**AI_FORMATION**
- Performance improvents. This also affects the **RESCUEHELO** class.
**EVENT**
- Added events when object is of category BASE.
**FSM**
- Removed a few tracing calls.
- Updated docs.
**POINT**
- Added Update Vec functions to COORDINATE.
- Added *overwrite* option to COORDINATE:Translate() function.
- Removed second COORDINATE:Translate() function.
- Optimized COORDINATE:GetClosestAirbase() function.
- Added *Offset* parameter to COORDINATE:IsLOS() function.
**RADIO**
- Updated BEACON type and system enums.
**RADIOQUEUE**
- Use Vec3 instead of COORDINATE. Performance improvement.
**SET**
- Added some functions.
**TIMER**
- Added new class. Little sister of SCHEDULER class.
**DCS**
- Minor changes regarding docs.
**ATIS**
- Added "Miles.ogg", "StatuteMiles.ogg", "Zulu.ogg".
**ENUMS**
- Added ENUMS.Formation.Vehicle
- Added ENUMS.AlarmState
** PROFILER**
- Added new lua profiler.
**UTILS**
- Minor changes and additions.
**AIRBASE**
- Improved Registration.
- Improved Parking spot handling.
- Aded :IsAirdrome(), IsHelipad(), IsShip() functions.
- Improved :GetRunwayData() for Syria airports.
**CONTROLLABLE**
- Fixed bug in :CommandSetFrequency() fuction (Hz vs. MHz).
- Updated/fixed :TaskFAC_AttackGroup() function.
**GROUP**
- Added :GetThreatLevel() function.
- Added :IsInZone() function to check if any unit is in the zone.
**MARKER**
- Added new class handling F10 markers using FSM.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
-- Fixed error in Detection Units and Types, when the last unit is destroyed in teh collection, it would crash the logic.
-- In the event processing, no error to be generated if the target static is not found.