2018-03-17 08:02:25 +01:00
Mongrelf
7b0c0a0c8b
Changing Condition Check Starting to Started
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Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
Mongrelf
0f4b3e0d88
AI_A2A_Dispatcher:CountCAPAirborne
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Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master
37dc49c14f
Tasking trace optimizations
2017-12-11 13:32:42 +01:00
FlightControl_Master
76ea635b63
* Fixed AI_A2A_DISPATCHER going crazy
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* Fixed SET to avoid when a new element is added, that the index is also incremented.
2017-11-30 16:04:58 +01:00
FlightControl_Master
d3b5c77e5c
* Fixes for AI_A2A_GCICAP, tracing the setup information.
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* Fixed Spawning in air bug, Takeoff event generation parameters mismatch solved.
2017-10-18 09:03:13 +02:00
FlightControl_Master
da476b29a6
Optimizations
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* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
2017-10-10 21:32:59 +02:00
FlightControl_Master
11067d4bfd
Fixed DefenderSquadron.Resources nil problem for DefendersNeeded
2017-09-26 09:37:05 +02:00
FlightControl_Master
0df4b5fd37
Fixed DISPATCHER issues with TakeoffFromRunway
2017-09-22 11:08:35 +02:00
FlightControl_Master
1fee3eb7a8
Fixed overhead problems
2017-09-08 14:04:33 +02:00
FlightControl_Master
9dc68fb665
Fix problem with CAP #677
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A stupid typo was the root cause in DETECTION_BASE. The friendlies
prefixes were overwritten for the sequent squadron.
2017-09-05 21:47:23 +02:00
FlightControl_Master
2830bcb867
Respect Gci radius
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* Corrected the calculation to the distance to the airbase, when the
intercept calculation is used. Now the intercept point is not anymore
interfering with the gci radius validation and gci radius is now
correctly respected and validated.
2017-09-02 10:24:28 +02:00
FlightControl_Master
e6dd040a43
Fixed problem with EWR not present and CAP not detecting.
2017-09-01 12:59:57 +02:00
FlightControl_Master
0eb0a3a3e7
Detection time
2017-09-01 12:22:31 +02:00
FlightControl_Master
62d1da8487
Select the closest airplanes first
2017-08-31 23:55:30 +02:00
FlightControl_Master
14c7916c55
Updates
2017-08-31 08:46:59 +02:00
FlightControl_Master
05d9faedee
Fixed friendlies nearby calculation
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* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
2017-08-30 09:28:04 +02:00
FlightControl_Master
ea96a5e0a3
Planes remaining at airfield fixed
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* AI_A2A_DISPATCHER: Planes remaining on the airfield is now fixed. The
issue was with planes out of fuel doing CAP, which would return to a
different airbase because they were out of control. At the landing,
these weren't despawned.
2017-08-30 07:30:03 +02:00
FlightControl_Master
8bb3d5a760
Fixed CAP not counting correctly
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* CAP now counts correctly per squadron. The specified amount of CAP
will work now.
* CAP now schedules at different start times, and have different repeat
times. More random.
2017-08-28 11:33:37 +02:00
FlightControl_Master
9dcda37703
Updates
2017-08-15 20:23:26 +02:00
FlightControl_Master
1cf2383dfd
First version
2017-08-15 17:44:09 +02:00
FlightControl_Master
2aecf45316
Many Fixes
2017-08-08 09:42:42 +02:00