- AI_A2A_Gci Removed reference to SetEngageZone
- Fixed link to #AI_A2G_SEAD.SetEngageRange #2025
- AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more.
- AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now.
- AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029
- SETTINGS Fixed link to Message #2021
- Fixed wrong indent of "Developer Note" in various classes
Fix documentation references.
Correct spelling errors.
Remove empty whitespaces.
Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase).
Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
Improve the consistency of the module intros to the most commonly used version (single dash).
Add missing module information (abbreviated where none existed previously).
Fix broken documentation links
Make module names correspond to filenames (and fix links).
Fix typos.
* General minor
Code formatting and minor typo/document fixes.
* Update Marker.lua
Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
-- The attack sequence was commented out. Put it back in.
-- Fixed documentation order glitch.
-- Documented the usage of AI.Task.WeaponExpend
-- Deleted weaponType from Controller Task
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air
Patrol/CAP-001 - Combat Air Patrol.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage
within Range/CAP-010 - CAP and Engage within Range.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage
within Zone/CAP-011 - CAP and Engage within Zone.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-020 - Combat Air
Patrol RTB Test/CAP-020 - Combat Air Patrol RTB Test.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by
Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane
Group - Engage with Speed.miz
# Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
# Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by
Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz
# Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by
Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in
1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS
in 1 Radius Zone by Helicopter and AirPlane Groups.miz
# Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
# Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
# Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
# Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
# Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
# Moose Test Missions/SPA - Spawning/SPA-019 - Ground Ops - Randomize
Templates without Waypoints/SPA-019 - Ground Ops - Randomize Templates
without Waypoints.miz
# Moose Test Missions/SPA - Spawning/SPA-020 - Ground Ops - Randomize
Templates in Random Zones without Waypoints/SPA-020 - Ground Ops -
Randomize Templates in Random Zones without Waypoints.miz
# Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
# Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-120 - Air Ops - Scheduled Spawn
with Repeat on Landing with Limit/SPA-120 - Air Ops - Scheduled Spawn
with Repeat on Landing with Limit.miz
# Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
# Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
# Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
# Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
# Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
# Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
# Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
# Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
# docs/Documentation/AI_Cas.html
# Conflicts:
# Moose Development/Moose/AI/AI_CAS.lua
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
# docs/Documentation/AI_Cas.html
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/CAP - Combat Air Patrol/CAP-001 - Combat Air
Patrol/CAP-001 - Combat Air Patrol.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-010 - CAP and Engage
within Range/CAP-010 - CAP and Engage within Range.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-011 - CAP and Engage
within Zone/CAP-011 - CAP and Engage within Zone.miz
# Moose Test Missions/CAP - Combat Air Patrol/CAP-020 - Combat Air
Patrol RTB Test/CAP-020 - Combat Air Patrol RTB Test.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a ZONE-ME Test.miz
# Moose Test Missions/CAS - Close Air Support/CAS-001 - CAS in a Zone by
Airplane Group/CAS-001 - CAS in a Zone by Airplane Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-002 - CAS in a Zone by
Airplane Group - Engage with Speed/CAS-002 - CAS in a Zone by Airplane
Group - Engage with Speed.miz
# Moose Test Missions/CAS - Close Air Support/CAS-003 - CAS in a Zone by
Airplane Group - Engage with Speed and Altitude/CAS-003 - CAS in a Zone
by Airplane Group - Engage with Speed and Altitude.miz
# Moose Test Missions/CAS - Close Air Support/CAS-010 - CAS in a Zone by
Helicopter/CAS-010 - CAS in a Zone by Helicopter.miz
# Moose Test Missions/CAS - Close Air Support/CAS-011 - CAS in a Zone by
Helicopter Group/CAS-011 - CAS in a Zone by Helicopter Group.miz
# Moose Test Missions/CAS - Close Air Support/CAS-111 - Multiple CAS in
1 Radius Zone by Helicopter and AirPlane Groups/CAS-111 - Multiple CAS
in 1 Radius Zone by Helicopter and AirPlane Groups.miz
# Moose Test Missions/PAT - Patrolling/PAT-001 - Switching Patrol
Zones/PAT-001 - Switching Patrol Zones.miz
-- Removed the Messages from the Destroy event handler.
-- AI_CAP_ZONE never got a Destroy event trigger because the Dead event
was never catched.
-- The Dead event handlers are now the default name to keep up with the
standard.
-- Check that ONLY the Destroy event is triggered for the targets in
scope.
-- Added separate detection loop during engagement
-- Detection during patrolling is off.
-- Engage now has several parameters that specify how to engage within
the zone.
-- Created several additional test missions, more to come.
-- ROE fine tuned.
-- Detection events cross firing and exploding...
-- Crash, Ejected, PilotDead is detected, makes the FSM stop.
-- FSM bug fixed. There was an issue with the onbefore and onleave
events returning false, which did not stop the transition! Fixed now.
-- Event calling can return errors, and these must be logged correctly
-> xpcall implemented.
-- Added help from moose club members as a reference in the
documentation. -> delta99 en whisper.
-- ...