Applevangelist
5a57d05fd6
Deprecated flags
2023-09-07 16:14:21 +02:00
Applevangelist
7ed0d7eec3
#AI_A2X...
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* Fixes
2023-05-09 09:44:41 +02:00
Applevangelist
089467c15a
#AI\_A2A\_GCICAP
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* Fix demo mission link
2022-12-14 09:41:35 +01:00
Applevangelist
68a31b1eb7
Docu - Nicer Headlines
2022-11-11 09:35:54 +01:00
TommyC81
7455c63716
Documentation fixes. ( #1811 )
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Update documentation text and links.
Fix spelling errors.
Other minor adjustments where appropriate, such as remove whitespaces and format code.
2022-10-23 16:45:40 +02:00
TommyC81
81818705df
Documentation fixes. ( #1810 )
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Fix documentation references.
Correct spelling errors.
Remove empty whitespaces.
Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase).
Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
2022-10-22 11:07:58 +02:00
TommyC81
0441acf101
Documentation fixes. ( #1803 )
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Improve the consistency of the module intros to the most commonly used version (single dash).
Add missing module information (abbreviated where none existed previously).
Fix broken documentation links
Make module names correspond to filenames (and fix links).
Fix typos.
2022-10-19 12:20:39 +02:00
Applevangelist
a61059242c
#AI
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* Merge changes from DEV
2022-09-10 11:38:50 +02:00
Applevangelist
4ae586ebaa
Controllable/Beacon - added function to switch on Link4
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A2A - typo in documentation
2022-07-19 08:10:54 +02:00
Applevangelist
03c2943545
Nicefy docs
2022-04-14 08:53:37 +02:00
Applevangelist
fa5afae783
A2A Dispatcher - nil checks to evade dead units
2022-04-04 12:58:32 +02:00
Applevangelist
2aeebf280b
AI Dispatchers - add ability to add/remove resources to/from a squad
2022-01-24 09:54:16 +01:00
TommyC81
c2ecd86bb4
Minor fixes ( #1684 )
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* Update AI_A2A_Dispatcher.lua
Minor code formatting.
* Update Airbase.lua
Code formatting.
2022-01-10 15:10:30 +01:00
Applevangelist
854bee0519
Mark visible as deprecated
2021-12-31 17:52:24 +01:00
TommyC81
00d1aec210
General fixes ( #1673 )
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* General minor
Code formatting and minor typo/document fixes.
* Update Marker.lua
Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
2021-12-28 11:01:05 +01:00
Applevangelist
29727ec9a6
Update AI_A2A_Dispatcher.lua
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Closed gap in Docu
2021-01-13 08:44:10 +01:00
Applevangelist
697d12aefc
Update AI_A2A_Dispatcher.lua
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#1422
2021-01-03 16:31:07 +01:00
Frank
9cb3111dd5
Github issues addressed
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- Fixes #1342
- Fixes #1333
- Fixes #1331
2020-10-26 09:13:49 +01:00
zlinman
0b7ac754c5
only type error corrected, spaces deleted
2020-05-04 12:53:09 +02:00
Frank
1e1154d190
controllable
2020-01-19 22:14:45 +01:00
Frank
5b9978e390
A2A Dispatcher fixes
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- Increased engage distance.
2019-12-17 00:09:24 +01:00
Frank
169c5a674c
Fixes
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AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
FlightControl
ad2ce8df78
Improvements to A2A and A2G Dispatchers
2019-09-30 10:35:29 +02:00
FlightControl
4ea44308bc
Fix for older A2A dispatcher CAP api altitude problem during takeoff ...
2019-09-26 19:36:42 +03:00
FlightControl
5cdaf53727
- Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
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- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl
fb875077d7
Speech optimizations for A2A dispatcher
2019-09-22 20:30:59 +02:00
FlightControl
c579aad606
API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs.
2019-09-22 08:23:28 +02:00
FlightControl
8c54b7298d
Tuning A2A AI dispatcher to work with new sound speech system.
2019-09-15 18:36:27 +02:00
FlightControl
94476e418e
Messaging and Tactical Menu
2019-08-17 10:25:26 +02:00
Frank
c46028ff2d
FOX v0.6.0
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FOX v0.6.0
- Missile target constantly updated.
- Increased safety distance to 200 m.
- Added safety distance for BIG missiles > 50 kg TNT as 400 m.
- More output to dcs.log file.
SPAWN
- enabled uncontrolled
UTILS
- LLDMS accurracy fix.
AI_A2A_DISPATCHER
- Squadron visible improvements
ZONE
- Added MarkZone function for F10 zone markings.
AI_PATROL_ZONE
- Some WP code improvements.
2019-07-10 22:29:49 +02:00
Frank
183c05bcf5
CAP
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AI_A2A_PATROL
- Added CAP coordinates option.
AI_A2A_DISPATCHER
- Added CAP coordinates option.
2019-07-06 23:39:48 +02:00
Frank
6973e8c028
CAP
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AI_A2A_PATROL:
- Added optional race track pattern.
AI_A2A_DISPATCHER:
- Added option for CAP patrolling in a race track pattern.
2019-07-06 20:23:07 +02:00
Frank
6f140be710
Update
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A2A_DISPATCHER
- Docs
CONTROLLABLE
- OptionROEOpenFireWeaponFree()
- Fixed OptionRTBBingoFuel()
2019-07-05 20:01:26 +02:00
Frank
8780ec3687
Docs
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Updated docs and function argument description of DETECTION and A2A_DISPATCHER.
2019-07-03 22:13:56 +02:00
Frank
376a3553fa
SPOT
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- Fixed bug in LaseOnCoordinate.
- Minor stuff.
2019-06-30 17:34:00 +02:00
Frank
2a7b9cf898
DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER
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DETECTION
- Fixed bug with late activated groups.
ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.
WAREHOUSE v0.9.5
- Added respawn option.
AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.
SET
- Added CountAlive() function.
A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
2019-06-26 19:19:17 +02:00
FlightControl
3b520ab0c4
New detection method based on zones and scanning.
2019-03-15 12:39:06 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
9d3796b605
Changes
2018-11-05 21:26:47 +01:00
FlightControl
17ffc7cef9
Updates for visibility of squadrons before start.
2018-10-24 20:55:04 +02:00
FlightControl
52069cc1d0
Respawning of existing visible resources at the airbases is working.
2018-10-24 00:18:02 +02:00
FlightControl
1eda5af7df
Visible before start, uncontrolled planes.
2018-10-22 07:06:24 +02:00
FlightControl
f8f0114f06
Documentation and exact location of test missions.
2018-10-13 07:54:15 +02:00
FlightControl
4171cc45f5
Fixing a mistake on capture.
2018-10-13 07:49:14 +02:00
FlightControl
a60626468c
Implemented the capturing of the airbase.
2018-10-13 07:33:25 +02:00
FlightControl
8f6a3d5c49
I have the refuel again working for the AI_A2A_DISPATCHER.
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And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl
337b7a69b2
Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed.
2018-09-13 20:48:38 +02:00
FlightControl
44866e6d58
Communicate in the trace the GCICAP setup correctly.
2018-09-13 18:04:44 +02:00
thebgpikester
4bdb75245b
Merge pull request #934 from jtoppins/issue-932
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a2a-dispatcher: add check for not in air in OnEventEngineShutdown
2018-06-29 00:35:27 +01:00